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03:13 |
[MatrxMT] |
<Blockhead256> the data loss of the forums is NOT acceptable, and that's part of why celeron55 feels particularly burdened. I regularly search for forum results, and now the site is being DDoSed and I can't get those |
03:13 |
[MatrxMT] |
<Blockhead256> but of course, LLMs are supposed to embody all of that knowledge. So they're holding to ransom eh? |
03:15 |
MTDiscord |
<wsor4035> the forums have already been wiped at least once |
03:15 |
MTDiscord |
<wsor4035> see the sokimine? archive |
03:15 |
[MatrxMT] |
<Blockhead256> can I? do you have a link? |
03:18 |
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03:20 |
MTDiscord |
<wsor4035> https://forum.luanti.org/viewtopic.php?t=22451 / https://sorcerykid.github.io/minetest-forums/ |
03:22 |
[MatrxMT] |
<Blockhead256> thank you |
03:23 |
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03:25 |
MTDiscord |
<wsor4035> if you want to actually use the forums, should just write yourself a script that redirects all requests to it, to the internet archive. faster and your probably have a better chance of getting the content 😏 |
03:26 |
[MatrxMT] |
<Blockhead256> I have the timezone advantage, it's late at night for me that the artificial traffic really starts to hurt usually |
03:28 |
MTDiscord |
<wsor4035> hmm, does the forum have rss or something? wouldnt be that hard to just scrape the forum and rehost it |
03:28 |
[MatrxMT] |
<Blockhead256> fairly sure it does have an RSS, yes |
03:29 |
[MatrxMT] |
<Blockhead256> there's also https://forum.luanti.org/search.php?search_id=active_topics |
03:29 |
MTDiscord |
<wsor4035> alternatively i could just scrape the listing page, extract all posts daily or something on the top page assuming its not going to have more posts than that, and update those |
03:29 |
[MatrxMT] |
<Blockhead256> if the bots weren't braindead they'd make accounts and scrape that every minute or so |
03:29 |
MTDiscord |
<wsor4035> but more effort than i want to alot to it atm |
03:30 |
[MatrxMT] |
<Blockhead256> obviously the post rate isn't a minute but they obsessively want to check for new stuff apparently... |
03:33 |
[MatrxMT] |
<Blockhead256> you would want some mechanism to delete the 50% of spam posts that I deal with as well... |
03:33 |
[MatrxMT] |
<Blockhead256> since they wouldn't be automatically dropped from the archive, you'd have to check a post is still there after its first 24h or so |
03:35 |
MTDiscord |
<wsor4035> go full roller and write my own forum with blackjack and <nsfw/children> |
03:35 |
MTDiscord |
<wsor4035> but nah, actual time i want to spend on luanti web stuff should be sunk into skinsdb |
03:35 |
[MatrxMT] |
<Blockhead256> true |
03:36 |
MTDiscord |
<wsor4035> or docs/main website, but refering here to actual core web stuff |
03:36 |
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04:36 |
repetitivestrain |
9ff38bd transforms mineclonia's moon into an ugly excrescence with a bluish border |
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10:11 |
MTDiscord |
<the4spaceconstants2181> when did that convention become standard? |
10:30 |
repetitivestrain |
Blockhead256: i cannot use the forum's own reporting system as it simply redirects me to a 404 page |
10:31 |
repetitivestrain |
but this appears to be spam: https://forum.luanti.org/viewtopic.php?p=446147 |
10:31 |
[MatrxMT] |
<Blockhead256> yes, the reports system is broken on the front end, the form goes to the wrong URL. thank you for the report |
10:31 |
repetitivestrain |
Any time |
10:38 |
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11:22 |
sfan5 |
<repetitivestrain> 9ff38bd transforms mineclonia's moon into an ugly excrescence with a bluish border |
11:22 |
sfan5 |
working as intended. if you don't want a tonemap don't set one |
11:31 |
repetitivestrain |
there wasn't one in 5.11 |
11:31 |
[MatrxMT] |
<Blockhead256> right in the commit log: |
11:31 |
[MatrxMT] |
<Blockhead256> > This fixes a regression introduced by commit 58ccf0b |
11:32 |
[MatrxMT] |
<Blockhead256> git describe --tags 58ccf0b -> 5.10.0-26-g58ccf0ba8 |
11:32 |
repetitivestrain |
Hmm I don't recall how it was in 5.10 |
11:32 |
repetitivestrain |
but i should be very surprised if the moon was blue there |
11:32 |
[MatrxMT] |
<Blockhead256> only one way to find out |
11:33 |
repetitivestrain |
yes, i'm building 5.10 as we speak |
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13:12 |
sfan5 |
find out anything yet? |
13:12 |
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13:30 |
[MatrxMT] |
<birdlover32767> Blockhead256: new spam user "hrgurus" - no posts yet but their description is an ad |
13:31 |
[MatrxMT] |
<Blockhead256> we have many of those every day that never post anything, and they've basically never been deleted. The user list is a lost cause |
13:32 |
[MatrxMT] |
<birdlover32767> oh... |
13:32 |
[MatrxMT] |
<birdlover32767> https://forum.luanti.org/memberlist.php?g=7&mode=group&start=23760 |
13:32 |
[MatrxMT] |
<birdlover32767> i'd bet 90% of users with a link are ads |
13:33 |
[MatrxMT] |
<Blockhead256> the vast majority of the registered accounts are useless. But really, the member list is pretty much useless too |
13:34 |
[MatrxMT] |
<birdlover32767> there should really be a regex blacklist |
13:34 |
[MatrxMT] |
<birdlover32767> but then you'd risk losing like 2 users |
13:35 |
[MatrxMT] |
<birdlover32767> and block the <first name><number> ones too |
13:40 |
[MatrxMT] |
<Blockhead256> yes, false positive. Also the scunthorpe problem |
13:44 |
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13:56 |
celeron55 |
i wish forum moderators could just write php themselves to do all that automation |
13:56 |
celeron55 |
it's stupid to have to do any of that by hand |
13:58 |
sfan5 |
i did write some python automation to mass-delete spam accounts |
13:58 |
sfan5 |
because the phpbb builtin stuff wouldn't work |
14:00 |
sfan5 |
https://0x0.st/8Rxw.png html parsing isn't exactly fun tho |
14:00 |
[MatrxMT] |
<Blockhead256> akismet does help with detection, as does the stop forum spam database |
14:01 |
[MatrxMT] |
<Blockhead256> ban hammer makes bans easy |
14:02 |
[MatrxMT] |
<Blockhead256> only way it could be more streamlined when I'm checking the unread post list is maybe one-click ban. Bit risky. And faster pageloads (in my dreams) |
14:02 |
[MatrxMT] |
<Blockhead256> ah, I, uh.. overlooked the recent context of spam-accounts without posts |
14:02 |
repetitivestrain |
sfan5: yes: the moon in 5.10 is noticably less bluish than in 5.12, though there is a tint that is not present in 5.11 |
14:03 |
repetitivestrain |
but i wanted to debug the issue myself awhile |
14:03 |
sfan5 |
screenshot? |
14:03 |
sfan5 |
it is of course possible that we messed up something else |
14:04 |
repetitivestrain |
i'm uploading a set right now |
14:05 |
repetitivestrain |
https://ibb.co/album/R7yczM |
14:05 |
repetitivestrain |
on the left is 5.12, and on the right is 5.10 |
14:06 |
sfan5 |
and you have a moon_tonemap.png? |
14:07 |
repetitivestrain |
there's no file by this name in mineclonia |
14:07 |
sfan5 |
do you set your own tonemap? |
14:08 |
repetitivestrain |
no, the only moon properties we alter are texture and visible |
14:08 |
sfan5 |
then it should all look identical in 5.10, 5.11, 5.12 and 5.13-dev |
14:09 |
repetitivestrain |
that would be ideal, but unfortunately it is not so |
14:10 |
repetitivestrain |
i'll attempt to reduce this to a single mod tomorrow |
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19:02 |
[MatrxMT] |
<Blockhead256> something very strange is happening on the forums: sometimes a slow page load, sometimes a 502 bad gateway very quickly |
19:02 |
[MatrxMT] |
<Blockhead256> it's like a 50/50 per pageload |
19:10 |
gideonstar |
using time_speed I can change the speed of the full cycle. but is there any chance to make nights shorter and days longer for example? |
19:17 |
[MatrxMT] |
<Blockhead256> https://github.com/luanti-org/luanti/blob/5.12.0/doc/lua_api.md?plain=1#L8939 |
19:17 |
[MatrxMT] |
<Blockhead256> https://github.com/luanti-org/luanti/pull/8964 |
19:18 |
[MatrxMT] |
<Blockhead256> I don't know of an out-of-the-box mod, sorry |
19:20 |
gideonstar |
the first one looks promising |
19:21 |
gideonstar |
let's take a look into building a simple mod |
19:58 |
gideonstar |
nevermind, there is a mod |
20:01 |
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20:19 |
[MatrxMT] |
<leca> Quick question. Is there really no other ways for making switched on/off block change it's texture? For example, a burning furnace and an idling one, do I need to define two nodes and swap them? |
20:20 |
sfan5 |
there is not |
20:21 |
[MatrxMT] |
<leca> Thanks |
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21:40 |
sfan5 |
interesting fact: Minetest was calling itself a game engine as early as 2012 |
21:44 |
sfan5 |
also the website design has not substantially changed since 2015 |
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