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[MatrxMT] |
<Blockhead256> xban2 supports offline banning iirc |
01:30 |
[MatrxMT] |
<Blockhead256> using the built-in banning tools is never really considered sufficient for a public server, not in Minecraft and not in Luanti |
02:12 |
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02:42 |
repetitivestrain |
has anyone noticed another manner in which the built-in biome system is completely dysfunctional |
02:43 |
[MatrxMT] |
<Blockhead256> probably not, the guts of the biome system aren't even that well understand by biome mod(-pack) authors |
02:43 |
repetitivestrain |
namely that decorations registed for an underground biome do not generate in areas covered by the said biome if it appears in the same mapchunk as another biome with a greater Z range |
02:43 |
repetitivestrain |
Y range* |
02:43 |
[MatrxMT] |
<Blockhead256> "here's your voronoi, have fun" |
02:43 |
repetitivestrain |
and that biome encompasses the surface of the mapchunk |
02:44 |
[MatrxMT] |
<Blockhead256> so underground biomes very close to the surface don't generate properly? |
02:44 |
repetitivestrain |
decorations don't generate there, yes |
02:44 |
[MatrxMT] |
<Blockhead256> the biggest place that would be a problem might be at the beach? |
02:44 |
repetitivestrain |
and i suspect this is because each chunk's biomemap is 2d and is populated with values evaluated at the surface height |
02:45 |
[MatrxMT] |
<Blockhead256> or actually, no, there should only be air above the near-shore |
02:45 |
[MatrxMT] |
<Blockhead256> oh yeah, well, a 2D map doesn't cover what is actually 3D properly if there's a cave just underground |
02:46 |
repetitivestrain |
the problem is that lush caves in mineclonia must generate above sea level or cannot generate at all at positions where the surface level is above sea level |
02:47 |
[MatrxMT] |
<Blockhead256> should that read "and" instead of "or"? |
02:48 |
repetitivestrain |
no, it's a disjunction. they must be defined so as to generate above sea level, for otherwise they cannot generate below surface level at all |
03:07 |
repetitivestrain |
https://github.com/luanti-org/luanti/issues/13440 |
03:07 |
repetitivestrain |
it's this issue, only it affects decoration placement also |
03:48 |
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