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03:52 |
user2_ |
well, now i know what happens when a VPS running luantiserver runs out of disk space.... frequent crashes, lots of them |
03:55 |
user2_ |
my friend's creative server just ran out of disk space (12GB map.sqlite) |
04:00 |
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04:27 |
sofar |
any cmake wizards here? I can't even figure out how to add a simple library using pkg_config |
04:28 |
sofar |
25 years and cmake still frustrates me more than it helps me get things done |
04:39 |
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05:35 |
[MatrxMT] |
<Blockhead256> I am once again asking that people stop asking Luanti for free 100% accurate Minecraft cloning |
05:43 |
user2_ |
someone asking for it on the forums again? |
05:43 |
[MatrxMT] |
<Blockhead256> yes https://forum.luanti.org/viewtopic.php?p=447052#p447052 |
05:44 |
[MatrxMT] |
<Blockhead256> on the bright side, I probably miss 90% of the requests since I'm not on discord |
05:44 |
user2_ |
neither am i :D |
05:44 |
user2_ |
i'm mostly ingame but i leave IRC open |
05:45 |
mtvisitor |
hi, good afternoon. |
05:45 |
mtvisitor |
future is future, and business is business.🤝 |
05:45 |
user2_ |
oof, it's 2:45 AM here... not exactly afternoon |
05:45 |
mtvisitor |
!up wunderwelt.one:30000 |
05:45 |
MinetestBot |
wunderwelt.one:30000 is up (13ms) (IPv4) |
05:46 |
mtvisitor |
!tell Juri hi, good afternoon. |
05:46 |
MinetestBot |
mtvisitor: I'll pass that on when Juri is around |
05:47 |
mtvisitor |
!tell Juri please help to double check the WuWe game server's configuration so that the mtvisitor (a normal player account from china) could re-visit (or re-login) your WuWe game server.thanks. |
05:47 |
MinetestBot |
mtvisitor: I'll pass that on when Juri is around |
05:49 |
mtvisitor |
thanks for your help and support.🤝@MinetestBot. |
05:51 |
mtvisitor |
celeron55: i have a personal suggestion for you. 🤝 |
05:53 |
mtvisitor |
As a global project (or product), personally, I suggest you and your team could backup (or preserve) at least 5 years(2021~2025) of IRC chat log and some server's data carefully, |
05:55 |
mtvisitor |
if there is some investigation from 3rd party organization(s) (or groups) and some country's government(s) (or governance), which will be conducted in the future. |
05:56 |
mtvisitor |
personally, i think this is necessary for the data saving and also suggestion for you. 🤝 |
05:56 |
[MatrxMT] |
<Blockhead256> irc.luanti.org |
05:57 |
mtvisitor |
thank you very much for your understanding and sorry for my poor English. |
05:57 |
mtvisitor |
🍺🍺🍺 |
05:58 |
mtvisitor |
Blockhead256: yes, that is a public url. |
06:00 |
mtvisitor |
ok, no problem. sorry to bother you, xD! |
06:06 |
mtvisitor |
https://www.polygon.com/ea-electronic-arts-buyout-saudi-arabia-jared-kushner/ |
06:06 |
mtvisitor |
EA's $55B buyout is a big deal. |
06:08 |
smk |
user2_: sqlite is not really good for running public servers, VPS shares cpu with other tenants so that hits the performance as well. |
06:17 |
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06:38 |
user2_ |
VPSes don't "share cpu with other tenants", each instance is it's own VM with virtual CPU specs. the issue is that the server he owns has only 20 GB of storage, not the database backend. |
06:39 |
[MatrxMT] |
<Blockhead256> it depends on the hypervisor technology used as to whether CPU access is shared or exclusive |
06:39 |
[MatrxMT] |
<Blockhead256> but yes, you need to buy enough storage for your VPS. Thankfully, it's usually the cheapest thing to upgrade |
06:40 |
[MatrxMT] |
<Blockhead256> I have a feeling in this instance, with a public creative server, a lot of that map has nothing productive on it and could do with a cleanup |
06:53 |
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07:17 |
user2_ |
yeah, my friend removed ~1GB of files (mostly another instance of MT) and it's back online (for now) |
07:18 |
user2_ |
he's going to (hopefully) get an upgrade |
07:18 |
[MatrxMT] |
<Blockhead256> your friend needs to look into tools for deleting unimportant mapblocks |
07:19 |
user2_ |
yeah |
07:20 |
user2_ |
rn it's one of the most popular creative servers on the serverlist (we had 8 players on the other day :D) |
07:37 |
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09:06 |
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09:10 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Clean up tiledef/layer handling in wield mesh 293544f https://github.com/luanti-org/luanti/commit/293544fb48c473689df48d07d2603a2871576ea8 (2025-10-07T09:10:19Z) |
09:10 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Clean up RequestQueue a bunch 06250f8 https://github.com/luanti-org/luanti/commit/06250f8b271edbd6ba667aa673d100f66239a801 (2025-10-07T09:10:19Z) |
09:10 |
MinetestBot |
[git] twrightsman -> luanti-org/luanti: Fix invalid duplicate provides tag in AppStream metainfo c4e0c9d https://github.com/luanti-org/luanti/commit/c4e0c9d40882757435892703124543091a54ce4b (2025-10-07T09:10:42Z) |
09:15 |
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11:02 |
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11:03 |
erle |
<sofar> 25 years and cmake still frustrates me more than it helps me get things done |
11:08 |
erle |
sofar IIRC the main reason that cmake exists is that bottom-up toposort build systems have no way to “lazily” expand the tree of built things once it is scheduled. so you have to know a lot of things in advance. hence, before the build you have a “pre-build” with a tool like cmake. top-down recursive build systems do not have this problem (and usually have shorter build rules too) and are easier to use, but they are harder to implement correctly, |
11:08 |
erle |
so they are less popular. |
11:10 |
erle |
sofar i have come to the conclusion that every dependency that can be figured out automatically should be handled automatically. hence, i build a binary, strace the compiler, and use the strace output to figure out which files were used. |
11:10 |
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11:10 |
erle |
sofar basically, i can never tell if a build is going to succeed the first time, but if it succeeds i have complete and correct dependency information. |
11:12 |
sfan5 |
sofar: https://github.com/sfan5/luanti/blob/0e0a6715e5b566c9e2cf1adb80ba497c6cacba5e/src/CMakeLists.txt#L209-L215 like this |
11:12 |
sfan5 |
(in case you're wondering that branch contains an implementation I wrote independently) |
11:20 |
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11:29 |
sfan5 |
if mariadb-connector-c provides a cmake module prefer that obviously |
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12:29 |
[MatrxMT] |
<Blockhead256> idk if we have the capability, but can we just straight ban the word "reeltor" in forum usernames? We seem to get a lot of spam from "them" |
12:30 |
[MatrxMT] |
<Blockhead256> in every field honestly, if we could |
12:30 |
[MatrxMT] |
<Blockhead256> shouldn't have any collateral, nobody should be taking about real estate on the forums |
12:31 |
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MinetestBot |
Juri: Oct-07 05:46 UTC <mtvisitor> hi, good afternoon. |
21:10 |
MinetestBot |
Juri: Oct-07 05:47 UTC <mtvisitor> please help to double check the WuWe game server's configuration so that the mtvisitor (a normal player account from china) could re-visit (or re-login) your WuWe game server.thanks. |
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sofar |
sfan5: cool, I'll take a look at it. And yeah, I sorta came to the same thing last night after an hour of wrestling it ;) |