| Time |
Nick |
Message |
| 00:17 |
[MatrxMT] |
<repetitivestrain> This server has a drastically simplified level generator, that's all |
| 00:50 |
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| 01:05 |
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| 03:13 |
[MatrxMT] |
<Blockhead256> > allright then... what about `local core = core or minetest` |
| 03:13 |
[MatrxMT] |
<Blockhead256> the `or minetest` is based on a misconception |
| 03:13 |
[MatrxMT] |
<Blockhead256> https://forum.luanti.org/viewtopic.php?t=31940 |
| 03:14 |
[MatrxMT] |
<Blockhead256> > for a full GUI.... probably HUD because you can have a mouse |
| 03:14 |
[MatrxMT] |
<Blockhead256> but then you can't click on anything in that HUD |
| 03:14 |
[MatrxMT] |
<Blockhead256> I've suggested clickable HUDs/HUDs as formspec before as a partial solution to Android lacking controls |
| 03:15 |
[MatrxMT] |
<Blockhead256> like how in Garry's Mod you can push a key and release the cursor from camera controls to GUI controls |
| 03:16 |
[MatrxMT] |
<Blockhead256> https://github.com/luanti-org/luanti/issues/12488 |
| 03:18 |
[MatrxMT] |
<Blockhead256> PRANG! comes to Mind https://content.luanti.org/packages/luk3yx/prang/ |
| 03:40 |
user333_ |
yeah, i had the same thought when i saw `...or minetest` |
| 03:41 |
user333_ |
a bad way to 'preserve backwards compatibility' unless you want to make mods for <0.4.10 |
| 03:41 |
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| 03:46 |
user333_ |
Blockhead256: all of that 'terrible code' was taken from this very LLM-generated PR: https://github.com/luanti-org/luanti/pull/16447/ |
| 03:47 |
[MatrxMT] |
<Blockhead256> ah that thing, I was wondering, maybe the matrix scrollback missed it (chatbridge) or I missed it |
| 03:47 |
[MatrxMT] |
<Blockhead256> yes, I've seen it in other LLM-generated outputs before too |
| 03:47 |
[MatrxMT] |
<Blockhead256> shows how little the LLM actually understand the environment of Luanti and is mostly just a cargo cult machine at scale |
| 03:48 |
[MatrxMT] |
<Blockhead256> just think about how much of the training data for it is based on random amateur mods for Minetest 0.4 and up |
| 03:54 |
user333_ |
training an LLM on random mods for minetest 0.4.8 a 10yo made... what could possibly go wrong? |
| 03:54 |
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| 04:00 |
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| 04:10 |
MTDiscord |
<tx_miner> Sure u can just track mouse location |
| 04:11 |
[MatrxMT] |
<Blockhead256> you'd need a large amount of extra code to track change's to the player's view position and translate those into virtual cursor movement on the GUI, translate punches into clicks, all of that |
| 04:11 |
MTDiscord |
<tx_miner> I did it in like 20 lines |
| 04:11 |
MTDiscord |
<tx_miner> For the mouse tracking and clicks |
| 04:12 |
MTDiscord |
<tx_miner> Oh ye ig I should have mentioned I started it tonight |
| 04:14 |
[MatrxMT] |
<Blockhead256> alright, well, we'll see if you can get a useful library out of it |
| 04:15 |
user333_ |
now figure out how to put an x86_64 VM on it :P |
| 04:15 |
user333_ |
(jk) |
| 04:43 |
MTDiscord |
<et086> a vm in luanti would be really cool (if someone has resources on how to test and implement it, and also not nessecarily x86) |
| 04:43 |
MTDiscord |
<et086> (then i might? attempt it) |
| 04:44 |
MTDiscord |
<et086> i think people also made a risc v emulator to run on scratch and that ran linux if im not mistaken |
| 04:47 |
user333_ |
x86 would be ideal so you can boot most operating systems, RISC-V could also work as you can run debian on it (i have yet to find another OS that supports RISC-V) |
| 04:57 |
MTDiscord |
<et086> well, probably good idea to implement whatever is simpler (also im talking about making a cpu emulator in luajit which is really stupid) |
| 05:00 |
MTDiscord |
<et086> if you are talking about something like outsourcing the work to qemu then i already did that |
| 05:02 |
MTDiscord |
<et086> *a mod that uses qemu to emulate |
| 05:08 |
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| 06:50 |
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| 10:21 |
MTDiscord |
<goodclover> nothing wrong with implementing a vm in luajit? |
| 10:44 |
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| 11:05 |
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| 15:41 |
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| 15:49 |
MTDiscord |
<et086> i feel like it would be very inefficient |
| 15:50 |
MTDiscord |
<et086> like you only have floats, or using funny syntax you can get signed/unsigned 64bit integers (in luanti without requiring being a trusted mod) |
| 16:14 |
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| 16:57 |
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| 17:04 |
pgimeno |
these guys did it https://love2d.org/forums/viewtopic.php?t=91383 https://love2d.org/forums/viewtopic.php?t=83803 |
| 17:17 |
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| 17:18 |
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| 17:20 |
shaft |
Is there a way to unload media added with dynamic_add_media? If you add and remove media a lot and clients keep it all, they'll run out of memory eventually won't they? |
| 17:21 |
shaft |
And [png Do those get unloaded by clients or is it also stuck forever? |
| 17:26 |
[MatrxMT] |
<Blockhead256> afaik no on both counts, but check github issues |
| 17:28 |
shaft |
Thank you |
| 17:33 |
MTDiscord |
<goodclover> dynamic media is unfortunately never removed from the client's memory right now |
| 17:41 |
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| 18:02 |
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| 18:03 |
MTDiscord |
<sfence> Anybody with macOS Tahoe 26 to test #16499 ? |
| 18:03 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16499 -- No game sounds on macOS Tahoe 26 |
| 18:05 |
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