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IRC log for #luanti, 2025-10-27

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All times shown according to UTC.

Time Nick Message
00:00 user333_ that's on 5.15.0-dev-0f943e581
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02:42 [MatrxMT] <Blockhead256> I only asked about what Minecraft has because I want to raid them for potential ideas. This should be obvious from the amount of shade I throw at Mineclone-family games for being raw clones
02:43 [MatrxMT] <Blockhead256> If anything, having first-class map downloading and launching features can be another relatively easy win over Minecraft, like the main killer feature of not having to do any pre-download to join a server
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03:24 repetitivestrain Blockhead256: and in my not so humble estimation, the mcl*s don't deserve the flak you throw at them
03:24 repetitivestrain :-)
03:26 [MatrxMT] <Blockhead256> I'll never say they're technologically deficient, only unoriginal :)
03:27 repetitivestrain yes, but conversely minecraft _is_ original, and therefore we're still realizing an original conception, just with different technology and with a moral advantage
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08:26 [MatrxMT] <twrightsman> pgimeno: Thanks for looking more into this. I will see what I can debug further, worst case Debian drops the Luanti i386/i686 build, since the architecture has reduced support within Debian now.
08:54 celeron55 "reduced support" is kind of a silly term as what happens is nothing works when you don't fix the weakest link
08:57 [MatrxMT] <twrightsman> celeron55: I don't understand your message
09:02 [MatrxMT] <twrightsman> Ah, now I follow. Yep, I guess the plan of course is to ditch 32-bit x86 eventually so they just need to fix enough bugs to keep the lights on until someone pulls the plug.
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11:15 pgimeno as I suspected, the tests pass with CMAKE_BUILD_TYPE=Debug
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12:14 pgimeno apparently, in the failing test setRotationRadians is receiving some ridiculous arguments (in the order of -1e+34). This might well be a compiler bug.
12:24 sfan5 compiler bugs are less likely than you think
12:25 [MatrxMT] <twrightsman> pgimeno: Shouldn't setRotationRadians  be able to handle very large values like that? I assume those are possible random values
12:49 pgimeno twrightsman in that test they are limited to 0..2*PI
12:49 SwissalpS does anybody have an idea how to find mods that set 'data' field in itemstack meta?
12:49 pgimeno and yes in theory
12:50 [MatrxMT] <twrightsman> Ah sorry pgimeno, I see that bound limit now
13:09 Elouin Hi, is it fine to use a single database for world/player/auth data in postgres or does it need to be a distinct one for each?
13:13 [MatrxMT] <Blockhead256> depends on if there are table name overlaps at least. But I think it's not hard to set up multiple 'bases on the same instance
13:13 [MatrxMT] <Blockhead256> https://docs.luanti.org/for-server-hosts/database-backends/
13:13 pgimeno twrightsman: My bad, it seems some kind of problem in gdb or my use of it. The argument to setRotationRadians seems to be OK. However, there's this conundrum. With this patch: http://www.formauri.es/personal/pgimeno/pastes/catch_setRotationRadians.diff a single line is printed on every run, and it has reasonable arguments.
13:13 [MatrxMT] <Blockhead256> it's not always a good idea to use postgres for everything though
13:13 [MatrxMT] <Blockhead256> https://github.com/luanti-org/luanti/issues/16181
13:14 pgimeno (Sorry about the lack of indentation, it's how I distinguish debug code so I can easily locate and remove it after debugging)
13:15 pgimeno with "reasonable" defined as "within the intended range of 0..2*PI"
13:21 [MatrxMT] <twrightsman> But the test still fails?
13:21 sfan5 Elouin: best to use separate ones
13:21 pgimeno yes
13:21 pgimeno the NaN propagates all the way to the matrix, and the test fails when comparing the matrices
13:23 [MatrxMT] <twrightsman> Ah duh I misread your code, it is printed because you made it print when NaN
13:24 pgimeno yes, again sorry about the lack of indentation
13:25 [MatrxMT] <twrightsman> All good, your advance warning helped me
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13:53 Elouin sfan5: okay. thanks.
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19:46 Menchers lol nice nick ireallyhateirc
19:47 ireallyhateirc thanks
19:47 * Menchers wonders if idespisediscord is taken yet
19:47 jonadab Likely.
19:47 dudz ircisgreat
19:48 Menchers also hi jonadab
19:48 Menchers I only knew you from the nethack channels
19:48 Menchers lol
19:48 jonadab IRC has the advantage of being an open protocol, so you aren't stuck with some horrific proprietary app like Discord.
19:48 Menchers yup
19:48 Menchers client I'm using this week: quassel
19:48 jonadab irssi is at least decently configurable, mostly.
19:49 Menchers still prefer hexchat but it's unmaintained now
19:49 dudz weechat here
19:49 Menchers tried to like irssi
19:49 Menchers might give it another go
19:49 Menchers ability to run in a detached session on a shell server is a definite plus
19:50 Menchers wouldn't need ZNC
19:53 Menchers at least a couple luanti servers are IRC clients :D
19:53 Menchers your-land.de has an IRC client mod
19:55 dudz havnt worked out how to buy a hiuse there yet
19:56 dudz *house
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20:27 jonadab Yeah, irssi in a screen session is just easier to setup than znc or whatever.
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22:31 erle given that the dithering filter can be like 20% of the framerate i find it at least a bit weird that it is turned on by default
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22:35 erle attempting to fix banding artifacts in postprocessing but not wanting gamma-correct rendering (which just *may* reduce the amount of banding, WHO KNOWS lol) is a bit weird though
22:39 erle as i understand it … unlike i am mistaken (enlighten me if you know better!), gamma-incorrect rendering will basically always reduce the dynamic range (which leads to more banding)
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