| Time |
Nick |
Message |
| 00:00 |
user333_ |
that's on 5.15.0-dev-0f943e581 |
| 00:09 |
|
SFENCE joined #luanti |
| 00:36 |
|
SFENCE joined #luanti |
| 00:55 |
|
amfl2 joined #luanti |
| 01:10 |
|
SFENCE joined #luanti |
| 01:40 |
|
Sompi joined #luanti |
| 01:45 |
|
SFENCE joined #luanti |
| 02:05 |
|
Eragon joined #luanti |
| 02:18 |
|
SFENCE joined #luanti |
| 02:42 |
[MatrxMT] |
<Blockhead256> I only asked about what Minecraft has because I want to raid them for potential ideas. This should be obvious from the amount of shade I throw at Mineclone-family games for being raw clones |
| 02:43 |
[MatrxMT] |
<Blockhead256> If anything, having first-class map downloading and launching features can be another relatively easy win over Minecraft, like the main killer feature of not having to do any pre-download to join a server |
| 03:00 |
|
SFENCE joined #luanti |
| 03:24 |
repetitivestrain |
Blockhead256: and in my not so humble estimation, the mcl*s don't deserve the flak you throw at them |
| 03:24 |
repetitivestrain |
:-) |
| 03:26 |
[MatrxMT] |
<Blockhead256> I'll never say they're technologically deficient, only unoriginal :) |
| 03:27 |
repetitivestrain |
yes, but conversely minecraft _is_ original, and therefore we're still realizing an original conception, just with different technology and with a moral advantage |
| 03:35 |
|
SFENCE joined #luanti |
| 03:37 |
|
Verticen joined #luanti |
| 03:52 |
|
fluxionary joined #luanti |
| 04:00 |
|
MTDiscord joined #luanti |
| 04:25 |
|
SFENCE joined #luanti |
| 04:41 |
|
sfence_ joined #luanti |
| 04:54 |
|
SFENCE joined #luanti |
| 05:05 |
|
goat_ joined #luanti |
| 05:07 |
|
goat_ joined #luanti |
| 05:22 |
|
SFENCE joined #luanti |
| 05:26 |
|
SFENCE joined #luanti |
| 05:33 |
|
goat_ joined #luanti |
| 06:16 |
|
FeXoR joined #luanti |
| 06:34 |
|
SFENCE joined #luanti |
| 06:54 |
|
germ joined #luanti |
| 07:07 |
|
SFENCE joined #luanti |
| 07:41 |
|
SFENCE joined #luanti |
| 08:14 |
|
SFENCE joined #luanti |
| 08:26 |
[MatrxMT] |
<twrightsman> pgimeno: Thanks for looking more into this. I will see what I can debug further, worst case Debian drops the Luanti i386/i686 build, since the architecture has reduced support within Debian now. |
| 08:54 |
celeron55 |
"reduced support" is kind of a silly term as what happens is nothing works when you don't fix the weakest link |
| 08:57 |
[MatrxMT] |
<twrightsman> celeron55: I don't understand your message |
| 09:02 |
[MatrxMT] |
<twrightsman> Ah, now I follow. Yep, I guess the plan of course is to ditch 32-bit x86 eventually so they just need to fix enough bugs to keep the lights on until someone pulls the plug. |
| 09:09 |
|
YuGiOhJCJ joined #luanti |
| 11:15 |
pgimeno |
as I suspected, the tests pass with CMAKE_BUILD_TYPE=Debug |
| 11:36 |
|
PoochInquisitor joined #luanti |
| 11:50 |
|
turtleman joined #luanti |
| 12:05 |
|
mrkubax10 joined #luanti |
| 12:09 |
|
mrkubax10 joined #luanti |
| 12:14 |
pgimeno |
apparently, in the failing test setRotationRadians is receiving some ridiculous arguments (in the order of -1e+34). This might well be a compiler bug. |
| 12:24 |
sfan5 |
compiler bugs are less likely than you think |
| 12:25 |
[MatrxMT] |
<twrightsman> pgimeno: Shouldn't setRotationRadians be able to handle very large values like that? I assume those are possible random values |
| 12:49 |
pgimeno |
twrightsman in that test they are limited to 0..2*PI |
| 12:49 |
SwissalpS |
does anybody have an idea how to find mods that set 'data' field in itemstack meta? |
| 12:49 |
pgimeno |
and yes in theory |
| 12:50 |
[MatrxMT] |
<twrightsman> Ah sorry pgimeno, I see that bound limit now |
| 13:09 |
Elouin |
Hi, is it fine to use a single database for world/player/auth data in postgres or does it need to be a distinct one for each? |
| 13:13 |
[MatrxMT] |
<Blockhead256> depends on if there are table name overlaps at least. But I think it's not hard to set up multiple 'bases on the same instance |
| 13:13 |
[MatrxMT] |
<Blockhead256> https://docs.luanti.org/for-server-hosts/database-backends/ |
| 13:13 |
pgimeno |
twrightsman: My bad, it seems some kind of problem in gdb or my use of it. The argument to setRotationRadians seems to be OK. However, there's this conundrum. With this patch: http://www.formauri.es/personal/pgimeno/pastes/catch_setRotationRadians.diff a single line is printed on every run, and it has reasonable arguments. |
| 13:13 |
[MatrxMT] |
<Blockhead256> it's not always a good idea to use postgres for everything though |
| 13:13 |
[MatrxMT] |
<Blockhead256> https://github.com/luanti-org/luanti/issues/16181 |
| 13:14 |
pgimeno |
(Sorry about the lack of indentation, it's how I distinguish debug code so I can easily locate and remove it after debugging) |
| 13:15 |
pgimeno |
with "reasonable" defined as "within the intended range of 0..2*PI" |
| 13:21 |
[MatrxMT] |
<twrightsman> But the test still fails? |
| 13:21 |
sfan5 |
Elouin: best to use separate ones |
| 13:21 |
pgimeno |
yes |
| 13:21 |
pgimeno |
the NaN propagates all the way to the matrix, and the test fails when comparing the matrices |
| 13:23 |
[MatrxMT] |
<twrightsman> Ah duh I misread your code, it is printed because you made it print when NaN |
| 13:24 |
pgimeno |
yes, again sorry about the lack of indentation |
| 13:25 |
[MatrxMT] |
<twrightsman> All good, your advance warning helped me |
| 13:35 |
|
mrkubax10 joined #luanti |
| 13:39 |
|
sfence_ joined #luanti |
| 13:39 |
|
qqe joined #luanti |
| 13:53 |
Elouin |
sfan5: okay. thanks. |
| 15:54 |
|
jaca122 joined #luanti |
| 16:11 |
|
alias joined #luanti |
| 16:44 |
|
FeXoR joined #luanti |
| 17:03 |
|
dudz joined #luanti |
| 17:20 |
|
jaca122 joined #luanti |
| 17:48 |
|
FeXoR joined #luanti |
| 18:09 |
|
smk joined #luanti |
| 18:11 |
|
SFENCE joined #luanti |
| 18:13 |
|
Talkless joined #luanti |
| 18:27 |
|
MTDiscord1 joined #luanti |
| 18:29 |
|
jaca123 joined #luanti |
| 18:30 |
|
yotgaws joined #luanti |
| 18:30 |
|
Meli-sama joined #luanti |
| 18:31 |
|
panwolfram_ joined #luanti |
| 18:36 |
|
chloetax joined #luanti |
| 18:39 |
|
___nick___ joined #luanti |
| 18:42 |
|
___nick___ joined #luanti |
| 19:13 |
|
Eragon joined #luanti |
| 19:24 |
|
jonadab joined #luanti |
| 19:29 |
|
tsadok joined #luanti |
| 19:39 |
|
qqe joined #luanti |
| 19:44 |
|
ireallyhateirc joined #luanti |
| 19:46 |
Menchers |
lol nice nick ireallyhateirc |
| 19:47 |
ireallyhateirc |
thanks |
| 19:47 |
* Menchers |
wonders if idespisediscord is taken yet |
| 19:47 |
jonadab |
Likely. |
| 19:47 |
dudz |
ircisgreat |
| 19:48 |
Menchers |
also hi jonadab |
| 19:48 |
Menchers |
I only knew you from the nethack channels |
| 19:48 |
Menchers |
lol |
| 19:48 |
jonadab |
IRC has the advantage of being an open protocol, so you aren't stuck with some horrific proprietary app like Discord. |
| 19:48 |
Menchers |
yup |
| 19:48 |
Menchers |
client I'm using this week: quassel |
| 19:48 |
jonadab |
irssi is at least decently configurable, mostly. |
| 19:49 |
Menchers |
still prefer hexchat but it's unmaintained now |
| 19:49 |
dudz |
weechat here |
| 19:49 |
Menchers |
tried to like irssi |
| 19:49 |
Menchers |
might give it another go |
| 19:49 |
Menchers |
ability to run in a detached session on a shell server is a definite plus |
| 19:50 |
Menchers |
wouldn't need ZNC |
| 19:53 |
Menchers |
at least a couple luanti servers are IRC clients :D |
| 19:53 |
Menchers |
your-land.de has an IRC client mod |
| 19:55 |
dudz |
havnt worked out how to buy a hiuse there yet |
| 19:56 |
dudz |
*house |
| 20:03 |
|
nekobit joined #luanti |
| 20:16 |
|
silverwolf73827 joined #luanti |
| 20:27 |
jonadab |
Yeah, irssi in a screen session is just easier to setup than znc or whatever. |
| 20:43 |
|
SFENCE joined #luanti |
| 21:18 |
|
SFENCE joined #luanti |
| 21:37 |
|
SFENCE joined #luanti |
| 21:57 |
|
erle joined #luanti |
| 22:31 |
erle |
given that the dithering filter can be like 20% of the framerate i find it at least a bit weird that it is turned on by default |
| 22:33 |
|
Verticen joined #luanti |
| 22:35 |
erle |
attempting to fix banding artifacts in postprocessing but not wanting gamma-correct rendering (which just *may* reduce the amount of banding, WHO KNOWS lol) is a bit weird though |
| 22:39 |
erle |
as i understand it … unlike i am mistaken (enlighten me if you know better!), gamma-incorrect rendering will basically always reduce the dynamic range (which leads to more banding) |
| 23:21 |
|
swee joined #luanti |
| 23:23 |
|
SFENCE joined #luanti |
| 23:33 |
|
panwolfram joined #luanti |
| 23:42 |
|
SFENCE joined #luanti |