| Time |
Nick |
Message |
| 00:02 |
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| 01:00 |
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| 01:46 |
[MatrxMT] |
<Blockhead256> is that the real topic on IRC? Five point SEVEN!? |
| 01:46 |
[MatrxMT] |
<Blockhead256> that's worse than the subreddit |
| 01:49 |
cheapie |
Blockhead256: Hmm? The topic over here doesn't mention a version |
| 01:51 |
[MatrxMT] |
<Blockhead256> matrix says it changed but it looks like it's probably the same as it has been for ages |
| 01:51 |
user333_ |
according to /topic, it's `The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://dev.luanti.org/irc/#rules | Development: #luanti-dev | Server list: https://luanti.org/servers | IRC logs: https://irc.luanti.org/" |
| 01:52 |
[MatrxMT] |
<Blockhead256> we finally got renamed from "minetest irc" to "Luanti irc" |
| 01:52 |
[MatrxMT] |
<Blockhead256> I'm sure it will all be sorted shorly |
| 01:52 |
[MatrxMT] |
<Blockhead256> shortly |
| 01:54 |
user333_ |
either it's a bug with smth or you have several years of chat lag |
| 01:55 |
[MatrxMT] |
<Blockhead256> it's a lack of care from the matrix end. Eh, the main thing is we can send messages |
| 01:55 |
user333_ |
or get an IRC client |
| 01:56 |
[MatrxMT] |
<Blockhead256> I have konversation, but it takes longer to open and join the room (should add to the auto-join list I guess) and I'm going to have Element open anyway where I have this |
| 01:56 |
[MatrxMT] |
<Blockhead256> *and* the matrix rooms and DMs as well |
| 01:57 |
user333_ |
i use a client that runs on a server and is accessed with a web browser, so it loads fast and doesn't require anything to be installed on the computer you access it from (other than a web browser ofc) |
| 01:58 |
user333_ |
it has less features then, say HexChat and it hasn't been updated since like 2015 afaik but it has a nice UI and works |
| 02:02 |
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| 02:52 |
MTDiscord |
<wsor4035> some idiot updated the channel name and description finally |
| 02:53 |
MTDiscord |
<wsor4035> looks like the idiot needs to update the version or strip it out |
| 03:16 |
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| 03:17 |
[MatrxMT] |
<probably wsor> you saw nothing |
| 03:18 |
wsor4035 |
nothing |
| 03:18 |
MTDiscord |
<wsor4035> https://tenor.com/view/hans-schultz-hogan%27s-heroes-sergeant-schultz-i-see-nothing-gif-6911821947366319682 |
| 03:18 |
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| 06:22 |
mrcheese |
trying to add a image hud element that doesnt block the crosshair.. any reason why it doesnt work?, i tried z_index = 0, -100, -1000, and it always blocked out the crosshair; is there something im missing? |
| 06:26 |
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| 17:10 |
Krock |
ping sfan5 https://github.com/minetest-mods/mesecons/pull/716 , pretty please? |
| 17:12 |
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| 17:13 |
sfan5 |
ah right I wanted to give that a test |
| 17:35 |
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| 17:50 |
Krock |
thanks for checking |
| 18:06 |
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| 18:29 |
cheapie |
"FPS: 1879" |
| 18:29 |
cheapie |
I guess that one commit did fix vsync being stuck on :P |
| 18:34 |
user333_ |
1879 fps... much higher than my laptop could ever hope to get |
| 18:39 |
Krock |
The FPS counter really needs more smoothing |
| 18:40 |
Krock |
700 to 900 FPS I guess |
| 18:40 |
user333_ |
my laptop's dual-core 1.6 GHz CPU can't even get 5 FPS .-. |
| 18:43 |
user333_ |
also, the FPS seems to be capped to 60 despite setting the maximum FPS higher, why is that? |
| 18:43 |
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| 18:53 |
MTDiscord |
<wsor4035> vsync |
| 18:54 |
user333_ |
so the latest commit should have no cap, correct? |
| 18:55 |
cheapie |
It has the ability to set it that way, but I think it might still default to vsync on |
| 18:55 |
user333_ |
i'l clone and compile it rn |
| 18:58 |
user333_ |
why is the OpenGL version now labeled '4.6 (Compatibility Profile) Mesa 25.0.7-0ubuntu0.24.04.2' |
| 18:58 |
user333_ |
it was 'OpenGL 4.6' a few commits ago afaik |
| 18:59 |
user333_ |
yesssssss 100 FPS... how high can i get it |
| 18:59 |
user333_ |
it claims to be getting over 1k FPS and it's very unstable |
| 19:03 |
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| 19:05 |
cheapie |
user333_: opengl3 is the default now, it formats that text differently and also performs way better, sometimes an order of magnitude better, than the opengl driver ever did, ever since sfan5's array textures got merged |
| 19:06 |
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| 19:06 |
user333_ |
why does the opengl version show '4.6' then? |
| 19:07 |
cheapie |
Because that's what your GPU and its driver support |
| 19:07 |
cheapie |
AFAIK Luanti doesn't ever actually use any OpenGL 4.x features |
| 19:08 |
user333_ |
what's the minimum OpenGL version to run luanti? |
| 19:08 |
cheapie |
3.2 for opengl3, no idea for the old opengl option but I've seen it work on 2.1 |
| 19:09 |
user333_ |
well it worked flawlessly with 3.1 on my RPi5... idk how then |
| 19:10 |
cheapie |
I'm not sure if it's smart enough to fall back to opengl if opengl3 is selected but not supported by the hardware |
| 19:10 |
user333_ |
who knows |
| 19:12 |
Krock |
The opengl3 driver requires OpenGL 3.2, and does not use newer features from what I am aware of. |
| 19:13 |
Krock |
the opengl driver used to work on OpenGL 1.2 upwards, but now 2.1 or so is required due to shaders. |
| 19:22 |
user333_ |
i was able to run MT 5.1.1 with OpenGL 1.4.0 on Windows XP and got like 20 FPS |
| 19:28 |
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| 19:29 |
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| 19:33 |
Krock |
nowadays you could probably give http://shorthornproject.com/ a try on top of Windows XP and see how it goes (would not recommend to do any productive work on it) |
| 19:34 |
Krock |
(One Core API being the keyword) |
| 19:34 |
cheapie |
I think that's probably in the top 10 sketchiest sites I've seen this year |
| 19:34 |
Krock |
I'll try to find some more for you |
| 19:35 |
user333_ |
hmm yea it's a HTTP site, seems legit to me |
| 19:35 |
user333_ |
*as in, not HTTPS |
| 19:38 |
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| 19:38 |
* cheapie |
looks at VE-C |
| 19:38 |
cheapie |
I guess I woke sfan5 up :P |
| 19:42 |
Krock |
no no I already did that before |
| 19:43 |
Krock |
cheapie: here's plenty of cool sites: https://geocities90s.neocities.org/ |
| 19:46 |
cheapie |
Krock: Reminds me of https://mi.tsdx.net.ve/ |
| 19:47 |
Krock |
no way. the "links" page actually has an autobus flying in from the left side |
| 19:48 |
cheapie |
Of course this page has the second-best game ever (after Luanti, of course) at the top. Link is broken though: https://mi.tsdx.net.ve/romz/ |
| 19:49 |
cheapie |
"music considered 'weapon of mass destruction' by YouTube(tm)" |
| 19:50 |
cheapie |
I should probably poke him sometime and see if he'll fix those links |
| 19:56 |
sfan5 |
<cheapie> I'm not sure if it's smart enough to fall back to opengl if opengl3 is selected but not supported by the hardware |
| 19:56 |
sfan5 |
it is |
| 20:09 |
cheapie |
good |
| 20:09 |
cheapie |
(should there be a message that pops up when that happens? SuperTuxKart does that IIRC) |
| 20:10 |
sfan5 |
🤷 |
| 20:32 |
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| 21:57 |
i3riced |
Hello, quick question: As MTG isn't a good base for modding (according to the developers) what is? Mineclonia? |
| 21:58 |
i3riced |
Another question: is it possible to have a few texturepacks enabled at the same time? If not: Is it being considered? |
| 21:58 |
ireallyhateirc |
there's no thing such as one good modding base. Pick a game you like and make mods for it |
| 21:59 |
ireallyhateirc |
the rest up to the developers of each game - whether or not they provide a good API for modding their game |
| 22:00 |
i3riced |
ireallyhateirc: 1: Thanks, 2: Why do you have irc? |
| 22:00 |
ireallyhateirc |
2. because reasons, it just happened to be this way |
| 22:01 |
mrcheese |
lol |
| 22:03 |
i3riced |
What about my second question? (the texturepacks) |
| 22:05 |
mrcheese |
its not possible to have several texture packs enabled at the same time |
| 22:05 |
i3riced |
=( |
| 22:05 |
ireallyhateirc |
this would need a mechanism to resolve conflicting textures which sounds overengineered |
| 22:05 |
mrcheese |
yea it would be a cool feature (someone should PR that!) |
| 22:05 |
ireallyhateirc |
if you want to have a combined texture pack then just copy files from one texture pack to another |
| 22:06 |
i3riced |
I'm far too dumb to make a PR for that, but I agree with mrcheese as the solution ireallyhateirc provided is quite annoying from the users perspective |
| 22:07 |
mrcheese |
lol |
| 22:08 |
ireallyhateirc |
i3riced, tbh I don't find a simple file operation annoying. You just copy it and that's it. Then you can put your combined version on ContentDB and it could then be installed with a single click |
| 22:08 |
mrcheese |
(tbh maybe a script should be made for that if the texture packs are enourmous for some reason) |
| 22:09 |
ireallyhateirc |
also texturepacks are often made with a certain artistic style. Mixing two just makes an asset soup |
| 22:09 |
i3riced |
ireallyhateirc: there could be licensing issues (with putting on the contentdb) |
| 22:09 |
mrcheese |
tahts true |
| 22:09 |
mrcheese |
thats* |
| 22:10 |
i3riced |
ireallyhateirc: yea, but I remember there being something like darkmode inventory for mineclonia, and it cannot be mixed with anything else |
| 22:10 |
i3riced |
but I could try making the script tho |
| 22:10 |
mrcheese |
imagine trying to combine a high-res high detail texture pack with a stylized pixel art texture pack ;-; |
| 22:10 |
i3riced |
lmao |
| 22:10 |
i3riced |
imagine |
| 22:15 |
user333_ |
IMO MTG is more of a base for games (like CTF) than an actual game that you should write mods for |
| 22:16 |
mrcheese |
yea |
| 22:16 |
mrcheese |
i treat it the same way |
| 22:19 |
user333_ |
it's still good for testing stuff (though i guess that's what Devtest is for) |
| 22:19 |
sfan5 |
devtest is for testing the engine, foremost |
| 22:20 |
i3riced |
If I'm considering to make a mod, then should I just go for mineclonia? It seems to be the most known thing, right? |
| 22:22 |
user333_ |
yeah, mineclonia is a good choice for mods, though game-independent mods are better |
| 22:23 |
i3riced |
'kay |
| 23:20 |
MTDiscord |
<the4spaceconstants2181> where'd you get that mtg isn't a good modding base? |
| 23:22 |
ireallyhateirc |
the entire concept of a modding base is wicked. Usually it works like this: people find a game cool and want to add features to it so they add mods. This requires a game which has a decent base gameplay. |
| 23:33 |
cheapie |
The owner of this building put some poles in front of the elevators so I couldn't drive cars into them any more. There's always a way, though.... https://cheapiesystems.com/media/images/screenshot_20251121_173145.png |
| 23:34 |
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| 23:35 |
user333_ |
or take the stairs |
| 23:38 |
cheapie |
That works too, the cars can go up the stairs no problem (and there are no poles in front of the elevators on other floors) |
| 23:38 |
user333_ |
*DISCLAIMER: Do not attemt IRL* |
| 23:38 |
user333_ |
*attempt |
| 23:38 |
cheapie |
Hey, IRL car elevators are a thing :P |
| 23:38 |
user333_ |
true |
| 23:39 |
user333_ |
not common here tho |
| 23:39 |
cheapie |
I don't think car stairs are though |
| 23:39 |
user333_ |
they're called ramps |
| 23:39 |
cheapie |
But those are boring :P |
| 23:39 |
cheapie |
lmisu: I think you need to make a car escalator |
| 23:40 |
MTDiscord |
<wsor4035> lame, a buildable elevator would be better |
| 23:40 |
Noisytoot |
on IRL car elevators the car doesn't go on its side |
| 23:40 |
MTDiscord |
<wsor4035> so you could move 50 cars at one if you wanted :p |
| 23:40 |
cheapie |
Noisytoot: [citation needed] |
| 23:40 |
MTDiscord |
<wsor4035> nothing says it couldnt |
| 23:40 |
cheapie |
wsor4035: You can do some cursed celevator setups with a node replacer, and they even mostly work |
| 23:41 |
user333_ |
a non-damaging sideways car elevator IRL? |
| 23:46 |
cheapie |
wsor4035: So none of this is really /supposed/ to be possible, but with a node replacer you can do all sorts of weird glitchy nonsense: https://cheapiesystems.com/media/2025-11-21%2017-41-30.webm |
| 23:46 |
MTDiscord |
<wsor4035> i mean, you technically could make it not possible by using the blacklist :p |
| 23:47 |
cheapie |
I could, but it doesn't crash or otherwise mess with anything else, so I figure if someone wants to do something stupid then I might as well let them |
| 23:49 |
cheapie |
One player used a replacer to put a window in the side of an elevator, which I thought was kinda neat |