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IRC log for #luanti, 2025-11-25

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All times shown according to UTC.

Time Nick Message
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01:35 [MatrxMT] <Blockhead256> At least that one's a real mod, two of our other "vibe" posters from my "over night" are just thread regurgitators
01:37 [MatrxMT] <Blockhead256> and I actually personally never thought about how `type(x)` will return nil anyway if it's nil. But I don't type check often so I might have known
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13:31 [MatrxMT] <Dazzy (@dazzy.mendez:matrix.org)> Thanks for pointing that out and fixed it in codeberg
13:32 [MatrxMT] <Dazzy (@dazzy.mendez:matrix.org)> Thanks for pointing that out and fixed it in codeberg. Also note that the LLM did not fixed this but me :)
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13:49 [MatrxMT] <Dazzy (@dazzy.mendez:matrix.org)> Thanks for pointing that out and fixed it in codeberg. Also note that the LLM did not fixed this but me :)
13:49 [MatrxMT] <Dazzy (@dazzy.mendez:matrix.org)> About using doxygen... I do not even know what it is hehe have to check this out.
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15:47 MinetestBot [git] sfence -> luanti-org/luanti: macOS 11 CI (#15069) f5f26bf https://github.com/luanti-org/luanti/commit/f5f26bff661a5585658852db3f0e7616fdcddc4a (2025-11-25T15:45:10Z)
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16:34 MinetestBot [git] sfan5 -> luanti-org/luanti: Show warning in mainmenu when debug build 7579b27 https://github.com/luanti-org/luanti/commit/7579b27ed16406961911174436fe16f83fdfa9f6 (2025-11-25T16:34:21Z)
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21:27 user333_ idk why, but i got this error when trying to load https://irc.luanti.org/luanti-docs/2025-11-25: SyntaxError: Failed to set the 'innerHTML' property on 'Element': The provided markup is invalid XML, and therefore cannot be inserted into an XML document.
21:27 user333_ probably my web browser
21:28 user333_ (Chromium 142.0.7444.175)
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22:56 sfan5 https://0x0.st/KW6c.mkv.mp4 this is looking promising
22:57 user333_ what's a .mkv.mp4 extention...
23:00 user333_ (that's nothing tho, i've seen a .tar.zip.7z.gz.xz.bz2.rz.rar.lz.lzo.iso extension)
23:20 cheapie I can't really tell what the change is supposed to be - it just makes lighting even more inadequate than it already is? Or do I have it backwards and it makes it brighter?
23:21 sfan5 the takeaway should be that it makes it different, and the server can control it
23:22 cheapie Server control is nice, but I don't think I understand what the goal is
23:22 sfan5 ever wanted fullbright?
23:23 cheapie No? Usually the only complaint I have/get about lighting is that it doesn't spread far enough from the light
23:23 cheapie Things like "the ceiling is covered in lights and the floor is still dark", etc.
23:24 sfan5 🤷
23:24 user333_ simple, add raytracing
23:25 mrcheese xD
23:25 mrcheese true :P
23:26 cheapie user333_: That would be neat, but I don't see that happening any time soon
23:26 mrcheese lol
23:27 user333_ raytracing + coloured lighting is the luanti equivelant of half-life 3
23:28 mrcheese loool
23:28 mrcheese tbh you just need raytracing, then colored lighting comes for free :))) (while also being a million times more expensive :P)
23:28 cheapie mrcheese: Just gotta set the default view range to 3 :P
23:29 mrcheese lol
23:29 user333_ if you have a PC that can run a raytraced game (engine), coloured lighting isn't an issue i assume
23:29 mrcheese wdym?
23:30 cheapie Thanks to llvmpipe, you can run that on any computer, for low enough definitions of "run"
23:30 mrcheese lol
23:30 cheapie Quake II RTX in 640x480 did about 2.5 hours per frame when I tried it with software rendering once
23:30 user333_ mrcheese: performace-wise, coloured lighting is nothing if it can run raytraced stuff
23:30 mrcheese ._.
23:31 mrcheese user333_: true
23:31 mrcheese cheapie: and i thought seconds per frame were bad
23:31 user333_ my potato laptop could run portal... at like 7 seconds per frame.... thanks to software rendering!
23:32 mrcheese ;---;
23:32 cheapie mrcheese: IIRC the commit where raytracing support was added to llvmpipe wasn't even tested with a game as the dev doing it "didn't have time to wait for a frame to render"
23:32 user333_ lol
23:33 mrcheese lol
23:33 user333_ you can technically run a raytraced game on any computer, even from like 2000, if you use a swap file, software rendering, and don't mind waiting 30 minutes per frame
23:33 mrcheese xD
23:34 cheapie s/minutes/hours/
23:34 user333_ 0.5 hours then
23:34 mrcheese *frame updates*, "ah dinner time!"
23:34 cheapie The 2.5 hours per frame one was on a modern computer
23:34 user333_ ._.
23:35 * user333_ compiles MT on his RPi1
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23:35 cheapie FWIW I only have two things here that can do RT in hardware - my main desktop with a half-decent discrete GPU, and my main laptop's integrated graphics
23:37 user333_ i bought a mini PC for about $500 total and it could run MT with shaders at medium, no problem
23:37 cheapie 5.15, or earlier?
23:37 user333_ uuuh i tested it on 5.14
23:38 cheapie Hmm, so 5.15 would run even better then (probably)
23:38 mrcheese ooo
23:38 user333_ though with the new commit that removed the FPS cap it said it was running at 1000 FPS (though i doubt that)
23:38 mrcheese ....
23:39 user333_ mrcheese: i know you have a supercomputer with a 4090, how many FPS does that get with the new commit?
23:39 mrcheese i have not tested yet
23:39 cheapie I suppose that's possible... in 5.15-dev I can get about 1800 FPS in devtest if I'm looking straight up at the sky
23:39 mrcheese but i should soon ;)
23:40 cheapie I think I have 2x SSAA on
23:40 user333_ alr time to test MT on this laptop
23:40 mrcheese lol
23:40 cheapie 700 FPS looking forward at a view range of 20, 360 FPS at my usual view range these days of 260
23:40 user333_ i've already mentioned it's terrible specs so i'l spare you the details
23:40 cheapie A bit more or less depending on exact location of course
23:41 user333_ the highest supported OpenGL version according to the driver is 1.4.0... that's why im testing on 5.5 ;-;
23:41 cheapie ouch
23:42 user333_ 5 FPS at minimum everything
23:42 user333_ in a plain MTG world
23:43 mrcheese ;-;
23:43 cheapie Apparently this is the same devtest world I had set up for testing some entity visibility issues a while back. Kind of weird seeing a devtest world with a random elevator in it :P
23:44 user333_ while we've been talking,my RPi1 has gotten to 9% at compiling MT
23:44 user333_ with clang + mold
23:44 cheapie Evidently it's the world from https://cheapiesystems.com/media/2025-01-04%2011-27-48.webm
23:44 cheapie (#15616, since fixed)
23:44 ShadowBot https://github.com/luanti-org/luanti/issues/15616 -- Some entity types near edge of screen not being rendered (culled incorrectly)
23:45 user333_ DevTest -> ElevTest
23:50 mrcheese wow 3000 FPS on MTG
23:51 user333_ O_O
23:52 mrcheese ooo failed to create 3d_render for rendering pipeline (enabled ssaa 16 :P)
23:52 mrcheese alr back to 2 :PPP
23:53 mrcheese 360 FPS with highest graphics settings and no anti-aliasing
23:54 user333_ i'd be happy to get 60
23:57 mrcheese lol setting the range to 1000 doesnt really slow it down xD

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