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[MatrxMT] |
<Blockhead256> At least that one's a real mod, two of our other "vibe" posters from my "over night" are just thread regurgitators |
| 01:37 |
[MatrxMT] |
<Blockhead256> and I actually personally never thought about how `type(x)` will return nil anyway if it's nil. But I don't type check often so I might have known |
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[MatrxMT] |
<Dazzy (@dazzy.mendez:matrix.org)> Thanks for pointing that out and fixed it in codeberg |
| 13:32 |
[MatrxMT] |
<Dazzy (@dazzy.mendez:matrix.org)> Thanks for pointing that out and fixed it in codeberg. Also note that the LLM did not fixed this but me :) |
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[MatrxMT] |
<Dazzy (@dazzy.mendez:matrix.org)> Thanks for pointing that out and fixed it in codeberg. Also note that the LLM did not fixed this but me :) |
| 13:49 |
[MatrxMT] |
<Dazzy (@dazzy.mendez:matrix.org)> About using doxygen... I do not even know what it is hehe have to check this out. |
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MinetestBot |
[git] sfence -> luanti-org/luanti: macOS 11 CI (#15069) f5f26bf https://github.com/luanti-org/luanti/commit/f5f26bff661a5585658852db3f0e7616fdcddc4a (2025-11-25T15:45:10Z) |
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MinetestBot |
[git] sfan5 -> luanti-org/luanti: Show warning in mainmenu when debug build 7579b27 https://github.com/luanti-org/luanti/commit/7579b27ed16406961911174436fe16f83fdfa9f6 (2025-11-25T16:34:21Z) |
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user333_ |
idk why, but i got this error when trying to load https://irc.luanti.org/luanti-docs/2025-11-25: SyntaxError: Failed to set the 'innerHTML' property on 'Element': The provided markup is invalid XML, and therefore cannot be inserted into an XML document. |
| 21:27 |
user333_ |
probably my web browser |
| 21:28 |
user333_ |
(Chromium 142.0.7444.175) |
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| 22:56 |
sfan5 |
https://0x0.st/KW6c.mkv.mp4 this is looking promising |
| 22:57 |
user333_ |
what's a .mkv.mp4 extention... |
| 23:00 |
user333_ |
(that's nothing tho, i've seen a .tar.zip.7z.gz.xz.bz2.rz.rar.lz.lzo.iso extension) |
| 23:20 |
cheapie |
I can't really tell what the change is supposed to be - it just makes lighting even more inadequate than it already is? Or do I have it backwards and it makes it brighter? |
| 23:21 |
sfan5 |
the takeaway should be that it makes it different, and the server can control it |
| 23:22 |
cheapie |
Server control is nice, but I don't think I understand what the goal is |
| 23:22 |
sfan5 |
ever wanted fullbright? |
| 23:23 |
cheapie |
No? Usually the only complaint I have/get about lighting is that it doesn't spread far enough from the light |
| 23:23 |
cheapie |
Things like "the ceiling is covered in lights and the floor is still dark", etc. |
| 23:24 |
sfan5 |
🤷 |
| 23:24 |
user333_ |
simple, add raytracing |
| 23:25 |
mrcheese |
xD |
| 23:25 |
mrcheese |
true :P |
| 23:26 |
cheapie |
user333_: That would be neat, but I don't see that happening any time soon |
| 23:26 |
mrcheese |
lol |
| 23:27 |
user333_ |
raytracing + coloured lighting is the luanti equivelant of half-life 3 |
| 23:28 |
mrcheese |
loool |
| 23:28 |
mrcheese |
tbh you just need raytracing, then colored lighting comes for free :))) (while also being a million times more expensive :P) |
| 23:28 |
cheapie |
mrcheese: Just gotta set the default view range to 3 :P |
| 23:29 |
mrcheese |
lol |
| 23:29 |
user333_ |
if you have a PC that can run a raytraced game (engine), coloured lighting isn't an issue i assume |
| 23:29 |
mrcheese |
wdym? |
| 23:30 |
cheapie |
Thanks to llvmpipe, you can run that on any computer, for low enough definitions of "run" |
| 23:30 |
mrcheese |
lol |
| 23:30 |
cheapie |
Quake II RTX in 640x480 did about 2.5 hours per frame when I tried it with software rendering once |
| 23:30 |
user333_ |
mrcheese: performace-wise, coloured lighting is nothing if it can run raytraced stuff |
| 23:30 |
mrcheese |
._. |
| 23:31 |
mrcheese |
user333_: true |
| 23:31 |
mrcheese |
cheapie: and i thought seconds per frame were bad |
| 23:31 |
user333_ |
my potato laptop could run portal... at like 7 seconds per frame.... thanks to software rendering! |
| 23:32 |
mrcheese |
;---; |
| 23:32 |
cheapie |
mrcheese: IIRC the commit where raytracing support was added to llvmpipe wasn't even tested with a game as the dev doing it "didn't have time to wait for a frame to render" |
| 23:32 |
user333_ |
lol |
| 23:33 |
mrcheese |
lol |
| 23:33 |
user333_ |
you can technically run a raytraced game on any computer, even from like 2000, if you use a swap file, software rendering, and don't mind waiting 30 minutes per frame |
| 23:33 |
mrcheese |
xD |
| 23:34 |
cheapie |
s/minutes/hours/ |
| 23:34 |
user333_ |
0.5 hours then |
| 23:34 |
mrcheese |
*frame updates*, "ah dinner time!" |
| 23:34 |
cheapie |
The 2.5 hours per frame one was on a modern computer |
| 23:34 |
user333_ |
._. |
| 23:35 |
*Â user333_ |
compiles MT on his RPi1 |
| 23:35 |
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| 23:35 |
cheapie |
FWIW I only have two things here that can do RT in hardware - my main desktop with a half-decent discrete GPU, and my main laptop's integrated graphics |
| 23:37 |
user333_ |
i bought a mini PC for about $500 total and it could run MT with shaders at medium, no problem |
| 23:37 |
cheapie |
5.15, or earlier? |
| 23:37 |
user333_ |
uuuh i tested it on 5.14 |
| 23:38 |
cheapie |
Hmm, so 5.15 would run even better then (probably) |
| 23:38 |
mrcheese |
ooo |
| 23:38 |
user333_ |
though with the new commit that removed the FPS cap it said it was running at 1000 FPS (though i doubt that) |
| 23:38 |
mrcheese |
.... |
| 23:39 |
user333_ |
mrcheese: i know you have a supercomputer with a 4090, how many FPS does that get with the new commit? |
| 23:39 |
mrcheese |
i have not tested yet |
| 23:39 |
cheapie |
I suppose that's possible... in 5.15-dev I can get about 1800 FPS in devtest if I'm looking straight up at the sky |
| 23:39 |
mrcheese |
but i should soon ;) |
| 23:40 |
cheapie |
I think I have 2x SSAA on |
| 23:40 |
user333_ |
alr time to test MT on this laptop |
| 23:40 |
mrcheese |
lol |
| 23:40 |
cheapie |
700 FPS looking forward at a view range of 20, 360 FPS at my usual view range these days of 260 |
| 23:40 |
user333_ |
i've already mentioned it's terrible specs so i'l spare you the details |
| 23:40 |
cheapie |
A bit more or less depending on exact location of course |
| 23:41 |
user333_ |
the highest supported OpenGL version according to the driver is 1.4.0... that's why im testing on 5.5 ;-; |
| 23:41 |
cheapie |
ouch |
| 23:42 |
user333_ |
5 FPS at minimum everything |
| 23:42 |
user333_ |
in a plain MTG world |
| 23:43 |
mrcheese |
;-; |
| 23:43 |
cheapie |
Apparently this is the same devtest world I had set up for testing some entity visibility issues a while back. Kind of weird seeing a devtest world with a random elevator in it :P |
| 23:44 |
user333_ |
while we've been talking,my RPi1 has gotten to 9% at compiling MT |
| 23:44 |
user333_ |
with clang + mold |
| 23:44 |
cheapie |
Evidently it's the world from https://cheapiesystems.com/media/2025-01-04%2011-27-48.webm |
| 23:44 |
cheapie |
(#15616, since fixed) |
| 23:44 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15616 -- Some entity types near edge of screen not being rendered (culled incorrectly) |
| 23:45 |
user333_ |
DevTest -> ElevTest |
| 23:50 |
mrcheese |
wow 3000 FPS on MTG |
| 23:51 |
user333_ |
O_O |
| 23:52 |
mrcheese |
ooo failed to create 3d_render for rendering pipeline (enabled ssaa 16 :P) |
| 23:52 |
mrcheese |
alr back to 2 :PPP |
| 23:53 |
mrcheese |
360 FPS with highest graphics settings and no anti-aliasing |
| 23:54 |
user333_ |
i'd be happy to get 60 |
| 23:57 |
mrcheese |
lol setting the range to 1000 doesnt really slow it down xD |