| Time |
Nick |
Message |
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| 09:57 |
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| 09:57 |
BadGuyAlex |
hello |
| 09:58 |
BadGuyAlex |
long time no see, eh? I mean... some of you may recognize me using different nickname |
| 10:07 |
BadGuyAlex |
haven't played the game for a... long time so I can't say a lot what is my experience now, but I played it in the past and I wasn't quite happy about the direction the development was going. Many features much needed by the modding community were... well... neglected, to put it mildly. "Pull requests are welcome" devs said. Or worse: wontfix. |
| 10:07 |
BadGuyAlex |
But for recent years I've seen some serious development. What happened? The game gained popularity? New developers joined the team? Or is this just my perception? Just time flying fast? |
| 10:09 |
[MatrxMT] |
<Blockhead256> well when were you last active around here? 5.0 was rough, but we've had 14 releases to make things better |
| 10:11 |
cheapie |
BadGuyAlex: There's been a trend over the past few releases to give modders more control at the expense of the player, perhaps that's what you're seeing |
| 10:15 |
BadGuyAlex |
Tried Minetest in 2011 butat the time it felt like a rough tech demonstration. Tried in 2015 and I was excited at first (hey, it has got Lua scripting now) but then disenchanted (X feature impossible to script, Y information not exposed, feature Z is clearly buggy with easy fix but has to be kept that way for compatibility reasons etc.). Again, |
| 10:15 |
BadGuyAlex |
tried somewhere around 2020 - played a little bit, had some fun, stopped playing, moved on. So for now I check from time to time what's new but haven't played since 2020. |
| 10:16 |
[MatrxMT] |
<Blockhead256> so what do you think of the new name? |
| 10:18 |
BadGuyAlex |
I'm happy the engine has got its own, proper name. People recognize it. I can search YouTube for Luanti and get gameplays of Luanti, not Minecraft. |
| 11:24 |
Gry |
isnt it same |
| 11:24 |
Gry |
oh |
| 11:24 |
Gry |
i got it now |
| 11:24 |
Gry |
i thought you wrote "luanti not minetest" =/ |
| 11:40 |
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| 18:10 |
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| 18:25 |
Krock |
this gives lots of vibes: https://codeberg.org/dazzymendez/vbuilder |
| 18:27 |
Krock |
EN dash in the mod.conf file |
| 18:28 |
[MatrxMT] |
<birdlover32767> emojis are a big red flag as well because normally you rarely see them |
| 18:29 |
Krock |
however, the code does something rarely anyone does: sanity checks. |
| 18:30 |
Krock |
though, doxygen comments could be even more helpful to feed the correct values into function arguments |
| 18:33 |
Krock |
The LLM does apparently not yet understand that (x and type(x) == whatever) can be simplified to (type(x) == whatever) |
| 18:35 |
user333_ |
+1 reason not to use a LLM for programming |
| 18:48 |
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| 18:55 |
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| 18:55 |
MTDiscord |
<bastrabun> Aloha Krock: "The testserver is restarted" |
| 18:56 |
sfan5 |
what are we testing |
| 18:56 |
sfan5 |
anything mining related? |
| 18:56 |
sfan5 |
we could call it "mine test" |
| 18:59 |
Krock |
found a little bug |
| 19:00 |
Krock |
just one so far. the formspecs are pretty much input-safe |
| 19:01 |
MTDiscord |
<bastrabun> https://gitea.your-land.de/your-land/bugtracker/issues/9116 |
| 19:10 |
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| 19:10 |
Krock |
thanks :) |
| 19:11 |
Krock |
the action is to add an item to a specific detached inventory |
| 19:13 |
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| 19:24 |
MTDiscord |
<bastrabun> Thank YOU. Any way we could support this endeavour? |
| 19:34 |
Krock |
oh I just saw that there's actually the source code available |
| 19:36 |
Krock |
first question - how can I place an NPC? |
| 19:37 |
MTDiscord |
<bastrabun> There are spawn eggs. You need not only yl_speak_up, but also npc_talk. Sokomine is the expert on this, she has a server where things are set up |
| 19:38 |
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| 19:39 |
Krock |
okay. got an error. althoguh not the one you got. |
| 19:47 |
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| 19:47 |
Krock |
what does the "wield" inventory slot do? nothing? @bastrabun |
| 19:48 |
Krock |
s/slot/list/ |
| 19:49 |
Krock |
I cannot find any uses in those two mods |
| 19:49 |
MTDiscord |
<bastrabun> In the skin selection part? You can give things to the NPC and the model will show it "in hand" |
| 19:51 |
MTDiscord |
<bastrabun> Maybe in here https://gitea.your-land.de/Sokomine/npc_talk |
| 19:52 |
MTDiscord |
<bastrabun> This is the component in worldmods (for dynamic skin addition) |
| 19:54 |
Krock |
there's no "Edit skin" button as described in the README... |
| 19:56 |
MTDiscord |
<bastrabun> Minimum setup is yl_speak_up for the display component, npc_talk_edit for the edit component and npc_talk in worldmods for the "per server" component, inlcuding spawn eggs. At least that's my last snippet of knowledge. I hope Sokomine can explain better |
| 19:59 |
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| 20:01 |
Krock |
PM sent to Sokomine |
| 20:02 |
Krock |
including a diff to fix the error that I found (which is unlike yours..) |
| 20:03 |
MTDiscord |
<bastrabun> bugs. the more the merrier. |
| 20:06 |
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| 21:08 |
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| 23:06 |
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