| Time |
Nick |
Message |
| 00:25 |
|
YuGiOhJCJ joined #luanti |
| 00:52 |
|
Pokey joined #luanti |
| 01:42 |
|
illwieckz joined #luanti |
| 02:28 |
|
SFENCE joined #luanti |
| 02:37 |
|
Verticen joined #luanti |
| 02:38 |
|
qqe joined #luanti |
| 02:42 |
|
Pokey joined #luanti |
| 03:05 |
|
SwissalpS joined #luanti |
| 03:10 |
|
smk0 joined #luanti |
| 03:27 |
|
SFENCE_arch joined #luanti |
| 04:07 |
|
fluxionary joined #luanti |
| 04:13 |
|
fluxionary joined #luanti |
| 05:00 |
|
MTDiscord joined #luanti |
| 05:48 |
|
SFENCE joined #luanti |
| 05:54 |
|
nekobit joined #luanti |
| 06:13 |
|
SFENCE joined #luanti |
| 07:03 |
|
ralfwause1 joined #luanti |
| 07:11 |
|
FeXoR joined #luanti |
| 07:19 |
|
SFENCE joined #luanti |
| 07:38 |
|
ralfwause1 left #luanti |
| 07:40 |
[MatrxMT] |
<Blockhead256> https://codeberg.org/advtrains_supplemental/advtrains_subway_ny/issues/5 |
| 07:40 |
[MatrxMT] |
<Blockhead256> Somehow, I think animating doors opening and wheels spinning on a train is not a good use of server Lua CPU time, even if (and I'm not sure of this) it only happens for active wagons |
| 07:52 |
|
SFENCE joined #luanti |
| 08:00 |
|
fluxionary joined #luanti |
| 09:46 |
|
mrkubax10 joined #luanti |
| 10:55 |
pgimeno |
Lua CPU time? my understanding of reading the issue is that these are mesh animations, and Lua only starts/stops them, so Lua time would be very short |
| 10:55 |
pgimeno |
I may have misunderstood though |
| 11:15 |
|
jaca122 joined #luanti |
| 11:49 |
MTDiscord |
<luatic> related: #16653 should let you combine separate gltf animations |
| 11:49 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16653 -- Support (combining) multi-track (glTF) animations by appgurueu |
| 11:50 |
MTDiscord |
<luatic> pgimeno: what they're saying is that with bone overrides, they thought they'd have to manually compute the keys and set the bone override for the manually animated bones (the wheels in this case) every step, which would be nasty and janky. |
| 11:51 |
MTDiscord |
<luatic> they realized that this can be alleviated using interpolation. |
| 13:09 |
|
mrkubax10 joined #luanti |
| 13:12 |
|
mrkubax101 joined #luanti |
| 13:23 |
|
PoochInquisitor joined #luanti |
| 13:35 |
[MatrxMT] |
<Blockhead256> yes, although I hope https://forum.luanti.org/viewtopic.php?p=448075#p448075 doesn't happen to me if I tried that |
| 13:36 |
[MatrxMT] |
<Blockhead256> I suppose I must get in the habit of checking the github more often, but then, full on watching Luanti's repo would surely be a firehose of emails.. |
| 13:37 |
|
tzenfore joined #luanti |
| 13:43 |
|
Tr1ft0n_ joined #luanti |
| 14:16 |
|
SFENCE_arch joined #luanti |
| 14:24 |
|
SFENCE joined #luanti |
| 15:28 |
|
mrkubax101 joined #luanti |
| 15:45 |
|
swee joined #luanti |
| 15:49 |
|
SFENCE joined #luanti |
| 15:58 |
|
SFENCE joined #luanti |
| 16:13 |
|
kamdard_ joined #luanti |
| 16:17 |
|
jaca122 joined #luanti |
| 16:29 |
MinetestBot |
[git] sfan5 -> luanti-org/minetest_game: Fix CI test workflow 4d0d6d6 https://github.com/luanti-org/minetest_game/commit/4d0d6d615149b555f78736f429063e29623ba608 (2025-12-09T16:25:44Z) |
| 16:43 |
|
kattsand joined #luanti |
| 16:58 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Rename launcher exe to be lowercase, and update RC file 2f7853e https://github.com/luanti-org/luanti/commit/2f7853ea062922694f394da4f014e636d556bef4 (2025-12-09T16:49:37Z) |
| 17:05 |
|
kattsand left #luanti |
| 18:04 |
|
mrkubax10 joined #luanti |
| 18:45 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Rename launcher exe to be lowercase, and update RC file f6c472f https://github.com/luanti-org/luanti/commit/f6c472fd2c93f8ca526c672a5a0c5ad44b2981bf (2025-12-09T17:02:12Z) |
| 18:59 |
MTDiscord |
<crazyr.> Does anyone know if its possible to detect a double click event on an inventory slot? ideally without doing it in a hackish way? |
| 19:33 |
|
jemius joined #luanti |
| 20:05 |
|
___nick___ joined #luanti |
| 20:24 |
|
fling joined #luanti |
| 20:50 |
|
mrcheese joined #luanti |
| 20:50 |
|
mrcheese joined #luanti |
| 21:17 |
|
ireallyhateirc joined #luanti |
| 21:17 |
|
Thermoriax joined #luanti |
| 21:24 |
MTDiscord |
<exe_virus> Double click? Do we support that anywhere? |
| 21:30 |
|
silverwolf73828 joined #luanti |
| 21:36 |
|
amfl2 joined #luanti |
| 21:36 |
|
___nick___ joined #luanti |
| 21:48 |
|
sparky4 joined #luanti |
| 22:05 |
|
___nick___ joined #luanti |
| 22:07 |
|
___nick___ joined #luanti |
| 22:16 |
|
SFENCE_arch joined #luanti |
| 22:16 |
jonadab |
Oh, man, that would be so nice. Bonus points for shift-click and ctrl-click. You know, for things like "I want to move all stacks of this item type into the chest" and so on. |
| 22:25 |
sfan5 |
answer is no btw |
| 22:56 |
MTDiscord |
<exe_virus> That's what I thought, figured it was a no. Hacks is the wrong word, but hackers have at it |
| 23:01 |
MTDiscord |
<crazyr.> Thanks... 🙂 |
| 23:23 |
|
SwissalpS joined #luanti |
| 23:25 |
|
tzenfore joined #luanti |
| 23:27 |
MTDiscord |
<redundantcc> Since when do we have a launcher, is this engine actually picking up steam? |
| 23:28 |
MTDiscord |
<vejou> not that kind of launcher i dont think |
| 23:29 |
MTDiscord |
<redundantcc> What other kind of launcher could they possibly be talking about, please tell me we're finally getting steam integration? |
| 23:29 |
|
nuala joined #luanti |
| 23:29 |
MTDiscord |
<vejou> i dont think its anything new |
| 23:29 |
MTDiscord |
<vejou> but you can go download it and try |
| 23:30 |
MTDiscord |
<vejou> i dont think you need a launcher for steam integration anyway? |
| 23:30 |
MTDiscord |
<redundantcc> Then how are you going to handle things like triggering achievements and friends list, there's definitely no integration for that in Lua? |
| 23:31 |
MTDiscord |
<vejou> luanti isnt written in lua |
| 23:32 |
MTDiscord |
<redundantcc> The fun parts are |
| 23:32 |
MTDiscord |
<vejou> so whats the concern |
| 23:32 |
MTDiscord |
<redundantcc> What's the launcher about? |
| 23:32 |
MTDiscord |
<vejou> it probably launches the game |
| 23:32 |
MTDiscord |
<vejou> you can go download it and see what it does |
| 23:32 |
MTDiscord |
<redundantcc> Oh so they're renaming the engine again, lame. |
| 23:33 |
MTDiscord |
<vejou> ? |
| 23:33 |
MTDiscord |
<redundantcc> Well now I'm confused, and we can't both be confused. |
| 23:33 |
MTDiscord |
<redundantcc> You know what I'll just look at the merge request and see what it does |
| 23:33 |
|
panwolfram joined #luanti |
| 23:33 |
MTDiscord |
<vejou> it just makes a file lowercase |
| 23:34 |
user333_ |
i'm pretty sure sfan5 meant 'installer' instead of 'launcher' |
| 23:34 |
MTDiscord |
<vejou> oh that makes sense |
| 23:35 |
MTDiscord |
<vejou> i dont think we need a launcher for steam integration anyway |
| 23:35 |
MTDiscord |
<vejou> the engine is in C so just add it there |
| 23:35 |
user333_ |
although, it technically is a launcher that launches the installer? im not sure tbh, but there's an installer for windows now. |
| 23:36 |
user333_ |
ask sfan5 for more info ig |
| 23:36 |
MTDiscord |
<redundantcc> Oh okay then, the pull request just changes a bunch of configuration files so it's unclear. But I guess that makes sense. |