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| 10:25 |
[MatrxMT] |
<Blockhead256> ed and nano also edit text. But language effects runtime more than features, features is up to the operating system, and only a poor language (or one that tries to be portable to the exclusion of native capabilties) can get in the road of that |
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| 13:07 |
bgstack15 |
Blockhead256: did you solve your federation/connection problem, then? Did you determine if the loss-of-federation was intentional? |
| 13:09 |
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| 13:09 |
Blockhead256 |
bgstack15: it's not intentional. The main tchncs community room seems to note the sysadmin has repaired the server but, with matrix, problems seem like that to linger for a while... |
| 13:10 |
Blockhead256 |
for some reason I get all the new messages in matrix.org rooms but can't send to those. |
| 13:10 |
Blockhead256 |
I can send fine to the main Luanti room though, which is on tchncs.de |
| 13:10 |
bgstack15 |
I know that those federation technologies allow the admins to decide with whom (which servers) to associate with, and sometimes they split because they don't like each other's points of view, etc. |
| 13:10 |
bgstack15 |
I hear there's a lot of drama in the mastodon world because of it, although I suppose matrix is different from that. |
| 13:11 |
Blockhead256 |
tchncs doesn't stray too far from the "main" matrix.org, just periodically has to catch up on banning some of the nasties from bad homeservers with bad (outright abusive) users |
| 13:14 |
Blockhead256 |
the matrix tech stack is so much more complicated than IRC.. |
| 13:24 |
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| 17:24 |
jonadab |
There are a number of shells and programming languages that do a similar thing (using / as the directory delimiter regardless of platform), though I'm not sure what exactly they do on VMS, as its paths are more... complicated. |
| 17:24 |
jonadab |
Oh, I was in backscroll from the 12th. Old conversation, disregard. |
| 18:15 |
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| 18:20 |
[MatrxMT] |
<birdlover32767> could anyone tell what the default character.png is supposed to be? is it some remnant from minetest-c55 or something? |
| 18:20 |
sfan5 |
just a green dude |
| 18:21 |
[MatrxMT] |
<birdlover32767> looks like some sort of witch to me with that "hat" |
| 18:23 |
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| 18:26 |
MTDiscord |
<dragonwrangler1> well. I do believe he is often called "the green wizard" |
| 18:28 |
user333_ |
go look in 3rd person in devtest |
| 18:30 |
user333_ |
there was also a bug in a game i was making that caused the player skin to randomly turn into character.png but about twice as high and very broken |
| 18:30 |
celeron55 |
i suppose it's as much an elf as it is a wizard. all in all, a 100% cool fantasy character |
| 18:39 |
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| 18:47 |
user333_ |
ah here we are, according to https://forum.luanti.org/viewtopic.php?t=19208 that green player texture was added in minetest-c55-binary-101106214909 |
| 18:47 |
user333_ |
from november 2010 |
| 19:09 |
celeron55 |
originally minetest-c55 had trollface as the player character, but i had to draw something myself to replace it in order to avoid copyright issues |
| 19:09 |
[MatrxMT] |
<Blockhead256> bgstack15: it's not intentional. The main tchncs community room seems to note the sysadmin has repaired the server but, with matrix, problems seem like that to linger for a while... |
| 19:09 |
[MatrxMT] |
<birdlover32767> celeron55: <insert matrix laughing emoji reaction here> |
| 19:14 |
[MatrxMT] |
<birdlover32767> also does a particle animation use the particle's exptime if no length is specified? |
| 19:30 |
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| 20:17 |
[MatrxMT] |
<birdlover32767> ok for some reason my particles are colored completely light blue no matter what i do |
| 20:17 |
[MatrxMT] |
<birdlover32767> just doesnt affect alpha for some reason |
| 20:17 |
sfan5 |
do you have fog disabled |
| 20:17 |
[MatrxMT] |
<birdlover32767> yes |
| 20:17 |
[MatrxMT] |
<birdlover32767> oh why the hell is that a thing |
| 20:18 |
[MatrxMT] |
<birdlover32767> weirdest graphics bug |
| 20:22 |
sfan5 |
simply don't disable fog |
| 20:22 |
sfan5 |
been fixed in the dev version however |
| 20:22 |
[MatrxMT] |
<birdlover32767> guess it's between my dev and master |
| 20:38 |
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| 21:51 |
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| 21:51 |
MinetestBot |
erle: Dec-05 12:20 UTC <cheapie> Here, have something not poop-related, instead it's a logo for a store someone is probably going to build in-game: https://cheapiesystems.com/media/images/ghetto.png |
| 21:52 |
erle |
hey cheapie, you know C++ a bit? |
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| 23:37 |
cheapie |
erle: I don't really have any knowledge of C-family language at all... if you saw the vm16 assembly stuff I did with Beduino a while back, that was in assembly specifically so I could avoid using mC |
| 23:38 |
cheapie |
I know "I used assembly because it was easier than C" sounds weird but that's pretty much what it boiled down to |
| 23:40 |
user333_ |
https://filebin.net/36m90tu1fv8nqtku/cpp.png |
| 23:45 |
mrcheese |
... |
| 23:46 |
mrcheese |
user333_: you forgot the over-hang in the learning curve |