| Time |
Nick |
Message |
| 00:19 |
MTDiscord |
<luatic> happy new year everyone, may our features be plenty and their behavior well-defined |
| 00:19 |
MTDiscord |
Command sent from Discord by luatic: |
| 00:19 |
MTDiscord |
! |
| 00:25 |
ireallyhateirc |
happy new year |
| 00:45 |
mrcheese |
happy new year! |
| 01:07 |
[MatrxMT] |
<repetitivestrain> Happy New Year |
| 01:08 |
user333_ |
still 3 hours to go here |
| 01:39 |
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Blockhead256 joined #luanti |
| 01:48 |
Blockhead256 |
ain't nobody paying for MTG. I mean, you need to buy all the DLC to make it good anyway |
| 02:18 |
Blockhead256 |
it's amazing how much stuff a minetest.conf accumulates over years, the more games and mods the merrier and even stuff you were developing that never saw the light of day |
| 02:19 |
bgstack15 |
That's ok, that's what comments are for, so you know which experiments you can remove. |
| 02:19 |
bgstack15 |
Oh, and buying all the DLCs: some games appear to exist by doing that: nickel-and-diming for every single little thing |
| 02:19 |
Blockhead256 |
for a parody of that idea, play the game "DLC Quest" |
| 02:21 |
Blockhead256 |
(you don't pay for the "DLCs" with real money, just in-game money) |
| 02:22 |
Blockhead256 |
huh, the game used to come with some popular servers like ruben and vanessa's servers as favourites? or is that just a test of a legacy favourite save? |
| 03:41 |
user333_ |
15 minutes to new year here |
| 03:41 |
user333_ |
more like 20 |
| 03:42 |
user333_ |
o7 2025, you served me well |
| 03:42 |
MTDiscord |
<dragonwrangler1> Happy New Year! |
| 03:43 |
mrcheese |
4.27 hours before the new year here :D |
| 03:46 |
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| 03:51 |
user333_ |
9 minutes to go |
| 03:53 |
user333_ |
unrelated, does anyone want to playtest a PVP game? |
| 04:00 |
user333_ |
it is now 2026 here :D |
| 04:02 |
mrcheese |
:D |
| 04:02 |
mrcheese |
4 hours to go for me |
| 04:40 |
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| 05:00 |
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| 06:05 |
MTDiscord |
<sheriff_u3> Happy New Years from the Midwest of USA |
| 06:58 |
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| 07:08 |
mrcheese |
52 minutes before the new year here :D |
| 09:13 |
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| 10:26 |
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| 10:38 |
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| 11:54 |
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| 11:54 |
m33 |
──────█─█ █▀█ █▀█ █▀█ █─█───── |
| 11:54 |
m33 |
──────█▀█ █▀█ █▀▀ █▀▀ ▀█▀───── |
| 11:54 |
m33 |
──────▀─▀ ▀─▀ ▀── ▀── ─▀────── |
| 11:54 |
m33 |
█▄─█ █▀▀ █─█─█──█─█ █▀▀ █▀█ █▀█ |
| 11:54 |
m33 |
█─██ █▀▀ █─█─█──▀█▀ █▀▀ █▀█ ██▀ |
| 11:54 |
m33 |
▀──▀ ▀▀▀ ─▀▀▀────▀─ ▀▀▀ ▀─▀ ▀─▀y |
| 11:55 |
Blockhead256 |
🎊 |
| 11:55 |
Blockhead256 |
got to watch that print out like a line printer lol |
| 11:55 |
Blockhead256 |
that's the whole world done now, right? |
| 11:56 |
Blockhead256 |
ripperoni website and probably discord & matrix users, the characters are all broken up |
| 12:11 |
m33 |
yup, they should know better and use IRC (jk) ;-) |
| 12:15 |
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| 12:17 |
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| 12:35 |
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| 12:48 |
Blockhead256 |
scalpel and photorec (both compiled from source btw) have failed me, but the manual hex editor method has finally found me the blend files I was after |
| 12:51 |
sfan5 |
photorec et al may not know what a blend file looks like |
| 12:55 |
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| 12:56 |
Blockhead256 |
photorec doesn't yes. Scalpel actually does have a blender rule, though it's wrong, but then scalpel always segfaults part way through |
| 12:56 |
Blockhead256 |
photorec didn't find any luanti-related PNGs anyway |
| 12:57 |
Blockhead256 |
*I wrote my own scalpel and photorec rule files btw |
| 12:59 |
Blockhead256 |
on my test loopback partition, scalpel keep looking through empty byes and instead of finding my ~20 test files, it found like "4000" files, mostly overlapped... |
| 12:59 |
Blockhead256 |
s/byes/bytes |
| 14:10 |
[MatrxMT] |
<birdlover32767> cant wait for 0.6.0! |
| 14:11 |
[MatrxMT] |
<birdlover32767> in 2026 |
| 14:25 |
Blockhead256 |
are you trying to apply cunningham's law? |
| 14:46 |
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| 14:47 |
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| 15:11 |
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| 15:16 |
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| 15:42 |
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| 15:43 |
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| 16:17 |
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| 17:17 |
user333_ |
my game is really starting to look polished https://filebin.net/qk2l6duv67ctrt8f/screenshot_20260101_131448.png |
| 17:23 |
user333_ |
the code on the other hand... is a nightmare |
| 17:24 |
user333_ |
i cant namespace it because the two primary mods are tied together |
| 17:24 |
MTDiscord |
<sheriff_u3> I'm trying to clean my games code |
| 17:24 |
user333_ |
which means almost all variables and functions are globals ;-; |
| 17:25 |
user333_ |
dont be like me, keep it clean |
| 17:25 |
MTDiscord |
<sheriff_u3> I wrote most of my game without creating an api so I'm going back adding api's and switching over to them. |
| 17:26 |
MTDiscord |
<sheriff_u3> I've saved a lot of storage space, at least 1MB |
| 17:26 |
user333_ |
is that including textures? |
| 17:27 |
MTDiscord |
<sheriff_u3> what do you mean? |
| 17:28 |
user333_ |
was that space saved by just improving the code or removing some textures |
| 17:28 |
MTDiscord |
<sheriff_u3> I'd already run all of my textures through compression software, plus their only 16x16 textures. |
| 17:28 |
MTDiscord |
<sheriff_u3> Just from the code |
| 17:29 |
user333_ |
1mb of code, that must be a gigantic game |
| 17:30 |
MTDiscord |
<sheriff_u3> I have a bunch of nodes almost identical in definition so I just created an api for each kind. |
| 17:31 |
user333_ |
my game uses all MTG nodes, all the code is just logic stuff |
| 17:32 |
MTDiscord |
<sheriff_u3> I'm making mine from scratch other then for 3d armor, an inventory, and a couple libraries. |
| 17:33 |
MTDiscord |
<sheriff_u3> So I'm adding all node from scratch. |
| 17:33 |
MTDiscord |
<sheriff_u3> *nodes |
| 17:33 |
user333_ |
my game has ~550 lines of code for everything |
| 17:34 |
MTDiscord |
<sheriff_u3> Mine has to be some where around 1000 - 1500 right now. |
| 17:34 |
user333_ |
according to `cat $(find . | grep ".lua") | wc -l` |
| 17:34 |
user333_ |
what kind of game is it? |
| 17:35 |
MTDiscord |
<sheriff_u3> a complete survival game like mineclonia or MTG + mods |
| 17:35 |
user333_ |
mine is a basic PVP deathmatch |
| 17:37 |
MTDiscord |
<sheriff_u3> I just used the same command that you did: 2293 lines of code |
| 17:37 |
user333_ |
o.o |
| 17:37 |
user333_ |
good work |
| 17:38 |
MTDiscord |
<sheriff_u3> And that's without a proper farming system, entities, and everything else that I've not yet gotten too |
| 18:41 |
cheapie |
Ah, technology... |
| 18:41 |
cheapie |
I just had to red-tag a Luacontroller that was controlling a toilet |
| 18:43 |
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| 18:43 |
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| 18:49 |
user333_ |
smart toilet? |
| 19:01 |
cheapie |
I think it was supposed to be. Some digitoilet setup on a bus |
| 19:04 |
cheapie |
I'm not sure what the goal of the LuaC even was, it was just sending close, overflow, and spray commands once per second, all of which were ignored because the lid was already closed |
| 19:06 |
user333_ |
a surprise to anyone who opens ot |
| 19:06 |
user333_ |
it* |
| 19:06 |
cheapie |
Manual control is not supported :P |
| 19:07 |
user333_ |
what kind of toilet needs a remote to open it |
| 19:07 |
cheapie |
this kind https://content.luanti.org/packages/cheapie/digitoilet/ |
| 19:08 |
user333_ |
that's gotta be the most bizzare mod i've ever seen, good work |
| 19:08 |
cheapie |
As mentioned in the description, it wasn't my idea :P |
| 19:09 |
user333_ |
you made the mod tho |
| 19:09 |
cheapie |
yes |
| 19:09 |
* user333_ |
installs it because why not |
| 19:11 |
cheapie |
Ooh, BDOT finally got that railroad crossing on Birch Street out by Bonntronics finished |
| 19:11 |
cheapie |
and by that I mean I think they just had SFDOT do it |
| 19:27 |
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| 20:10 |
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| 20:15 |
user333_ |
time for a bit of ASCII art, pls have mercy antispam |
| 20:15 |
user333_ |
_ |
| 20:15 |
user333_ |
| |__ __ _ _ __ _ __ _ _ _ __ _____ __ _ _ ___ __ _ _ __ |
| 20:15 |
user333_ |
| '_ \ / _` | '_ \| '_ \| | | | | '_ \ / _ \ \ /\ / / | | | |/ _ \/ _` | '__| |
| 20:15 |
user333_ |
| | | | (_| | |_) | |_) | |_| | | | | | __/\ V V / | |_| | __/ (_| | | |
| 20:15 |
user333_ |
|_| |_|\__,_| .__/| .__/ \__, | |_| |_|\___| \_/\_/ \__, |\___|\__,_|_| |
| 20:15 |
user333_ |
|_| |_| |___/ |___/ |
| 20:16 |
user333_ |
attempt #2 |
| 20:16 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/2 -- Burned wood |
| 20:16 |
user333_ |
. _ |
| 20:16 |
user333_ |
.| |__ __ _ _ __ _ __ _ _ _ __ _____ __ _ _ ___ __ _ _ __ |
| 20:16 |
user333_ |
.| '_ \ / _` | '_ \| '_ \| | | | | '_ \ / _ \ \ /\ / / | | | |/ _ \/ _` | '__| |
| 20:16 |
user333_ |
.| | | | (_| | |_) | |_) | |_| | | | | | __/\ V V / | |_| | __/ (_| | | |
| 20:16 |
user333_ |
.|_| |_|\__,_| .__/| .__/ \__, | |_| |_|\___| \_/\_/ \__, |\___|\__,_|_| |
| 20:16 |
user333_ |
. |_| |_| |___/ |___/ |
| 20:17 |
user333_ |
no not issue #2 you foolish bot |
| 20:17 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/2 -- Burned wood |
| 20:17 |
user333_ |
... |
| 20:17 |
Krock |
ah some good old IRC spam |
| 20:17 |
[MatrxMT] |
<birdlover32767> you did it again |
| 20:17 |
[MatrxMT] |
<birdlover32767> #4 |
| 20:17 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/4 -- cppcheck warnings |
| 20:18 |
user333_ |
the ASCII art looks good in the plaintext log view |
| 20:18 |
user333_ |
(https://irc.luanti.org/luanti/2026-01-01/text) |
| 20:22 |
MTDiscord |
<the4spaceconstants2181> #1 |
| 20:22 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/1 -- GlowStone code by anonymousAwesome |
| 20:22 |
MTDiscord |
<the4spaceconstants2181> #0 |
| 20:22 |
ShadowBot |
MTDiscord: Error: That URL raised <HTTP Error 404: Not Found> |
| 20:23 |
MTDiscord |
<the4spaceconstants2181> #-4444 |
| 20:23 |
MTDiscord |
<the4spaceconstants2181> nope |
| 20:23 |
MTDiscord |
<the4spaceconstants2181> #20000 |
| 20:23 |
ShadowBot |
MTDiscord: Error: That URL raised <HTTP Error 404: Not Found> |
| 20:23 |
MTDiscord |
<the4spaceconstants2181> heh |
| 20:23 |
user333_ |
i wonder why |
| 20:24 |
user333_ |
#3.5 |
| 20:24 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/3 -- Furnace segfault |
| 20:25 |
user333_ |
hmm turns out it rounds down |
| 20:28 |
Krock |
I thought there was a bot channel #minetest-bot or so |
| 20:29 |
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| 20:31 |
user333_alt |
doesn't exist unless it's not public |
| 20:31 |
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| 20:38 |
MTDiscord |
<wsor4035> #69 |
| 20:38 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/69 -- Python binding? |
| 20:38 |
MTDiscord |
<wsor4035> lel |
| 20:49 |
MTDiscord |
<the4spaceconstants2181> more like it just treats the . as not part of the number |
| 20:54 |
user333_ |
yeah it was more of a joke that it 'rounds down' |
| 21:05 |
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| 21:15 |
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| 21:21 |
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| 21:25 |
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| 21:47 |
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| 22:29 |
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| 23:14 |
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