| Time |
Nick |
Message |
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| 01:10 |
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| 01:38 |
user333_ |
i redid the header for my game, looks a lot better now: https://filebin.net/snca9l9kwakqry2r/screenshot_20260101_202003.png |
| 01:39 |
Blockhead256 |
logotype a la Luanti |
| 01:40 |
user333_ |
yeah, undefined medium is a great font imo |
| 01:45 |
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| 01:49 |
user333_ |
here's a snippet of the code, you can se why it needs to be rewritten... https://paste.centos.org/view/4928b051 |
| 01:49 |
user333_ |
s/se/see |
| 01:52 |
Blockhead256 |
"What's an API?" |
| 01:52 |
user333_ |
extra work |
| 01:53 |
Blockhead256 |
yeah I never pay my tech debts either, what are they gonna do, send tech debt collectors to my house? |
| 01:54 |
user333_ |
about 50% of the 500 lines of code are like that |
| 02:33 |
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| 03:09 |
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| 04:03 |
user333_ |
what's the protocol version for 5.9.1? |
| 04:06 |
Blockhead256 |
builtin/game/misc_s.lua: ["5.9.1"] = 45, |
| 04:07 |
user333_ |
hmmm.... someone with 5.9.1 and protocol 46 is looking real sus |
| 04:08 |
user333_ |
i asked them about it and they had to leave a second later |
| 04:08 |
Blockhead256 |
not looking sus at all.. |
| 04:09 |
user333_ |
yeah... that's the mark of cloakv4 legacy |
| 04:09 |
user333_ |
aka this -> https://github.com/TeamAcedia/CloakV4/tree/legacy |
| 04:10 |
Blockhead256 |
"Identify your client like others please" "No, we want people to find other ways" "Okay suit yourselves" - reputation- |
| 04:11 |
user333_ |
the non-legacy one is almost impossible to detect however |
| 04:11 |
user333_ |
it appears to be 5.12 and can mimic any client |
| 04:12 |
Blockhead256 |
they're blushing |
| 04:15 |
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| 05:10 |
mrcheese |
uniform sampler2D a;varying mediump vec2 varTexCoord;void main(){gl_FragData[0]=texture2D(a,varTexCoord.st).rgba;} // fullbright in 115 characters :P |
| 05:13 |
cheapie |
Apparently I still have a copy of phalluz sitting around here |
| 06:07 |
MTDiscord |
<adrian530> Oh my god I'm an idiot lmfao |
| 06:07 |
MTDiscord |
<adrian530> I forgot to update the protocol version after updating cloak to 5.9.1 |
| 06:09 |
MTDiscord |
<adrian530> Or did it wrong |
| 06:13 |
MTDiscord |
<adrian530> I just hope the new 5.12 version faking older protocols doesn't cause big issues |
| 06:17 |
MTDiscord |
<adrian530> There's a ton of little minuscle things i wanna tweak before making a release but I'm so lazy and i barely play minetest anymore tbh |
| 06:18 |
MTDiscord |
<adrian530> And prounce is busy with another project |
| 06:42 |
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| 06:42 |
* cheapie |
hmms at a box in a corner of one building in Bonnthal with a label claiming it contains a product of "Teure Spezialschmierstoffe GmbH" |
| 07:40 |
cheapie |
I found a copy of version 2 of my PID cart speed controller (the one with the Åström–Hägglund auto-tuning and graphing support) sitting around, did some work on that to make the tuning work better, seems to work better than the old manual-tuning one ever did |
| 08:24 |
[MatrxMT] |
<joe12121> perfect for my evolutionary algorithm to run on public servers autonomously... https://github.com/TeamAcedia/CloakV4/tree/legacy |
| 08:52 |
Blockhead256 |
any goals or just for lols? |
| 09:41 |
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| 18:33 |
[MatrxMT] |
<joe12121> well its to see how well the evolutionary algorithm evolves in the environment -- how well it searches the spaces of possibilities etc. |
| 19:17 |
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| 21:01 |
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| 21:03 |
* crazylad |
still ponders the idea of deprecating the "vertlabel[]" formspec element and instead adding a bool parameter at the end of the "label[]" element to make text vertical |
| 21:07 |
Krock |
it's difficult to deprecate formspec elements because they're sometimes persisted through the entire world |
| 21:07 |
Krock |
essentially the same issue as with renaming players |
| 21:11 |
crazylad |
or maybe just keeping the vertlabel[] element while making label[] capable of drawing vertical text |
| 21:12 |
crazylad |
I'm basically just trying to solve issue #14426 |
| 21:12 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14426 -- Formspec: vertlabel element does not properly handle minetest.colorize or newlines |
| 21:14 |
Krock |
trivial. use EnrichedString and then split |
| 21:16 |
Krock |
also make sure to translate the string before splitting |
| 22:00 |
crazylad |
oh my goodness I got it to work |
| 22:01 |
crazylad |
I guess I'll open my 3rd PR soon lol |
| 22:21 |
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| 22:21 |
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| 22:38 |
sfan5 |
we should be deprecating vertlabel[] anyway because there are entire languages that can't reasonably be written vertically |
| 23:14 |
crazylad |
sfan5: I just fixed vertlabel to use EnrichedString so core.colorize works with it. is it still okay to open a PR? |
| 23:19 |
sfan5 |
of course |
| 23:20 |
crazylad |
alr |
| 23:23 |
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| 23:34 |
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| 23:46 |
crazylad |
okay, PR opened |