| Time |
Nick |
Message |
| 00:05 |
MTDiscord |
<sheriff_u3> Just ran into an odd function in an old mod that I'm working on: lua pos_string = function(pos) return "{" .. pos.x .. "," .. pos.y .. "," .. pos.z .. "}" end Anyone know why you might want a pos in string format? |
| 00:05 |
user333_ |
no idea... |
| 00:06 |
user333_ |
although that's similar to core.serialize, which converts a table to a string |
| 00:06 |
[MatrxMT] |
<y5nw> sheriff_u3: hashing? |
| 00:07 |
MTDiscord |
<luatic> 😬 just tostringing arbitrary floats using an arbitrary stringification is not a good idea |
| 00:07 |
MTDiscord |
<luatic> depending on the implementation, this could suffer from -0 vs 0 problems for example |
| 00:08 |
MTDiscord |
<sheriff_u3> Well I guess that I'll remove it then, just need to find where all this mod uses it. |
| 00:08 |
MTDiscord |
<luatic> if it's for node positions, core.hash_node_position is preferable |
| 00:08 |
MTDiscord |
<luatic> (it's not really a hash, it just bitpacks it) |
| 00:08 |
MTDiscord |
<sheriff_u3> k |
| 00:11 |
user333_ |
you might be able to abuse core.serialize for that, just use a bit of string manipulation to remove the first 7 letters |
| 00:13 |
MTDiscord |
<luatic> absolutely please don't |
| 00:13 |
MTDiscord |
<luatic> it will work until it doesn't, the reason being that there is no order guarantee for pairs |
| 00:13 |
MTDiscord |
<luatic> so xyz can be in whatever order |
| 00:14 |
MTDiscord |
<luatic> the underlying reason being that it is a hash map |
| 00:14 |
user333_ |
"it will work until it doesn't" that's a yes! |
| 00:14 |
MTDiscord |
<luatic> and in fact, some lua implementations do seed their hashes now |
| 00:14 |
MTDiscord |
<luatic> so this means that this order changes from one run to the next |
| 00:14 |
MTDiscord |
<luatic> (may change) |
| 00:15 |
MTDiscord |
<luatic> and then your strings are inconsistent, so if you used them in any kind of persistent storage you're screwed |
| 00:16 |
MTDiscord |
<luatic> actually i have something for you |
| 00:16 |
MTDiscord |
<luatic> user333_: http://vps.luatic.dev/dump/randomize_order.lua i wrote this beauty a while ago to help prevent such crimes |
| 00:17 |
user333_ |
it doesn't load for some reason |
| 00:18 |
MTDiscord |
<luatic> odd |
| 00:18 |
MTDiscord |
<luatic> whatever, imma throw it on gh gists |
| 00:19 |
MTDiscord |
<luatic> https://gist.github.com/appgurueu/0a7c87ea6a8b18cbea477fba1949697d |
| 00:23 |
user333_ |
huh |
| 00:25 |
user333_ |
my method with core.serialize should still work if you use {x=1, y=2, z=3} instead of {1, 2, 3} though, assuming the code for unpacking that will support it |
| 00:26 |
MTDiscord |
<luatic> user333_: the problem is that {x=1,y=2} can be serialized as either {x=1,y=2} or {y=2,x=1} and both will happen |
| 00:27 |
user333_ |
yes, and if you have the proper unpacking code it should still work |
| 00:28 |
MTDiscord |
<luatic> if you are using core.serialize just to turn something into a string that you wish to load later, yes, that's what it was designed for and will work for |
| 00:28 |
MTDiscord |
<luatic> though i would advise against any unpacking hacks when core.deserialize would do |
| 00:29 |
MTDiscord |
<luatic> (or if you have untrusted input, JSON) |
| 00:29 |
MTDiscord |
<luatic> what i'm talking about is that when you want these strings as keys in tables, core.serialize won't do |
| 00:29 |
user333_ |
yea, due to the order not always being the same |
| 01:01 |
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| 01:10 |
[MatrxMT] |
<Blockhead256> I am once again asking, if it's possible, can we just regex ban reeltor in forum usernames? |
| 01:24 |
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| 01:40 |
MTDiscord |
<wsor4035> https://cdn.discordapp.com/attachments/749727888659447960/1464797056941162637/aia4qu.png?ex=6976c610&is=69757490&hm=80e5a273b10d94de976ca2b1da091694fc547d54a30cc52a3184200f83650a94& |
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| 01:59 |
MTDiscord |
<suumycrafty> I'm level 1 Luanti WHO is reeltor |
| 01:59 |
MTDiscord |
<suumycrafty> im ESSENTIALLY newgen |
| 02:03 |
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| 02:10 |
user333_ |
a spammer on the forums afaik |
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| 10:33 |
pgimeno |
@luatic, nice idea about randomizing pairs, though I'd change `return fk, fv` to `return fk, t[fk]` to prevent modifications within the loop |
| 10:57 |
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| 16:16 |
rubenwardy |
ContentDB now has AI disclosures. Please update your packages at https://content.luanti.org/user/ai-disclosure/ |
| 16:20 |
Krock |
thanks for the button |
| 16:21 |
rubenwardy |
:D |
| 16:23 |
Krock |
Packages that were last updated prior to 2021 (or so) could be marked as no-AI automatically, if that helps anyone. |
| 16:23 |
rubenwardy |
oh good idea |
| 16:24 |
Krock |
I'd assume you could find that out by the most recent git commit date |
| 16:26 |
rubenwardy |
I'll just use the PackageRelease date |
| 16:32 |
rubenwardy |
done |
| 16:32 |
Krock |
:D |
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| 17:21 |
MTDiscord |
<greenxenith> Which would take into account mods who have releases after 202q that may have introduced ai content? |
| 17:22 |
MTDiscord |
<greenxenith> 2021* |
| 17:22 |
MTDiscord |
<greenxenith> Wouldn't* |
| 17:26 |
MTDiscord |
<wsor4035> isnt that the latest release? rather than published date? |
| 17:26 |
MTDiscord |
<wsor4035> dunno, unsure |
| 17:33 |
rubenwardy |
Using the PackageRelease.created_at means it's the date of the last update |
| 17:56 |
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| 18:05 |
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| 18:18 |
MTDiscord |
<greenxenith> Ah, very good |
| 18:18 |
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| 18:21 |
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| 18:33 |
MTDiscord |
<sheriff_u3> I asked this on Discord, but want to hear your guy's opinions on it too: Question how much is too much support? A mod working on can currently support any client back to at least MineTest 0.4.14 and possibly before, while still working fine on Luanti 5.15... |
| 18:33 |
MTDiscord |
<sheriff_u3> *I'm |
| 18:34 |
MTDiscord |
<wsor4035> unless its the most boring mod under the sun, i kinda doubt that |
| 18:35 |
MTDiscord |
<wsor4035> given alpha changes in 5.4 for nodes, players 0.5 offset, etc |
| 18:35 |
user333_ |
not to mention the lack of most features |
| 18:35 |
sfan5 |
as a programmer working on any application you could also support windows 2000 |
| 18:35 |
sfan5 |
people typically don't do that, for a reason |
| 18:36 |
MTDiscord |
<wsor4035> as for your question, previous two versions is fine. if you care about multicraft, support back to 5.4 |
| 18:36 |
user333_ |
the engine itself supports down to windows 8 |
| 18:37 |
MTDiscord |
<sheriff_u3> It's not be developed since MineTest 4.14 so that's why it can go back that far. |
| 18:37 |
user333_ |
idk about linux but probably much older |
| 18:37 |
MTDiscord |
<sheriff_u3> *0.4.14 |
| 18:37 |
MTDiscord |
<wsor4035> did you try it on 5.15/something recent? lol |
| 18:37 |
MTDiscord |
<sheriff_u3> Yep |
| 18:37 |
user333_ |
also speaking of multicraft, i'm pretty sure they update their client fairly often |
| 18:38 |
MTDiscord |
<wsor4035> to be fair, i think the engine supporting windows 8 versions is basically just, it works till it doesnt, and then remove it unless its trival |
| 18:38 |
user333_ |
multicraft's versioning scheme, afaik, is `2.0.(luanti minor)` |
| 18:39 |
MTDiscord |
<wsor4035> its all 5.4 with some cherry picks |
| 18:39 |
user333_ |
oh so they just update the version numbers?... |
| 18:40 |
sfan5 |
my personal opinion that the maximum reasonable compatibility for a mod is minetest 5.0. but this requires you to actually test it. |
| 18:41 |
sfan5 |
for mods that actually interact with game content and do various visual things, entities or whatnot this is quickly unfeasible |
| 18:41 |
MTDiscord |
<wsor4035> 5 is formspec v1 |
| 18:41 |
MTDiscord |
<wsor4035> 5.1 is v2 where you more sane cords |
| 18:41 |
user333_ |
worldedit's modpack.conf: min_minetest_version = 5.0 |
| 18:41 |
sfan5 |
worldedit for example is tested on 5.0, but it's basically just some node manipulation and completely game-independent |
| 18:43 |
MTDiscord |
<sheriff_u3> Well unfortunately this mod's still dependent on default, only because of one texture though so I'm making a replacement. |
| 18:43 |
user333_ |
my game needs at least 5.9.0 though i don't test it that often so it might be higher by now |
| 18:43 |
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| 18:44 |
user333_ |
in fact i'm planning to use a 5.15.0 feature in it, so maybe not |
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| 19:44 |
Guest86 |
luanti should have client sided events or interface, for graphical interfaces. Of course client-sided executing should be for obviously scripts. |
| 19:51 |
user333_ |
did anyone else not understand that? it sounds like they want SSCSM |
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