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whylay |
single static particles seem to randomly disappear and appear again before they expire... (do `for x=1,300 do vizlib.draw_point(here+vector.new(x*0.1,0,0)) end` to see that) |
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MinetestBot |
[git] Desour -> luanti-org/luanti: Create SSCSM skeleton and scripting (#15818) ab3994b https://github.com/luanti-org/luanti/commit/ab3994b03b8e7cecadaa2da9a7e3f2e80c656d28 (2026-01-27T14:52:21Z) |
| 14:54 |
user333_ |
it's here \o/ |
| 14:54 |
user333_ |
at least some of it |
| 15:29 |
[MatrxMT] |
<Blockhead256> hmm, nothing new in devtest for it? |
| 15:32 |
user333_ |
not afaik, there was a comment in the PR for that however |
| 15:32 |
user333_ |
as said in the PR, it's not a full SSCSM implementation |
| 15:33 |
[MatrxMT] |
<Blockhead256> right, just was thinking the devs would want to serve and "eat their own dog food" a bit, to use the colloquial.. |
| 15:35 |
MTDiscord |
<luatic> we will, but the food is not there yet :p |
| 15:35 |
MTDiscord |
<luatic> this is just the kennel, so to speak |
| 15:44 |
[MatrxMT] |
<Blockhead256> src/script/cpp_api/s_security.cpp |
| 15:44 |
[MatrxMT] |
<Blockhead256> :#if USE_LUAJIT |
| 15:44 |
[MatrxMT] |
<Blockhead256> So it looks like we only get these functions if the server is running LuaJIT? Fair enough, though someone probably will stumble over that. But no worse than a mod that uses goto.. |
| 16:09 |
* user333_ |
opens an issue |
| 16:18 |
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Desour |
Blockhead256: there's something hardcoded in client.cpp. set the enable_sscsm setting to singleplayer to try it |
| 16:23 |
Desour |
>So it looks like we only get these functions if the server is running LuaJIT? |
| 16:24 |
Desour |
the cpp #if is executed when building the client, so no, it's not the server that needs to be running luajit. also, it's just for jit.* stuff. idk, maybe I misunderstood you |
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