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IRC log for #luanti, 2026-01-27

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All times shown according to UTC.

Time Nick Message
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12:47 whylay single static particles seem to randomly disappear and appear again before they expire... (do `for x=1,300 do vizlib.draw_point(here+vector.new(x*0.1,0,0)) end` to see that)
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14:53 MinetestBot [git] Desour -> luanti-org/luanti: Create SSCSM skeleton and scripting (#15818) ab3994b https://github.com/luanti-org/luanti/commit/ab3994b03b8e7cecadaa2da9a7e3f2e80c656d28 (2026-01-27T14:52:21Z)
14:54 user333_ it's here \o/
14:54 user333_ at least some of it
15:29 [MatrxMT] <Blockhead256> hmm, nothing new in devtest for it?
15:32 user333_ not afaik, there was a comment in the PR for that however
15:32 user333_ as said in the PR, it's not a full SSCSM implementation
15:33 [MatrxMT] <Blockhead256> right, just was thinking the devs would want to serve and "eat their own dog food" a bit, to use the colloquial..
15:35 MTDiscord <luatic> we will, but the food is not there yet :p
15:35 MTDiscord <luatic> this is just the kennel, so to speak
15:44 [MatrxMT] <Blockhead256> src/script/cpp_api/s_security.cpp
15:44 [MatrxMT] <Blockhead256> :#if USE_LUAJIT
15:44 [MatrxMT] <Blockhead256> So it looks like we only get these functions if the server is running LuaJIT? Fair enough, though someone probably will stumble over that. But no worse than a mod that uses goto..
16:09 * user333_ opens an issue
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16:21 Desour Blockhead256: there's something hardcoded in client.cpp. set the enable_sscsm setting to singleplayer to try it
16:23 Desour >So it looks like we only get these functions if the server is running LuaJIT?
16:24 Desour the cpp #if is executed when building the client, so no, it's not the server that needs to be running luajit. also, it's just for jit.* stuff. idk, maybe I misunderstood you
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