| Time |
Nick |
Message |
| 00:17 |
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| 00:18 |
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| 00:24 |
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| 00:32 |
dude123 |
I am having problem with luanti |
| 00:32 |
dude123 |
when i try to start game it starts loading then crashes |
| 00:33 |
user333_ |
send a debug lol |
| 00:33 |
user333_ |
s/lol/log |
| 00:33 |
dude123 |
how do i get debug log |
| 00:33 |
user333_ |
it's in ~/.minetest/debug.txt |
| 00:33 |
user333_ |
on linux at least |
| 00:34 |
user333_ |
at least tell us the error message on the mainmenu |
| 00:36 |
dude123 |
https://bpa.st/M7FA |
| 00:36 |
dude123 |
this is from the debug.txt |
| 00:37 |
user333_ |
what version of luanti are you running? |
| 00:37 |
dude123 |
it was working fine and then it froze last night and i had to force shut down the computer |
| 00:38 |
dude123 |
5.10.0 |
| 00:38 |
user333_ |
that's from like late 2024... |
| 00:38 |
user333_ |
update to 5.15.1 and try again ig |
| 00:45 |
whosit |
dude123: did your worlds/buggy/env_meta.txt got corrupted somehow? |
| 00:46 |
dude123 |
im not sure |
| 00:46 |
dude123 |
let me check |
| 00:47 |
dude123 |
it is completely empty |
| 00:47 |
whosit |
try removing it then?... but it's weird ;P |
| 00:48 |
dude123 |
yep that fixed it |
| 00:48 |
dude123 |
thanks! |
| 00:48 |
whosit |
yw X) |
| 00:48 |
dude123 |
i would like to upgrade but i dont want to get flatpak and i want to keep my save data |
| 00:48 |
whosit |
but still a mystery how that happened |
| 00:48 |
dude123 |
yeah lol idk |
| 00:48 |
user333_ |
compile from source |
| 00:49 |
user333_ |
it's easy really |
| 00:49 |
dude123 |
right but i want to remove the apt install |
| 00:49 |
dude123 |
without removing save data |
| 00:49 |
user333_ |
make a backup of ~/.minetest |
| 00:49 |
dude123 |
ok, thx |
| 00:50 |
user333_ |
compiling is fairly easy, clone the repo's stable-5 branch, install the dependencies shown in doc/compiling/linux.md, cmake .;sudo make install -j$(nproc) |
| 01:09 |
dude123 |
got it thank you |
| 01:16 |
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| 02:23 |
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| 04:20 |
MTDiscord |
<nininik_47519> The 👁 |
| 04:28 |
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| 06:01 |
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| 08:05 |
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| 08:34 |
[MatrxMT] |
<birdlover32767> for some reason when i tab out and tab back in luanti lags very much |
| 08:46 |
whosit |
in singleplayer? |
| 08:48 |
whosit |
also, luanti has fps_max_unfocused setting, 10 by default... maybe there's a problem detecting when window is focused... |
| 08:48 |
[MatrxMT] |
<birdlover32767> in multiplayer |
| 08:48 |
[MatrxMT] |
<birdlover32767> maybe it processes all the packes at once? |
| 08:48 |
[MatrxMT] |
<birdlover32767> packets |
| 08:50 |
whosit |
it does sometimes feel like it has to "catch up"... |
| 08:58 |
whosit |
try setting fps_max_unfocused to same value as fps_max... if problem goes away that may be a clue? idk :p |
| 09:11 |
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| 10:12 |
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| 10:34 |
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| 11:36 |
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| 12:40 |
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| 12:58 |
MinetestBot |
[git] Desour -> luanti-org/luanti: Fix wrong keyword (struct/class) used for forward def of WeightBuffer edd8f98 https://github.com/luanti-org/luanti/commit/edd8f985e27fcb800e67b41740d82e5634085789 (2026-02-14T12:56:35Z) |
| 12:58 |
MinetestBot |
[git] Desour -> luanti-org/luanti: Use -Werror=mismatched-tags if available 91c9324 https://github.com/luanti-org/luanti/commit/91c9324b61af3b8a02557623e13647ee2393c0bc (2026-02-14T12:56:35Z) |
| 12:58 |
MinetestBot |
[git] ryvnf -> luanti-org/luanti: CSM: Fix localplayer get_wield_index (#16935) 88c9cfb https://github.com/luanti-org/luanti/commit/88c9cfb5efb30ea6362858d1ded3a43ab8fbe180 (2026-02-14T12:58:31Z) |
| 13:00 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Make sure nan/inf checks happen after casting to float (#16933) f665160 https://github.com/luanti-org/luanti/commit/f6651607f4bad9e63d7af157dfeecbf6b8bf0ac4 (2026-02-14T12:58:45Z) |
| 13:00 |
MinetestBot |
[git] cx384 -> luanti-org/luanti: Fix non-debug build unused function warning 73aba2e https://github.com/luanti-org/luanti/commit/73aba2e1f058868ad03340086a4429a00af3d43e (2026-02-14T12:59:01Z) |
| 13:02 |
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| 14:00 |
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| 14:26 |
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| 14:26 |
Helenah |
Hi |
| 14:26 |
sfan5 |
Hi |
| 14:27 |
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| 14:27 |
Helenah |
So I'm on a big screen display, from a distance, setting the chat font size option does nothing, the issue is, I can't see what anyone is saying, nor what I'm saying to them. Everything else is fine, overall font size is set to 30 and can see it fine, the GUI scaling it set to how I see it, I can see all fine, but the chat. |
| 14:32 |
sfan5 |
the chat font size setting works for me |
| 14:34 |
Helenah |
hmm |
| 14:36 |
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| 14:36 |
Helenah |
sfan5: Weird, I started client to day (bare in mind, I had this issue for a while), it was mysteriously set to a font size of 1 on the chat GUI, I set it to 30, no luck, restarts client to try and see what's going on in the log, it worked... I don't get it. lol |
| 14:37 |
Helenah |
I remember it wasn't working, and I just... coped. |
| 14:39 |
sfan5 |
there are some settings that require a restart but that's often not made clear |
| 14:40 |
Helenah |
sfan5: Wouldn't that requirement have ALWAYS retained the setting change, rather than not always? |
| 14:41 |
sfan5 |
🤷 |
| 14:52 |
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| 15:35 |
Sheriff_U3 |
So I'm setting up translations for a modpack, can I just have a locale directory in the modpack and have all the mods pull from it, or do I need to place locale's in each mod? |
| 15:36 |
Sheriff_U3 |
I'd be nice to keep everything in one spot, rather then spread out in the 5 different mods. |
| 15:36 |
[MatrxMT] |
<y5nw> I think you need to place locale files in each mod |
| 15:36 |
sfan5 |
that's possible but unusual |
| 15:36 |
Sheriff_U3 |
I was afraid that you guys would say that, well thanks. |
| 15:37 |
sfan5 |
the "# textdomain:" in the locale file identifies it, so it doesn't matter where it comes from |
| 15:37 |
Sheriff_U3 |
hmm |
| 15:37 |
sfan5 |
but in order for the engine to see them, they need to be in a mod. you can't put a "locale" folder in a modpack or game |
| 15:38 |
Sheriff_U3 |
k |
| 15:38 |
sfan5 |
but you can have have "foo_base" provide a single locale file that's used by "foo_bar", "foo_baz" and "foo_flop" |
| 15:38 |
sfan5 |
(as long as they all use the same textdomain) |
| 15:41 |
[MatrxMT] |
<y5nw> Also: If you use Weblate I think you can set up translations for individual mods as different components within a project and sync duplicated translation strings (maybe Zughy can explain more on this?) between the mods |
| 15:43 |
Sheriff_U3 |
hmm ok, well I've got all the mods with their own locale files, but they all use the same text domain. |
| 15:48 |
[MatrxMT] |
<y5nw> In that case you can also collect all translations into the locale/ directory of a single mod |
| 15:48 |
Sheriff_U3 |
Oh that'll be nice. |
| 15:52 |
[MatrxMT] |
<y5nw> Advtrains used that approach for a long time. The translations for everything in the modpack were placed into the advtrains (core) mod and managed there. |
| 16:03 |
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| 18:31 |
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| 18:34 |
dude123 |
i compiled luanti from source |
| 18:34 |
dude123 |
how do i make it accessible from the start menu? |
| 18:35 |
bgstack15 |
Can you right-click the .exe, and select "Send to ... -> Start Menu"? |
| 18:35 |
Sheriff_U3 |
dude123: What OS/distro are you using? |
| 18:36 |
Sheriff_U3 |
bgstack15: That only works if your on Windows. |
| 18:36 |
dude123 |
ah yes that works |
| 18:36 |
dude123 |
im using debian |
| 18:37 |
bgstack15 |
"Start menu" is a very Windows term.... |
| 18:37 |
Sheriff_U3 |
So you got it figured out then? |
| 18:37 |
dude123 |
i can launch it from my desktop now, but when i installed it with apt it was accessible from the whisker menu in xfce |
| 18:37 |
dude123 |
Sheriff_U3 not quite |
| 18:37 |
bgstack15 |
xfce uses xdg desktop spec, so make a luanti.desktop file in ~/.local/share/applications/ |
| 18:38 |
bgstack15 |
You can use the various files in /usr/share/applications/ as a guide. |
| 18:38 |
bgstack15 |
Your Exec= line will be the full path to the compiled binary. You should not use quote marks to protect the path, even if there are spaces. |
| 18:39 |
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| 18:46 |
dude123 |
should I put anything for MimeType? |
| 19:03 |
calculon |
there's a desktop file in the source code, you can just copy this one |
| 19:03 |
calculon |
in misc/org.luanti.luanti.desktop |
| 19:03 |
calculon |
dude123: ^ |
| 19:06 |
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| 19:09 |
dude123 |
oh got it thanks |
| 19:10 |
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| 19:23 |
dude123 |
i uninstalled a mod and now when i start the game theres red text at the top saying the mod couldnt be found |
| 19:24 |
user333_ |
your world probably still has the mod enabled |
| 19:24 |
dude123 |
how can i disable the mod for the world? |
| 19:25 |
user333_ |
select the world -> Enable mods |
| 19:27 |
dude123 |
its not there |
| 19:29 |
user333_ |
look in the world.mt |
| 19:31 |
dude123 |
ah yes that did it |
| 19:31 |
dude123 |
thank you! |
| 19:31 |
user333_ |
yw |
| 19:39 |
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