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IRC log for #luanti, 2026-02-14

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All times shown according to UTC.

Time Nick Message
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00:32 dude123 I am having problem with luanti
00:32 dude123 when i try to start game it starts loading then crashes
00:33 user333_ send a debug lol
00:33 user333_ s/lol/log
00:33 dude123 how do i get debug log
00:33 user333_ it's in ~/.minetest/debug.txt
00:33 user333_ on linux at least
00:34 user333_ at least tell us the error message on the mainmenu
00:36 dude123 https://bpa.st/M7FA
00:36 dude123 this is from the debug.txt
00:37 user333_ what version of luanti are you running?
00:37 dude123 it was working fine and then it froze last night and i had to force shut down the computer
00:38 dude123 5.10.0
00:38 user333_ that's from like late 2024...
00:38 user333_ update to 5.15.1 and try again ig
00:45 whosit dude123: did your worlds/buggy/env_meta.txt got corrupted somehow?
00:46 dude123 im not sure
00:46 dude123 let me check
00:47 dude123 it is completely empty
00:47 whosit try removing it then?... but it's weird ;P
00:48 dude123 yep that fixed it
00:48 dude123 thanks!
00:48 whosit yw X)
00:48 dude123 i would like to upgrade but i dont want to get flatpak and i want to keep my save data
00:48 whosit but still a mystery how that happened
00:48 dude123 yeah lol idk
00:48 user333_ compile from source
00:49 user333_ it's easy really
00:49 dude123 right but i want to remove the apt install
00:49 dude123 without removing save data
00:49 user333_ make a backup of ~/.minetest
00:49 dude123 ok, thx
00:50 user333_ compiling is fairly easy, clone the repo's stable-5 branch, install the dependencies shown in doc/compiling/linux.md, cmake .;sudo make install -j$(nproc)
01:09 dude123 got it thank you
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04:20 MTDiscord <nininik_47519> The 👁
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08:34 [MatrxMT] <birdlover32767> for some reason when i tab out and tab back in luanti lags very much
08:46 whosit in singleplayer?
08:48 whosit also, luanti has fps_max_unfocused setting, 10 by default... maybe there's a problem detecting when window is focused...
08:48 [MatrxMT] <birdlover32767> in multiplayer
08:48 [MatrxMT] <birdlover32767> maybe it processes all the packes at once?
08:48 [MatrxMT] <birdlover32767> packets
08:50 whosit it does sometimes feel like it has to "catch up"...
08:58 whosit try setting fps_max_unfocused to same value as fps_max... if problem goes away that may be a clue? idk :p
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12:58 MinetestBot [git] Desour -> luanti-org/luanti: Fix wrong keyword (struct/class) used for forward def of WeightBuffer edd8f98 https://github.com/luanti-org/luanti/commit/edd8f985e27fcb800e67b41740d82e5634085789 (2026-02-14T12:56:35Z)
12:58 MinetestBot [git] Desour -> luanti-org/luanti: Use -Werror=mismatched-tags if available 91c9324 https://github.com/luanti-org/luanti/commit/91c9324b61af3b8a02557623e13647ee2393c0bc (2026-02-14T12:56:35Z)
12:58 MinetestBot [git] ryvnf -> luanti-org/luanti: CSM: Fix localplayer get_wield_index (#16935) 88c9cfb https://github.com/luanti-org/luanti/commit/88c9cfb5efb30ea6362858d1ded3a43ab8fbe180 (2026-02-14T12:58:31Z)
13:00 MinetestBot [git] sfan5 -> luanti-org/luanti: Make sure nan/inf checks happen after casting to float (#16933) f665160 https://github.com/luanti-org/luanti/commit/f6651607f4bad9e63d7af157dfeecbf6b8bf0ac4 (2026-02-14T12:58:45Z)
13:00 MinetestBot [git] cx384 -> luanti-org/luanti: Fix non-debug build unused function warning 73aba2e https://github.com/luanti-org/luanti/commit/73aba2e1f058868ad03340086a4429a00af3d43e (2026-02-14T12:59:01Z)
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14:26 Helenah Hi
14:26 sfan5 Hi
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14:27 Helenah So I'm on a big screen display, from a distance, setting the chat font size option does nothing, the issue is, I can't see what anyone is saying, nor what I'm saying to them. Everything else is fine, overall font size is set to 30 and can see it fine, the GUI scaling it set to how I see it, I can see all fine, but the chat.
14:32 sfan5 the chat font size setting works for me
14:34 Helenah hmm
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14:36 Helenah sfan5: Weird, I started client to day (bare in mind, I had this issue for a while), it was mysteriously set to a font size of 1 on the chat GUI, I set it to 30, no luck, restarts client to try and see what's going on in the log, it worked... I don't get it. lol
14:37 Helenah I remember it wasn't working, and I just... coped.
14:39 sfan5 there are some settings that require a restart but that's often not made clear
14:40 Helenah sfan5: Wouldn't that requirement have ALWAYS retained the setting change, rather than not always?
14:41 sfan5 🤷
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15:35 Sheriff_U3 So I'm setting up translations for a modpack, can I just have a locale directory in the modpack and have all the mods pull from it, or do I need to place locale's in each mod?
15:36 Sheriff_U3 I'd be nice to keep everything in one spot, rather then spread out in the 5 different mods.
15:36 [MatrxMT] <y5nw> I think you need to place locale files in each mod
15:36 sfan5 that's possible but unusual
15:36 Sheriff_U3 I was afraid that you guys would say that, well thanks.
15:37 sfan5 the "# textdomain:" in the locale file identifies it, so it doesn't matter where it comes from
15:37 Sheriff_U3 hmm
15:37 sfan5 but in order for the engine to see them, they need to be in a mod. you can't put a "locale" folder in a modpack or game
15:38 Sheriff_U3 k
15:38 sfan5 but you can have have "foo_base" provide a single locale file that's used by "foo_bar", "foo_baz" and "foo_flop"
15:38 sfan5 (as long as they all use the same textdomain)
15:41 [MatrxMT] <y5nw> Also: If you use Weblate I think you can set up translations for individual mods as different components within a project and sync duplicated translation strings (maybe Zughy can explain more on this?) between the mods
15:43 Sheriff_U3 hmm ok, well I've got all the mods with their own locale files, but they all use the same text domain.
15:48 [MatrxMT] <y5nw> In that case you can also collect all translations into the locale/ directory of a single mod
15:48 Sheriff_U3 Oh that'll be nice.
15:52 [MatrxMT] <y5nw> Advtrains used that approach for a long time. The translations for everything in the modpack were placed into the advtrains (core) mod and managed there.
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18:34 dude123 i compiled luanti from source
18:34 dude123 how do i make it accessible from the start menu?
18:35 bgstack15 Can you right-click the .exe, and select "Send to ... -> Start Menu"?
18:35 Sheriff_U3 dude123: What OS/distro are you using?
18:36 Sheriff_U3 bgstack15: That only works if your on Windows.
18:36 dude123 ah yes that works
18:36 dude123 im using debian
18:37 bgstack15 "Start menu" is a very Windows term....
18:37 Sheriff_U3 So you got it figured out then?
18:37 dude123 i can launch it from my desktop now, but when i installed it with apt it was accessible from the whisker menu in xfce
18:37 dude123 Sheriff_U3 not quite
18:37 bgstack15 xfce uses xdg desktop spec, so make a luanti.desktop file in ~/.local/share/applications/
18:38 bgstack15 You can use the various files in /usr/share/applications/ as a guide.
18:38 bgstack15 Your Exec= line will be the full path to the compiled binary. You should not use quote marks to protect the path, even if there are spaces.
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18:46 dude123 should I put anything for MimeType?
19:03 calculon there's a desktop file in the source code, you can just copy this one
19:03 calculon in misc/org.luanti.luanti.desktop
19:03 calculon dude123: ^
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19:09 dude123 oh got it thanks
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19:23 dude123 i uninstalled a mod and now when i start the game theres red text at the top saying the mod couldnt be found
19:24 user333_ your world probably still has the mod enabled
19:24 dude123 how can i disable the mod for the world?
19:25 user333_ select the world -> Enable mods
19:27 dude123 its not there
19:29 user333_ look in the world.mt
19:31 dude123 ah yes that did it
19:31 dude123 thank you!
19:31 user333_ yw
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