| Time |
Nick |
Message |
| 00:21 |
|
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| 00:43 |
user333_ |
is it just me or is content.luanti.org not loading? |
| 00:56 |
ireallyhateirc |
user333_, not loading for me either |
| 01:00 |
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| 01:06 |
crazylad |
loading for me but it's extremely slow |
| 01:21 |
Sheriff_U3 |
ContentDB is down for me as well. |
| 01:37 |
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| 02:03 |
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| 02:11 |
bgstack15 |
durn AI scrapers |
| 02:23 |
ireallyhateirc |
just slap Anubis on it? https://anubis.techaro.lol/ |
| 02:25 |
Sheriff_U3 |
I don't like that idea as much though cause Anubis does not like all of my devices. |
| 02:25 |
Sheriff_U3 |
It just freezes them on the checking if your a bot page. |
| 02:27 |
Sheriff_U3 |
ireallyhateirc: Why do you hate IRC? I've just gotten into it and I already like it quite a bit. |
| 02:31 |
user333_ |
i used discord for a bit in late 2025, then i tried IRC and never looked back |
| 02:32 |
Sheriff_U3 |
lol exact opposite for me, started on Discord and then found IRC and have enjoyed it since. I like the fact that's simpler then Discord. |
| 02:33 |
cheapie |
I started on IRC and... just stayed there. Every time someone describes one of the knockoffs to me it never sounds very appealing |
| 02:33 |
Sheriff_U3 |
Plus now that Discord is talking about age verification, I've made it one of my backup platforms. |
| 02:36 |
MTDiscord |
<wsor4035> irc be stuck in the 1800s compared to almost any other chat platform |
| 02:36 |
user333_ |
indeed |
| 02:37 |
MTDiscord |
<wsor4035> https://xkcd.com/1782/ |
| 02:37 |
user333_ |
i've seen that, LOL |
| 02:38 |
Sheriff_U3 |
lol first time seeing it. |
| 02:39 |
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| 02:40 |
Sheriff_U3 |
At least IRC will still work in 2051, even if it's only one guy. |
| 02:40 |
Sheriff_U3 |
Meaning that it will have out-lived all the other platforms. |
| 02:43 |
user333_ |
>:) |
| 02:54 |
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| 03:04 |
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| 03:11 |
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| 03:11 |
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| 03:12 |
user333_ |
it looks like a bot replied to a 14 year old post on the forums |
| 03:12 |
user333_ |
https://forum.luanti.org/viewtopic.php?t=1501 |
| 03:13 |
user333_ |
lots of m-dashes |
| 03:23 |
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| 03:29 |
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| 03:43 |
dude123 |
luanti is a very mature project |
| 03:43 |
dude123 |
didnt realize |
| 03:44 |
user333_ |
well the name "luanti" isn't new, if you were here before october 2024, you would know it as "minetest" |
| 03:45 |
user333_ |
and if you were here back in like 2011, you would know it as "Minetest-c55" |
| 03:46 |
dude123 |
cool |
| 03:47 |
cheapie |
It was Minetest-c55 when I first started playing :P |
| 03:47 |
crazylad |
first version I played was 5.4.0 :) |
| 03:47 |
user333_ |
i started playing in early 2024 myself, never looked back ;D |
| 03:48 |
user333_ |
at the time i used 5.6.1 (the one from debian 12's repos) but the latest was 5.8.0 |
| 03:52 |
ireallyhateirc |
I remember testing 0.4-something on Mint |
| 04:00 |
cheapie |
IIRC my first was 0.3.something before moving to 0.4-dev shortly afterwards |
| 04:01 |
cheapie |
I have played 0.2 before but that was rather recently |
| 04:01 |
ireallyhateirc |
removing rats was a mistake |
| 04:03 |
dude123 |
i was unable to build from source when i tried to build from the stable-5 branch |
| 04:03 |
cheapie |
I need to see sometime what the oldest version is that I can get to work (on a period-correct system) |
| 04:04 |
dude123 |
i already successfully built from the main branch but i wanted a more stable experience |
| 04:05 |
user333_ |
dude123: why didn't the stable branch work? |
| 04:05 |
dude123 |
when i tried to run the make command it gave errors |
| 04:05 |
cheapie |
such as? |
| 04:05 |
dude123 |
https://bpa.st/PXQA |
| 04:05 |
dude123 |
it said this |
| 04:06 |
user333_ |
i saw a patch for that... hold on |
| 04:07 |
user333_ |
no it was smth else |
| 04:07 |
dude123 |
ok no worries |
| 04:19 |
dude123 |
ill go back to main branch and see if that fixes it |
| 04:27 |
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| 04:30 |
dude123 |
yep that fixed it |
| 04:31 |
dude123 |
got these warnings but i have an executable now |
| 04:31 |
user333_ |
:D |
| 04:31 |
dude123 |
https://bpa.st/DTNA |
| 04:31 |
dude123 |
:D |
| 04:32 |
dude123 |
strange though |
| 04:32 |
dude123 |
maybe its because i compiled from main branch first? |
| 04:33 |
user333_ |
i can write up a bash script to properly compile and install the latest version |
| 04:33 |
user333_ |
if you want |
| 04:33 |
dude123 |
sure that sounds good |
| 04:33 |
user333_ |
k |
| 04:33 |
dude123 |
i was just following the linux compile instructions |
| 04:34 |
dude123 |
appreciate it |
| 04:34 |
user333_ |
you use debian right? |
| 04:35 |
dude123 |
yep |
| 04:36 |
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| 04:39 |
user333_ |
debian 13? |
| 04:39 |
dude123 |
yessir |
| 04:43 |
user333_ |
this should work: https://termbin.com/6b0d |
| 04:44 |
dude123 |
thank you! |
| 04:44 |
user333_ |
if it doesnt, idk what to say :p |
| 05:00 |
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| 06:02 |
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| 07:32 |
[MatrxMT] |
<Blockhead256> > <ireallyhateirc> removing rats was a mistake |
| 07:33 |
[MatrxMT] |
<Blockhead256> Minecraft has "Removed herobrine". Maybe we should have "Removed Örkki" |
| 07:42 |
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| 08:28 |
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| 09:00 |
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| 10:09 |
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| 10:12 |
sfan5 |
minetest_classic has rats |
| 10:20 |
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| 10:21 |
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| 10:36 |
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| 10:36 |
TenPlus1 |
hi folks |
| 10:36 |
TenPlus1 |
quick question, is there anything wrong with ContentDB lately ? |
| 10:37 |
[MatrxMT] |
<Blockhead256> it seems to have a large volume of traffic, or poor performance |
| 10:37 |
[MatrxMT] |
<Blockhead256> does someone have the metrics dashboard? |
| 10:38 |
TenPlus1 |
hi Blockhead, yeah when the site does load it's super slow, other times it just timesout |
| 10:38 |
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| 10:39 |
[MatrxMT] |
<Blockhead256> happening for me too, goes in waves.. probably bot traffic that evaporates when the response times get too bad :\ |
| 10:39 |
TenPlus1 |
any ContentDB devs in channel ? |
| 10:40 |
[MatrxMT] |
<birdlover32767> summoning rubenwardy in 3... |
| 10:40 |
TenPlus1 |
lol |
| 10:43 |
TenPlus1 |
dash says 16374 downloads in the last 24 hours, so may be being hit hard |
| 10:45 |
TenPlus1 |
I wonder how often mods are checked and approved |
| 11:01 |
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| 11:12 |
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| 11:38 |
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| 12:14 |
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| 13:06 |
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| 13:08 |
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| 13:34 |
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| 14:03 |
Sheriff_U3 |
TenPlus1: In my experience it's been within about 1-3 days depending on when wsor goes through them and whether or not he finds something you need to correct. |
| 14:08 |
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| 14:15 |
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| 14:22 |
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| 14:33 |
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| 14:41 |
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| 14:41 |
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| 14:42 |
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| 14:43 |
TenPlus1 |
now I'm hungry |
| 14:45 |
Sheriff_U3 |
TenPlus1: /giveme default:apple 99 :) |
| 14:46 |
user333_ |
not filling enough, try /giveme default:bread 99 |
| 14:46 |
user333_ |
and default:water_source 99 to wash it down |
| 14:46 |
Sheriff_U3 |
"An apple a day keeps the doctor away." |
| 14:49 |
mrcheese |
lool |
| 14:50 |
user333_ |
a default:water_source a day seems too much |
| 14:50 |
user333_ |
that's equivelant to 1 cubiv metre of water/day |
| 14:50 |
Desour |
it's worse than that |
| 14:50 |
Sheriff_U3 |
Well it'll keep him hydrated for the rest of the week. |
| 14:51 |
Desour |
it's cube where an infinite amount of water flows out |
| 14:51 |
Desour |
s/ c/ a c/ |
| 14:51 |
user333_ |
how about a default:water_flowing |
| 14:52 |
user333_ |
and what happens if you drink two default:water_sources? do you stay hydrated forever? |
| 14:52 |
Desour |
also, if you drink two the wrong way, you can't ever get it out of your body, unless you cut open your body and let a builder place something into it |
| 14:52 |
Desour |
=> never drink directly from source |
| 14:53 |
ireallyhateirc |
btw you can make cancer water by setting flowing node to a source node |
| 14:53 |
ireallyhateirc |
then every source node spawns another source node |
| 14:53 |
user333_ |
i n f i n i t e w a t e r |
| 14:53 |
Desour |
hydro bomb |
| 14:53 |
user333_ |
at least hydration won't be a problem |
| 14:56 |
ireallyhateirc |
I'm looking to get some feedback on this: #16948 |
| 14:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16948 -- Add Lua API function to retrieve node-id mappings for a mapblock by kromka-chleba |
| 14:56 |
ireallyhateirc |
initial feedback to know if it makes sense |
| 15:01 |
TenPlus1 |
if it's faster than using core.get_content_id(core.get_node(pos).name) then it's all good |
| 15:09 |
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| 15:13 |
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| 15:13 |
ireallyhateirc |
should be as it skips all the high-level things get_node does |
| 15:16 |
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| 15:20 |
Krock |
How exactly does this help in improving upon ABM/LBM's? |
| 15:21 |
Krock |
To see what kind of nodes that are present in the mapblock? |
| 15:22 |
Krock |
scanning the VM would still be necessary. That PR is at best an optimization. |
| 15:25 |
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| 15:27 |
Desour |
(added comments to that PR) |
| 15:29 |
Desour |
having access to the block's content id cache would be useful as optimizations. (e.g. if you want to do a random sampling kind of abm, similar to the things my lavaplop mod does) |
| 15:40 |
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| 15:42 |
TenPlus1 |
laters o/ |
| 16:00 |
ireallyhateirc |
Desour, thanks. |
| 16:00 |
Desour |
np, thx for taking my mustart |
| 16:01 |
ireallyhateirc |
as I replied in the last comment: "So the idea is to simply know what's in a mapblock without fetching any extra position data which would be heavy. Though counting nodes by type sounds useful - this could be used to assign priority for mapblocks (e.g. process mapblock with more tree nodes first)." |
| 16:01 |
ireallyhateirc |
this should be faster than fetching the VM array and iterating over it in Lua |
| 16:03 |
Desour |
it definitely would be faster than in lua. |
| 16:03 |
Desour |
bulk node operations imo do make sense |
| 16:04 |
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| 16:29 |
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| 16:39 |
Bombo |
help, i added the hidroplane mod, flew with the plane into water, and died, when i respawn i cant get off of the plane so i die again, i'm doomed in all eternity |
| 16:39 |
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| 16:40 |
ireallyhateirc |
Bombo, disable the mod? |
| 16:40 |
ireallyhateirc |
the plane will turn into an unknown entity I think |
| 16:40 |
ireallyhateirc |
(or crash lol) |
| 16:42 |
Bombo |
probably works ;) no other fix for that? |
| 16:42 |
Krock |
Don't die. |
| 16:42 |
Desour |
open an issue in the mod's bug tracker |
| 16:42 |
Bombo |
i'm under water |
| 16:43 |
Bombo |
stuck in the plane ;) |
| 16:43 |
Desour |
so you get reincarnated into another body on death |
| 16:43 |
Krock |
https://www.youtube.com/watch?v=Bu8bH2P37kY |
| 16:44 |
Krock |
or place a sponge such that it drains the entire ocean |
| 16:45 |
Desour |
Krock: so accurate that video! |
| 16:45 |
Bombo |
ok server restart did work |
| 16:46 |
Bombo |
probably a bug |
| 16:48 |
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| 17:18 |
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| 17:24 |
ireallyhateirc |
Desour, as for "bulk node operations imo do make sense". Does this mean that bulk replacement for the whole mapblock would also be welcome (as a separate PR) |
| 17:25 |
ireallyhateirc |
something like discount VMs - you pass blockpos and a replacement table [id] -> [replacement_id] |
| 17:26 |
Desour |
idk, depends on the usefulness |
| 17:26 |
Desour |
in general, it's better to discuss features in an issue first |
| 17:27 |
ireallyhateirc |
fine, first I'll do id -> count and then I'll think |
| 17:27 |
Desour |
(btw, maybe let the modder specify an area, not a blockpos) |
| 17:28 |
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| 17:28 |
Desour |
bulk node operations of course only make sense if there's a high demand for the operation by mods |
| 17:28 |
ireallyhateirc |
my vision is that simple replacements would use this new thing, while complex stuff would use VMs |
| 17:29 |
ireallyhateirc |
in my case I want efficient seasonal changes but I assume other modders will find their uses |
| 17:36 |
ireallyhateirc |
most mods and games aiming to create a dynamic world probably give up due to the lack of proper and efficient APIs |
| 17:38 |
Desour |
(for seasons changes, it would be more efficient to just change how the nodes are meshgened, and let mods make the client re-mesh affected blocks) |
| 17:38 |
Desour |
there's also an issue for seasons |
| 17:39 |
Desour |
(i.e. make meshgen of the node dependent on a global, and let mods set the global) |
| 17:39 |
Desour |
(programmable meshgen would also be nice) |
| 17:43 |
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| 18:00 |
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| 18:00 |
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| 18:05 |
ireallyhateirc |
Node visuals are one thing, node properties (tool groups, sounds, etc.) are another |
| 18:06 |
ireallyhateirc |
there was `player:set_node_visual` in this PR https://github.com/luanti-org/luanti/pull/13811 |
| 18:07 |
ireallyhateirc |
which was closed and replaced with bitfield thing |
| 18:13 |
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