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IRC log for #luanti, 2026-02-15

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All times shown according to UTC.

Time Nick Message
00:21 crazylad joined #luanti
00:43 user333_ is it just me or is content.luanti.org not loading?
00:56 ireallyhateirc user333_, not loading for me either
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01:06 crazylad loading for me but it's extremely slow
01:21 Sheriff_U3 ContentDB is down for me as well.
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02:11 bgstack15 durn AI scrapers
02:23 ireallyhateirc just slap Anubis on it? https://anubis.techaro.lol/
02:25 Sheriff_U3 I don't like that idea as much though cause Anubis does not like all of my devices.
02:25 Sheriff_U3 It just freezes them on the checking if your a bot page.
02:27 Sheriff_U3 ireallyhateirc: Why do you hate IRC? I've just gotten into it and I already like it quite a bit.
02:31 user333_ i used discord for a bit in late 2025, then i tried IRC and never looked back
02:32 Sheriff_U3 lol exact opposite for me, started on Discord and then found IRC and have enjoyed it since. I like the fact that's simpler then Discord.
02:33 cheapie I started on IRC and... just stayed there. Every time someone describes one of the knockoffs to me it never sounds very appealing
02:33 Sheriff_U3 Plus now that Discord is talking about age verification, I've made it one of my backup platforms.
02:36 MTDiscord <wsor4035> irc be stuck in the 1800s compared to almost any other chat platform
02:36 user333_ indeed
02:37 MTDiscord <wsor4035> https://xkcd.com/1782/
02:37 user333_ i've seen that, LOL
02:38 Sheriff_U3 lol first time seeing it.
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02:40 Sheriff_U3 At least IRC will still work in 2051, even if it's only one guy.
02:40 Sheriff_U3 Meaning that it will have out-lived all the other platforms.
02:43 user333_ >:)
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03:12 user333_ it looks like a bot replied to a 14 year old post on the forums
03:12 user333_ https://forum.luanti.org/viewtopic.php?t=1501
03:13 user333_ lots of m-dashes
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03:43 dude123 luanti is a very mature project
03:43 dude123 didnt realize
03:44 user333_ well the name "luanti" isn't new, if you were here before october 2024, you would know it as "minetest"
03:45 user333_ and if you were here back in like 2011, you would know it as "Minetest-c55"
03:46 dude123 cool
03:47 cheapie It was Minetest-c55 when I first started playing :P
03:47 crazylad first version I played was 5.4.0 :)
03:47 user333_ i started playing in early 2024 myself, never looked back ;D
03:48 user333_ at the time i used 5.6.1 (the one from debian 12's repos) but the latest was 5.8.0
03:52 ireallyhateirc I remember testing 0.4-something on Mint
04:00 cheapie IIRC my first was 0.3.something before moving to 0.4-dev shortly afterwards
04:01 cheapie I have played 0.2 before but that was rather recently
04:01 ireallyhateirc removing rats was a mistake
04:03 dude123 i was unable to build from source when i tried to build from the stable-5 branch
04:03 cheapie I need to see sometime what the oldest version is that I can get to work (on a period-correct system)
04:04 dude123 i already successfully built from the main branch but i wanted a more stable experience
04:05 user333_ dude123: why didn't the stable branch work?
04:05 dude123 when i tried to run the make command it gave errors
04:05 cheapie such as?
04:05 dude123 https://bpa.st/PXQA
04:05 dude123 it said this
04:06 user333_ i saw a patch for that... hold on
04:07 user333_ no it was smth else
04:07 dude123 ok no worries
04:19 dude123 ill go back to main branch and see if that fixes it
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04:30 dude123 yep that fixed it
04:31 dude123 got these warnings but i have an executable now
04:31 user333_ :D
04:31 dude123 https://bpa.st/DTNA
04:31 dude123 :D
04:32 dude123 strange though
04:32 dude123 maybe its because i compiled from main branch first?
04:33 user333_ i can write up a bash script to properly compile and install the latest version
04:33 user333_ if you want
04:33 dude123 sure that sounds good
04:33 user333_ k
04:33 dude123 i was just following the linux compile instructions
04:34 dude123 appreciate it
04:34 user333_ you use debian right?
04:35 dude123 yep
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04:39 user333_ debian 13?
04:39 dude123 yessir
04:43 user333_ this should work: https://termbin.com/6b0d
04:44 dude123 thank you!
04:44 user333_ if it doesnt, idk what to say :p
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07:32 [MatrxMT] <Blockhead256> > <ireallyhateirc> removing rats was a mistake
07:33 [MatrxMT] <Blockhead256> Minecraft has "Removed herobrine". Maybe we should have "Removed Örkki"
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10:12 sfan5 minetest_classic has rats
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10:36 TenPlus1 hi folks
10:36 TenPlus1 quick question, is there anything wrong with ContentDB lately ?
10:37 [MatrxMT] <Blockhead256> it seems to have a large volume of traffic, or poor performance
10:37 [MatrxMT] <Blockhead256> does someone have the metrics dashboard?
10:38 TenPlus1 hi Blockhead, yeah when the site does load it's super slow, other times it just timesout
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10:39 [MatrxMT] <Blockhead256> happening for me too, goes in waves.. probably bot traffic that evaporates when the response times get too bad :\
10:39 TenPlus1 any ContentDB devs in channel ?
10:40 [MatrxMT] <birdlover32767> summoning rubenwardy in 3...
10:40 TenPlus1 lol
10:43 TenPlus1 dash says 16374 downloads in the last 24 hours, so may be being hit hard
10:45 TenPlus1 I wonder how often mods are checked and approved
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14:03 Sheriff_U3 TenPlus1: In my experience it's been within about 1-3 days depending on when wsor goes through them and whether or not he finds something you need to correct.
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14:43 TenPlus1 now I'm hungry
14:45 Sheriff_U3 TenPlus1: /giveme default:apple 99 :)
14:46 user333_ not filling enough, try /giveme default:bread 99
14:46 user333_ and default:water_source 99 to wash it down
14:46 Sheriff_U3 "An apple a day keeps the doctor away."
14:49 mrcheese lool
14:50 user333_ a default:water_source a day seems too much
14:50 user333_ that's equivelant to 1 cubiv metre of water/day
14:50 Desour it's worse than that
14:50 Sheriff_U3 Well it'll keep him hydrated for the rest of the week.
14:51 Desour it's cube where an infinite amount of water flows out
14:51 Desour s/ c/ a c/
14:51 user333_ how about a default:water_flowing
14:52 user333_ and what happens if you drink two default:water_sources? do you stay hydrated forever?
14:52 Desour also, if you drink two the wrong way, you can't ever get it out of your body, unless you cut open your body and let a builder place something into it
14:52 Desour => never drink directly from source
14:53 ireallyhateirc btw you can make cancer water by setting flowing node to a source node
14:53 ireallyhateirc then every source node spawns another source node
14:53 user333_ i n f i n i t e   w a t e r
14:53 Desour hydro bomb
14:53 user333_ at least hydration won't be a problem
14:56 ireallyhateirc I'm looking to get some feedback on this: #16948
14:56 ShadowBot https://github.com/luanti-org/luanti/issues/16948 -- Add Lua API function to retrieve node-id mappings for a mapblock by kromka-chleba
14:56 ireallyhateirc initial feedback to know if it makes sense
15:01 TenPlus1 if it's faster than using core.get_content_id(core.get_node(pos).name) then it's all good
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15:13 ireallyhateirc should be as it skips all the high-level things get_node does
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15:20 Krock How exactly does this help in improving upon ABM/LBM's?
15:21 Krock To see what kind of nodes that are present in the mapblock?
15:22 Krock scanning the VM would still be necessary. That PR is at best an optimization.
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15:27 Desour (added comments to that PR)
15:29 Desour having access to the block's content id cache would be useful as optimizations. (e.g. if you want to do a random sampling kind of abm, similar to the things my lavaplop mod does)
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15:42 TenPlus1 laters o/
16:00 ireallyhateirc Desour, thanks.
16:00 Desour np, thx for taking my mustart
16:01 ireallyhateirc as I replied in the last comment: "So the idea is to simply know what's in a mapblock without fetching any extra position data which would be heavy. Though counting nodes by type sounds useful - this could be used to assign priority for mapblocks (e.g. process mapblock with more tree nodes first)."
16:01 ireallyhateirc this should be faster than fetching the VM array and iterating over it in Lua
16:03 Desour it definitely would be faster than in lua.
16:03 Desour bulk node operations imo do make sense
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16:39 Bombo help, i added the hidroplane mod, flew with the plane into water, and died, when i respawn i cant get off of the plane so i die again, i'm doomed in all eternity
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16:40 ireallyhateirc Bombo, disable the mod?
16:40 ireallyhateirc the plane will turn into an unknown entity I think
16:40 ireallyhateirc (or crash lol)
16:42 Bombo probably works ;) no other fix for that?
16:42 Krock Don't die.
16:42 Desour open an issue in the mod's bug tracker
16:42 Bombo i'm under water
16:43 Bombo stuck in the plane ;)
16:43 Desour so you get reincarnated into another body on death
16:43 Krock https://www.youtube.com/watch?v=Bu8bH2P37kY
16:44 Krock or place a sponge such that it drains the entire ocean
16:45 Desour Krock: so accurate that video!
16:45 Bombo ok server restart did work
16:46 Bombo probably a bug
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17:24 ireallyhateirc Desour, as for "bulk node operations imo do make sense". Does this mean that bulk replacement for the whole mapblock would also be welcome (as a separate PR)
17:25 ireallyhateirc something like discount VMs - you pass blockpos and a replacement table [id] -> [replacement_id]
17:26 Desour idk, depends on the usefulness
17:26 Desour in general, it's better to discuss features in an issue first
17:27 ireallyhateirc fine, first I'll do id -> count and then I'll think
17:27 Desour (btw, maybe let the modder specify an area, not a blockpos)
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17:28 Desour bulk node operations of course only make sense if there's a high demand for the operation by mods
17:28 ireallyhateirc my vision is that simple replacements would use this new thing, while complex stuff would use VMs
17:29 ireallyhateirc in my case I want efficient seasonal changes but I assume other modders will find their uses
17:36 ireallyhateirc most mods and games aiming to create a dynamic world probably give up due to the lack of proper and efficient APIs
17:38 Desour (for seasons changes, it would be more efficient to just change how the nodes are meshgened, and let mods make the client re-mesh affected blocks)
17:38 Desour there's also an issue for seasons
17:39 Desour (i.e. make meshgen of the node dependent on a global, and let mods set the global)
17:39 Desour (programmable meshgen would also be nice)
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18:05 ireallyhateirc Node visuals are one thing, node properties (tool groups, sounds, etc.) are another
18:06 ireallyhateirc there was `player:set_node_visual` in this PR https://github.com/luanti-org/luanti/pull/13811
18:07 ireallyhateirc which was closed and replaced with bitfield thing
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