| Time |
Nick |
Message |
| 00:03 |
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| 00:11 |
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| 01:17 |
[MatrxMT] |
<Blockhead256> :\ really wanted texture options in param2 to come to fruition |
| 01:17 |
[MatrxMT] |
<Blockhead256> it could save so many node registrations in many cases |
| 01:20 |
ireallyhateirc |
this is apparently going to be somehow covered by the new bitfield thing |
| 01:21 |
[MatrxMT] |
<Blockhead256> in 2036 |
| 01:21 |
user333_ |
the better question is: will we get said feature before half-life 3? |
| 01:23 |
[MatrxMT] |
<Blockhead256> gabeN is going to ninja off rockstar and release HL3 before GTA VI |
| 01:25 |
user333_ |
or so we hope |
| 01:25 |
user333_ |
now can we get coloured lighting in before it releases? :p |
| 01:25 |
ireallyhateirc |
well since there's a foundation now we could try allocating money for certain tasks |
| 01:25 |
ireallyhateirc |
then we could bribe the devs into working on certain features :P |
| 01:26 |
user333_ |
ooo |
| 01:26 |
user333_ |
nothing can bribe them into rewriting the rendering engine unfortunately |
| 01:30 |
ireallyhateirc |
this happens, we're all volunteers and some pieces of code are really complex |
| 01:33 |
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| 01:40 |
Sheriff_U3 |
"then we could bribe the devs into working on certain features" So if the devs add colored lighting and a formspec replacement, then they get pizza after FOSDEM 2027. |
| 02:27 |
bgstack15 |
I'm working on an ldap auth mod, to prove it can be done |
| 02:27 |
bgstack15 |
Technically the ldap auth will be a 2fa. |
| 03:03 |
dude123 |
i reinstalled luanti. how can i get it to load save data from the ~/.minetest directory? |
| 03:04 |
user333_ |
move the save data to ~/.minetest ? |
| 03:04 |
[MatrxMT] |
<Blockhead256> if you install the same games as you used to have, the main menu should let you select the worlds that you have in ~/.minetest/worlds |
| 03:06 |
dude123 |
i installed the game but its not letting me select the world from .minetest/worlds |
| 03:07 |
user333_ |
is it a portable or system-wide installation |
| 03:07 |
user333_ |
? |
| 03:08 |
dude123 |
i dont know |
| 03:08 |
user333_ |
did you generate the makefile with -DRUN_IN_PLACE=TRUE ? |
| 03:08 |
dude123 |
yes |
| 03:09 |
[MatrxMT] |
<Blockhead256> you can find out with the main menu button -> about tab -> "user data directory" |
| 03:09 |
user333_ |
then it's <path to binary>/../ |
| 03:09 |
dude123 |
oh ok thank you |
| 03:10 |
[MatrxMT] |
<Blockhead256> now you know where that stuff lives, you can make sure your game and worlds are in there |
| 03:24 |
Sheriff_U3 |
"I'm working on an ldap auth mod, to prove it can be done" - bgstack15: That what can be done? |
| 03:26 |
kimapr_ |
that an ldap auth mod can be done, i assume |
| 03:28 |
Sheriff_U3 |
dimapr_: Well I'm wondering if they were referring to a previous message of mine which was just above this one where I was talking about a formspec replacement |
| 03:28 |
Sheriff_U3 |
*Kimapr_ |
| 04:06 |
bgstack15 |
There were a few requests for one in the forums from years ago, but nobody's ever said they've got one. |
| 04:07 |
Sheriff_U3 |
hmm well good luck making one then |
| 04:07 |
bgstack15 |
It's pretty much done already. |
| 04:08 |
bgstack15 |
Thank you! I like ldap and Luanti, and it seems I'm the right person for the volunteer job. |
| 04:09 |
Sheriff_U3 |
do you plan in releasing it on ContentDB? |
| 04:09 |
bgstack15 |
Not sure yet. ContentDB folks don't really like my contributions. |
| 04:09 |
bgstack15 |
They've always given me grief. |
| 04:10 |
Sheriff_U3 |
Idk if that's good or not, so far it seems like mine aren't noticed at all. |
| 04:10 |
bgstack15 |
I expect a person interested in an ldap auth mod would be willing to look beyond the first stop destination for such a thing, so I don't consider ContentDB a necessary method of distribution of a complex-installation mod like this. |
| 04:10 |
bgstack15 |
Oh, I wasn't talking about my mods' popularity. |
| 04:11 |
Sheriff_U3 |
Well I figured that you must have gotten a few bad/spam reviews. |
| 04:11 |
bgstack15 |
I don't mind the negative press, if I got any. |
| 04:11 |
[MatrxMT] |
<Blockhead256> the requirements can be a pain but it's mostly there to make sure nobody gets in trouble over copyright |
| 04:12 |
[MatrxMT] |
<Blockhead256> copyright is a big annoying mess |
| 04:12 |
Sheriff_U3 |
100% |
| 04:13 |
Sheriff_U3 |
That's why I use MIT and CC0, hard to get in trouble with them. |
| 04:13 |
bgstack15 |
cuck license (MIT), per that one cuckoo guy on the Interwebs, but a stopped clock is right twice a day |
| 04:14 |
bgstack15 |
I guess we can't visualize a way somebody'll monetize a Luanti mod or embed it in billions of computer chips though, like Minix.... |
| 04:14 |
[MatrxMT] |
<Blockhead256> the problem is when you want to reuse others' works, you can't just change the licence. Unless it's public domain or WTFPL/DWYWPL, then you can because those licences are like that lul |
| 04:15 |
bgstack15 |
Well, within certain license families you can, but yeah, I know what you mean. |
| 04:16 |
[MatrxMT] |
<Blockhead256> your comment that complex installation isn't really good for ContentDB is pretty much on the mark |
| 04:17 |
bgstack15 |
That's only part of it. Ldap auth will be so incredibly niche anyways; not sure it'd be good to waste ContentDB db space on it, and also my time and the mods' time to complain about it. |
| 04:18 |
Sheriff_U3 |
Well I've avoided using any works that aren't licensed under MIT or CC0, mostly cause their easy to satisfy the redistribution requirements. |
| 04:18 |
bgstack15 |
I came across a project that was ISC licensed, and that wasn't bind9 or dhcpd (RIP) |
| 04:26 |
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| 04:28 |
[MatrxMT] |
<Blockhead256> BSD is pretty well the same |
| 05:00 |
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| 14:02 |
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| 14:56 |
ireallyhateirc |
I'd be glad if someone could give me some feedback for this thing: #16910 |
| 14:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16910 -- Add mapblock callbacks and tracking tables by kromka-chleba |
| 14:57 |
ireallyhateirc |
first thing first would be nice if the *concept* of mapblock callbacks could get roadmap approval |
| 14:58 |
ireallyhateirc |
then would be nice to get some feedback for the implementation, especially the API and the `core.on_block_loaded` and `core.on_block_activated` callbacks |
| 15:01 |
ireallyhateirc |
the latter has one problem, which appears to be a bug related to overgeneration, when a modder decides to run a VM for the block which is activated |
| 15:07 |
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| 15:24 |
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| 17:36 |
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| 17:58 |
Sheriff_U3 |
Is there a repo for the player_api mod, or is it only found in the MTG repo? |
| 17:59 |
MTDiscord |
<luatic> the latter, i think |
| 18:02 |
ireallyhateirc |
player_api will quickly become outdated as new improvements to animations, gltf and SSCSMs land |
| 18:03 |
ireallyhateirc |
I wouldn't really base any future work on that, unless you want compatibility with MTG and other games that use it unchanged |
| 18:03 |
Sheriff_U3 |
Well that's what it looks like from my github and forum searches. If only 3d_armor didn't require it. Well thanks for confirming my suspicions. |
| 18:05 |
Sheriff_U3 |
ireallyhateirc: Unfortunately though 3d_armor uses it, so until someone makes an armor mod that's similar or I make one myself. I'll have to use it. |
| 18:07 |
Sheriff_U3 |
I wonder has anyone ever made a redo of player_api? There seems to be a redo of every other MTG mod. |
| 18:18 |
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| 18:27 |
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| 18:33 |
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| 18:33 |
MTDiscord |
<wsor4035> there is the mtg mods split out org that everyone uses |
| 18:34 |
MTDiscord |
<wsor4035> if you want individual mods for mod soup submodules, etc |
| 18:34 |
MTDiscord |
<wsor4035> (see dreambuilder mods/mtg) |
| 18:35 |
MTDiscord |
<wsor4035> if you as a user want that mod, what you probably actually want is the mod to be game agnostic |
| 18:35 |
[MatrxMT] |
<birdlover32767> mod soup is my favorite type of soup |
| 18:35 |
Sheriff_U3 |
Well I'm trying to make a game and I've been making most things from scratch, but I was not planning on making my own armor mod. |
| 18:35 |
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| 18:39 |
ireallyhateirc |
mod soupers love their fibonacci soup |
| 18:39 |
[MatrxMT] |
<birdlover32767> my_mod_redo:mod_soup |
| 18:40 |
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| 18:40 |
Sheriff_U3 |
Though I guess that for now I'll just work with it and later make my own armor mod. |
| 18:40 |
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| 18:49 |
bgstack15 |
my_mod_redo:mod_soup (2) - final.docx.ppt |
| 18:52 |
ireallyhateirc |
"This mod soup game attempts to stay compatible with every MTG mod posted on ContentDB. In the near future we will also introduce a compatibility layer for VoxeLibre and NodeCore mods." |
| 18:53 |
[MatrxMT] |
<birdlover32767> you mean my_mod_redo:mod_soup_alt (2) - final.docx.ppt.exe - Copy - Copy |
| 19:23 |
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| 19:32 |
bgstack15 |
Don't the best public servers have basically a mod soup? They sound so cool, but I mostly want the features of individual mods on my server, and not to play on somebody else's server. |
| 19:39 |
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| 20:38 |
Sheriff_U3 |
"Don't the best public servers have basically a mod soup?" I checked 3 servers that had about 15-35 players on them. The lowest was 187 and the highest about 350. |
| 20:38 |
Sheriff_U3 |
*mods |
| 20:39 |
crazylad |
yea I wish YL would publish their yl_no_face_trees mod |
| 21:03 |
bgstack15 |
Well, I don't know what games were on the servers you tested, but just a basic Mineclonia server will indicate dozens and dozens of "mods." |
| 21:18 |
Sheriff_U3 |
bgstack: They were all MTG servers. |
| 21:33 |
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| 21:44 |
MTDiscord |
<bastrabun> crazylad: If you want to have that mod just say. There are no secrets in it |
| 22:20 |
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|
Topic for #luanti is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://dev.luanti.org/irc/#rules | Development: #luanti-dev | Server list: https://luanti.org/servers | IRC logs: https://irc.luanti.org/ |
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