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IRC log for #luanti, 2026-02-16

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All times shown according to UTC.

Time Nick Message
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01:17 [MatrxMT] <Blockhead256> :\ really wanted texture options in param2 to come to fruition
01:17 [MatrxMT] <Blockhead256> it could save so many node registrations in many cases
01:20 ireallyhateirc this is apparently going to be somehow covered by the new bitfield thing
01:21 [MatrxMT] <Blockhead256> in 2036
01:21 user333_ the better question is: will we get said feature before half-life 3?
01:23 [MatrxMT] <Blockhead256> gabeN is going to ninja off rockstar and release HL3 before GTA VI
01:25 user333_ or so we hope
01:25 user333_ now can we get coloured lighting in before it releases? :p
01:25 ireallyhateirc well since there's a foundation now we could try allocating money for certain tasks
01:25 ireallyhateirc then we could bribe the devs into working on certain features :P
01:26 user333_ ooo
01:26 user333_ nothing can bribe them into rewriting the rendering engine unfortunately
01:30 ireallyhateirc this happens, we're all volunteers and some pieces of code are really complex
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01:40 Sheriff_U3 "then we could bribe the devs into working on certain features" So if the devs add colored lighting and a formspec replacement, then they get pizza after FOSDEM 2027.
02:27 bgstack15 I'm working on an ldap auth mod, to prove it can be done
02:27 bgstack15 Technically the ldap auth will be a 2fa.
03:03 dude123 i reinstalled luanti. how can i get it to load save data from the ~/.minetest directory?
03:04 user333_ move the save data to ~/.minetest ?
03:04 [MatrxMT] <Blockhead256> if you install the same games as you used to have, the main menu should let you select the worlds that you have in ~/.minetest/worlds
03:06 dude123 i installed the game but its not letting me select the world from .minetest/worlds
03:07 user333_ is it a portable or system-wide installation
03:07 user333_ ?
03:08 dude123 i dont know
03:08 user333_ did you generate the makefile with -DRUN_IN_PLACE=TRUE ?
03:08 dude123 yes
03:09 [MatrxMT] <Blockhead256> you can find out with the main menu button -> about tab -> "user data directory"
03:09 user333_ then it's <path to binary>/../
03:09 dude123 oh ok thank you
03:10 [MatrxMT] <Blockhead256> now you know where that stuff lives, you can make sure your game and worlds are in there
03:24 Sheriff_U3 "I'm working on an ldap auth mod, to prove it can be done" - bgstack15: That what can be done?
03:26 kimapr_ that an ldap auth mod can be done, i assume
03:28 Sheriff_U3 dimapr_: Well I'm wondering if they were referring to a previous message of mine which was just above this one where I was talking about a formspec replacement
03:28 Sheriff_U3 *Kimapr_
04:06 bgstack15 There were a few requests for one in the forums from years ago, but nobody's ever said they've got one.
04:07 Sheriff_U3 hmm well good luck making one then
04:07 bgstack15 It's pretty much done already.
04:08 bgstack15 Thank you! I like ldap and Luanti, and it seems I'm the right person for the volunteer job.
04:09 Sheriff_U3 do you plan in releasing it on ContentDB?
04:09 bgstack15 Not sure yet. ContentDB folks don't really like my contributions.
04:09 bgstack15 They've always given me grief.
04:10 Sheriff_U3 Idk if that's good or not, so far it seems like mine aren't noticed at all.
04:10 bgstack15 I expect a person interested in an ldap auth mod would be willing to look beyond the first stop destination for such a thing, so I don't consider ContentDB a necessary method of distribution of a complex-installation mod like this.
04:10 bgstack15 Oh, I wasn't talking about my mods' popularity.
04:11 Sheriff_U3 Well I figured that you must have gotten a few bad/spam reviews.
04:11 bgstack15 I don't mind the negative press, if I got any.
04:11 [MatrxMT] <Blockhead256> the requirements can be a pain but it's mostly there to make sure nobody gets in trouble over copyright
04:12 [MatrxMT] <Blockhead256> copyright is a big annoying mess
04:12 Sheriff_U3 100%
04:13 Sheriff_U3 That's why I use MIT and CC0, hard to get in trouble with them.
04:13 bgstack15 cuck license (MIT), per that one cuckoo guy on the Interwebs, but a stopped clock is right twice a day
04:14 bgstack15 I guess we can't visualize a way somebody'll monetize a Luanti mod or embed it in billions of computer chips though, like Minix....
04:14 [MatrxMT] <Blockhead256> the problem is when you want to reuse others' works, you can't just change the licence. Unless it's public domain or WTFPL/DWYWPL, then you can because those licences are like that lul
04:15 bgstack15 Well, within certain license families you can, but yeah, I know what you mean.
04:16 [MatrxMT] <Blockhead256> your comment that complex installation isn't really good for ContentDB is pretty much on the mark
04:17 bgstack15 That's only part of it. Ldap auth will be so incredibly niche anyways; not sure it'd be good to waste ContentDB db space on it, and also my time and the mods' time to complain about it.
04:18 Sheriff_U3 Well I've avoided using any works that aren't licensed under MIT or CC0, mostly cause their easy to satisfy the redistribution requirements.
04:18 bgstack15 I came across a project that was ISC licensed, and that wasn't bind9 or dhcpd (RIP)
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04:28 [MatrxMT] <Blockhead256> BSD is pretty well the same
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14:56 ireallyhateirc I'd be glad if someone could give me some feedback for this thing: #16910
14:56 ShadowBot https://github.com/luanti-org/luanti/issues/16910 -- Add mapblock callbacks and tracking tables by kromka-chleba
14:57 ireallyhateirc first thing first would be nice if the *concept* of mapblock callbacks could get roadmap approval
14:58 ireallyhateirc then would be nice to get some feedback for the implementation, especially the API and the `core.on_block_loaded` and `core.on_block_activated` callbacks
15:01 ireallyhateirc the latter has one problem, which appears to be a bug related to overgeneration, when a modder decides to run a VM for the block which is activated
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17:58 Sheriff_U3 Is there a repo for the player_api mod, or is it only found in the MTG repo?
17:59 MTDiscord <luatic> the latter, i think
18:02 ireallyhateirc player_api will quickly become outdated as new improvements to animations, gltf and SSCSMs land
18:03 ireallyhateirc I wouldn't really base any future work on that, unless you want compatibility with MTG and other games that use it unchanged
18:03 Sheriff_U3 Well that's what it looks like from my github and forum searches. If only 3d_armor didn't require it. Well thanks for confirming my suspicions.
18:05 Sheriff_U3 ireallyhateirc: Unfortunately though 3d_armor uses it, so until someone makes an armor mod that's similar or I make one myself. I'll have to use it.
18:07 Sheriff_U3 I wonder has anyone ever made a redo of player_api? There seems to be a redo of every other MTG mod.
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18:33 MTDiscord <wsor4035> there is the mtg mods split out org that everyone uses
18:34 MTDiscord <wsor4035> if you want individual mods for mod soup submodules, etc
18:34 MTDiscord <wsor4035> (see dreambuilder mods/mtg)
18:35 MTDiscord <wsor4035> if you as a user want that mod, what you probably actually want is the mod to be game agnostic
18:35 [MatrxMT] <birdlover32767> mod soup is my favorite type of soup
18:35 Sheriff_U3 Well I'm trying to make a game and I've been making most things from scratch, but I was not planning on making my own armor mod.
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18:39 ireallyhateirc mod soupers love their fibonacci soup
18:39 [MatrxMT] <birdlover32767> my_mod_redo:mod_soup
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18:40 Sheriff_U3 Though I guess that for now I'll just work with it and later make my own armor mod.
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18:49 bgstack15 my_mod_redo:mod_soup (2) - final.docx.ppt
18:52 ireallyhateirc "This mod soup game attempts to stay compatible with every MTG mod posted on ContentDB. In the near future we will also introduce a compatibility layer for VoxeLibre and NodeCore mods."
18:53 [MatrxMT] <birdlover32767> you mean my_mod_redo:mod_soup_alt (2) - final.docx.ppt.exe - Copy - Copy
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19:32 bgstack15 Don't the best public servers have basically a mod soup? They sound so cool, but I mostly want the features of individual mods on my server, and not to play on somebody else's server.
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20:38 Sheriff_U3 "Don't the best public servers have basically a mod soup?" I checked 3 servers that had about 15-35 players on them. The lowest was 187 and the highest about 350.
20:38 Sheriff_U3 *mods
20:39 crazylad yea I wish YL would publish their yl_no_face_trees mod
21:03 bgstack15 Well, I don't know what games were on the servers you tested, but just a basic Mineclonia server will indicate dozens and dozens of "mods."
21:18 Sheriff_U3 bgstack: They were all MTG servers.
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21:44 MTDiscord <bastrabun> crazylad: If you want to have that mod just say. There are no secrets in it
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22:20 Topic for #luanti is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://dev.luanti.org/irc/#rules | Development: #luanti-dev | Server list: https://luanti.org/servers | IRC logs: https://irc.luanti.org/
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