| Time |
Nick |
Message |
| 00:00 |
random_user_on_l |
Idk about that how do I modify minetest.conf in zarchiver |
| 00:01 |
random_user_on_l |
It says permission denied |
| 00:01 |
random_user_on_l |
What if you tried to takeownership it |
| 00:02 |
Sheriff_U3 |
I have no clue, I've never used it. Just searched for irc on ContentDB. |
| 00:23 |
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| 00:46 |
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| 00:58 |
Sheriff_U3 |
Mesecons api question: Is there a function that I can call to check if a node is getting powered by a mesecon network? |
| 01:02 |
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| 01:30 |
Sheriff_U3 |
How in the world does a mod like mesecons that has been around since 2011 get by not having a API.md or API.txt file in the repo! The website's "developers" page does little other then tell me a couple of api's and the mesecons table. What I'd like is at least a half complete api reference, just in case it mentions an api that I could use. |
| 01:32 |
MTDiscord |
<wsor4035> welcome to software dev lol |
| 01:32 |
MTDiscord |
<wsor4035> also, dont look at digilines đ |
| 01:32 |
Sheriff_U3 |
lol, thanks for the warning... |
| 01:37 |
Sheriff_U3 |
My trouble currently is I'm trying to make a converter from circuits signals to mesecons signals and the other way around. Unfortunately that means that on the mesecons side that I need to be at least two kinds of nodes, I need to be an effector and receptor, other wise I can't power both systems with the same node. |
| 01:39 |
Sheriff_U3 |
I'll probably end up switching to a two node system, one for circuits to mesecons and another for mesecons to circuits |
| 01:41 |
MTDiscord |
<wsor4035> honestly? with the right prompts this seems like a good use case for an ai |
| 01:41 |
MTDiscord |
<wsor4035> course gotta verify it, but thats simple to do |
| 01:58 |
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| 02:07 |
[MatrxMT] |
<Blockhead256> can't you add effector and receptor definitions to the same node? |
| 02:08 |
[MatrxMT] |
<Blockhead256> !tell random_user_on_l most (like, almost 100% of) settings in minetest.conf should be settable with the in-game menu, |
| 02:34 |
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| 05:00 |
random_user_on_l |
!tell |
| 05:00 |
MinetestBot |
random_user_on_l: Need a nickname... |
| 05:01 |
random_user_on_l |
!tell NickServ đ82u2jevd |
| 05:01 |
MinetestBot |
random_user_on_l: I'll pass that on when NickServ is around |
| 05:01 |
random_user_on_l |
Ey bro just make ur own |
| 05:02 |
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| 05:02 |
random_user_on_l |
?? |
| 05:03 |
[MatrxMT] |
<Blockhead256> you're talking to yourself here... |
| 05:04 |
random_user_on_l |
Wait that's me?? I didn't say need a nicknam3 |
| 05:04 |
random_user_on_l |
Bro đ
|
| 05:04 |
[MatrxMT] |
<Blockhead256> no but you're talking like the bot is sentient |
| 05:04 |
[MatrxMT] |
<Blockhead256> NickServ is also a bot account for authenticating your nickname, which you don't talk to in a channel |
| 05:05 |
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| 11:17 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: Let modders disable skybox dimming in caves (#16976) 10f22dd https://github.com/luanti-org/luanti/commit/10f22dd6dad7fc3c2c717b1c6bf710af5782508d (2026-03-08T11:16:12Z) |
| 11:17 |
MinetestBot |
[git] CrazyladMT -> luanti-org/luanti: Docs: Make a few URLs into clickable links (#17000) 04a4271 https://github.com/luanti-org/luanti/commit/04a42718910f2daa5ac8143bf05310f6a960ef2a (2026-03-08T11:16:45Z) |
| 11:20 |
MinetestBot |
[git] y5nw -> luanti-org/luanti: Show keycode migration warning only if keycodes were migrated (#16992) 1a8aca6 https://github.com/luanti-org/luanti/commit/1a8aca6426c28c57a3f83befc9c84084990c333e (2026-03-08T11:17:49Z) |
| 11:24 |
MinetestBot |
[git] sfence -> luanti-org/luanti: Fix problem with deterministic std::stable_sort (#16987) 3b67e73 https://github.com/luanti-org/luanti/commit/3b67e73bc3402291bd3790dc2b8f3932be1b42b4 (2026-03-08T11:23:58Z) |
| 11:59 |
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| 16:33 |
sfan5 |
https://www.reddit.com/r/Minetest/comments/1ro9610/ive_been_playing_minetest_luanti_for_13_years_now/ wholesome |
| 16:34 |
[MatrxMT] |
<Blockhead256> brings a tear to your eye |
| 16:35 |
[MatrxMT] |
<birdlover32767> got an ai ad with a w o m a n in it |
| 16:35 |
[MatrxMT] |
<birdlover32767> they know their shit |
| 16:46 |
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| 16:51 |
Krock |
Thinking of it.. it's also roughly 13 years for me |
| 16:51 |
Krock |
though I've spent more time debugging the game than playing it |
| 17:02 |
[MatrxMT] |
<Blockhead256> > Minetest can be enjoyed as much inside a text editor as it can be enjoyed by controlling the player character in the game |
| 17:03 |
[MatrxMT] |
<Blockhead256> https://en.wikinews.org/wiki/Open_source_game_developer_Perttu_Ahola_talks_about_Minetest_with_Wikinews |
| 17:14 |
ireallyhateirc |
all jokes aside, Luanti is actually a really good game (engine) |
| 17:16 |
ireallyhateirc |
I just need *that one feature* to turn this into Dark Souls |
| 17:43 |
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| 18:01 |
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| 18:12 |
[MatrxMT] |
<birdlover32767> to be on par with minecraft, mods can modify the eng |
| 18:13 |
[MatrxMT] |
<birdlover32767> engine with secure.trusted_mods but you need to recompile the engine every time you start the world |
| 18:13 |
[MatrxMT] |
<birdlover32767> (no warranty) |
| 18:15 |
ireallyhateirc |
Minecraft modding is PITA, I watched a hello world tutorial once |
| 18:16 |
ireallyhateirc |
so much Java boilerplate for one node |
| 18:17 |
ireallyhateirc |
modding proprietary games is a mindset |
| 18:17 |
ireallyhateirc |
you need to be both a masochist and love improving someone else's product in your free time |
| 18:21 |
ireallyhateirc |
though I assume development of some Minecraft mods is covered by owners of paid servers |
| 18:35 |
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| 18:41 |
cheapie |
I swear, Bonnthal sometimes... this one railroad crossing (not one of mine) has a sign on one side of the control cabinet, in English, reading "<Railroad Name> Grade Crossing Hotline" and a US phone number, and then right next to it on an adjacent side, a sign reading "BĂ Km 0,16" |
| 18:42 |
cheapie |
and then next to it there are some road signs that are all in English, except for one in German |
| 18:49 |
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