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| 00:06 |
[MatrxMT] |
<Blockhead256> > to one that doesn't make much sense |
| 00:06 |
[MatrxMT] |
<Blockhead256> no, it makes a lot of sense that most normal nodes now render opaque by default. If you want the more expensive clip or blend modes, you definitely should have to ask for them |
| 02:33 |
cheapie |
I did some more work on this thing, input works now: https://cheapiesystems.com/media/images/screenshot_20260501_213122.png |
| 02:34 |
cheapie |
I think next up is probably a better process for loading programs, because having to type all of this in just to get it to do that much is kind of a pain: https://gist.github.com/cheapie/278a5802059ee4a466c1539ee44a48a7 |
| 02:36 |
cheapie |
That and I'd like to change the console (left) behavior a bit sometime, right now it just sends the text out on digilines as soon as you do the ecall, and those monitors do an implicit \n at the end of each message. I'll probably change that at some point to buffer it in the LuaC so that when multiple strings are output (like the "Hello, " and the user-entered name) they can go on the same line |
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| 07:26 |
sfan5 |
pgimeno: sounds like the objectref is not valid at that point in the code |
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| 07:31 |
pgimeno |
sfan5: but it does return 1 with get_hp(), I would expect that to fail if that were the case |
| 07:34 |
pgimeno |
fail, as in, return nil, or nothing like get_yaw does |
| 07:37 |
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| 07:37 |
sfan5 |
it just does that https://github.com/luanti-org/luanti/blob/cd9fd33804950e2803ab7907b3f267fda7edb0fd/src/script/lua_api/l_object.cpp#L275-L279 |
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| 10:00 |
pgimeno |
crazy |
| 10:03 |
sfan5 |
yeah |
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| 16:51 |
cheapie |
I did some more work on the computer thing, it now has more ecall functions (read integer, read character, write character, get random number), has some bugs fixed in the jal/jalr instructions, and also I added a "loader" device that I can paste machine code into and have it POKEW it in for me: https://cheapiesystems.com/media/2026-05-02%2011-47-31.webm |
| 16:52 |
cheapie |
This is the program running in it in the video: https://gist.github.com/cheapie/16acfafc5f4197823da2aa6f3438f60a |
| 17:21 |
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| 17:26 |
Krock |
cheapie: well done! can we expect lcc (lua(nti) c compiler) anytime soon? |
| 17:26 |
cheapie |
Probably not, seeing as how you can just use an existing C compiler (gcc, clang, whatever) so long as you link it right |
| 17:27 |
cheapie |
Unless you mean running a C compiler on the thing itself, in which case also probably not |
| 17:35 |
Krock |
alright |
| 17:37 |
specing |
luanti webasm soon? |
| 17:47 |
MinetestBot |
[git] SmallJoker -> luanti-org/luanti: Fix segfault on exit when dragging a scrollbar (#17143) c3474fe https://github.com/luanti-org/luanti/commit/c3474fee1402950d259c691d86910a4b6e1db0eb (2026-05-02T17:45:53Z) |
| 17:47 |
MinetestBot |
[git] SmallJoker -> luanti-org/luanti: IrrlichtMt: Default-initialize CGUISkin variables (#17142) f1345b5 https://github.com/luanti-org/luanti/commit/f1345b5e646873b10810b1a11a73e4465e50c1b8 (2026-05-02T17:46:31Z) |
| 17:48 |
MinetestBot |
[git] cx384 -> luanti-org/luanti: GUIScrollBar: Use GUIButton instead of CGUIButton (#17141) a6c9489 https://github.com/luanti-org/luanti/commit/a6c9489465ce59d9ca255095113aed39b9afc30b (2026-05-02T17:47:30Z) |
| 17:49 |
*Â crazylad |
will now clone the latest 5.16.0-dev |
| 17:52 |
crazylad |
hmm... scrollbars still "scroll" twice if you press the arrow buttons a single time |
| 18:01 |
crazylad |
should I open a seperate issue? |
| 18:02 |
Krock |
crazylad: looking at it |
| 18:02 |
crazylad |
alright |
| 18:16 |
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| 18:29 |
MinetestBot |
[git] SmallJoker -> luanti-org/luanti: CGUIScrollBar: Avoid scrolling twice when pressing up/down bb7fcd3 https://github.com/luanti-org/luanti/commit/bb7fcd32c7da2f5610458e679f567dbc09a1c909 (2026-05-02T18:08:28Z) |
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