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IRC log for #luanti, 2026-05-02

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All times shown according to UTC.

Time Nick Message
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00:06 [MatrxMT] <Blockhead256> > to one that doesn't make much sense
00:06 [MatrxMT] <Blockhead256> no, it makes a lot of sense that most normal nodes now render opaque by default. If you want the more expensive clip or blend modes, you definitely should have to ask for them
02:33 cheapie I did some more work on this thing, input works now: https://cheapiesystems.com/media/images/screenshot_20260501_213122.png
02:34 cheapie I think next up is probably a better process for loading programs, because having to type all of this in just to get it to do that much is kind of a pain: https://gist.github.com/cheapie/278a5802059ee4a466c1539ee44a48a7
02:36 cheapie That and I'd like to change the console (left) behavior a bit sometime, right now it just sends the text out on digilines as soon as you do the ecall, and those monitors do an implicit \n at the end of each message. I'll probably change that at some point to buffer it in the LuaC so that when multiple strings are output (like the "Hello, " and the user-entered name) they can go on the same line
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07:26 sfan5 pgimeno: sounds like the objectref is not valid at that point in the code
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07:31 pgimeno sfan5: but it does return 1 with get_hp(), I would expect that to fail if that were the case
07:34 pgimeno fail, as in, return nil, or nothing like get_yaw does
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07:37 sfan5 it just does that https://github.com/luanti-org/luanti/blob/cd9fd33804950e2803ab7907b3f267fda7edb0fd/src/script/lua_api/l_object.cpp#L275-L279
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10:00 pgimeno crazy
10:03 sfan5 yeah
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16:51 cheapie I did some more work on the computer thing, it now has more ecall functions (read integer, read character, write character, get random number), has some bugs fixed in the jal/jalr instructions, and also I added a "loader" device that I can paste machine code into and have it POKEW it in for me: https://cheapiesystems.com/media/2026-05-02%2011-47-31.webm
16:52 cheapie This is the program running in it in the video: https://gist.github.com/cheapie/16acfafc5f4197823da2aa6f3438f60a
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17:26 Krock cheapie: well done! can we expect lcc (lua(nti) c compiler) anytime soon?
17:26 cheapie Probably not, seeing as how you can just use an existing C compiler (gcc, clang, whatever) so long as you link it right
17:27 cheapie Unless you mean running a C compiler on the thing itself, in which case also probably not
17:35 Krock alright
17:37 specing luanti webasm soon?
17:47 MinetestBot [git] SmallJoker -> luanti-org/luanti: Fix segfault on exit when dragging a scrollbar (#17143) c3474fe https://github.com/luanti-org/luanti/commit/c3474fee1402950d259c691d86910a4b6e1db0eb (2026-05-02T17:45:53Z)
17:47 MinetestBot [git] SmallJoker -> luanti-org/luanti: IrrlichtMt: Default-initialize CGUISkin variables (#17142) f1345b5 https://github.com/luanti-org/luanti/commit/f1345b5e646873b10810b1a11a73e4465e50c1b8 (2026-05-02T17:46:31Z)
17:48 MinetestBot [git] cx384 -> luanti-org/luanti: GUIScrollBar: Use GUIButton instead of CGUIButton (#17141) a6c9489 https://github.com/luanti-org/luanti/commit/a6c9489465ce59d9ca255095113aed39b9afc30b (2026-05-02T17:47:30Z)
17:49 * crazylad will now clone the latest 5.16.0-dev
17:52 crazylad hmm... scrollbars still "scroll" twice if you press the arrow buttons a single time
18:01 crazylad should I open a seperate issue?
18:02 Krock crazylad: looking at it
18:02 crazylad alright
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18:29 MinetestBot [git] SmallJoker -> luanti-org/luanti: CGUIScrollBar: Avoid scrolling twice when pressing up/down bb7fcd3 https://github.com/luanti-org/luanti/commit/bb7fcd32c7da2f5610458e679f567dbc09a1c909 (2026-05-02T18:08:28Z)
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