| Time |
Nick |
Message |
| 01:16 |
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| 02:03 |
cheapie |
Real estate listing pictures be like: https://cheapiesystems.com/media/images/screenshot_20260430_204903.png |
| 02:14 |
heston76 |
fr |
| 02:21 |
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| 03:59 |
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| 07:16 |
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| 09:27 |
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| 09:48 |
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| 13:07 |
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| 13:09 |
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| 13:12 |
Sheriff_U3 |
Just dropped Luanti Node Box Creator v1.3.0! Added in support for all Luanti nodeboxes. Now I just need to wait and see if someone finds a bug... |
| 13:19 |
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| 13:29 |
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| 14:14 |
cheapie |
I really need to come up with a better way to load programs into this "RVController" thing... "pokew 28 ffc3e6e3" "pokew 2c 00a00893" etc. gets kind of old after a program or two :P |
| 14:16 |
cheapie |
But I did finally implement loads/stores, fences (which just decode as a nop since memory is always consistent on this implementation), and a bit of output, still need to implement input |
| 14:23 |
pgimeno |
there's a mod made for Minetest 0.4.14 or so, where it worked fine, but some textures have alpha and it isn't working now (it did back then), any idea why? |
| 14:23 |
pgimeno |
to clarify, alpha isn't working |
| 14:26 |
pgimeno |
also, any idea when object:get_yaw() may return no values at all? |
| 14:30 |
pgimeno |
in that case in particular, object:get_hp() returns 1 and object:get_yaw() returns no values (not even nil) |
| 14:39 |
cheapie |
pgimeno: 5.9 changed the default use_texture_alpha value for nodes to one that doesn't make much sense, you'll need to specify either "clip" or "blend" depending on what it was meant to do |
| 14:41 |
pgimeno |
ah, thanks |
| 14:44 |
pgimeno |
ok, that part is fixed. The other one is worked around by using if select('#', self.object:get_yaw()) > 0 then ... but I'd like to understand what's going on. |
| 14:59 |
cheapie |
string output works \o/ https://cheapiesystems.com/media/images/screenshot_20260501_095825.png |
| 15:03 |
pgimeno |
whoa |
| 17:52 |
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| 23:36 |
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