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IRC log for #luanti, 2026-05-11

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All times shown according to UTC.

Time Nick Message
00:08 heston76 I don't know, sqlite might thrash that old disk.
00:09 swee user333_ is also that type of person who actually stored the sqlite db in /tmp lol
00:10 user333_ i can run it from a ramdisk
00:10 user333_ swee, actually i made a proper ramdisk and put the entire engine + game + world in it :)
00:10 swee so not tmpfs?
00:11 user333_ yes tmpfs, not the /tmp folder
00:11 swee i see
00:11 user333_ but it worked, i can load CTF maps in like 3 seconds on my 2010 office PC
00:12 * heston76 is entertained
00:12 swee <-- been using PostgreSQL on his own worlds
00:13 swee s/world/server
00:13 user333_ might be a bit more disk heavy than sqlite3
00:13 swee more than redis? maybe
00:13 swee postgres is generally more performant than sqlite, though more setup of course
00:14 user333_ anyway, i'm lazy and don't want to set up a more complicated map backend ;p
00:15 user333_ i might host a public server from this thing if i feel like it
00:20 [MatrxMT] <Blockhead256> if you feel like letting the internet beat up your poor old laptop?
00:21 user333_ it was $50, i don't care too much about it
00:22 [MatrxMT] <Blockhead256> 😢 poor thing
00:22 user333_ i have worse things i could host from
00:23 user333_ my RPi1 or my old laptop, both 32-bit and with very little RAM
00:23 [MatrxMT] <Blockhead256> will it run advtrains is my question :)
00:24 user333_ once i finish backporting my ContentDB CLI to python3.11, i will answer that question
00:44 swee your cli uses 3.12-only features??
00:45 user333_ um... i think so
00:45 user333_ i should probably test/develop it on older versions :)
00:50 user333_ hm, i can host a public server from this laptop but i need to tunnel the traffic to my local server which has forwarded ports
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06:23 lizziej hello! i'm going to create a mod that doesn't seem to exist anywhere, and might have ai help me create it. would it be ok to upload that mod to the mod database thing or am i strictly not allowed to use ai?
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06:57 lizziej also, where can i find documentation for getting a mod put onto the mod db thing
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08:17 MTDiscord <the4spaceconstants2181> Blockhead256: proof I guess
08:17 [MatrxMT] <Blockhead256> I guess I can see where you're coming from
08:18 [MatrxMT] <Blockhead256> lizziej: you are allowed to use AI for stuff you submit to ContentDB, in fact you have to fill a field to tell people if it was no AI, "assisted" or "generated" by AI
08:21 [MatrxMT] <Blockhead256> lizziej: to get started, make an account and hit the +
08:21 [MatrxMT] <Blockhead256> https://content.luanti.org/help/
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08:51 [MatrxMT] <y5nw> the4spaceconstants2181: what exactly was broken with your keybindings?
09:04 MTDiscord <the4spaceconstants2181> I had sneak and aux 1 bound to my mouse X keys, which when updating, then entering the outdated version (for testing), reduces my mouse X keys to "M"
09:04 MTDiscord <the4spaceconstants2181> so there's no issue
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19:20 Krock CRAFT_METHOD_FUEL does apparently not exist. they're converted to "cooking"
19:36 Krock > CraftDefinitionFuel::getInput(
19:36 Krock > CraftInput(CRAFT_METHOD_COOKING,
19:36 Krock very cool
19:39 Krock > CraftDefinitionToolRepair::getInput
19:39 Krock > raftInput(CRAFT_METHOD_COOKING,
19:39 Krock what the fuck
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20:29 specing maybe most surprising is why this is in C++ at all
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21:28 lizziej i was playing on a server fine yesterday, but now it seems like either my ping is really high or stuff is just being slow
21:28 lizziej for example, me sending messages is slow and also crafting
21:28 lizziej are there any firewall rules i should change on my end
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21:42 heston76 Frewall rules won't really cause that kind of slowness.  They would more likely just prevnet you from connecting at all.
21:49 lizziej oke
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23:25 lizziej is there an easy way to download mods from cli?
23:25 bgstack15 There are a few contentdb cli implementations. I don't have any links; you can probably search for them on the Internet
23:28 lizziej ok ty!
23:29 bgstack15 If you are interested in cli, you might find that using git to fetch the sources is a good idea.
23:30 bgstack15 Although not every mod uses git for souce control.
23:37 SwissalpS yeah, using git
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