| Time |
Nick |
Message |
| 00:11 |
cheapie |
Don't mind me, just installing the wrong firmware on some railroad crossings: https://cheapiesystems.com/media/2026-06-18%2018-54-07.webm |
| 00:12 |
user333_ |
is that capable of running linux yet? |
| 00:24 |
cheapie |
No, although I still have plans to keep working towards that |
| 00:25 |
MTDiscord |
<the4spaceconstants2181> and there's the goal of running luanti in luanti, yes? |
| 00:25 |
cheapie |
First thing on my list right now is trap handling, as right now most things that should trap actually just cause it to halt instead |
| 00:26 |
cheapie |
I guess if I do get it running Linux (and with enough memory of course, definitely singleplayer...) then at least running "luanti --version" would be pretty trivial after that |
| 00:27 |
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| 00:35 |
MTDiscord |
<jordan4ibanez> Things I never thought I'd see seriously asked in the irc |
| 00:44 |
cheapie |
jordan4ibanez: ...aren't you the one who made mineos? That's still crazier than this IMO |
| 00:50 |
MTDiscord |
<jordan4ibanez> No this is literally an emulator this is crazier |
| 01:10 |
cheapie |
jordan4ibanez: FWIW "run Linux on it" started as a joke, but at this point it really has more implemented than not |
| 01:11 |
cheapie |
I think it needs.... what, the privileged architecture, interrupts, some form of disk storage interface, and maybe some custom drivers on the Linux side? |
| 01:11 |
cheapie |
For the unprivileged instructions it reached the minimum for Linux quite some time ago and just kept going right past that |
| 01:12 |
cheapie |
I think Linux wants RV32IA or maybe even just RV32I as a minimum, RVController is currently RV32IMACB |
| 02:14 |
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| 02:26 |
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| 03:45 |
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| 04:00 |
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| 04:49 |
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| 05:00 |
MTDiscord |
<jordan4ibanez> Well I would just keep experimenting with it |
| 06:10 |
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| 08:18 |
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| 08:38 |
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| 08:39 |
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| 09:54 |
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| 10:18 |
MinetestBot |
[git] sfan5 -> luanti-org/minetestmapper: Update CI actions 597845c https://github.com/luanti-org/minetestmapper/commit/597845cd14dc2c09818e718e7a442a77495a74c2 (2026-06-19T10:16:42Z) |
| 10:35 |
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| 10:37 |
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| 10:54 |
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| 10:54 |
MinetestBot |
[git] sfan5 -> luanti-org/minetestmapper: Various cleanups d8c99b1 https://github.com/luanti-org/minetestmapper/commit/d8c99b123feeb714d95a03dd6efd48ca2f362a84 (2026-06-19T10:42:46Z) |
| 10:54 |
MinetestBot |
[git] sfan5 -> luanti-org/minetestmapper: Fix absolute paths for Unix installation 79c408f https://github.com/luanti-org/minetestmapper/commit/79c408f21f5f8d3ffafed458a2a4a59aae376d18 (2026-06-19T10:52:42Z) |
| 10:55 |
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| 11:01 |
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| 11:27 |
MTDiscord |
<hamanasu_ruka> I'm now on a train full of Amish |
| 12:05 |
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| 12:17 |
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| 12:58 |
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| 13:01 |
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| 14:08 |
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| 14:11 |
crazylad |
is it just me or is contentdb not working? |
| 14:17 |
sfan5 |
!title https://content.luanti.org/ |
| 14:18 |
MinetestBot |
TimeoutError: The read operation timed out (file "/usr/lib64/python3.11/ssl.py", line 1166, in read) |
| 14:19 |
MTDiscord |
<wsor4035> your late to the party |
| 14:19 |
MTDiscord |
<wsor4035> (not just you) |
| 15:03 |
rubenwardy |
CDB is online again |
| 15:03 |
rubenwardy |
the cheap VPS provider was having reliability issues |
| 15:06 |
rubenwardy |
and the hetzner price increases hurt |
| 15:07 |
rubenwardy |
plug for our non-profit, which pays for infra costs ;) https://opencollective.com/luanti |
| 15:11 |
sfan5 |
how much space does CDB need again |
| 15:11 |
MTDiscord |
<hamanasu_ruka> Where punch bowl |
| 15:19 |
rubenwardy |
CDB currently has 80GB of uploads. The VPS is using 121 / 145GB |
| 15:19 |
rubenwardy |
the uploads could be moved to some object store / cdn though |
| 15:20 |
rubenwardy |
or some other file storage |
| 15:20 |
rubenwardy |
hetzer has storage machines which could be used behind the vps to extend it |
| 15:45 |
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| 15:47 |
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| 16:02 |
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| 16:09 |
MTDiscord |
<hamanasu_ruka> Object storage is typically cheaper than block storage |
| 16:10 |
MTDiscord |
<hamanasu_ruka> And easy to stick a CDN in front of |
| 16:16 |
cheapie |
Starting to implement some parts of the privileged architecture in RVController here, it supports setting up trap handlers now |
| 16:47 |
MTDiscord |
<hamanasu_ruka> You're implementing an entire CPU in Luanti? |
| 16:55 |
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| 16:55 |
MTDiscord |
<the4spaceconstants2181> yes |
| 17:21 |
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| 17:56 |
cheapie |
hamanasu_ruka: Have been for a while now, it runs in a Luacontroller: https://cheapiesystems.com/git/rvcontroller/tree/rvcontroller.lua |
| 17:59 |
MTDiscord |
<jordan4ibanez> Yes cheapie is crazy |
| 17:59 |
MTDiscord |
<jordan4ibanez> (good crazy) |
| 17:59 |
cheapie |
jordan4ibanez: I just implemented the Smdbltrp extension a few minutes ago :D |
| 18:00 |
cheapie |
The whole specs for the entire arch are only 909 pages, how much effort could this whole thing possibly be? :P |
| 18:02 |
cheapie |
jordan4ibanez: Also I guess you probably haven't seen this other project in the next room over: https://cheapiesystems.com/media/2026-05-30%2019-31-52.webm |
| 18:10 |
crabycowman123 |
Would I be correct to think that adding node timers to detect players will introduce a lot of lag if there are many such blocks? I imported a mod (3D Spikes, modified) that does this and now I'm getting lag but I'm not sure if it's actually because of that mod |
| 18:12 |
crabycowman123 |
( For reference I'm working on a server game that's on Codeberg here: https://codeberg.org/crabycowman123/object-oasis_repo ) |
| 18:21 |
MTDiscord |
<the4spaceconstants2181> it's better to check players being on nodes than nodes on players |
| 18:24 |
crabycowman123 |
the4spaceconstants2181: Thanks, that's what I suspected since there will be fewer players than blocks |
| 18:50 |
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| 19:00 |
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| 19:02 |
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| 19:05 |
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| 19:07 |
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| 19:18 |
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| 20:54 |
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| 21:07 |
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| 22:35 |
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| 23:29 |
cheapie |
Do you think I polished the floor enough? https://cheapiesystems.com/media/images/screenshot_20260619_182823.png |
| 23:39 |
heston76 |
Ooh, shiny |
| 23:50 |
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| 23:53 |
[MatrxMT] |
<Blockhead256> I look down but I have no face or legs in the reflection. Am I a vampire? |
| 23:54 |
[MatrxMT] |
<Blockhead256> hadn't seen it done in the vertical axis before btw |
| 23:54 |
[MatrxMT] |
<Blockhead256> could actually make it work with a controller block or something that projects a child entity |