| Time |
Nick |
Message |
| 00:05 |
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AFly joined #luanti |
| 00:06 |
tzenfore |
How... did I get banned from #insidethebox? |
| 00:07 |
tzenfore |
I don't think I broke any rules |
| 00:10 |
MTDiscord |
<wsor4035> you would be best of messaging sofar instead of commenting into this channel and assuming they see it |
| 00:10 |
MTDiscord |
<wsor4035> and/or any channels if that server has them |
| 00:11 |
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| 02:43 |
sofar |
tzenfore: I'm just tired of seeing your IRC client disconnect and reconnect and disconnect and reconnect and disconnect and |
| 02:43 |
sofar |
get a bouncer? |
| 02:48 |
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| 04:00 |
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| 04:25 |
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| 04:37 |
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| 04:37 |
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fling joined #luanti |
| 04:55 |
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| 04:56 |
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fling joined #luanti |
| 05:12 |
* cheapie |
looks at a road sign in Bonnthal-West on VE-Creative that used to say "Bonnthal North", then "North Korea!!!!!!!", and now says "Aldi Nord!!!!!!!" |
| 06:02 |
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| 06:03 |
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| 06:12 |
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| 06:12 |
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| 06:23 |
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| 06:48 |
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| 08:15 |
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| 08:41 |
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| 08:52 |
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| 09:25 |
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| 09:53 |
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| 11:29 |
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| 12:07 |
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| 12:15 |
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| 12:22 |
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| 13:42 |
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| 14:36 |
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| 14:51 |
MTDiscord |
<stormchaser3000> I only sent that here because I couldn't remember who ran #insidethebox. Normally I would have just PM'd the channel owner |
| 15:01 |
MTDiscord |
<wsor4035> Fair |
| 15:01 |
MTDiscord |
<stormchaser3000> This is why I hate the way my brain is wired up right now -.- |
| 15:01 |
MTDiscord |
<stormchaser3000> I should have just asked who owned the channel and PM'd them |
| 15:03 |
MTDiscord |
<stormchaser3000> I apologize for my toxic failure to communicate properly |
| 15:15 |
MTDiscord |
<wsor4035> It's fine, dont worry about it. You got what you needed |
| 15:19 |
cheapie |
stormchaser3000: FWIW, for future reference: "/cs info #ChannelNameHere" will tell who whose channel it is |
| 15:19 |
MTDiscord |
<stormchaser3000> Oh, cool. That's good to know. Thanks :) |
| 15:35 |
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| 15:43 |
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| 18:23 |
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| 19:13 |
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| 19:24 |
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| 19:32 |
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Delimitor joined #luanti |
| 20:25 |
kimapr |
hello i haven't been acitve in the luanti minetests lately however i have been absentistly running two luanti servers and it seems like neither of them appear in the serverlist anymore which used to be not the case a while ago |
| 20:25 |
kimapr |
based on a message from a player this has already been the case at 2026-May-15 and likely started much earlier |
| 20:25 |
kimapr |
the thing is i have a cursed "proxy server fakes an always-on luanti server while in reality luanti is turned off when no one is online to conserve resources" setup and it seems like recent commits to serverlist broke it |
| 20:26 |
kimapr |
namely 07418b3 breaks it because the proxy server always sends a packet of fourteen (14) zeros in response to serverlist ping, easy to fix but makes me wonder why it was done |
| 20:26 |
kimapr |
7da2aac is a more fatal blow: it rejects "updates with screwy uptime" but that seems to exclude my setup because the uptime is in fact screwy; the proxy announcer passes luanti uptime unchanged when it's online and 0 seconds for "fake" announces |
| 20:26 |
kimapr |
this makes me wonder if my setup is even allowed, and if it is what i should do from here |
| 20:30 |
Krock |
implementing a feature to put the server into a deeper idle state would make sense, I guess. Servers that are shown as online should in fact be online |
| 20:35 |
kimapr |
well it's "online", as in a player can join and it'll work as the proxy keeps player on hold while luanti boots up (there's a bit of jank if this takes too long though, as the best way to fend off the timeout i found was to trigger a disconnect error message telling the player to click Reconnect immediately) |
| 20:36 |
kimapr |
the announcements that the proxy makes while luanti is offline have " (Idle)" appended at the end to signify the status, although admittedly that probably doesn't really tell anything to most people |
| 20:45 |
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| 20:47 |
kimapr |
but that probably doesn't matter much. just like that tree falling in the forest where no one can hear, is the server really offline if players can still join it normally when it's offline? |
| 20:53 |
sfan5 |
personally I don't mind but the server list is developed with a "real" luanti server in mind so your setup may break at any time and you're on your own to fix it |
| 20:59 |
kimapr |
well it did in fact break at any time but i think i might need some advice here for the fix @_@ |
| 21:01 |
dnp1 |
I think they just said, literaly, you're on your own to fix. |
| 21:01 |
kimapr |
like, the screwy uptime reporting is purposeful: as i understand it the server list uses uptime as a metric for score sorting; i report the uptime of the actual luanti backend (which is defaulted to 0 when it's offline) because if i report the uptime of the proxy instead it would be dishonest |
| 21:02 |
kimapr |
cuz servers without my sussy cursed setup actually need to be restarted sometimes while me with my proxy can report one million gazillion years of uptime (well not really its more like months) |
| 21:06 |
cheapie |
FWIW the servers I manage are just set up to restart nightly. They're maintained enough to not really pose much of a CPU load when no players are online |
| 21:08 |
cheapie |
For the latter part I strongly recommend looking through mesecon.queue.actions (and pipeworks.luaentity.entities) if you're seeing a lot of CPU load with no players online, often you can find lots of broken machines that players have built and either fix them or shut them down |
| 21:09 |
cheapie |
Dumping mesecon.queue.actions also works for finding lag machines |
| 21:25 |
pgimeno |
I don't see it as dishonest to claim that the server is on if it's accessible; the fact that it's off is just a resource optimization |
| 21:28 |
Delimitor |
Hi to all! |
| 21:28 |
Delimitor |
Please excuse any undue interruption(s). This is my first time posting in #luanti and IRC. Thanks for having me. I’m excited to be here and hope to build positive connections with the community. |
| 21:28 |
Delimitor |
My interest here in particular is increasing practical capacity for all [I call this 'delimiting'], by utilizing projects/platforms that make it easier to discover and share truth; to explore, to learn and apply practical skills, especially through creative means; for the purpose of identifying and living the best life possible. |
| 21:28 |
Delimitor |
As it may relate to the Luanti creation platform, I would like to be connected with or directed to those having a shared or similar interest, and to join like-minded organizations, or to begin organizing and developing the facilities, and utilities, [further] enabling Luanti for use in the stated purpose. |
| 21:28 |
Delimitor |
Best regards, |
| 21:28 |
Delimitor |
Delimitor |
| 21:49 |
MTDiscord |
<luatic> uhh you're free to live your best luanti life i guess?? not really sure how what you said relates to luanti specifically |
| 21:52 |
cheapie |
I read that three times and I still have no idea what they were asking |
| 21:54 |
kimapr |
OK so i have adjusted my proxy thingy |
| 21:54 |
kimapr |
now the uhh .. pong packet is still bogus and i put some meme numbers in it but serverlist accepts it. for uptime im just returning the uptime of the proxy, i hope thats ok |
| 21:54 |
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| 21:56 |
MTDiscord |
<luatic> i wouldn't worry too much about it. unless you become one of the top servers with your extra uptime (most probably not the case because you're not maxxing all the other funny numbers that make score go big) and someone gets salty and complains it doesn't really matter. (i would view this similarly to p. gimeno) |
| 22:13 |
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| 22:35 |
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| 22:49 |
MTDiscord |
<.zenonseth> i think that Delimitor guy on irc was asking to make basically.. professional network connections to join doing... someting with luanti? |
| 23:08 |
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| 23:11 |
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| 23:37 |
MinetestBot |
[git] AFCMS -> luanti-org/minetest_game: Update GitHub Actions pipeline b5243f3 https://github.com/luanti-org/minetest_game/commit/b5243f3e42410ae3ca85ead795149406fa654538 (2026-06-27T23:35:11Z) |
| 23:55 |
MTDiscord |
<wsor4035> I just assumed it was an llm |