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IRC log for #luanti, 2026-07-01

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All times shown according to UTC.

Time Nick Message
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00:07 Izzy multiplayer seems to work okay on ppc64, but I think I'd need a faster graphics card to do much more https://uranus.shadowkat.net/tmp/b99e.png
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00:54 Twinsonian Hello, can anyone guide me the right direction to get assistance with being locked out of the forums with too many attempts? Unable to get a password reset either. Thanks
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04:57 MTDiscord <ggepic64> Leave a mail to ruben, there are contact links in the bottom of the pages...
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13:38 Sheriff_U3 Does anyone know if min_minetest_version is recognized in modpack.conf?
13:38 Sheriff_U3 Or game.conf too?
13:39 rubenwardy it's recognised by CDB in all content .conf files
13:40 rubenwardy it's unused by the engine itself
13:40 Sheriff_U3 thanks :)
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13:44 rubenwardy this is documented here: https://content.luanti.org/help/package_config/
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16:50 Krock How can I distinguish Mineclone2 and VoxeLibre? They're using different media names T.T
16:51 Sheriff_U3 Krock: a couple of the mods they have are under different technical names
16:52 Krock Sheriff_U3: I am afraid those mods might change either in name or existence
16:54 Krock going to probe the file name. hacky but sort of most reliable
16:59 Sheriff_U3 one limitation that I've found is if a mod doesn't use any of the luanti provided api's my tool can't detect what the min version is (unless they use models or locale files).
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17:56 bgstack15 Sheriff_U3: if it doesn't use the luanti-provided APIs, then does that mean it wouldn't have a minimum? I'm not sure I understand. An init.lua of "a=5+3" would work on the earliest minetest that provided lua....
17:58 bgstack15 Krock: Some folks say that using core.get_game_info().id just gives you the directory name of the selected game, which might not be sufficient if you're running mineclonia-0.121-hackyfix-3, or something like that
17:59 bgstack15 Rudzik8 once tried to explain to me how to distinguish them, but it was rather complicated and involved checking the text of a particular file for a known string.
17:59 Krock bgstack15: unless there's a handy indicator in a global variable, pretty much everything is to some degree hacky. At least I found a solution that should be somewhat compatible without special branching
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20:06 Sheriff_U3 bgstack15: Yes and no, technically you are correct the mod it self would not require a minimum, but those mods depend on another mod that does use Luanti api's so it has a min version. Which means that the first mod's min_minetest_version should be determined by the mod it depends on.
20:09 bgstack15 Hm, so you wish to resolve dependencies before you write down this mod's min_minetest_version. That doesn't sound ideal to me.
20:11 Sheriff_U3 But you would have to run to determine the first version of the second mod that the first mod can use, and potentially determine the max compatible version of the second mod (in case they deprecate one of their api's). Then once you do that you could find the min and max compatible versions. But to do all of that you would need to either: A. Include a list of all luanti mod's, their api's, and versions to compare against. Or B. have the
20:11 Sheriff_U3 program fetch from a database the needed data to complete the task.
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21:05 bgstack15 Sounds like that old-school rpm hell, to borrow the french
21:08 Sheriff_U3 Yeah, I've decided against attempting to find the min_minetest_version in those cases, I leave it up to the modder to find the min_minetest_version of the dependencies and write it in himself.
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21:14 MinetestBot [git] lhofhansl -> luanti-org/luanti: ensure RemoteClient::GetNextBlocks can always make progress (#17310) 695c4e3 https://github.com/luanti-org/luanti/commit/695c4e3ecadc09c5b4084c863f6abb26afa1e24b (2026-07-01T21:13:41Z)
21:46 Sheriff_U3 Well here's a good sign, the program managed correctly determined that MTG requires 5.7.0 to run. (Though that's only to create a world, if you create a world using +5.7.0 then join with 5.6.0 it will work.)
21:47 Sheriff_U3 I need to decide on a name that way I can stop referring to it as "the program".
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22:31 Sheriff_U3 Well now this is fun: ===== Game Summary =====
22:31 Sheriff_U3 min_minetest_version: 5.10.0
22:31 Sheriff_U3 max_minetest_version: 0.4.16
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22:42 MinetestBot [git] appgurueu -> luanti-org/luanti: Make animation frame range clamping more robust (#17308) a56df75 https://github.com/luanti-org/luanti/commit/a56df7591a2fd2637bc961822c72fbb93f9efa2c (2026-07-01T22:41:20Z)
22:44 MinetestBot [git] Wuzzy2 -> luanti-org/luanti: Add hypertext support to tooltips (#14728) 7e82d15 https://github.com/luanti-org/luanti/commit/7e82d15a9cf318c3eb7d9c0a978fdd65e9c6759f (2026-07-01T22:42:41Z)
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23:39 Izzy question: how important is system <-> GPU bandwidth for luanti's performance? I know modded minecraft wants lots because of cursed reasons, is luanti less cursed?
23:42 Izzy asking for normal reasons (an AGP graphics card in a PPC system is in practice limited to PCI-66 speeds)

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