| Time |
Nick |
Message |
| 01:12 |
|
illwieckz joined #luanti |
| 02:54 |
|
SwissalpS joined #luanti |
| 04:00 |
|
MTDiscord joined #luanti |
| 04:11 |
|
chloetax joined #luanti |
| 04:30 |
|
fling joined #luanti |
| 04:30 |
user333_ |
messing with PLAYERNAME_ALLOWED_CHARS, surprisingly nothing immediately apparent in the engine itself breaks (though lots of mods will) https://lounge.swee.codes/uploads/a4da48ac4c0fbd8a/Screenshot_20260729_012815.png |
| 04:43 |
|
fkbm joined #luanti |
| 04:51 |
|
rubenwardy joined #luanti |
| 05:05 |
|
fling_ joined #luanti |
| 05:58 |
|
FeXoR joined #luanti |
| 06:25 |
|
trbt joined #luanti |
| 07:26 |
sfan5 |
you can also name yourself 馬, probably |
| 08:19 |
|
antitheus joined #luanti |
| 08:45 |
|
silverwolf73827 joined #luanti |
| 08:51 |
|
xor_ghost8 joined #luanti |
| 09:25 |
|
mrkubax10 joined #luanti |
| 09:35 |
|
koaldsj333kkbbba joined #luanti |
| 09:38 |
|
koaldsj333kkbbba joined #luanti |
| 09:38 |
|
guest312433221 joined #luanti |
| 09:38 |
guest312433221 |
dd |
| 09:38 |
guest312433221 |
ds |
| 09:51 |
pgimeno |
the chars that have special meaning when used in a Lua pattern are the most worrisome IMO, maybe someone is embedding the user name in a Lua pattern for matching without escaping |
| 09:52 |
|
koaldsj333kkbbba joined #luanti |
| 09:54 |
|
Edgy2 joined #luanti |
| 09:55 |
|
Edgy2 joined #luanti |
| 10:04 |
|
koaldsj333kkbbba joined #luanti |
| 10:06 |
|
koaldsj333kkbbba joined #luanti |
| 10:07 |
|
koaldsj333kkbbba joined #luanti |
| 10:11 |
|
koaldsj333kkbbba joined #luanti |
| 10:32 |
MTDiscord |
<rollerozxa> the legacy player/auth backends also write files with the names of users, I assume this is where most of the username character set/casing limitations come from |
| 10:36 |
|
koaldsj333kkbbba joined #luanti |
| 10:39 |
pgimeno |
excellent point, yes |
| 11:13 |
|
mrkubax10 joined #luanti |
| 11:21 |
|
koaldsj333kkbbba joined #luanti |
| 11:48 |
|
mrcheese joined #luanti |
| 11:57 |
MTDiscord |
<luatic> UX wise player names should be typable for everyone especially admins and moderators |
| 11:58 |
MTDiscord |
<luatic> good luck doing /kick 馬 if you have absolutely no idea what 馬 is or how to type it |
| 11:59 |
MTDiscord |
<luatic> i think reasons like this are why many platforms that started out allowing arbitrary user names have returned to restricted ASCII subsets |
| 11:59 |
MTDiscord |
<luatic> at least for a sort of "user id" |
| 11:59 |
MTDiscord |
<luatic> display names can be whatever (though then again having display names and ids coincide is useful) |
| 12:37 |
|
FeXoR1 joined #luanti |
| 13:15 |
|
GNUHacker joined #luanti |
| 13:17 |
|
Unit193 joined #luanti |
| 13:18 |
MTDiscord |
<ggepic64> now if in the in-game chat the display name of a plauer is shown instead of the actual name or id, and the display name is made out of non-ascii characters, how to you point moderation chatcommands to this user? esay: make the admin and the moderators see the user id in brackets right after the display name (hoping this doesn't make a too long string) |
| 13:22 |
user333_ |
kind of reminds me of IRC's username/realname/nickname |
| 13:22 |
user333_ |
sfan5: https://lounge.swee.codes/uploads/eacab3077a7d89eb/Screenshot_20260729_101910.png |
| 13:25 |
celeron55 |
normal players might need the ascii names too for chat commands or otherwise so maybe there should be a player list anyone can check (well, that's very easy to add as a mod) |
| 13:25 |
MTDiscord |
<ggepic64> lol that evil utf-8 boi ate the > ascii character |
| 13:26 |
celeron55 |
(whether something about this should be left for games to decide is of course a question) |
| 13:27 |
MTDiscord |
<ggepic64> it would then make referring to players in chatcommands harder bc you have to check the actual id and that slows down the process or have to memorize the actual id |
| 13:28 |
MTDiscord |
<ggepic64> there should be conventions, like transcribing a player's arabic display name to ascii in its id |
| 13:29 |
MTDiscord |
<ggepic64> at least players who know how to read non latin alphabets and how to transcribe them to latin could smoothly use chatcommands involving players |
| 13:35 |
|
Talkless joined #luanti |
| 13:38 |
MTDiscord |
<bastrabun> Reminds me of the node name experiments. Back then we found even a tab would be a legit node name. If you are interested, I'll look up the list/issue/wherever we took notes |
| 13:47 |
|
fling_ joined #luanti |
| 13:55 |
|
mrkubax10 joined #luanti |
| 14:00 |
|
simon816 joined #luanti |
| 14:03 |
|
tzenfore joined #luanti |
| 14:10 |
|
tzenfore joined #luanti |
| 14:13 |
|
antitheus joined #luanti |
| 14:14 |
|
fling_ joined #luanti |
| 14:17 |
|
fling joined #luanti |
| 14:54 |
|
illwieckz joined #luanti |
| 15:02 |
|
Unit193 joined #luanti |
| 15:24 |
|
kamdard joined #luanti |
| 15:34 |
|
tzenfore joined #luanti |
| 16:10 |
|
Desour joined #luanti |
| 16:13 |
|
pgimeno_ joined #luanti |
| 16:16 |
|
siliconsniffer joined #luanti |
| 16:47 |
|
Moufinure joined #luanti |
| 17:14 |
user333_ |
okay, i made a (somewhat) sandboxed server that allows the usual characters (a-z, A-Z, 0-9, -, _) and (afaik) every other character IRC supports, so `, ^, [, ], {, }, |, and \ in playernames, if you want to try to break it |
| 17:15 |
user333_ |
(should probably give the connection details, luanti.user333.sweeux.org:60000) |
| 17:52 |
|
crazylad joined #luanti |
| 18:00 |
|
sys4 joined #luanti |
| 18:07 |
|
Talkless joined #luanti |
| 18:14 |
|
sys4 joined #luanti |
| 18:50 |
|
fling joined #luanti |
| 19:17 |
|
fling_ joined #luanti |
| 19:20 |
|
fling joined #luanti |
| 20:41 |
|
squeaktoy joined #luanti |
| 22:12 |
|
mrkubax10 joined #luanti |
| 22:30 |
MTDiscord |
<luatic> have the VE Building Creative rules always looked wrong? |
| 22:30 |
MTDiscord |
<luatic> the lines are too densely packed, and the textlist[] rows that are highlighted when selected do not correspond with the lines... |
| 22:30 |
MTDiscord |
<luatic> i just checked and this is the case for both 5.16.1 and 5.17-dev |
| 22:33 |
|
panwolfram joined #luanti |
| 23:18 |
|
crazylad joined #luanti |
| 23:18 |
|
crazylad joined #luanti |