| Time |
Nick |
Message |
| 00:29 |
cheapie |
luatic: Huh, I just looked, and sure enough they render strangely for me |
| 00:30 |
cheapie |
VE-Creative (the Dreambuilder one) uses the same mod but different rules, and they render fine |
| 00:43 |
cheapie |
Random build, needed a bridge here and I decided to go a bit old-school on this one: https://cheapiesystems.com/media/images/screenshot_20260729_193424.png |
| 00:54 |
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| 01:07 |
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| 01:15 |
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| 01:23 |
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| 02:11 |
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| 02:28 |
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| 02:49 |
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| 03:07 |
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| 03:25 |
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| 04:00 |
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| 04:00 |
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| 05:30 |
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| 06:53 |
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| 07:08 |
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| 07:10 |
sfan5 |
the other day it struck me how luanti sorely needs the sky to look less boring |
| 07:10 |
sfan5 |
mods can already do this, of course. people just need to install them |
| 07:24 |
[MatrxMT] |
<Blockhead256> make minetest game ship with shaders on by default :^) |
| 07:33 |
sfan5 |
just a question of texturing/colors |
| 07:34 |
[MatrxMT] |
<Blockhead256> ok, make baunilha the new default textures then |
| 07:41 |
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| 08:21 |
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| 08:37 |
cheapie |
sfan5: I intentionally make it /more/ boring (VE-C has a mod that allows players to turn the clouds off, I use it) |
| 08:44 |
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| 08:45 |
[MatrxMT] |
<Blockhead256> should turn all the sky colours black while you're at it |
| 08:48 |
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| 09:06 |
* SwissalpS |
also turns off clouds and most effects |
| 09:08 |
* SwissalpS |
is from a generation where the brain is still capable of rendering sights, smells and sounds even tactile sensations without the need of a PC ;) |
| 09:22 |
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| 10:11 |
Izzy |
:thonk: mod for random contrails |
| 10:18 |
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| 10:59 |
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| 11:36 |
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| 12:39 |
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| 12:39 |
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| 14:09 |
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| 14:17 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: Fix CAO anim handling regressions 78d1435 https://github.com/luanti-org/luanti/commit/78d14358fe3c2194aa51642a30b61d132d4dec48 (2026-07-30T14:17:00Z) |
| 14:17 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: Don't add empty animation track for static .x and .b3d meshes 7135804 https://github.com/luanti-org/luanti/commit/7135804faea077dce6ed25646a1b31686951cbcc (2026-07-30T14:17:00Z) |
| 14:17 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Ignore SIGPIPE (#17370) 593d2b4 https://github.com/luanti-org/luanti/commit/593d2b4d2acba69e2b031fc03a2375d7424172ae (2026-07-30T14:17:11Z) |
| 14:17 |
MinetestBot |
[git] subotac -> luanti-org/luanti: Include replacements in CraftOutput::dump() 604ebeb https://github.com/luanti-org/luanti/commit/604ebebe26719e1d936b853ed36cad66a157f629 (2026-07-30T14:17:21Z) |
| 14:57 |
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| 15:12 |
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| 15:20 |
MinetestBot |
[git] ZenonSeth -> luanti-org/luanti: SSCSM: Wire up item/node definitions (#17326) a1bdc39 https://github.com/luanti-org/luanti/commit/a1bdc399504c399d5148b4fba22f90ad3559e206 (2026-07-30T15:20:02Z) |
| 15:26 |
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| 18:06 |
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| 18:29 |
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| 19:02 |
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| 19:06 |
Desour_ |
why does gh have a pancake menu? |
| 19:10 |
crazylad |
it's some easter egg/announcement for their new feature or something -> https://docs.github.com/en/pull-requests/how-tos/stacked-pull-requests |
| 19:11 |
MTDiscord |
<.zenonseth> never heard of that term before, is that like a hamburger menu? Or the kebab/candy-box/chocolate menu? |
| 19:11 |
MTDiscord |
<.zenonseth> oh nevermind |
| 19:13 |
MTDiscord |
<.zenonseth> something kind of similar, but for combining multiple PRs exists where I work to run CI on stacked PRs |
| 19:28 |
Desour_ |
I've read about stacked PRs somewhere else recently. I'd want to have a better review GUI for just regular PRs with multiple commits |
| 21:03 |
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| 21:48 |
[MatrxMT] |
<Blockhead256> somebody got smart and thought "no, it won't be a hamburger menu this time, it'll be pancakes" |
| 21:52 |
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