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Nick |
Message |
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| 15:20 |
Sheriff_U3 |
Has there been any progress on a B3D to GLTF converter (that keeps animations intact)? MT-Mods has been considering transitioning over to GLTF, most mods don't include the original .blend files unfortunately. |
| 15:32 |
MTDiscord |
<wsor4035> see modlib |
| 15:34 |
Sheriff_U3 |
I've tried using moblib, but they don't get the animations right. |
| 15:36 |
Sheriff_U3 |
I found that out after I created this mod to speed the process: https://codeberg.org/luanti-tools/b3d_to_gltf |
| 15:47 |
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| 16:28 |
MTDiscord |
<sheriff_u3> *modlib |
| 16:38 |
red-001 |
"I had this idea a while back, but more focused on ContentDB - crashes could be uploaded to ContentDB and multiple packages could be tagged based on the stack trace. There would be a primary assigned package (say the running or top most backtrace) but any other packages that appear would be tagged. ContentDB could also de-duplicate crash reports. The problem I have with this is that it's very complicated especially for ContentDB" |
| 16:38 |
red-001 |
rubenwardy: what ever happened to this idea you mentioned on Github a few months ago? |
| 16:40 |
red-001 |
ingress sounds difficult and I would be concerned a little about people being malicious about it (since would presumably just have the IP address tied to them) |
| 16:40 |
red-001 |
but that also sounds really useful |
| 16:49 |
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| 16:50 |
sfan5 |
likely answer: good feature, no time to implement it |
| 16:57 |
MTDiscord |
<sheriff_u3> Would help solve the issue of people not providing the log in their issue/report. I'd recommend including in crash report a list of all the mods enabled in that world. |
| 17:00 |
sfan5 |
thats a bit risky privacy wise |
| 17:03 |
MTDiscord |
<sheriff_u3> There have been times though that the mod developer needs to know what mods were enabled to reproduce the crash. |
| 17:06 |
rubenwardy |
It's a cool idea but is rather tricky to implement |
| 17:22 |
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| 17:29 |
MTDiscord |
<wsor4035> i think the list of mods need is usually when tenplus1 screws over mapgen mods. or function overriding which is much more rare |
| 17:31 |
sfan5 |
not saying it's not useful. just if the crash reports are going to be automatic you will want to make sure nobody can identify individual users using them |
| 17:51 |
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| 22:24 |
cheapie |
https://www.youtube.com/watch?v=QcRnwgIbURQ&t=185 - "the game of limitless possibilities! like... waiting for the elevator, waiting in the elevator, letting people off the elevator..." |
| 22:24 |
cheapie |
Wow, so it's just like Luanti then :D |
| 22:34 |
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| 23:06 |
MTDiscord |
<.zenonseth> yes gta - the game series famously known for being bad because of all the waiting in elevators |
| 23:07 |
MTDiscord |
<.zenonseth> also cheapie: personal opinion: your elevator is indeed very cool and realistic, but ... a tad too slow. Which is realistic. But also slow. |
| 23:08 |
cheapie |
A maximum speed setting of 20m/s is too slow? |
| 23:08 |
MTDiscord |
<.zenonseth> (that first line was a poke at the video, clearly some people want to get views from the hype train so they make up anything they can, with appropreate level clickbait title) |
| 23:08 |
cheapie |
Default is 1m/s but you're supposed to change that if you want faster |
| 23:08 |
MTDiscord |
<.zenonseth> oh hm is that server configurable? I've only used it on other people's servers, and i think they didn't |
| 23:09 |
cheapie |
It's in the parameters screen on the controller, you set it per elevator |
| 23:09 |
MTDiscord |
<.zenonseth> yeah.. i think many don't change default settings (or im wrong and the 2 servers i've seen your mod on are the exception) |
| 23:09 |
cheapie |
Page 36: https://cheapiesystems.com/git/celevator/plain/docs/celevator_controller_manual.pdf |
| 23:11 |
cheapie |
It is possible to increase (or decrease) that limit server-wide too, but Luanti can't really handle entities moving faster than about 10-15m/s very well: https://cheapiesystems.com/git/celevator/tree/settingtypes.txt |
| 23:11 |
MTDiscord |
<.zenonseth> well i don't play on many servers anymore, but next time im on one i may msg the admin |
| 23:11 |
technomancy |
was this written by a professional elevator maintenance mechanic? |
| 23:12 |
cheapie |
Why message the admin? If the elevator is on 1m/s, message whoever owns that elevator and have them turn it up :P |
| 23:12 |
cheapie |
technomancy: It was written by someone (me) who has read some manuals for the real thing before |
| 23:12 |
technomancy |
cheapie: the attention to detail is impressive |
| 23:12 |
MTDiscord |
<.zenonseth> it was the admin who had set up most elevators i used, at their spawn - you probably know hjim, scr267 |
| 23:12 |
technomancy |
did you know that elevators feature prominently in the origin story of Rust? |
| 23:12 |
cheapie |
Ah, on Aurelium? |
| 23:13 |
MTDiscord |
<.zenonseth> yea |
| 23:13 |
cheapie |
In Cen City on there there's an apartment building with a group of 4 cars running at something like 5m/s |
| 23:13 |
MTDiscord |
<.zenonseth> never been to that server |
| 23:13 |
user333_ |
cheapie, you seem like the type of person who would mess with a real elevator given the chance |
| 23:13 |
MTDiscord |
<.zenonseth> i had friends that did that |
| 23:14 |
MTDiscord |
<.zenonseth> when we were in college |
| 23:14 |
cheapie |
On VE-Creative there are elevators all over the place, set for all sorts of different speeds |
| 23:14 |
MTDiscord |
<.zenonseth> the two of them called me to come help them out cause it got stuck and they didn't want to get in trouble (was a car park elevator) |
| 23:17 |
MTDiscord |
<.zenonseth> do your elevators have a chance of breaking down cheapie? |
| 23:17 |
cheapie |
Not intentionally, no :P |
| 23:17 |
MTDiscord |
<.zenonseth> like 10k cycles in, start getting like 1% chance per 1000 cycles ? |
| 23:17 |
MTDiscord |
<.zenonseth> ah shame |
| 23:17 |
technomancy |
next version |
| 23:18 |
cheapie |
People _have_ managed to come up with all kinds of creative ways to break them |
| 23:18 |
MTDiscord |
<.zenonseth> too few mods have failure of their machines |
| 23:25 |
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| 23:27 |
red-001 |
yeah it sound like it would be processing quite a bit of personal data |
| 23:27 |
red-001 |
and filtering it out |
| 23:30 |
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