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IRC log for #luanti, 2026-09-10

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All times shown according to UTC.

Time Nick Message
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03:13 repetitivestrai- As respects https://github.com/luanti-org/luanti/issues/17396:
03:13 repetitivestrai- Hmm
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03:14 repetitivestrain As respects https://github.com/luanti-org/luanti/issues/17396:
03:15 repetitivestrain the workaround proposed by appgurueu is impracticable in the case of mineclonia's powder snow, which (as is currently realized) is generated in large quantities by the map generator as a surface material, and must be walkable only for mobs _and_ players with leather boots.  likewise, lava must be walkable for striders only
03:16 repetitivestrain SSCSM sandboxing is such that collision detection cannot be implemented there efficiently enough
03:16 repetitivestrain We don't need the ability to adjust climable as that is implemented by the mob physics engine itself
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07:11 [MatrxMT] <Blockhead256> > vinix "Minecraft"
07:12 [MatrxMT] <Blockhead256> Kind of sad some people are so reluctant to call Minete-- Luanti by its own name and give it that level of respect when all they want is free Minecraft :(
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08:23 parrotgamesgg ay wassup everybody
08:23 parrotgamesgg :D
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11:15 MTDiscord <luatic> repetitivestrain: "SSCSM sandboxing is such that collision detection cannot be implemented there efficiently enough" i'm sure a collision query API that is efficient enough and supports, say, ignoring certain types of nodes could be designed just fine
11:15 repetitivestrain luatic: is it necessary to call this api oftener than once per frame?
11:15 repetitivestrain e.g. if there are 1,000 objects
11:18 repetitivestrain or rather, what i mean to ask is, can you conceive of an approach which does not require a number of API calls commensurate with the number of active objects, or worse, that and the number of faces to be evaluated, which is materially more flexible than enabling the server to declare with what nodes an object should collide?
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16:40 [MatrxMT] <birdlover32767> is  the `dig_immediate` cap hardcoded
16:40 [MatrxMT] <birdlover32767> i am able to break `dig_immediate=3` nodes with a hand with no caps
16:42 Krock yes it's hardcoded. DigParams getDigParams, tool.cpp
16:43 Krock trick it by specifying dig_immediate = 0 on the tool, I guess.
16:43 Krock or any value that is not 2 or 3
16:44 [MatrxMT] <birdlover32767> wouldn't it just be better to dehardcode it and add that to the default hand
16:59 Krock well idk. This code is probably there for many many years
17:00 Krock correction: any node group value that is not 2 or 3
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21:14 user333_ contentdb seems to be down?
21:15 user333_ upon further inspection it's just the /api/packages endpoint
21:17 MTDiscord <.zenonseth> disk was full apparently
21:18 user333_ that will do it
21:18 MTDiscord <.zenonseth> if its still down and someone just wants to get mods, there's a read only mirror contentdb.milcho.org - works in client too
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23:11 bgstack15 .zenonseth, rubenwardy is fond of saying only current Luanti staff are to be trusted with hosting public mirrors of contentdb. Are you an official staff member, or should I unfortunately disregard your mirror?
23:12 MTDiscord <.zenonseth> i am not staff, but i asked ruben before sharing this on discord before
23:12 MTDiscord <.zenonseth> but you're welcome to ignore it until you hear it from him, or completely if you wish
23:14 bgstack15 At this point I merely use contentdb as a cute web frontend for browsing. My clients use git (for easier mod upgrade management), and the more interesting things get an internal git repository or even on an internal ContentDB instance.
23:23 rubenwardy zenonseth is ContentDB staff which does make him Luanti staff
23:23 rubenwardy lines are all very blurry though for a volunteer non-organisation
23:23 rubenwardy I'll complain to HR
23:24 MTDiscord <wsor4035> located at /dev/null
23:24 MTDiscord <wsor4035> submit as many or as few complaints as you would like
23:24 bgstack15 Maybe an official list of not-official-mirrors, but suitably-owned-by-luanti-staff, would be a good idea. SLA = 0
23:25 bgstack15 This is the first I've heard that any exist, and I know your position that randos like me are not welcome to mirror it.
23:26 MTDiscord <wsor4035> ideally at some point cdb will have official mirrors/distributed endpoints like a linux package manager
23:26 user333_ ^ that
23:26 MTDiscord <wsor4035> infinite *wardy's
23:27 bgstack15 That sounds cool! I bet all the same logic for apt signed Packages, InRelease, Contents files could be useful here. But then who wants to reimplement all that?!
23:27 user333_ mirrors could be guaranteed safe in the meantime by signing the packages contendb-side and verifying them on the client
23:27 bgstack15 apt-get install contentdb://mod/author/packagename would be cool.
23:28 MTDiscord <wsor4035> gives you the applicable 10 year old version :juanchi_face:
23:28 * bgstack15 does not apologize for polluting search results. I'm sure a vibecode session could solve that, for the willing.
23:29 bgstack15 Apt's design is not directly related to the status of crustcrustystable
23:29 bgstack15 (it merely enables it)
23:45 cheapie wsor4035: Hey, some of my mods are more than old enough for that by now
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23:46 cheapie Actually a 10-year-old version of plasticbox wouldn't be too bad, it would get you a version right before it got unifieddyed... I still regret doing that
23:47 cheapie In a few months you'd get ltc4000e too and could do some traffic lights
23:48 user333_ if you got a mod from me 10 years ago, it would have looked like it was written by a 5-year old
23:48 user333_ (because it would have been)
23:48 cheapie Mine weren't much better
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23:49 user333_ i only picked up lua in late 2025 so even now they aren't too good
23:50 cheapie My first mod is from 2013, which... I think is older than a lot of the players I see these days
23:50 user333_ about how old the players on my servers have acted
23:51 cheapie I've already had a few cases where I've been showing some player around a building I built, only to find out later that the building is older than the player
23:52 user333_ o.o
23:55 cheapie FWIW this is the oldest screenshot I have sitting around here, it's from the construction of the Robert D. Toukmond tunnel (...I was obsessed with Dunnet at the time) on North Street on VE-C: https://cheapiesystems.com/media/images/screenshot_20150529_090559.png
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23:56 user333_ long, long ago, in the land of Minetest
23:56 cheapie More from the same project: https://cheapiesystems.com/media/images/screenshot_20150529_110245.png https://cheapiesystems.com/media/images/screenshot_20150529_115815.png https://cheapiesystems.com/media/images/screenshot_20150529_131815.png
23:56 cheapie The white sign in the last picture is still there, except it's brown now
23:57 user333_ my first screenshots were from around.. april 2024?
23:58 cheapie Another really old screenshot, early testing of TrafficNeXt 1.0, my first general-purpose traffic light controller to only /kinda/ be a huge pile of crap: https://cheapiesystems.com/media/images/screenshot_20150608_000428.png
23:58 user333_ 0.4.12-dev, wow
23:59 cheapie Like it still sucked and was still full of bugs and terrible UI decisions, but at least it did more than the "barely work" that the ones before it did
23:59 cheapie And yes, players acted just as bizarrely back then as they do now: https://cheapiesystems.com/media/images/screenshot_20150612_025858.png

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