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MTDiscord |
<fatalisterror> you're an idiot i love you jordan |
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* cheapie |
hmms at https://github.com/luanti-org/luanti/issues/17576 |
| 14:56 |
cheapie |
TBH I kinda thought this sort of thing was just to be expected, what with 5.12 breaking falling nodes for anything older than 5.12 and nobody seeming to care about that one |
| 15:03 |
sfan5 |
making formspecs compatible is trivial, entity visuals are currently impossible |
| 15:03 |
[MatrxMT] |
<birdlover32767> unless if you spawn an entity at the node |
| 15:03 |
[MatrxMT] |
<birdlover32767> expect bugs |
| 15:04 |
[MatrxMT] |
<birdlover32767> also you'll have to handle spawning in an lbm or something |
| 15:04 |
sfan5 |
or I guess it's possible now with observers, but that would be a huge hack |
| 15:04 |
[MatrxMT] |
<birdlover32767> oh wait i thought we were talking about node visuals :P |
| 15:04 |
sfan5 |
also not all falling nodes use the 5.12 feature, so typical ones (sand) will still show up correctly on all older clients |
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| 15:51 |
cheapie |
sfan5: Huh, the way the commit message and such was worded at the time IIRC implied that all falling nodes used the 'node' visual now instead of 'wielditem' |
| 15:52 |
cheapie |
Including sand/gravel/etc. |
| 15:52 |
cheapie |
Admittedly I never actually tested it, and of course /now/ 5.12 has been out long enough that I can reasonably use features from oit |
| 15:52 |
cheapie |
it* |
| 15:57 |
cheapie |
Ah, I see, it's one of the ones where the short description says one thing but then it actually does a slightly different thing: https://github.com/luanti-org/luanti/commit/7d3f0628c4a539141e5e3130849e882f2dd71cbb |
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