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| 15:26 |
RealBadAngel |
hi |
| 15:26 |
RealBadAngel |
celeron55_, youre here? |
| 15:28 |
* Taoki |
is wondering if there's any news on the keys patch |
| 15:32 |
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| 16:51 |
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| 17:02 |
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| 17:42 |
PilzAdam |
https://github.com/celeron55/minetest_game/pull/42 |
| 17:43 |
PilzAdam |
This is easiert to use, because the player doesnt need to pick up every node twice to get full stacks |
| 17:44 |
PilzAdam |
also it is easier to move the items to a trash field than putting it back into the creative inventory list |
| 17:45 |
VanessaE |
suggestion: |
| 17:45 |
PilzAdam |
the engine handles this somehow strange; putting items back makes you pick up the stack under it |
| 17:45 |
VanessaE |
as long as you're modifying this inventory display, can you add something like "start" and "end" buttons, or at least something that can flip through more than a page at a time? |
| 17:45 |
VanessaE |
(e.g. +/- 5 pages) |
| 18:11 |
Calinou |
yeah, start and end buttons would be good |
| 18:11 |
Calinou |
make "start" look like "<<<", end ">>>", and next/previous "<" and ">" to avoid confusion :) |
| 18:11 |
Calinou |
PilzAdam: add that to your fork :P |
| 18:12 |
PilzAdam |
start should be "|<" or something like this |
| 18:12 |
Calinou |
meh, no |
| 18:12 |
Calinou |
looks like a K |
| 18:12 |
Calinou |
please no KDE advocacy in minetest |
| 18:12 |
Calinou |
:| |
| 18:13 |
VanessaE |
so use graphical buttons. |
| 18:13 |
VanessaE |
|<] and [>| are common shapes used to designate "start" and "end" |
| 18:19 |
RealBadAngel |
rather "forward" (play) and "reverse" |
| 18:20 |
RealBadAngel |
|< << < > >> >| |
| 18:21 |
RealBadAngel |
that looks ok imho |
| 18:23 |
PilzAdam |
>> could be #pages/10 |
| 18:24 |
PilzAdam |
that would be 0.5 in the default game |
| 18:24 |
VanessaE |
no, >> should be a fixed number, 5 or 10 perhaps, but not 10 percent. that'll get confusing. |
| 18:24 |
PilzAdam |
5 sounds ok |
| 18:25 |
VanessaE |
so click >> over and over.. start at page 1, then go to page 5, 10, 15...40, 45, 47. (in my current install) |
| 18:25 |
hmmmm |
i think RealBadAngel's version is the best |
| 18:26 |
hmmmm |
the rest of y'all have never seen a VCR i reckone |
| 18:26 |
VanessaE |
RBA's idea is good. |
| 18:26 |
PilzAdam |
yes it is |
| 18:26 |
RealBadAngel |
in using it in my version of inventory |
| 18:26 |
VanessaE |
but hmmmm is right |
| 18:27 |
VanessaE |
at the same time, VCRs are horribly obsolete - one should consider the interface to a DVD/Blu-ray player.. |
| 18:28 |
VanessaE |
<< rewind, >> fast forward, |<< previous chapter, >>| next chapter, > play |
| 18:28 |
VanessaE |
(not in that order of course). So how to re-purpose those symbols in a way that makes sense? Anything we do is probably going to look like those unless you use straight text labels. |
| 18:29 |
darkrose |
just add a text field and a go button, so you can go to any page you want, instead of a myriad of buttons |
| 18:29 |
VanessaE |
so maybe >> is wrong, and >>| is better, "next chapter" could mean "next 5 pages". |
| 18:29 |
RealBadAngel |
i thought of placing page nr in the middle too |
| 18:29 |
VanessaE |
but then how to designate start/end? |
| 18:29 |
RealBadAngel |
so for example |
| 18:29 |
RealBadAngel |
|< << < 10/55 > >> >| |
| 18:30 |
PilzAdam |
i would prefer buttons only |
| 18:30 |
RealBadAngel |
and pages? |
| 18:30 |
RealBadAngel |
all could be nice and compact then |
| 18:30 |
VanessaE |
I don't see a need to put in an editable page number field, it'll look weird and it'll take just as many clicks/keystrokes to use that as it would to use a well-thought-out set of buttons. |
| 18:31 |
RealBadAngel |
not editable, just info |
| 18:31 |
VanessaE |
well that's what we already have now? |
| 18:32 |
VanessaE |
all of that said, there's not much room to be adding more buttons, at least now side-by-side. |
| 18:32 |
VanessaE |
any change is going to need two rows of buttons I think. |
| 18:36 |
RealBadAngel |
with page nr in the middle control takes 1 row |
| 18:40 |
darkrose |
actually, if you did my idea of a goto text field, it could also be a search box: numerix = goto page, alpha = goto page containing the node |
| 18:40 |
VanessaE |
good idea. |
| 18:40 |
VanessaE |
search by page number or by node or mod name. |
| 18:45 |
PilzAdam |
what do you think: http://www.zimg.eu/i/4281093400 ? |
| 18:45 |
VanessaE |
mmmm... |
| 18:45 |
VanessaE |
shorten the buttons a little more, make them line up with the edges of the creative inventory |
| 18:46 |
VanessaE |
otherwise that's good I think. |
| 18:46 |
VanessaE |
trash field seems a little misplaced.. |
| 19:22 |
PilzAdam |
done: https://github.com/PilzAdam/minetest_game/commit/61d07e622942ab23937429bcf77de8b7f648eeb9 |
| 19:25 |
VanessaE |
dammit |
| 19:25 |
VanessaE |
I was gonna say it needs tweaked. |
| 19:25 |
VanessaE |
the numbers are overwritten by the < and > buttons at lower screen sizes. |
| 19:26 |
VanessaE |
(looks good maximized though) |
| 19:26 |
VanessaE |
I guess fonts don't scale with window size (never thought about it before) |
| 19:27 |
RealBadAngel |
celeron55, are you here? |
| 19:27 |
VanessaE |
(needs at least 1280x1024 for the numbers not to disappear under the buttons) |
| 19:43 |
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| 20:16 |
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| 23:22 |
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