| Time | Nick | Message | 
        
	| 08:47 |  | thexyz joined #minetest-dev | 
        
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	| 10:31 | Taoki | celeron55: Any news on RBA's lua keys patch? IIRC he did what was needed last time, and made a new pull request. | 
        
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	| 17:10 | thexyz | why isn't that merged? https://github.com/celeron55/minetest/pull/268 | 
        
	| 17:12 | darkrose | because you haven't pushed the merge button? go on, do it | 
        
	| 17:13 | PilzAdam | use git cherry-pick to not have the merge commits | 
        
	| 17:14 | thexyz | what's the problem with merge commits? | 
        
	| 17:14 | PilzAdam | they look ugly | 
        
	| 17:15 | thexyz | awful! | 
        
	| 17:17 | thexyz | shouldn't https://github.com/celeron55/minetest/pull/294/files be if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR) ? | 
        
	| 17:21 | PilzAdam | thexyz, can you sticky this http://minetest.net/forum/viewtopic.php?id=3829 ? | 
        
	| 17:21 | hmmmm | indeed it should be.  checking if it's contained in that voxel area is completely redundant. | 
        
	| 17:23 | hmmmm | actually, nevermind that, it's completely necessary | 
        
	| 17:23 | hmmmm | getNodeNoExNoEmerge returns CONTENT_IGNORE if it's outside of the area | 
        
	| 17:23 | hmmmm | and index() doesn't do any bounds checking | 
        
	| 17:23 | hmmmm | so, you must keep that code as is | 
        
	| 17:24 | hmmmm | err, rather, nevermind, sorry, i didn't realize you're assuming it to be air first | 
        
	| 17:24 | hmmmm | the final verdict is that you can change it | 
        
	| 17:25 | hmmmm | if it's not contained, it'll just not be CONTENT_AIR, so no invalid access would be made | 
        
	| 17:28 | rubenwardy | thexyz: http://minetest.net/forum/viewtopic.php?id=3829 is closed, so I can not edit it any more. | 
        
	| 17:29 | rubenwardy | can i get rights for it, or would it need to be unclosed? | 
        
	| 17:31 | thexyz | rubenwardy: opened again | 
        
	| 17:33 | PilzAdam | suggestion: Move leafdecay to builtin | 
        
	| 17:34 | PilzAdam | same reason as for falling | 
        
	| 17:39 | celeron55 | i object | 
        
	| 17:39 | celeron55 | it has an overhead | 
        
	| 17:39 | hmmmm | so do all abms | 
        
	| 17:40 | celeron55 | yes | 
        
	| 17:41 | celeron55 | such a low-intervalled ABM wastes resources if it's doing effectively nothing and there are no other ABMs of similar frequency, altough i don't know how much | 
        
	| 17:42 | celeron55 | (that should be researched a bit) | 
        
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	| 17:47 | PilzAdam | Is there any reason why there is no setting for FOV in minetest.conf? | 
        
	| 17:48 | Calinou | there is? | 
        
	| 17:48 | hmmmm | ...except there is | 
        
	| 17:48 | Calinou | fov = 72 is the default | 
        
	| 17:49 | hmmmm | it's hard coded as 72 in the server though | 
        
	| 17:49 | Calinou | in the server? | 
        
	| 17:49 | hmmmm | where it checks to see which blocks to send | 
        
	| 17:50 | Calinou | oh | 
        
	| 18:35 | Taoki | Excellent... I merged RBA's patch into my branch and it compiles. Player animations might happen within the next days | 
        
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	| 19:38 | Taoki | Alright, finished updating some other stuff. Now I wonder how exactly to use the new player keys api, since you need to get some values and read them in an if statement, and I'm bad at lua | 
        
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	| 21:36 | Taoki | Anyone here good with lua, willing to offer some help for the player script? | 
        
	| 21:37 | Taoki | How do you define a per-object field (eg: a string) to use on objects? For example, in a lua script, can I define a boolean or string or something, and have that hold a different value for each player (do an obj.myvalue == whatever check) | 
        
	| 21:49 | Taoki | Never mind actually, don't think I'll need that after all | 
        
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	| 22:18 | qheaden | What code links the options selected on the main menu to the settings store in the g_settings struct? | 
        
	| 22:19 | qheaden | *stored in | 
        
	| 22:24 | qheaden | Nevermind. I found the binding in main.cpp. |