| Time |
Nick |
Message |
| 00:43 |
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| 09:06 |
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| 09:07 |
fuznuts |
Any minetest devs currently available? |
| 09:14 |
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| 09:37 |
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| 09:48 |
fuznuts |
Any minetest devs currently available? I might have a proposition worth hearing for him/her...especially if they are familiar with C++ |
| 09:50 |
Calinou |
marketing and advertising propositions are poorly regarded here |
| 09:50 |
Calinou |
if you have a feature request, post it on the forum |
| 09:50 |
Calinou |
remember that Minetest is a not-for-profit game |
| 10:32 |
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| 11:25 |
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| 11:25 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
| 11:28 |
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| 11:29 |
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| 11:29 |
fuznuts |
i am not trying to profit from it :) |
| 11:29 |
fuznuts |
I'm actually trying to pay a dev though to help me create a custom server that includes cryptocurrency-based tokens however. |
| 11:31 |
fuznuts |
it is meant to be a sort of virtual world for the various cryptocommunities I support to go and feel like they are part of a real community, despite a very large geographical divide. |
| 11:32 |
Megaf_ |
have you heard of OpenSim/OSGrid? |
| 11:32 |
fuznuts |
yeh i looked at it but I love minecraft/minetests' style |
| 11:32 |
fuznuts |
it is more "gamey" |
| 11:33 |
fuznuts |
feels more fun |
| 11:33 |
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| 12:10 |
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| 12:13 |
srifqi |
please check #2561, the old one (#2480) has deleted :(, sorry for duplicating pr |
| 12:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/2561 -- Add mapgen specific flags to create world dialog by srifqi |
| 12:21 |
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| 12:22 |
srifqi |
Zeno` |
| 12:22 |
Zeno` |
srifqi |
| 12:24 |
srifqi |
Zeno`, http://irc.minetest.ru/minetest-dev/2015-03-26#i_4201226 |
| 12:24 |
Zeno` |
you've been working hard I see |
| 12:34 |
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| 12:41 |
neoascetic |
may I somehow make particle always follow player? |
| 13:00 |
jin_xi |
i don't think so unless you manually delete and respawn it near player |
| 13:01 |
neoascetic |
but how can I delete it manually? currently I am trying to implement this with timer |
| 13:02 |
jin_xi |
keep track of the id you get when you add a spawner and minetest.delete_particlespawner(id, player) |
| 13:02 |
rom1504 |
is there a more detailed description of minetest protocol than this http://dev.minetest.net/Network_Protocol ? |
| 13:03 |
neoascetic |
jin_xi I am using add_particle (single particle) instead of spawner |
| 13:05 |
jin_xi |
no i dont think you can do that easily, but maybe an attached entity suits your usecase better? |
| 13:10 |
kilbith |
sfan5, that'd be possible to have a core.get_video_modes() function so that i could fetch them into Lua ? |
| 13:11 |
sfan5 |
kilbith: that should be possible |
| 13:19 |
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| 16:17 |
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| 16:32 |
Zeno` |
I think I have descended into insanity. I can't understand at least half of the messages/comments/posts I see lately :( |
| 16:33 |
VanessaE |
you were already insane ;) |
| 16:33 |
Zeno` |
E.g. https://github.com/minetest/minetest/commit/11372ac646440c789ac568133699a20938e33dad#commitcomment-10415814 |
| 16:33 |
Zeno` |
my mind just goes blank |
| 16:33 |
Zeno` |
I'm serious! |
| 16:33 |
VanessaE |
whoa, wtf? |
| 16:33 |
Zeno` |
I just don't understand :/ |
| 16:34 |
Zeno` |
What's the comment *about*? |
| 16:34 |
Zeno` |
am I just dimwitted? |
| 16:34 |
VanessaE |
he's complaining about the effect of texture_clean_transparent being disabled by default |
| 16:34 |
VanessaE |
THAT is probably what scaling on that glass texture looks like without it. |
| 16:34 |
VanessaE |
s/scaling/filtering/ |
| 16:34 |
Zeno` |
I am obviously insane then |
| 16:35 |
VanessaE |
no, HybridDog is for not being clear in his message |
| 16:35 |
Zeno` |
:`-( |
| 16:35 |
VanessaE |
and perhaps..imagine this...TRYING some settings. |
| 16:35 |
kilbith |
VanessaE, that screenie was before disabling it by default, textures are no longer blurred now |
| 16:35 |
Zeno` |
what's the question mark for then? |
| 16:36 |
Zeno` |
I don't know what question to answer |
| 16:36 |
VanessaE |
kilbith: oh, well then I don't know wtf |
| 16:36 |
Zeno` |
Because I don't understand the question :/ |
| 16:37 |
VanessaE |
oh damn, you're right. 655bf67 |
| 16:37 |
Zeno` |
After tonight I'm going to have a few days off... |
| 16:37 |
VanessaE |
that's older for sure. |
| 16:37 |
kilbith |
no offense against HybridDog but his comments are often ununderstandable moreover :/ |
| 16:38 |
Zeno` |
I'll have a few days off "just in case" |
| 16:44 |
fuznuts |
Any minetest devs currently available? I might have a proposition worth hearing for him/her...especially if they are familiar with C++ |
| 16:44 |
fuznuts |
i am not trying to profit from it :) |
| 16:44 |
VanessaE |
fuznuts: just state your proposition then |
| 16:44 |
VanessaE |
put it in a github issue |
| 16:44 |
VanessaE |
something |
| 16:45 |
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| 16:45 |
fuznuts |
I want to create an island for a community I am part of... |
| 16:46 |
fuznuts |
and I want to issue an asset that is basically just a token that allows people to "purchase" land on the island. But the only thing they have to do to earn the tokens is to share our hangouts. |
| 16:46 |
fuznuts |
We make money from something else so I don't plan to charge people actual money for the tokens |
| 16:47 |
fuznuts |
I just need a way to A) help people VISUALIZE our community's dream |
| 16:47 |
fuznuts |
and B) get them to help work toward it without having to pay them |
| 16:47 |
fuznuts |
dangit.... B ) ....not B) |
| 16:48 |
fuznuts |
does this make sense? |
| 16:48 |
Zeno` |
Well, I'm officially insane so I dunno |
| 16:48 |
Zeno` |
what is your community's dream? |
| 16:50 |
* Zeno` |
peels his grape |
| 16:52 |
* Zeno` |
hands the grape to VanessaE; I don't particularly like skinless grapes |
| 16:52 |
VanessaE |
heh |
| 16:52 |
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| 16:52 |
* VanessaE |
cuts it in half and microwaves it just to watch it make sparks. |
| 16:55 |
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| 16:58 |
Zeno` |
pretty |
| 16:59 |
Zeno` |
fuznuts, you're probably going to have trouble helping people visualize your community's dream if you can even describe it |
| 17:11 |
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| 17:19 |
fuznuts |
BitShares Island...sorry I was afk. I am sick as a dog. Got it from my little one because he likes to get into all manners of things. |
| 17:19 |
fuznuts |
I'm already done with the basic layout in WorldPainter |
| 17:20 |
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| 17:20 |
fuznuts |
would you like to see a screenshot? |
| 17:21 |
fuznuts |
btw...i might stick around here for a bit if you don't mind. If you guys are crazy I must be too...because I am oddly entertained by this weird grape peeling session you have going on. |
| 17:24 |
Zeno` |
Well I, for one, am not crazy |
| 17:24 |
Zeno` |
Just insane |
| 17:31 |
fuznuts |
well I might have small biscuits in my pocket, but the ladies call me the white 50cent |
| 17:31 |
fuznuts |
soooo i guess its yo birfday |
| 17:43 |
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| 17:45 |
hmmmm |
i don't know if i should comment on it on github or make a forum post about it |
| 17:46 |
hmmmm |
not all is well with texture_clean_transparent though |
| 17:46 |
hmmmm |
i've had reported crashes, corrupted texture strings with ^[combine, |
| 17:46 |
hmmmm |
etc. etc. |
| 17:46 |
hmmmm |
i should have probably made a list of all people and their specific issues but they're in the backlog |
| 17:48 |
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| 17:50 |
hmmmm |
by the way, here's a big TODO: add an enable_experimental_features option |
| 17:55 |
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| 18:04 |
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| 18:15 |
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| 18:32 |
Calinou |
enable_experimental |
| 18:33 |
Calinou |
is the name we used to use in early Minetest |
| 18:33 |
Calinou |
it's shorter |
| 18:49 |
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| 18:53 |
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| 18:54 |
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| 18:57 |
paramat |
sfan5, ShadowNinja, please can i push this to mtgame later? game#477 |
| 18:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/477 -- default/mapgen.lua: Register mgv6 decorations by paramat |
| 19:05 |
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| 19:14 |
sfan5 |
paramat: looks good! |
| 19:14 |
paramat |
thanks |
| 19:26 |
hmmmm |
i want to finish what i started but i have to finish migrating my OS and all this other stuff |
| 19:26 |
hmmmm |
meh i'll put work off for now |
| 19:27 |
paramat |
\O/ |
| 19:27 |
hmmmm |
reminder to myself: zpool import -o readonly=on <poolid> |
| 19:27 |
hmmmm |
wish me luck |
| 19:27 |
hmmmm |
i'll see you on the other side |
| 19:27 |
Calinou |
BSD user problems ;) |
| 19:39 |
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| 19:57 |
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| 20:37 |
VanessaE |
can someone please officially define what is the correct behavior in this case? |
| 20:37 |
VanessaE |
http://pastebin.com/ztmi0cCB |
| 20:37 |
VanessaE |
(note the nil being passed to that mod's callback, similar to the can_dig callback with the bones mod) |
| 20:38 |
VanessaE |
can or cannot a player legally be 'nil' according to the API? |
| 20:38 |
VanessaE |
or rather, *should* it? |
| 20:38 |
VanessaE |
can we please get a ruling on this so modders can fix their mods? |
| 20:55 |
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| 20:56 |
hmmmm |
well that didn't work |
| 20:58 |
hmmmm |
i don't smoke, but i'm probably going to start after this |
| 21:05 |
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