| Time |
Nick |
Message |
| 00:03 |
KaadmY |
est31: i am meaner |
| 00:03 |
* KaadmY |
kicks est31 |
| 00:04 |
* Fixer |
.oO(get biome name...) |
| 00:06 |
|
yang2003 joined #minetest-dev |
| 00:29 |
|
jomat joined #minetest-dev |
| 00:32 |
est31 |
#4273 |
| 00:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4273 -- Finally set a window icon on X11 by est31 |
| 00:32 |
est31 |
there it is |
| 00:55 |
|
Void7 joined #minetest-dev |
| 01:17 |
|
yang2003 joined #minetest-dev |
| 01:43 |
|
Player-2 joined #minetest-dev |
| 02:37 |
|
whitephoenix_ joined #minetest-dev |
| 02:44 |
|
Grandolf joined #minetest-dev |
| 03:52 |
|
yang2003 joined #minetest-dev |
| 03:52 |
|
lisac joined #minetest-dev |
| 04:49 |
|
DI3HARD139 joined #minetest-dev |
| 05:46 |
|
segfault22 joined #minetest-dev |
| 05:47 |
|
torgdor joined #minetest-dev |
| 05:49 |
segfault22 |
I'm trying to use Eclipse CDT for working with the source code, but it throws errors when I look at any c++ source file. |
| 05:50 |
segfault22 |
I did something wrong, but I don't know yet what I did wrong... |
| 05:52 |
segfault22 |
it says "Type 'gui::IGUIEnvironment' could not be resolved", "Symbol 'NULL' could not be resolved", "Type 'u32' could not be resolved" and over 400 more just in the clientlauncher.cpp file |
| 05:57 |
segfault22 |
Do I have to import Irrlicht too |
| 07:02 |
|
Hunterz joined #minetest-dev |
| 07:07 |
segfault22 |
I got it to work, nevermind |
| 07:33 |
|
Krock joined #minetest-dev |
| 07:56 |
|
nrzkt joined #minetest-dev |
| 07:58 |
|
edgrey joined #minetest-dev |
| 08:13 |
|
tenplus1 joined #minetest-dev |
| 08:13 |
tenplus1 |
hi folks |
| 08:14 |
tenplus1 |
Would a nice dev look at game#1177 pull to add api information for sethome global functions |
| 08:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1177 -- Add api information for sethome functions by tenplus1 |
| 08:14 |
|
tenplus1 left #minetest-dev |
| 09:03 |
|
edgrey joined #minetest-dev |
| 09:12 |
|
edgrey joined #minetest-dev |
| 09:19 |
|
Player_2 joined #minetest-dev |
| 09:36 |
|
Megal joined #minetest-dev |
| 10:29 |
|
Krock joined #minetest-dev |
| 10:36 |
|
Darcidride joined #minetest-dev |
| 10:43 |
|
Zeno` joined #minetest-dev |
| 10:55 |
|
lisac joined #minetest-dev |
| 11:09 |
|
nrzkt joined #minetest-dev |
| 11:33 |
|
Fixer joined #minetest-dev |
| 11:35 |
|
damiel_ joined #minetest-dev |
| 12:03 |
|
Darcidride_ joined #minetest-dev |
| 12:24 |
|
lisac joined #minetest-dev |
| 12:36 |
|
T4im joined #minetest-dev |
| 12:45 |
T4im |
nesting on the settings page can get quite deep; Someone having a better suggestion than "Advanced Settings > Server / Singleplayer > Game > Advanced > Profiler > Instrumentation > Global Callbacks"? |
| 12:46 |
T4im |
(right now I can probably still skip the profiler category, but that might change later) |
| 13:06 |
|
Lunatrius` joined #minetest-dev |
| 13:18 |
|
Hunterz joined #minetest-dev |
| 13:24 |
|
paramat joined #minetest-dev |
| 13:29 |
paramat |
~tell hmmmm any comments for #4238 #4222 ? shall we close 4222? |
| 13:29 |
ShadowBot |
paramat: O.K. |
| 13:55 |
|
Lunatrius` joined #minetest-dev |
| 15:08 |
|
OldCoder_ joined #minetest-dev |
| 15:08 |
|
cheapie_ joined #minetest-dev |
| 15:09 |
|
Gael-de-Sailly joined #minetest-dev |
| 15:09 |
paramat |
nore please can you review game#1174 ? |
| 15:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat |
| 15:55 |
|
hmmmm joined #minetest-dev |
| 16:14 |
paramat |
celeron55 this WIP space mining/trading subgame in saturn's rings, by Foghrye4, might interest you https://www.youtube.com/watch?v=vlFc7WJjI7o |
| 16:16 |
|
AlexINF joined #minetest-dev |
| 16:23 |
|
est31 joined #minetest-dev |
| 16:24 |
est31 |
paramat, I'll disable the option by default |
| 16:24 |
est31 |
later today I'll prepare a patch |
| 16:33 |
|
rubenwardy joined #minetest-dev |
| 16:52 |
|
Zeitgeist_ joined #minetest-dev |
| 17:00 |
|
edgrey joined #minetest-dev |
| 17:07 |
rubenwardy |
#4276 |
| 17:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4276 -- Remove cinematic mode binding by rubenwardy |
| 17:07 |
rubenwardy |
paramat ^ |
| 17:07 |
rubenwardy |
Note: untested |
| 17:07 |
rubenwardy |
testing now |
| 17:07 |
rubenwardy |
Just waiting for compilation to finish |
| 17:07 |
paramat |
already looking |
| 17:11 |
Krock |
rubenwardy, then why not remove keymap_cinematic completely? Are there people who would assign it on their own? |
| 17:11 |
rubenwardy |
Tested, confirmed working |
| 17:12 |
rubenwardy |
When I record things, I tend to only enable it when recording (as it's annoying when moving to the start position) |
| 17:12 |
rubenwardy |
but that's my preference |
| 17:12 |
rubenwardy |
It could be removed completely |
| 17:16 |
paramat |
btw rubenwardy ever wanted to be a core dev? |
| 17:16 |
rubenwardy |
I don't have the technical knowledge of Minetest |
| 17:17 |
rubenwardy |
Most of my contributions are easy bug fixes and small features |
| 17:17 |
|
whitephoenix joined #minetest-dev |
| 17:18 |
paramat |
you seem good at lua so what about mtgame? we're understaffed |
| 17:19 |
rubenwardy |
I'd be qualified for that |
| 17:19 |
rubenwardy |
I assumed you meant engine dev |
| 17:19 |
Krock |
core dev = engine dev |
| 17:20 |
rubenwardy |
Yeah |
| 17:20 |
rubenwardy |
core game dev :P |
| 17:21 |
paramat |
i always assumed 'core' dev meant 'core' of the team, not core as in engine |
| 17:21 |
rubenwardy |
The Minetest engine is a big spaghetti mess, I feel like you could easy get lost learning about it. Given my studies, I've never invested the time |
| 17:22 |
rubenwardy |
Maybe it has higher level niceness that I haven't noticed due to not having studied it much |
| 17:22 |
paramat |
i doubt it |
| 17:23 |
Krock |
paramat, that would be again something for our wiki: http://dev.minetest.net/terminology |
| 17:23 |
Krock |
defining what "code dev" actually means |
| 17:23 |
paramat |
most of the mtgame team are not very active currently, mostly me and sofar |
| 17:24 |
rubenwardy |
I have a lot of free time now, so I can start doing some MT stuff |
| 17:25 |
rubenwardy |
I'd like to work on sfinv - basically adding an api to the creative mod |
| 17:27 |
paramat |
would you accept being a mtgame dev if asked? |
| 17:28 |
Krock |
why don't you simply ask if he wants to join? |
| 17:28 |
rubenwardy |
Yes, although I suggest that I should start as an external dev making PRs first |
| 17:34 |
|
Tmanyo joined #minetest-dev |
| 17:36 |
|
Hunterz joined #minetest-dev |
| 17:37 |
paramat |
well i'd support you being a mtgame dev, nore sfan5 sofar ? |
| 17:37 |
sfan5 |
who |
| 17:38 |
paramat |
rubenwardy |
| 17:39 |
rubenwardy |
I think that there's no need to rush this, I'll make a few PRs and give my todo list, there's no need to rush |
| 17:39 |
paramat |
that's cool |
| 18:03 |
hmmmm |
paramat: i commented on 4222 |
| 18:03 |
T4im |
any preferences on whether to add license headers to new files? |
| 18:08 |
|
xunto joined #minetest-dev |
| 18:14 |
hmmmm |
paramat: i commented on 4238 as well |
| 18:14 |
hmmmm |
T4im: license headers must always be added to new files. this is non-optional |
| 18:15 |
T4im |
same for lua? |
| 18:15 |
T4im |
alright |
| 18:15 |
hmmmm |
not sure about lua |
| 18:15 |
hmmmm |
it really should have license headers but i know a lot of lua files lack them |
| 18:18 |
T4im |
alright, I'm better adding some, at least then its lgpl-iness is clear |
| 18:20 |
T4im |
(to new files that is) |
| 18:40 |
|
Grandolf joined #minetest-dev |
| 18:48 |
|
est31 joined #minetest-dev |
| 18:53 |
est31 |
I want to push this patch https://github.com/est31/minetest/commit/f64914708092958f735337b3a14a33ca402b7893 |
| 18:53 |
est31 |
will do it in 25 minutes unless sb says something |
| 18:58 |
|
paramat joined #minetest-dev |
| 18:58 |
est31 |
paramat, do you +1 my patch https://github.com/est31/minetest/commit/f64914708092958f735337b3a14a33ca402b7893 |
| 18:59 |
paramat |
looking |
| 18:59 |
paramat |
+1 |
| 18:59 |
est31 |
okay pushing then |
| 19:04 |
paramat |
nice |
| 19:25 |
paramat |
having thoughts we could consider krock's boost cart mod for adding to mtgame, i need to test it sometime |
| 19:26 |
est31 |
server side vessels are subject to lag |
| 19:26 |
est31 |
thats why they havent been added in the past i think |
| 19:27 |
Krock |
paramat, but now they learn how to add mods correctly or ask how to do it when they need carts |
| 19:27 |
Krock |
but having it in MTG sounds nice too |
| 19:28 |
est31 |
man this failing mac unittest just is annoying |
| 19:28 |
est31 |
should we disable it? |
| 19:29 |
sfan5 |
sounds like a good idea |
| 19:30 |
est31 |
I mean it doesnt mean that it shouldn't be fixed, but right now it just makes the travis build success indicator very unreliable |
| 19:30 |
paramat |
agreed, temporary disable seems good |
| 19:32 |
paramat |
vessels are laggy, but we have boats. rails seems weird without carts |
| 19:33 |
paramat |
anyway i'll try it out |
| 19:33 |
T4im |
boats are pretty slow, easy for them to catch up |
| 19:40 |
paramat |
yeah, and on open water lag is less of a problem, no rails to go off |
| 19:42 |
est31 |
#4280 |
| 19:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4280 -- Temporarily disable "testStartStopWait" Threading unit test on mac by est31 |
| 19:43 |
est31 |
I'll run travis a few times on it and check whether there are regressions |
| 19:43 |
hmmmm |
i'll have to try getting an OSX mavericks vm up and running so i can run xcode on it. |
| 19:44 |
hmmmm |
apparently the current version of osx i have a vm for is 'too old' (10.6...) |
| 19:48 |
|
rubenwardy joined #minetest-dev |
| 19:49 |
T4im |
btw, does the compile and the unit tests have to run for doc/ or builtin/ changes? or could those be skipped? |
| 19:50 |
hmmmm |
makes sense, if you're able to detect what changes were made in travis then that'd be sweet |
| 19:50 |
est31 |
+1 |
| 19:51 |
T4im |
well, travis checks the git repo (or pullrequest) out before build, doesn't it? so it's essentially just some git-fu |
| 19:51 |
T4im |
how about: git show --numstat --format= | awk '{print $3;}' |
| 19:52 |
rubenwardy |
Here's a PR that I've wanted to make for a while: #1179 |
| 19:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/1179 -- Collision radius and max health variables |
| 19:52 |
rubenwardy |
game#1179 |
| 19:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy |
| 19:53 |
rubenwardy |
bbl, will read logs (am on limited mobile data connection) |
| 19:56 |
est31 |
man i am stupif |
| 19:56 |
est31 |
stupid* |
| 19:57 |
est31 |
T4im, feel free to make a PR. just note that it has to support pull requests with multiple commits |
| 19:57 |
T4im |
oh, indeed thanks for pointing that out |
| 19:57 |
est31 |
and those which only edit the cmake file |
| 19:58 |
T4im |
what exactly needs to trigger? src/ and cmake? |
| 19:58 |
T4im |
or rather excepting some stuff? |
| 19:58 |
est31 |
CMakeLists.txt and src |
| 19:59 |
T4im |
alright, thanks, gonna try to whip some bash up then soon |
| 20:04 |
|
nrzkt joined #minetest-dev |
| 20:13 |
est31 |
gonna push #4280 in ten minutes due to agreement from paramat and sfan5 |
| 20:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4280 -- Temporarily disable "testStartStopWait" Threading unit test on mac by est31 |
| 20:14 |
est31 |
(or more, running travis a few times on it to make sure it works great) |
| 20:18 |
* T4im |
would like to see travis's power bill some time |
| 20:30 |
Fixer |
does minetest support Windows 98 SE? *cough* |
| 20:31 |
Fixer |
i can give it a try soon |
| 20:34 |
Calinou |
it's very likely to be XP and later |
| 20:34 |
Calinou |
it might also require SSE or SSE2, I forgot |
| 20:35 |
Krock |
Tried my XP build on a W2K machine and it didn't work - that's all I know |
| 20:38 |
celeron55 |
recent zlibs don't work on less than XP |
| 20:38 |
celeron55 |
no idea why but they want some weird kernel feature; it doesn't even make any sense |
| 20:39 |
celeron55 |
or whatever api |
| 21:01 |
|
paramat left #minetest-dev |
| 21:11 |
|
proller joined #minetest-dev |
| 21:53 |
|
segfault22 joined #minetest-dev |
| 21:55 |
segfault22 |
I am experiencing problems when trying to import the minetest source code into my development environment program,... it appears that several types are not recognized, even though I installed all of the libraries minetest depends upon |
| 21:59 |
|
Ambistic joined #minetest-dev |
| 22:00 |
|
proller joined #minetest-dev |
| 22:12 |
segfault22 |
So, header files,... |
| 22:19 |
|
segfault22 left #minetest-dev |
| 22:24 |
|
rubenwardy joined #minetest-dev |
| 22:48 |
rubenwardy |
If anyone here cares, here is my worklist for Minetest: https://gist.github.com/rubenwardy/daaaffcffb1ba095246a86599e4bd0df |
| 22:52 |
sofar |
seems reasonable |
| 22:52 |
est31 |
cool |
| 23:01 |
|
STHGOM joined #minetest-dev |
| 23:16 |
|
Tmanyo joined #minetest-dev |
| 23:32 |
|
Miner_48er joined #minetest-dev |
| 23:42 |
|
rubenwardy joined #minetest-dev |
| 23:43 |
rubenwardy |
What do people here thing about game#1179 |
| 23:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy |
| 23:43 |
rubenwardy |
*think |
| 23:43 |
rubenwardy |
+? |