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paramat |
new biomes are tested https://github.com/minetest/minetest_game/pull/1432 can anyone give approval? sofar ? if merged i will merge the corresponding engine change too https://github.com/minetest/minetest/pull/4831 |
| 02:13 |
paramat |
game#1432 |
| 02:16 |
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AcidNinjaFWHR |
hi |
| 02:18 |
AcidNinjaFWHR |
oh damn this 0.4.15 will be really good |
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Rincewind` |
hi lhofhansl |
| 03:55 |
Rincewind` |
lhofhansl, if you're happy with the wording of #4827 I'll merge |
| 03:55 |
Rincewind` |
err |
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lhofhansl |
Looks good. Thanks! |
| 04:23 |
Zeno` |
np |
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| 05:03 |
garywhite |
To the devs: https://forum.minetest.net/viewtopic.php?f=3&t=15972 |
| 05:13 |
est31 |
replied |
| 05:13 |
est31 |
but its not really dev related |
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paramat |
est31 if possible could you look at https://github.com/minetest/minetest/pull/4826 'Optimize block sent: Fix rendering issue'? |
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Amaz |
If any devs could look at #4833, which fixes #4832, I'd appreciate it! |
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Zeno` |
qwok, done |
| 09:56 |
Zeno` |
qwok! |
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Zeno` |
I meant ok lol |
| 10:11 |
Amaz |
Thanks :) |
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| 10:20 |
Zeno` |
merging #4830 |
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nrzkt |
what is that ? bot is away |
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Zeno` |
https://github.com/minetest/minetest/commit/144da5f522bf057ac612ef1fa09478d0215f6d0d |
| 10:35 |
Zeno` |
i.e. nothing significant |
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IKRadulov |
Modding : I am tring to use the player:attach() method . I give for first param [parent] minetest.get_node(pos) . But it trows me a error that userdata is expected . How can I resolve this ? |
| 11:19 |
nrzkt |
Kulgan`: trivial |
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| 15:56 |
VanessaE |
as I figured, those sawtooth patterns in my servers' memory usage weren't coming from Minetest, they were coming from log files being written to /dev/shm (just goes to show how big they are). |
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| 15:58 |
est31 |
interesting |
| 15:59 |
Fixer_ |
aha |
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juhdanad |
Hi! May I also be mentioned in #4827? |
| 16:04 |
est31 |
yes! |
| 16:05 |
est31 |
thanks for pointing out |
| 16:05 |
* VanessaE |
pokes ShadowBot |
| 16:05 |
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| 16:09 |
juhdanad |
Me thanks too! |
| 16:11 |
juhdanad |
I also need your opinion: my lighting code is one level brighter than the old one, which means the light spreads one node further from sun. |
| 16:11 |
juhdanad |
This is basically good, but makes the two versions incompatible. |
| 16:12 |
juhdanad |
When playing on an old server with a new client, there are extra computations because the server always re-sends blocks with dimmer light. |
| 16:13 |
juhdanad |
Should I make sunlight dimmer again? |
| 16:17 |
est31 |
the extra computations are only if the server is old and the client is new? |
| 16:18 |
est31 |
juhdanad: ^ |
| 16:18 |
juhdanad |
Or if the server is new and the client is old (but I have to test this one) |
| 16:18 |
juhdanad |
Testing. |
| 16:24 |
juhdanad |
est31: yes, there are extra computing but I couldn't make the game crash. |
| 16:24 |
juhdanad |
*is |
| 16:24 |
est31 |
then its no big deal |
| 16:24 |
est31 |
most servers are up to date |
| 16:25 |
juhdanad |
Okay, thanks! |
| 16:26 |
est31 |
the reverse is far more often to be found |
| 16:26 |
est31 |
old client vs new server |
| 16:27 |
est31 |
18 servers on the serverlist don't use 0.4.14 or later |
| 16:28 |
est31 |
all other servers use >= 0.4.14 |
| 16:28 |
est31 |
(in total, there are 164 servers on the serverlist) |
| 16:28 |
est31 |
if you want to see more stats, look at: https://gist.github.com/est31/66602d589b225b27afd5 |
| 16:29 |
juhdanad |
Why is it secret? |
| 16:29 |
est31 |
I just dont want it to be listed |
| 16:30 |
est31 |
most of my github gists are secret :) |
| 16:30 |
est31 |
feel free to share it, its public info |
| 16:31 |
Fixer_ |
anyone seen this? https://i.imgur.com/WGT6waX.png |
| 16:32 |
Fixer_ |
i think it is specific to vanessa's server only |
| 16:34 |
VanessaE |
probably some mod texture |
| 16:35 |
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Fixer_ |
yeah, could be |
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juhdanad |
Fixer_: yes, I also observed that some of my inventory slots were distorted (in the hotbar) on VanessaE's creative server. |
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red-001 |
updated #4474 |
| 17:55 |
red-001 |
the code is even simpler now |
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| 19:01 |
paramat |
juhdanad, this light level issue may be a problem, needs consideration |
| 19:02 |
juhdanad |
It is easy to make the world 1 level dimmer, if you want. |
| 19:04 |
juhdanad |
paramat: If you wish to experiment, create an old server, connect with a new client, dig a horizontal 1x2 tunnel and place a node to the entrace. |
| 19:05 |
juhdanad |
paramat: You will see two light updates instead of one: first the client decreases light, then you get the even dimmer block from the server. |
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| 19:12 |
paramat |
does this happen on single-node light updates only? |
| 19:13 |
juhdanad |
Yes, if liquid flow counts as single node. |
| 19:13 |
paramat |
light levels are critical and the values are used to control behaviours |
| 19:14 |
paramat |
so, if there is a single column of light-sun (15) falling in a cave, the face-neighbours must have 14, not 15 |
| 19:15 |
juhdanad |
This is what my new code does. |
| 19:15 |
paramat |
14 or 15? |
| 19:15 |
juhdanad |
The old gave face-neighbors 13. |
| 19:16 |
paramat |
weird |
| 19:16 |
juhdanad |
Mine is 14. |
| 19:16 |
paramat |
so the old code was wrong |
| 19:17 |
sofar |
yeah, doesn't surprise me |
| 19:17 |
paramat |
and a meselamp of 14 will have face-neighbours of 13? |
| 19:17 |
juhdanad |
Yes, and I didn't notice it while writing the new code. |
| 19:17 |
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| 19:18 |
juhdanad |
And yes, a meselamp's neighbors will be 13 in both implementations. |
| 19:18 |
paramat |
ahh |
| 19:18 |
paramat |
so your change is specific to level 15? |
| 19:19 |
juhdanad |
Yes, it is. |
| 19:19 |
paramat |
ok i'm less worried now |
| 19:19 |
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| 19:21 |
juhdanad |
https://github.com/minetest/minetest/blob/master/src/light.h#L43 You can see the old code did not create air with light level 14. |
| 19:24 |
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| 19:29 |
paramat |
juhdanad may not be relevan but see https://github.com/minetest/minetest/commit/7233a1228eb161cbcbb46c6e801cabd89ef3d2ab this is mapgen lighting update, and was brightened by 1 here |
| 19:29 |
paramat |
just mentioning it because i thought of this |
| 19:31 |
juhdanad |
The intended light level was increased, bus as I see, diminish_light() filtered out everything above 13. |
| 19:33 |
paramat |
that commit seems correct though because 'lightspread()' above reduces by 1 before spreading |
| 19:34 |
paramat |
anyway this is no issue, just mentioned it because i remembered a light level change commit :) |
| 19:36 |
paramat |
est31 please could you look at #4826 ? needs merging |
| 19:36 |
paramat |
https://github.com/minetest/minetest/pull/4826 Optimize block sent: Fix rendering issue |
| 19:36 |
est31 |
not today, sorry |
| 19:37 |
paramat |
ok |
| 19:39 |
paramat |
hmmmm nore nrzkt sfan5 sofar rubenwardy please can someone check https://github.com/minetest/minetest/pull/4826 'Optimize block sent: Fix rendering issue' high priority fix |
| 19:40 |
paramat |
small commit and some of it is already approved |
| 19:42 |
octacian |
I think mod security is broken again... |
| 19:42 |
paramat |
5 days to freeze btw |
| 19:43 |
octacian |
I can't open files in world directory now. |
| 19:44 |
paramat |
please can anyone review https://github.com/minetest/minetest/pull/4061 'Add loaded blocks to transforming_liquid-queue similar to updateLiquid'? well tested, needs another +1 |
| 19:47 |
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| 19:48 |
paramat |
sofar rubenwardy please could you add your approvals to newbiomes https://github.com/minetest/minetest_game/pull/1432 and the engine commit https://github.com/minetest/minetest/pull/4831 ? |
| 19:48 |
paramat |
sfan5 i will probably merge new biomes later |
| 19:49 |
paramat |
i'd still like approval though |
| 19:50 |
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| 19:51 |
rubenwardy |
I can't comment on the code, but when I tried `newbiomes` I quite liked it |
| 19:52 |
paramat |
it's the same as that mod |
| 19:52 |
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| 19:54 |
paramat |
sofar seems to like it too, so i will merge later if no objections |
| 19:57 |
rubenwardy |
am I right in thinking that there's currently no biome backwards compatibility, apart from reverting the file? |
| 19:58 |
rubenwardy |
Might be worth storing biome defs in the world to stop breakages. Not my area though, so feel free to ignore me :P |
| 19:58 |
paramat |
it will create straight biome borders between old and newly generated world |
| 19:58 |
rubenwardy |
what about big cliffs? |
| 19:58 |
paramat |
indeed biome defs are not stored per-world |
| 19:59 |
paramat |
nooo terrain is unchanged |
| 19:59 |
paramat |
:) |
| 19:59 |
rubenwardy |
oh good |
| 19:59 |
rubenwardy |
not so bad then |
| 19:59 |
paramat |
mgv7 terrain is stable now |
| 19:59 |
paramat |
the biomes are officially unstable |
| 20:00 |
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| 20:17 |
sfan5 |
paramat: can you give a very short tl;dr of what changed? |
| 20:17 |
sfan5 |
afaik there's the silver sand(?) is now used with the biome pr |
| 20:17 |
sofar |
yes, and most of the biome points have moved |
| 20:17 |
paramat |
first post in https://github.com/minetest/minetest_game/pull/1432 |
| 20:17 |
sofar |
so distribution is different now |
| 20:18 |
paramat |
silver sand is used for cold desert |
| 20:18 |
sfan5 |
ah sorry |
| 20:18 |
sfan5 |
reading that now |
| 20:18 |
sfan5 |
wait we have swamp biomes? |
| 20:18 |
paramat |
also more details and screenshots in #1022 |
| 20:18 |
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| 20:19 |
paramat |
swamp is the part of rainforest that is in shallow water |
| 20:19 |
sfan5 |
sounds pretty nice from the description |
| 20:19 |
paramat |
the jungletrees now spawn in 1 or 2 deep water so the swamps are bigger |
| 20:19 |
sfan5 |
you have my +1 |
| 20:19 |
paramat |
phew thanks |
| 20:22 |
paramat |
wow 8 months of work |
| 20:24 |
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| 20:24 |
paramat |
so i'll merge lots of stuff later, including Optimize block sent: Fix rendering issue #4826 it can't wait any longer |
| 20:29 |
red-001 |
updated #4472 |
| 20:29 |
red-001 |
@@ |
| 20:30 |
red-001 |
"Make serverlist searchable" |
| 20:42 |
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| 20:50 |
garywhite |
So does that mean that the server list will be searchable in 0.4.15? |
| 20:51 |
Krock |
if merged, yes |
| 20:51 |
red-001 |
if it gets one more approval |
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sfan5 |
merging https://github.com/minetest/minetest/pull/4474 (>= 2 approvals) |
| 23:19 |
paramat |
i'll merge games 1432 1434 and engine 4831 later |
| 23:23 |
paramat |
and maybe 4826 too, allthough i'd like someone to check it |
| 23:24 |
paramat |
i'll have another look at it |
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| 23:48 |
paramat |
+1 for 4826 will merge later |
| 23:48 |
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| 23:49 |
paramat |
^ lhofhansl |