| Time |
Nick |
Message |
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| 01:31 |
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| 01:48 |
benrob0329 |
Here is the minetest install line for Gentoo: |
| 01:48 |
benrob0329 |
emerge --ask dev-util/cmake dev-vcs/git dev-games/irrlicht app-arch/bzip2 sys-devel/gettext media-libs/freetype media-libs/libpng media-libs/libjpeg-turbo x11-libs/libXxf86vm media-libs/mesa dev-db/sqlite media-libs/libogg media-libs/libvorbis media-libs/openal dev-db/redis net-misc/curl |
| 01:48 |
benrob0329 |
(deps install) |
| 02:09 |
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| 07:01 |
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| 07:29 |
nerzhul |
for the PR patch apply it's better to append .patch to the PR URL and use git am -3 <patch> :) |
| 07:30 |
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| 07:41 |
nerzhul |
merging #5765 |
| 07:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/5765 -- Append "-debug" to version string when compiled with "-DCMAKE_BUILD_TYPE=Debug" by bigfoot547 |
| 07:42 |
nerzhul |
too many PR, stop those PR we are near feature freeze, we need bug fix ies :p |
| 08:10 |
VanessaE |
don't forget game#1732 :) |
| 08:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1732 -- redo new open chests to use all single textures by VanessaE |
| 08:11 |
VanessaE |
besides, nothing says you can't delay freeze by a week. At the same time, I'd prefer a much longer freeze than the planned two weeks, regardless of when it starts |
| 08:11 |
VanessaE |
simply because you guys are overworked and "understaffed". |
| 08:12 |
nerzhul |
give me 100k$ and i work for minetest for a year haha |
| 08:12 |
VanessaE |
heh |
| 08:14 |
VanessaE |
that's exactly my point though.. you guys have lives, jobs, etc. and hence other stuff to do besides MT. I think two weeks or whatever it is won't be enough time to get all of the desired bug fixes into place before release. |
| 08:15 |
nerzhul |
this release is huge, compared to our lives :p |
| 08:17 |
VanessaE |
heh |
| 08:20 |
nerzhul |
merging #5760 in a few minutes |
| 08:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5760 -- Particles: Do not send single particles to distant clients by paramat |
| 08:29 |
kilbith |
https://lut.im/BdFLax6GjP/MgqpMhm6o3NwLLx1.png |
| 08:29 |
kilbith |
motion blur, wip |
| 08:29 |
nerzhul |
you're drunk |
| 08:29 |
VanessaE |
kilbith: don't apply the blur to the wielded item :P |
| 08:30 |
VanessaE |
also, my eyes are bleeding now :P |
| 08:37 |
nerzhul |
merged ty paramat |
| 08:50 |
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| 11:23 |
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| 11:27 |
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| 12:00 |
kilbith |
https://lut.im/yblcvMzeDx/TCYrcIBRGZIVXe8o.png |
| 12:01 |
kilbith |
for the crt nostalgics |
| 12:01 |
Raven262 |
And what happens if you view it on a crt screen? xD |
| 12:04 |
VanessaE |
what, no raster lines? ;) |
| 12:06 |
Raven262 |
YOu can do this to any screenshot in gimp :P |
| 12:06 |
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| 12:06 |
VanessaE |
yeah but he would have to apply raster lines before applying the lens effect :) |
| 12:07 |
Raven262 |
Indeed. |
| 12:07 |
Raven262 |
Or he would get folded lines |
| 12:08 |
Raven262 |
I never tried making something like this |
| 12:08 |
Raven262 |
I shall try now to see the result :D |
| 12:12 |
Raven262 |
http://i.imgur.com/bf5HWwP.png |
| 12:13 |
Raven262 |
the classic lott on crt screen |
| 12:13 |
Raven262 |
Screenshoted using a phone or some low res camera xD |
| 12:13 |
Fixer |
too much curvature |
| 12:13 |
Raven262 |
Yeah |
| 12:13 |
Raven262 |
I see it now |
| 12:13 |
Raven262 |
... |
| 12:13 |
Fixer |
it is much much less IRL |
| 12:13 |
Raven262 |
Ik |
| 12:14 |
Raven262 |
But i didn't notice it |
| 12:21 |
Fixer |
now i wonder if I had those lines horizontal or vertical |
| 12:22 |
Raven262 |
My old crt has horizontal lines |
| 12:22 |
Raven262 |
And i saw vertical only once |
| 12:22 |
Raven262 |
it was on a tv, not a monitor though. |
| 12:23 |
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| 12:23 |
Fixer |
i think i had vertical ones, but my memory is rough on that |
| 12:24 |
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| 12:24 |
VanessaE |
the only time a CRT generally ever has vertical raster lines is if it's used in portrait orientation in an arcade game console |
| 12:24 |
VanessaE |
(as in an actual stand-up arcade cabinet) |
| 12:25 |
VanessaE |
CRTs sometimes have vertical stripes for the RGB filters, but pretty much never for the actual raster/ |
| 12:25 |
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| 12:29 |
Fixer |
Europe could be different |
| 12:29 |
Fixer |
even this is possible https://en.wikipedia.org/wiki/Cathode_ray_tube#/media/File:CRT_screen._closeup.jpg |
| 12:31 |
Fixer |
https://i.imgur.com/ZWwGxsm.jpg |
| 12:33 |
Raven262 |
There is filter for that too in gimp. |
| 12:46 |
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| 13:09 |
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| 13:23 |
kilbith |
what's happening to the player model |
| 13:24 |
kilbith |
when you hit it, it becomes whiter |
| 13:24 |
kilbith |
and stay like that |
| 13:24 |
VanessaE |
is there a github issue for it? |
| 13:24 |
kilbith |
afaik no |
| 13:25 |
kilbith |
could someone reproduce against HEAD? |
| 13:25 |
kilbith |
(both repos) |
| 13:25 |
red-005 |
iirc there is a github issue for it |
| 13:25 |
VanessaE |
it happens on my server sometimes, too |
| 13:25 |
VanessaE |
and it's not at HEAD |
| 13:26 |
red-005 |
#5739 |
| 13:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/5739 -- player texture brightens on damage |
| 13:27 |
kilbith |
that's it |
| 13:27 |
kilbith |
and a blocker if you ask me |
| 13:28 |
red-005 |
is it server-sided or client-sided? |
| 13:28 |
kilbith |
server-side |
| 13:32 |
red-005 |
could someone review #5757? |
| 13:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/5757 -- Improve password change menu by red-001 |
| 13:39 |
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| 14:14 |
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| 15:03 |
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| 17:13 |
Krock |
Is self-approving allowed / only in smaller changes / or not? Speaking of #5367 as the particular case |
| 17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker |
| 17:15 |
nerzhul |
you can self approve this change, like every change as a coredev but this doesn't really count as trivial for me |
| 17:15 |
nerzhul |
and you have sofar approval then you can merge |
| 17:16 |
Krock |
okay, I don't consider this PR as trivial ;) |
| 17:16 |
Krock |
fine, thanks. Will merge in ~15 mins |
| 17:24 |
DS-minetest |
perhaps this suits more to this channel: * DS-minetest has an idea how to differ worlds client side |
| 17:24 |
DS-minetest |
<DS-minetest> the client gives to the server on first join a number that will be saved in player file server side, this number is counted up after that client side (starting at 0). |
| 17:24 |
DS-minetest |
<DS-minetest> the client can now get this number with a csm |
| 17:24 |
DS-minetest |
<DS-minetest> => the player will have keys for server worlds |
| 17:24 |
DS-minetest |
<DS-minetest> the number won't be the same for each player |
| 17:24 |
DS-minetest |
<DS-minetest> (an unsigned int with a maximum of 2^16 would be enough) |
| 17:24 |
DS-minetest |
<DS-minetest> do you understand what i mean? |
| 17:24 |
DS-minetest |
<DS-minetest> and if yes, what do you think about that idea? |
| 17:24 |
Krock |
please - we have pastebin/hastebin/etc for that |
| 17:25 |
kaeza |
or links to logs |
| 17:25 |
DS-minetest |
hm |
| 17:25 |
DS-minetest |
sry |
| 17:25 |
Krock |
just hash the nickname |
| 17:26 |
Krock |
that'll do what you want without additional space consumption |
| 17:26 |
DS-minetest |
http://irc.minetest.ru/minetest-hub/2017-05-17#i_4926387 |
| 17:28 |
Krock |
well, how would you differ the worlds from eachother? one could mirror the map and start a new server |
| 17:28 |
DS-minetest |
yes, but for a per world information store |
| 17:29 |
Krock |
or move the same map to another server |
| 17:29 |
DS-minetest |
the id should be world specific and not server specific |
| 17:29 |
Krock |
you could generate yet another seed but I'm not sure if that's a good idea |
| 17:36 |
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| 18:06 |
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| 19:05 |
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| 19:08 |
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| 19:10 |
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| 19:10 |
GreenDimond |
kiwi wouldnt let me talke -_- |
| 19:10 |
GreenDimond |
*talk |
| 19:10 |
GreenDimond |
I am trying to test #5767 but when running curl -L https://github.com/minetest/minetest/pull/5767.patch | git am it tells me error: src/content_cao.cpp does not exist in index what do? |
| 19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11 |
| 19:14 |
GreenDimond |
Oh maybe it's cuz the Travis thing isnt done |
| 19:15 |
GreenDimond |
Or I dunno |
| 19:16 |
GreenDimond |
I am a newb at this sort of thing :/ |
| 19:18 |
kaeza |
is your local copy updated? |
| 19:18 |
GreenDimond |
oh yeah probly |
| 19:18 |
GreenDimond |
derp |
| 19:22 |
GreenDimond |
still getting error |
| 19:22 |
GreenDimond |
even after updating |
| 19:23 |
kaeza |
¯\_(ツ)_/¯ |
| 19:23 |
GreenDimond |
ಠ_ಠ|
| 19:24 |
GreenDimond |
that helps. |
| 19:26 |
GreenDimond |
sofar told me how to do it last time and I got it to work, but this time I get a different error and have no clue wat to do D: |
| 19:50 |
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| 19:51 |
Fixer |
hometown has some new crashes, i hope exeter runs it under gdb |
| 19:51 |
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| 21:05 |
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| 22:17 |
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| 22:27 |
Fixer |
does minetest unload memory when exit from game to main menu? |
| 22:31 |
Calinou |
I think so, not sure |
| 22:31 |
Fixer |
very strange |
| 22:31 |
Fixer |
i have this memleak on hometown, got up to 3gb and decided to exit to main menu... still at 3gb... |
| 22:31 |
Fixer |
after 10 minutes of waiting |
| 22:40 |
Fixer |
20 min, nothing |
| 22:41 |
Fixer |
stuck at very same mem usage |
| 22:41 |
Fixer |
3gb |
| 23:04 |
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| 23:08 |
paramat |
Fixer memory use does fall on exit to main menu in my experience, i expect mapblock mesh data is erased |
| 23:09 |
Fixer |
paramat: it was like 3300mb in game, now it is stuck at 3085mb in main menu, for 40 minutes already |
| 23:09 |
Fixer |
constant |
| 23:09 |
paramat |
eek |
| 23:10 |
Fixer |
sorry, over 1 hr soon after exit to main menu |
| 23:10 |
Fixer |
still at 3085mb |
| 23:10 |
paramat |
https://github.com/minetest/minetest/commit/582ee15d8e861efb9cc843963a95c087dae91bcc ? |
| 23:10 |
Fixer |
paramat: i have newest client that also includes that commit |
| 23:11 |
paramat |
just wondering if that commit somehow caused a regression (but i doubt it) |
| 23:11 |
Fixer |
and mem usage is literally constant at 3 085 036 KB for over 1 hour... |
| 23:12 |
paramat |
Zeno` ^ any ideas? |
| 23:13 |
Fixer |
i'm closing minetest.exe and going to sleep |
| 23:28 |
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