| Time |
Nick |
Message |
| 00:56 |
paramat |
#6657 is ready |
| 00:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/6657 -- Clearobjects: Send progress messages to terminal using actionstream by paramat |
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| 09:49 |
kilbith |
https://lut.im/AEMedyQSh2/ujOZeFZBMCzGfniK.png |
| 09:49 |
kilbith |
irrlicht extending continues... |
| 09:53 |
nerzhul |
ugly |
| 10:11 |
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| 13:53 |
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| 13:53 |
ElementW |
Yo, is there a way to get the player leave/disconnect reason on the Lua side? |
| 13:54 |
sfan5 |
don't think so |
| 14:11 |
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| 14:11 |
FourFire |
Greetings, I'm starting to script a mod in LUA, following https://rubenwardy.com/minetest_modding_book/en |
| 14:12 |
FourFire |
is this the right channel for questions? |
| 14:14 |
TigerInCollege |
FourFire, Hi, welcome to modding! It would be more interesting the channel #Minetest-Hub |
| 14:15 |
TigerInCollege |
lots of moders there. |
| 14:15 |
TigerInCollege |
Here is more for development regarding Minetest itself. |
| 14:15 |
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| 14:16 |
FourFire |
Thanks |
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| 20:16 |
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| 20:19 |
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| 20:20 |
paramat |
game#1950 is ready, simple PR, can anyone review? i can merge it with game#1835 later |
| 20:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1950 -- Flowers: Add black tulip, green chrysanthemum by paramat |
| 20:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ |
| 20:26 |
Krock |
the flower textures don't seem to fit well |
| 20:26 |
Krock |
the other textures have slightly different gradients from the bottom to the top |
| 20:27 |
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| 20:28 |
paramat |
you mean the black tulip stem being 1 colour? |
| 20:29 |
paramat |
i can't see why it shouldn't, that's how stems look |
| 20:30 |
paramat |
the orange tulip stem is ugly due to colour gradient on the stem |
| 20:31 |
Krock |
more noise wouldn't hurt for both stem types. perhaps I'm just too pedantic about that |
| 20:32 |
paramat |
noise on the stem is unnecessary because they don't have noise IRL. although i could add a very very subtle colour gradient |
| 20:32 |
paramat |
on the tulip |
| 20:35 |
paramat |
hm and also the chrys |
| 20:35 |
paramat |
ok |
| 20:36 |
paramat |
gradient but no ugly noise |
| 20:36 |
paramat |
and i'll put some variation on the chrys leaves |
| 20:37 |
paramat |
thanks |
| 20:37 |
Krock |
that aside, you've got my concept approval |
| 20:39 |
paramat |
ok |
| 20:40 |
paramat |
#6639 is ready |
| 20:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/6639 -- Light curve: Add and tune mid boost by paramat |
| 20:45 |
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| 20:48 |
paramat |
~tell lhofhansl see https://github.com/minetest/minetest/pull/6539#issuecomment-346370777 |
| 20:48 |
ShadowBot |
paramat: O.K. |
| 20:50 |
paramat |
for #6666 i'll try to return to 2 lines by removing unnecessary clutter |
| 20:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/6666 -- Debug/F5 Information Formatting Issues |
| 20:50 |
paramat |
however, can either of drawtime or dtime jitter be removed since those are shown in the profiler? |
| 20:51 |
paramat |
hm actuallu dtime jitter is in %, that's not shown that way elsewhere |
| 20:51 |
paramat |
*actually |
| 20:54 |
paramat |
maybe best at first i don't remove anything |
| 22:02 |
rubenwardy |
#6670 |
| 22:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/6670 -- CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand" by rubenwardy |
| 22:03 |
sfan5 |
the latter could be useful though |
| 22:04 |
rubenwardy |
mod channels |
| 22:04 |
sfan5 |
no |
| 22:05 |
sfan5 |
for client side mods that make use of server provided command to e.g. present them in a more user friendly way |
| 22:05 |
rubenwardy |
why not have that as a server mod? |
| 22:06 |
rubenwardy |
client-side modding should be like Javascript in that it should decrease the effects of latency and add pretty effects |
| 22:06 |
sfan5 |
this is a fairly specific example and this would better be implemented with mod-sending + channels, but it is a valid usecase |
| 22:06 |
sfan5 |
yes exactly to get those benefits |
| 22:11 |
lisac |
rubenwardy, I'd like to keep sending chat messages from CSM at least until everyone switches to mod channels |
| 22:11 |
rubenwardy |
why? |
| 22:11 |
lisac |
IIRC some people are using it as a hack for mod channels right now |
| 22:12 |
rubenwardy |
CSM has a disclaimer about backwards compatibility |
| 22:12 |
rubenwardy |
it's currently unsupported and can be broken at will |
| 22:12 |
lisac |
https://forum.minetest.net/viewtopic.php?f=53&t=17808 |
| 22:12 |
paramat |
why is running a server chatcommand from a client even acceptable? i must misunderstand something |
| 22:13 |
lisac |
paramat, you can send a message like '/spawn' |
| 22:13 |
Shara |
paramat: asking myself the same thing |
| 22:13 |
lisac |
and it'll teleport the player to spawn |
| 22:13 |
paramat |
and is that controlled by flavours? |
| 22:13 |
lisac |
no idea. |
| 22:13 |
paramat |
server chatcommands are for the server only surely? |
| 22:13 |
lisac |
client still invokes them |
| 22:13 |
sfan5 |
wat |
| 22:14 |
lisac |
as in, there is no difference between you typing /spawn and your CSM sending /spawn |
| 22:14 |
paramat |
oh |
| 22:14 |
lisac |
not sure what you mean by 'only for server' |
| 22:14 |
paramat |
so it restricts to commands already usable by players |
| 22:15 |
lisac |
yes. |
| 22:15 |
paramat |
ok |
| 22:15 |
lisac |
and I don't see why it should be removed. |
| 22:15 |
lisac |
Server should already protect itself from spam |
| 22:15 |
lisac |
nothing prevents player from making a xdotool script to spam even without CSM |
| 22:16 |
paramat |
the server would validate chatcommands coming from clients anyway |
| 22:16 |
lisac |
yeah. |
| 22:16 |
paramat |
being able to spam another way is no reason to add another easier way |
| 22:16 |
lisac |
not sure if it's any easier |
| 22:16 |
paramat |
it's a false argument used by those resisting CSM restrictions |
| 22:17 |
lisac |
it's probably simpler to press up-arrow enter a few times |
| 22:17 |
rubenwardy |
there's no reason for it to exist as a function, even if the server should have anti-spam protection too |
| 22:17 |
lisac |
then to write a CSM for it |
| 22:17 |
lisac |
rubenwardy, I can think of a few use cases |
| 22:17 |
rubenwardy |
not valid ones |
| 22:17 |
lisac |
for example, a 'now playing' script |
| 22:17 |
lisac |
though you might call it spam |
| 22:18 |
lisac |
orrr a PM interface |
| 22:18 |
lisac |
which gives a GUI to send PMs from. |
| 22:18 |
lisac |
or really any other GUI mod. |
| 22:19 |
lisac |
a kick/ban serverlist https://forum.minetest.net/viewtopic.php?f=53&t=17800 |
| 22:20 |
lisac |
some of these are pretty legal. |
| 22:21 |
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| 22:36 |
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| 22:38 |
paramat |
"I'd like to keep sending chat messages from CSM at least until everyone switches to mod channels ... IIRC some people are using it as a hack for mod channels right now" that's no good argument |
| 22:40 |
paramat |
valid uses may exist, but we have to balance against the harm |
| 22:41 |
sfan5 |
are easy to use GUIs for common tasks not "good enough" to outweigh chat spamming which totally can't be combated in any other ways? |
| 22:44 |
sofar |
don't ban the technology |
| 22:44 |
sofar |
ban the abuse |
| 22:44 |
nerzhul |
lisac, just to remember, in 0.4.16 you have antispam protection possibilities, either using Server Side mod, either tuning the max chat message rate limit |
| 22:44 |
sofar |
let's ban roads, since it's how robbers get to the bank |
| 22:54 |
paramat |
well, i'm not sure about removing run_server_chatcommand |
| 23:01 |
Fixer |
ban people |
| 23:04 |
paramat |
ban carrying guns |
| 23:05 |
rom1504 |
ban bans |
| 23:05 |
sfan5 |
^ |
| 23:37 |
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