| Time | Nick | Message | 
        
	| 00:07 | Wuzzy | assuming i frequently call player functions on a player | 
        
	| 00:07 | Wuzzy | like set_hp or set_sky | 
        
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	| 00:08 | Wuzzy | but always with the exact same values as the current player hp/sky values | 
        
	| 00:08 | Wuzzy | how often is actually data transferred over the net? | 
        
	| 00:11 | Wuzzy | e.g. i call set_hp(20) 1000 times in row and the player never gets hurt. how many times does the server actually sent an update to the client? | 
        
	| 00:14 | sofar | the packet is sent anyway, I think | 
        
	| 00:15 | sofar | wireshark it | 
        
	| 00:47 | sofar | uh, how do I change the blue color of the sky, WITHOUT going from "regular" to "plain" sky and losing my sun/moon? | 
        
	| 00:49 | Shara | sofar: far as I know, you don't | 
        
	| 00:50 | Shara | It's something I'd love though, so please share if you work that out | 
        
	| 00:57 | sofar | seems all hardcoded in src/sky.cpp | 
        
	| 00:57 | sofar | alas | 
        
	| 01:00 | Shara | That was my conclusion as well | 
        
	| 01:00 | Shara | I really want to be able to do things, any things at all really, to the sky without losing the sun and moon | 
        
	| 01:44 | paramat | indeed you can't, it's needed | 
        
	| 01:45 | paramat | we can have clouds plus a custom sky (i think), so we need sun/moon with it too | 
        
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	| 05:36 | paramat | will merge #6657 #6665 #6673 now | 
        
	| 05:36 | ShadowBot | https://github.com/minetest/minetest/issues/6657 -- Clearobjects: Send progress messages to terminal using actionstream by paramat | 
        
	| 05:36 | ShadowBot | https://github.com/minetest/minetest/issues/6665 -- Inventory: Restrict access from too far away by SmallJoker | 
        
	| 05:36 | ShadowBot | https://github.com/minetest/minetest/issues/6673 -- Fix some misspellings in the Lua API Documentation by gituser2194 | 
        
	| 05:49 | paramat | merged | 
        
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	| 11:51 | geospeck | Hi guys, I am trying to compile the project on my Mac but it fails with this error CMake Error at src/CMakeLists.txt:99 (message): Sound enabled, but cannot be used. | 
        
	| 11:52 | geospeck | I think it cant find the OpenAL and Vorbis | 
        
	| 11:53 | Krock | libvorbis, libogg and | 
        
	| 11:53 | geospeck | I've tried to find out how to compile the project on Mac but there is nothing on the Doc | 
        
	| 11:53 | Krock | libopenal are required to enable sound | 
        
	| 11:53 | geospeck | for Mac as well? | 
        
	| 11:54 | Krock | I think so.. | 
        
	| 11:54 | geospeck | Thank you very much Krock! I'll try again | 
        
	| 11:55 | Krock | of course, the development/source packages are required to build minetest | 
        
	| 11:56 | geospeck | what do you mean? | 
        
	| 11:56 | geospeck | dev branch? | 
        
	| 11:57 | rubenwardy | most packages have two versions, a user version and a dev version | 
        
	| 11:57 | rubenwardy | a user version is needed to *run* something that uses the library | 
        
	| 11:57 | Krock | respectively compiled and raw source code | 
        
	| 11:57 | rubenwardy | whereas a dev version is needed to *compile* something that uses the library | 
        
	| 11:58 | geospeck | oh I see, my bad | 
        
	| 11:58 | rubenwardy | although that's the case on Linux, not sure about OS X | 
        
	| 11:58 | Krock | on GNU/Linux these packages usually differ by "-dev" or "-devel" name tailings | 
        
	| 11:58 | rubenwardy | * Mac OS | 
        
	| 11:58 | rubenwardy | yeah, the user version is usually like   luajit    and the dev   luajit-dev | 
        
	| 11:58 | geospeck | on Mac I see homebrew for installing packages | 
        
	| 11:59 | geospeck | use* | 
        
	| 11:59 | geospeck | I guess I need to pull HEAD of each package | 
        
	| 12:00 | rubenwardy | looks like    brew install openal-soft | 
        
	| 12:00 | rubenwardy | but I'm not sure, it looks wrong | 
        
	| 12:00 | rubenwardy | there's no other openal packages | 
        
	| 12:01 | geospeck | yes that's the one that I've installed and it worked | 
        
	| 12:01 | geospeck | do I need X11 for mac? | 
        
	| 12:02 | Krock | or use the nail and hammer method by cloning/downloading each library's source code and specify the paths in cmake | 
        
	| 12:02 | geospeck | Could not find X11 | 
        
	| 12:02 | Krock | "X11 is no longer included with Mac, but X11 server and client libraries are available from the XQuartz project." | 
        
	| 12:02 | Krock | https://support.apple.com/en-us/HT201341 | 
        
	| 12:03 | rubenwardy | I don't see why that would be needed | 
        
	| 12:03 | geospeck | if(NOT HAIKU) find_package(X11 REQUIRED) | 
        
	| 12:03 | rubenwardy | ah, maybe for Irrlicht | 
        
	| 12:03 | rubenwardy | still odd | 
        
	| 12:03 | geospeck | line 308 | 
        
	| 12:03 | Krock | then would irrlicht depend on it, not minetest | 
        
	| 12:03 | geospeck | CMakeLists | 
        
	| 12:04 | rubenwardy | you weirdly need to link with jpg and stuff for Irrlicht, Krock | 
        
	| 12:05 | Krock | X11 was already required for Unix before HAIKU "support" was added | 
        
	| 12:05 | rubenwardy | yeah, X11 is needed by Irrlicht along with JPEG, libpng, and opengl | 
        
	| 12:06 | Krock | bzlib2 too, no? | 
        
	| 12:06 | Krock | * bzip2 | 
        
	| 12:06 | Krock | https://github.com/minetest/minetest/blame/cd1140f69/src/CMakeLists.txt#L303 | 
        
	| 12:06 | rubenwardy | yeah that's listed too, I wasn't sure if I just made a mistake in NBE | 
        
	| 12:12 | sfan5 | rubenwardy: while it may appear weird, it's only logical if you consider static linking | 
        
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	| 12:47 | geospeck | success! managed to build the engine | 
        
	| 12:48 | geospeck | thanks guys for your help! | 
        
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	| 13:45 | geospeck | looks like this line src/CMakeLists.txt:354:check_include_files(endian.h HAVE_ENDIAN_H) must be conditional for Mac, because | 
        
	| 13:45 | geospeck | endian.h is under machine/ | 
        
	| 13:45 | geospeck | on macs | 
        
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	| 18:59 | paramat | #6650 is ready | 
        
	| 18:59 | ShadowBot | https://github.com/minetest/minetest/issues/6650 -- Zoom: Set zoom FOV per-player using a player object property by paramat | 
        
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