| Time |
Nick |
Message |
| 00:35 |
|
AntumDeluge joined #minetest-dev |
| 03:03 |
|
torgdor joined #minetest-dev |
| 03:34 |
|
CBugDCoder joined #minetest-dev |
| 07:04 |
|
nerzhul joined #minetest-dev |
| 09:20 |
|
lisac joined #minetest-dev |
| 09:45 |
|
Hunterz joined #minetest-dev |
| 09:56 |
|
Krock joined #minetest-dev |
| 09:56 |
|
ensonic joined #minetest-dev |
| 10:14 |
|
Darcidride joined #minetest-dev |
| 10:19 |
ensonic |
sofar, minetest_game had some textures that are WTFPL, which is not really a license, at least one is super easy to replace (default/textures/default_gravel.png), the carts one are more complicated though |
| 10:21 |
Krock |
huh? It is a license. Just not the optimal one in terms of the warranty disclaimer |
| 10:24 |
ensonic |
Krock, did you ever read it, it is not meant as a serious license |
| 10:24 |
Krock |
sofar, the rather new carts model seems to have a visual problem with slopes: https://i.imgur.com/f7nhFqs.png If you have some free time, could you please cover them by raising the inner bottom position a little? |
| 10:24 |
ensonic |
Krock, personally I don't care so much, but minetest_data could be remvoved e.g. from debian because of those :/ |
| 10:25 |
Krock |
ensonic, serious or not. it's a license that can be used as-is. |
| 10:27 |
Krock |
same for the Beerware license |
| 10:27 |
ensonic |
Krock, I am not a lawyer, i just bring it up and I believe try to get textures covered under e.g. CC BY-SA would be better |
| 10:29 |
Krock |
you can keep the "limitations" the same by using CC0 btw |
| 10:32 |
ensonic |
Krock, ^^^ was this for me? |
| 10:33 |
ensonic |
it is not about limitations, it is about granting explicit rights. A screenshot of a minetest world might be seen as derived work using the textures |
| 10:41 |
|
YuGiOhJCJ joined #minetest-dev |
| 11:08 |
|
YuGiOhJCJ joined #minetest-dev |
| 11:36 |
|
Fixer joined #minetest-dev |
| 12:34 |
|
Jordach joined #minetest-dev |
| 12:57 |
Krock |
Oh well.. so we have the 0.4.17 release tomorrow? #6542 |
| 12:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/6542 -- 0.4.17 release |
| 13:23 |
|
nerzhul joined #minetest-dev |
| 14:49 |
|
Taoki joined #minetest-dev |
| 15:05 |
|
Jordach joined #minetest-dev |
| 15:56 |
|
Megaf joined #minetest-dev |
| 16:19 |
|
compunerd joined #minetest-dev |
| 17:23 |
|
ensonic joined #minetest-dev |
| 18:11 |
|
ThomasMonroe joined #minetest-dev |
| 18:14 |
|
torgdor joined #minetest-dev |
| 19:34 |
|
CBugDCoder joined #minetest-dev |
| 19:57 |
|
Krock joined #minetest-dev |
| 20:07 |
|
ensonic joined #minetest-dev |
| 21:12 |
|
paramat joined #minetest-dev |
| 21:13 |
paramat |
no apparently 0.4.17 is released at 0.5.0 feature freeze |
| 21:13 |
sofar |
why? |
| 21:14 |
sofar |
coupling them makes no sense |
| 21:19 |
paramat |
i assume so it contains all bugfixes |
| 21:20 |
paramat |
i'm neutral on this though |
| 21:21 |
paramat |
maybe i misunderstood but i seem to remember sfan5 suggesting it |
| 21:21 |
sofar |
if it really is bugfixes, why don't we release more often? should be much easier to test, and we really should publish bugfixes more quickly anyway |
| 21:27 |
Fixer |
btw, just found a mtg bug: trees with snowblocks on top, snowblocks do not fall down after tree decay |
| 21:28 |
sofar |
file an issue, should be an easy fix |
| 21:28 |
Fixer |
https://i.imgur.com/zIzzdmC.png |
| 21:29 |
sfan5 |
it's what i suggested yes |
| 21:29 |
Fixer |
done https://github.com/minetest/minetest_game/issues/1962 |
| 21:32 |
rubenwardy |
sofar, I'd like that |
| 21:32 |
rubenwardy |
I mentioned it a few weeks ago |
| 21:33 |
Fixer |
another question, eye level is at 1.5? why so low, i have impression i'm kinda small ingame |
| 21:33 |
Fixer |
new snow sounds are very good |
| 21:34 |
rubenwardy |
I think it was set to be level with the model |
| 21:34 |
rubenwardy |
a question for paramat |
| 21:34 |
sofar |
oh, snow block |
| 21:34 |
sofar |
those don't fall |
| 21:34 |
sofar |
maybe they should? |
| 21:35 |
sofar |
would break snow caves I think |
| 21:35 |
Fixer |
good question |
| 21:35 |
Fixer |
they do make trees nicer |
| 21:35 |
Fixer |
and more variable |
| 21:37 |
paramat |
it was requested snowblocks don't fall to not break snowblock builds |
| 21:37 |
paramat |
giant snowmen etc. |
| 21:37 |
sfan5 |
just make player-placed snow blocks not fall? |
| 21:38 |
paramat |
trees very rarely have snowblocks on them anyway, that only happens when pine branches extend 1 or 2 nodes into icesheet or tundra biomes |
| 21:39 |
paramat |
minor issue |
| 21:39 |
paramat |
taiga doesn't have snowblocks as dust |
| 21:40 |
paramat |
erm, i would much prefer 0.4.17 is released asap, the close it is to 0.5.0 the less chance people will update to 0.5.0 |
| 21:41 |
paramat |
*closer |
| 21:43 |
sfan5 |
people will update to 0.5 because of all the other features anyway |
| 21:43 |
sfan5 |
also: csm flavors |
| 21:44 |
paramat |
yes, but i don't want to reduce that chance |
| 21:45 |
rubenwardy |
I reckon we should do an odd/even thing |
| 21:45 |
rubenwardy |
release full releases twice a year |
| 21:45 |
rubenwardy |
bug-only twice a year |
| 21:45 |
rubenwardy |
roughly equal spacing |
| 21:46 |
rubenwardy |
heh |
| 21:46 |
sfan5 |
that doesn't help with deciding what to do about 0.4.17 though |
| 21:57 |
|
YuGiOhJCJ joined #minetest-dev |
| 22:27 |
sfan5 |
paramat, i've asked before but: what about critical/important bugfixes that would happen between the release of 0.4.17 and 0.5.0? |
| 22:27 |
sfan5 |
you can't leave server owners without a fixed version |
| 22:27 |
sfan5 |
but surely releasing a 0.4.18 isn't an option |
| 22:40 |
paramat |
yeah that's the good reason |
| 22:40 |
|
YuGiOhJCJ joined #minetest-dev |
| 22:40 |
paramat |
but then, bugfixes will always happen, have to draw a line somewhere |
| 22:49 |
Fixer |
https://github.com/minetest/minetest/issues/6729 |
| 22:50 |
|
ThomasMonroe joined #minetest-dev |
| 22:55 |
paramat |
thanks |
| 22:55 |
paramat |
did you try snow? |
| 22:57 |
Jordach |
Fixer, does this occur with npow(2) type textures, as snowdrift is non pow(2) textures |
| 22:57 |
paramat |
pow(2)? |
| 22:57 |
Fixer |
has not seen snow |
| 22:57 |
Jordach |
2x2, 4x4 ... |
| 22:58 |
paramat |
the textures are all square |
| 22:58 |
Fixer |
paramat: is there way to force it? |
| 22:58 |
paramat |
i think they have to be for particles |
| 22:58 |
paramat |
travel to snowy biome |
| 22:58 |
paramat |
oh |
| 22:59 |
paramat |
yes in params hang on |
| 22:59 |
Fixer |
i've removed word rain and replace with better wording |
| 23:01 |
paramat |
lines 145 and 147: if true then |
| 23:04 |
Fixer |
paramat: can see snow particles, but they look weird: https://i.imgur.com/16CRpEb.png |
| 23:06 |
paramat |
ok, it's due to the narrowness of the raindrop |
| 23:06 |
Jordach |
Fixer, chance the particle texture to default_dirt.png or similar |
| 23:07 |
Fixer |
paramat: snow has problems too |
| 23:07 |
paramat |
and maybe the size i set for the particles |
| 23:07 |
Fixer |
texture looks wrong |
| 23:07 |
paramat |
i know |
| 23:07 |
paramat |
i mean, raindrop disappears because it's narrow |
| 23:08 |
Fixer |
possibly |
| 23:14 |
paramat |
and maybe due to my set 'size' |
| 23:14 |
Fixer |
dirt texture instead of flake - https://i.imgur.com/5l5PcZy.png |
| 23:14 |
Fixer |
above crosshair |
| 23:19 |
lisac |
https://forum.minetest.net/viewtopic.php?f=9&t=18933 |
| 23:20 |
lisac |
should've posted it in hub, sorry |