| Time |
Nick |
Message |
| 00:10 |
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| 00:36 |
paramat |
Shara for when you have time game#2200 |
| 00:36 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2200 -- Fire: Make flames floodable, remove extinguish ABM by paramat |
| 00:42 |
Shara |
I'm still kind of amused fire wasn't already floodable... :) |
| 00:51 |
paramat |
thanks, will merge in 5 mins |
| 01:43 |
paramat |
oh, merging |
| 01:44 |
paramat |
merged |
| 02:30 |
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| 22:03 |
Megaf |
#7694 |
| 22:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/7694 -- [Discussion] Drop DirectX and Software drivers. |
| 22:29 |
Jordach |
shaders really aren't that important |
| 22:30 |
Jordach |
the more you pump up the graphics, the higher the performance requirements go, especially in voxel games where there might be hundreds to thousands of different materials |
| 22:43 |
paramat |
i somewhat agree, but many like them. however i find the bumpmapping/parallax occlusion/normalmap stuff very ugly |
| 22:43 |
Jordach |
only when well executed does it look good |
| 22:44 |
paramat |
and our waving water is bad, RBA was about to remove it |
| 22:44 |
Fixer |
just disable them by default :trollface: |
| 22:44 |
Jordach |
i like the slightly lowered water, but not the wavystuff |
| 22:44 |
Fixer |
most will have performance boost :_: |
| 22:45 |
Shara |
The lowering of the water is why I use it. |
| 22:45 |
Shara |
Makes the weird waving worth it :) |
| 22:45 |
Jordach |
at some point i could take a look at the water shaders and implement SSR |
| 22:46 |
Jordach |
and probably look into adding the basics of a proper z buffer with a framework for post-processing |
| 23:01 |
paramat |
i think waving water has some issues so work on those would be good. Shara, you can have lowered water without waving, in case you didm't know |
| 23:03 |
Shara |
Hmm, I will check options for that sometime then |
| 23:03 |
Shara |
But fixing the bugs with waving would be best. |
| 23:03 |
Jordach |
paramat, i've put the PR out for experimental set_sky improvements :) |
| 23:07 |
paramat |
yeah we shouldn't remove waving water, too popular |
| 23:10 |
paramat |
J i'll look at that certainly |
| 23:10 |
Jordach |
paramat, it's mostly fine since krock took a look |
| 23:10 |
Jordach |
there's a few kinks to work out that's related to me brain farting and not actually breaking things |
| 23:12 |
Jordach |
paramat, the original prototype was a hacked together skybox mode with trues everywhere |
| 23:12 |
Jordach |
this one has a fully operational Lua api object |
| 23:13 |
Jordach |
this one is actually closer to finished than a test to see if it was worth doing |
| 23:22 |
paramat |
cool |
| 23:23 |
Jordach |
by default, the changes to the sky and set_sky aren't visible until you use set_sky |
| 23:23 |
Jordach |
so running Minetest Game doesn't show any default difference |
| 23:34 |
paramat |
merging game#2208 in 5mins |
| 23:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2208 -- safer slab name check by 12Me21 |