| Time |
Nick |
Message |
| 00:19 |
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| 00:34 |
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| 01:29 |
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paramat joined #minetest-dev |
| 02:33 |
paramat |
oops forget, merging game#2208 |
| 02:33 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2208 -- safer slab name check by 12Me21 |
| 02:35 |
paramat |
merged |
| 02:35 |
paramat |
*forgot |
| 03:06 |
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| 08:02 |
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| 08:58 |
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| 08:59 |
paramat |
#7682 updated, retested and docs added |
| 08:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/7682 -- Particles: Make collision with objects optional by paramat |
| 09:08 |
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| 09:22 |
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| 09:29 |
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| 09:31 |
crazy_baboon |
has anyone managed to compile and run 'BlockPlanet' (from the 'famous' youtube video) to see if it supports shadows? |
| 09:32 |
crazy_baboon |
I cloned the git folder but I am getting crazy compilation errors like " no matching function for call to ‘std::mutex::mutex(bool)’" at [17%] |
| 09:36 |
crazy_baboon |
nop, I just check using 'git log' that 'BlockPlanet' appears to be not interesting at all |
| 09:36 |
crazy_baboon |
it is just a blunt fork of minetest ala 2016 |
| 09:37 |
crazy_baboon |
nothings added to it, except it was relicensed to GPL3 |
| 09:37 |
crazy_baboon |
oh well, nevermind |
| 09:59 |
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| 10:04 |
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| 13:29 |
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| 13:55 |
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| 15:06 |
sfan5 |
why do we want to reduce the amount of bugs again? |
| 15:07 |
sfan5 |
everytime i see an issue that looks like it might be closed due to "lack of interest", it just feels stupid |
| 15:07 |
sfan5 |
do any other projects do this? |
| 15:10 |
rubenwardy |
core dev approval for it shouldn't be a thing |
| 15:10 |
rubenwardy |
like, a bug is a bug |
| 15:10 |
rubenwardy |
however the bug may have been fixed or unreproducable |
| 15:10 |
rubenwardy |
in which case "possible close" is valid |
| 15:11 |
rubenwardy |
or idk |
| 15:12 |
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| 15:29 |
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| 16:43 |
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| 16:58 |
Megaf |
21 hours migrating player database, is that right? https://i.imgur.com/EYUzTJL.png |
| 17:00 |
xerox123 |
that's CPU time, IIRC |
| 17:00 |
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Krock joined #minetest-dev |
| 17:01 |
sfan5 |
depends on how many players you have |
| 17:01 |
Krock |
cleaning garbage players (one-time visitors) would've decreased that a lot |
| 17:02 |
rubenwardy |
Also check iotop |
| 17:02 |
sfan5 |
beginSave() is also not called before the migration, so it's a lot less efficient than it could be |
| 17:52 |
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| 18:50 |
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| 18:56 |
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| 19:12 |
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| 19:37 |
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| 20:50 |
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| 21:12 |
Megaf |
Guys, please, add progress bars/percentage to the code |
| 21:12 |
Megaf |
Nothing in the server tells anything about everything |
| 21:12 |
Megaf |
https://i.imgur.com/0aRhdLm.png |
| 21:12 |
Megaf |
25 hours and I have no clue what the server is doing |
| 21:12 |
Megaf |
it the same for migrating map db, /clearobjects and so on |
| 21:15 |
Megaf |
it's the* |
| 21:15 |
Megaf |
minetest server admins are really often left in the dark, |
| 21:20 |
sfan5 |
open an issue |
| 21:20 |
rubenwardy |
nothing? |
| 21:20 |
rubenwardy |
emerge blocks ;) |
| 21:23 |
Megaf |
sfan5: what for? it wont get implemented in 0.4 |
| 21:23 |
Megaf |
Minetest is in a very delicate place right now, fragmented and incompatible |
| 21:24 |
Megaf |
I don't know how to feel about all the stuff happening |
| 21:24 |
sfan5 |
so you don't actually want progress bars |
| 21:24 |
sfan5 |
ok |
| 21:24 |
Megaf |
I want information |
| 21:24 |
Megaf |
maybe --verbose would show something, but that's too late |
| 21:24 |
Megaf |
also, there's 3 cores just sitting there doing nothing... |
| 21:25 |
Megaf |
and today we have these CPUs with 64 threads... |
| 21:25 |
Megaf |
well, I guess they are good for running 64 minetest servers! |
| 21:26 |
Megaf |
12 threads CPUs are already mainstream. They are getting very cheap. |
| 21:26 |
Megaf |
!title https://www.newegg.com/Product/Product.aspx?Item=N82E16819113435 |
| 21:26 |
ShadowBot |
Megaf: AMD RYZEN 5 1600 6-Core 3.2 GHz (3.6 GHz Turbo) Socket AM4 65W YD1600BBAEBOX Desktop Processor - Newegg.com |
| 21:59 |
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