| Time |
Nick |
Message |
| 01:39 |
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| 12:25 |
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| 13:16 |
Unarelith |
nerzhul, what do I add as use case for my last PR? |
| 13:16 |
nerzhul |
just add a new SAO with your property in experimental and a command to spawn it |
| 13:17 |
nerzhul |
(in front of current user for example) |
| 13:17 |
Unarelith |
ok |
| 13:30 |
Unarelith |
nerzhul, done. tell me if it's ok. |
| 13:44 |
nerzhul |
i like the implementation, did you tested it ? can you provide a screenshot on the PR ? |
| 14:34 |
Unarelith |
nerzhul, ofc I tested it! well, I can provide a screenshot, but the result is kinda obvious... |
| 14:36 |
Unarelith |
nerzhul, done. |
| 14:37 |
nerzhul |
always better to permit to test it easily and show the result, generally it increase the review process time & test time :) |
| 14:38 |
Unarelith |
well most of the time I agree, but here the screenshot is useless imo x) |
| 14:40 |
Unarelith |
I'm wondering why 'doShowSelectionBox' was added but wasn't used, though it was handy to already have it |
| 14:57 |
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| 15:02 |
nerzhul |
at least it's used now |
| 15:16 |
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| 20:25 |
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| 20:42 |
Unarelith |
https://www.lua.org/wshop14/Zykov.pdf |
| 20:42 |
Unarelith |
did you know about this? |
| 20:44 |
Unarelith |
seems dead, too bad, but there's a lot of OOP Lua binders out there |
| 20:55 |
rubenwardy |
sol2 is amazing |
| 20:57 |
Unarelith |
I like integral: https://github.com/aphenriques/integral#register-class |
| 20:57 |
Unarelith |
reminds me of SLB |
| 20:58 |
Unarelith |
well, looks sol2 does the same |
| 20:58 |
rubenwardy |
never heard of integral |
| 20:58 |
rubenwardy |
but: https://sol2.readthedocs.io/en/latest/benchmarks.html |
| 20:59 |
Unarelith |
the main advantage of these binders is to write real C++ classes/functions and to bind them directly into Lua without the C API hassle |
| 20:59 |
Unarelith |
I'd love to see this in MT |
| 20:59 |
rubenwardy |
I'd consider it low priority |
| 20:59 |
Unarelith |
it is |
| 20:59 |
Unarelith |
definitely |
| 21:00 |
Unarelith |
but it could improve a lot the code in the C++ side of the API |
| 21:07 |
Unarelith |
rubenwardy, there's also header only binders like selene or lualite (https://github.com/user1095108/lualite) |
| 21:08 |
rubenwardy |
Orrrrr sol2 |
| 21:08 |
rubenwardy |
Sol2 is header only |
| 21:08 |
Unarelith |
oh |
| 21:09 |
Unarelith |
didn't know that |
| 21:11 |
Unarelith |
oh sol2 does use .hpp haha |
| 22:25 |
p_gimeno |
Unarelith: I'm testing #7987, I would love to have it in 5.0.0, it would be a good lure |
| 22:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/7987 -- Time-of-day-dependent face shading (#6165 revived) by Quent42340 |
| 22:26 |
p_gimeno |
how do I test specular lighting? |
| 22:26 |
Unarelith |
p_gimeno, it has been removed |
| 22:26 |
Unarelith |
there's only pseudo-directional shading |
| 22:27 |
p_gimeno |
ah, crap... why? |
| 22:28 |
p_gimeno |
I think I should read the whole thread instead of asking, sorry |
| 22:28 |
Unarelith |
np :) |
| 22:32 |
p_gimeno |
I thought it would be used for water... |
| 22:34 |
Unarelith |
yep it's not amazing at all, but it's a start for later improvements |
| 23:07 |
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