| Time |
Nick |
Message |
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sofar |
!tell paramat that fix looks fine, just do it |
| 11:19 |
ShadowBot |
sofar: O.K. |
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| 18:52 |
paramat |
ok and thanks |
| 19:10 |
Krock |
because I worked a bit with the player interpolation, I can tell that #8395 (continuous) is pretty much useless unless you want to replace he velocity/position prediction with only position setter calls |
| 19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/8395 -- 'move_to': explain 'interpolated', document 'continuous' |
| 19:10 |
Krock |
it smoothens the movement, just like players move |
| 19:11 |
Krock |
their physics are not calculated client-side, so changes in the position have to be interpolated and they will "overshoot" a bit into their destination position |
| 19:12 |
Krock |
the target is to generate a linear movement based exclusively on position information |
| 19:13 |
paramat |
thanks, could you suggest the documentation for 'continuous' in the thread? |
| 19:14 |
Krock |
it has near to no use in the Lua API, thus finding a good explanation is quite hard except for taking player movement as an example |
| 19:14 |
Krock |
it could even be removed IMO |
| 19:15 |
Krock |
tried to use it with the carts but it gliched more than it solved |
| 19:20 |
paramat |
merging game#2335 |
| 19:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2335 -- add food groups to blueberries by tenplus1 |
| 19:24 |
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fwhcat |
Beds everywhere on my server lol |
| 19:53 |
fwhcat |
just kidding just found at the bug with undiggable beds and the fix tested for MTG :) |
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