| Time |
Nick |
Message |
| 00:05 |
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Cornelia joined #minetest-dev |
| 00:28 |
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| 00:45 |
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Cornelia joined #minetest-dev |
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Cornelia joined #minetest-dev |
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| 04:03 |
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| 04:11 |
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jas_ joined #minetest-dev |
| 04:13 |
jas_ |
confirming infinite range, weeee |
| 04:54 |
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indiana joined #minetest-dev |
| 05:19 |
ANAND |
o_O |
| 05:28 |
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| 07:22 |
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| 08:36 |
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| 08:46 |
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ensonic joined #minetest-dev |
| 09:12 |
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| 09:39 |
p_gimeno |
what does 'range' mean in this context? weapons? map visibility? |
| 09:43 |
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proller joined #minetest-dev |
| 09:47 |
ANAND |
Tool range |
| 10:26 |
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Fixer joined #minetest-dev |
| 11:09 |
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DoctorPCStudio joined #minetest-dev |
| 11:11 |
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DoctorPCStudio joined #minetest-dev |
| 11:21 |
rubenwardy |
It's been fixed |
| 11:55 |
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| 12:43 |
rubenwardy |
does #8740 count as a breaking change? |
| 12:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/8740 -- Make formspec elements real elements for draw order and clipping by DS-Minetest |
| 12:43 |
rubenwardy |
it changes undocumented behaviour |
| 12:43 |
rubenwardy |
but in a way that's not that bad |
| 12:43 |
rubenwardy |
like, backgrounds are still backgrounds |
| 12:43 |
rubenwardy |
this also actually defines the order of drawing now |
| 12:46 |
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Cornelia joined #minetest-dev |
| 13:11 |
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| 13:35 |
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Cornelia joined #minetest-dev |
| 13:56 |
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| 14:42 |
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proller joined #minetest-dev |
| 15:05 |
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kilbith joined #minetest-dev |
| 15:06 |
kilbith |
https://github.com/minetest/minetest/blob/master/src/gui/guiVolumeChange.cpp#L51 |
| 15:06 |
kilbith |
easy fix: `ID_soundMuteButton` must be removed also |
| 15:06 |
kilbith |
otherwise it'll be duplicated when the window's resized |
| 15:30 |
ANAND |
Can confirm that the "Muted" checkbox is duplicated when resizing the window. Fixing... |
| 15:30 |
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| 15:31 |
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lisac joined #minetest-dev |
| 15:32 |
ANAND |
Rebased #8529 |
| 15:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/8529 -- Allow customizing chat message format by ClobberXD |
| 15:41 |
ANAND |
Fix works. Making a PR. Thanks, kilbith! |
| 15:41 |
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| 15:45 |
rubenwardy |
merging #8529 in 10 |
| 15:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8529 -- Allow customizing chat message format by ClobberXD |
| 15:45 |
ANAND |
Trivial PR #8765 |
| 15:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8765 -- guiVolumeChange: Fix child not being removed by ClobberXD |
| 15:49 |
sfan5 |
merging trivial #8765 in 5 minutes |
| 15:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/8765 -- guiVolumeChange: Fix child not being removed by ClobberXD |
| 15:49 |
sfan5 |
oh, not 5 but whenever ruben has merged his |
| 16:02 |
sfan5 |
rubenwardy: did your clock stop |
| 16:02 |
rubenwardy |
damn it |
| 16:02 |
rubenwardy |
you can merge first |
| 16:03 |
sfan5 |
done |
| 16:33 |
ANAND |
Aaaah, merge conflicts everywhere |
| 16:42 |
ANAND |
Rebased and renamed #7557 |
| 16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for FOV overrides and multipliers per-player by ClobberXD |
| 16:43 |
ANAND |
And... renamed again |
| 16:44 |
ANAND |
One more approval required for 7557 ^ |
| 16:45 |
ANAND |
To summarise: It just makes the existing zoom feature more generic and flexible |
| 16:56 |
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Krock joined #minetest-dev |
| 17:04 |
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DS-minetest joined #minetest-dev |
| 17:27 |
Krock |
will push https://github.com/minetest/minetest/pull/8731/commits/e290923 as "Builtin UI: Move box element to ensure correct draw order" |
| 17:27 |
Krock |
in like 5 mins or so |
| 17:34 |
Krock |
pushing |
| 17:34 |
Krock |
.b19400aa7 |
| 17:41 |
Krock |
ANAND: what if the multiplier from #7557 is only used when using 'zoom'? The current implementation is acceptable too, but I'm thinking about possible improvements to not distract players on laggy servers |
| 17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD |
| 17:50 |
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| 18:32 |
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| 19:21 |
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| 19:54 |
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| 21:18 |
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| 21:18 |
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| 21:18 |
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| 21:22 |
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| 21:25 |
Andrey01 |
devs, please, fix #8363! Particlespawners positions are not changed due to parent`s yaw change |
| 21:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object |
| 21:28 |
sfan5 |
someone could step up and create a PR |
| 21:31 |
Andrey01 |
and who? |
| 21:58 |
p_gimeno |
I submitted a patch |
| 21:58 |
p_gimeno |
em, sorry, I already said that in the thread |
| 22:03 |
p_gimeno |
the Irrlicht particles PR should take that into account too, I didn't find a way to make it work, attaching the particles to the object made them disappear |
| 22:47 |
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| 22:58 |
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| 23:30 |
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