| Time |
Nick |
Message |
| 00:36 |
|
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| 01:00 |
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| 03:10 |
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| 03:28 |
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| 05:11 |
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| 06:56 |
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| 06:57 |
jingkaimori |
Can minetest play MIDI audio? |
| 07:46 |
nerzhul |
jingkaimori i don't think no |
| 07:48 |
jingkaimori |
There is nothing like music player in minetest and all of its mod |
| 07:49 |
jingkaimori |
The music player in technic not works,and noteblock in mesecon has a limited range of sound |
| 07:50 |
jingkaimori |
So add a midi player in minetest and expose it to mods will make music player avaliable in minetest |
| 07:51 |
jingkaimori |
But is it appreciated to add a new dependency only for MIDI? |
| 08:00 |
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| 08:17 |
nerzhul |
i don't think if there is a single user only |
| 08:58 |
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| 08:59 |
MTDiscord |
<Knot Abbot> I mean everyone loves music |
| 08:59 |
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| 09:09 |
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| 10:48 |
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| 10:53 |
MTDiscord |
<Flamore> Not Me, i just like the default MIDI instruments |
| 10:56 |
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| 11:02 |
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| 11:50 |
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| 11:57 |
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| 12:15 |
MTDiscord |
<appguru> Can #2690 still be reproduced? |
| 12:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/2690 -- positions of particle_spawner output not entirely accurate |
| 12:16 |
MTDiscord |
<appguru> #2408 is probably also closeable |
| 12:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/2408 -- Server's clock seems to change acording to dedicated_server_step |
| 13:00 |
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| 13:43 |
MTDiscord |
<exe_virus> So I'm sure this has been brought up before, but have we thought about including .vgm support into minetest before? |
| 13:44 |
MTDiscord |
<exe_virus> The thinking is that users and mods could more easily send/make/create these in-game and cost very little bandwidth and cost very little extra KB in the minetest download. I.e. no bloat |
| 13:55 |
sfan5 |
what is a .vgm? |
| 13:56 |
MTDiscord |
<Flamore> VGM is Video Game Music |
| 14:03 |
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| 14:09 |
MTDiscord |
<exe_virus> Basically a software synth, so that we send a form of midi or similar across the network |
| 14:10 |
MTDiscord |
<exe_virus> Doesn't have to be .vgm, just something that generates .wave files based on math, and then plays through openal |
| 14:10 |
MTDiscord |
<exe_virus> We would store the generated wave file in ram perhaps |
| 14:10 |
MTDiscord |
<Flamore> .mod? |
| 14:11 |
MTDiscord |
<exe_virus> Perhaps something that exists, like .mod or .vgm, but more likely we would roll our own so we can keep processing down |
| 14:13 |
sfan5 |
.vgm specifically seems to be a format to emulate a large variety of sound chips, which would be unnecessarily much work to support |
| 14:13 |
MTDiscord |
<exe_virus> Exactly, hence why I don't want to support the full spec if we went that route |
| 14:14 |
MTDiscord |
<exe_virus> But something like a synth would be really handy for allowing users to generate bleeps and bloops and whatnot |
| 17:15 |
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| 19:41 |
pgimeno |
maybe csound is an option, but if not, most likely a tracker format (mod, s3m, xm, it...) is the only viable one |
| 20:54 |
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| 22:44 |
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