| Time |
Nick |
Message |
| 00:23 |
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paramat joined #minetest-hub |
| 01:10 |
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lumidify joined #minetest-hub |
| 02:29 |
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ssieb joined #minetest-hub |
| 03:23 |
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octacian_ joined #minetest-hub |
| 03:30 |
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octacian joined #minetest-hub |
| 05:23 |
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nerzhul joined #minetest-hub |
| 05:25 |
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nerzhul joined #minetest-hub |
| 05:41 |
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elinor joined #minetest-hub |
| 06:17 |
nerzhul |
hello guys ! |
| 06:55 |
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Amaz joined #minetest-hub |
| 06:55 |
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CWz joined #minetest-hub |
| 07:27 |
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nerzhul joined #minetest-hub |
| 08:14 |
shivajiva |
Hi folks o/ |
| 08:15 |
Amaz |
Hi shiva :) |
| 08:16 |
shivajiva |
Amaz!!! Welcome back :D |
| 08:16 |
Amaz |
Thanks :D |
| 08:18 |
|
tenplus1 joined #minetest-hub |
| 08:18 |
tenplus1 |
hi folks |
| 08:18 |
Amaz |
Hi ten :) |
| 08:18 |
shivajiva |
heh that's made my day, hiya tenplus o/ |
| 08:18 |
tenplus1 |
hi amaz, hi shiva |
| 08:26 |
tenplus1 |
http://www.funnyjunk.com/Oh+dear+what+a+magician/movies/6335305/ lol |
| 08:28 |
|
octacian_ joined #minetest-hub |
| 08:46 |
|
Darcidride joined #minetest-hub |
| 08:47 |
tenplus1 |
hi Darcidride |
| 08:47 |
shivajiva |
the guy's face is priceless, only equalled by his joy when it turns up :) |
| 08:48 |
tenplus1 |
ehehe yeah |
| 08:50 |
shivajiva |
it has to be the guy's phone as that's the model of phone he has for the trick ;) |
| 08:50 |
tenplus1 |
funny trick, but I dare say anyone would be in shock if it happened to them ;P |
| 08:50 |
shivajiva |
notice he refuses one phone because it's the wrong model |
| 08:54 |
shivajiva |
scary bit is he was pick pocketed for the swap and was oblivious |
| 08:55 |
tenplus1 |
erk |
| 09:21 |
|
Raven262 joined #minetest-hub |
| 09:23 |
tenplus1 |
hi raven |
| 09:24 |
Raven262 |
Hello tenplus1 |
| 09:24 |
tenplus1 |
o/ |
| 09:26 |
|
octacian_ joined #minetest-hub |
| 09:32 |
Calinou |
hi |
| 09:32 |
tenplus1 |
hi Cal |
| 09:32 |
Raven262 |
Hello Calinou |
| 09:33 |
* CWz |
wonder why player get attracted to lava like discount butterflies to a flame |
| 09:34 |
tenplus1 |
lol |
| 09:35 |
tenplus1 |
hrm... I really dont like that tnt explodes inside protected areas |
| 09:35 |
Raven262 |
New ways of griefing found. |
| 09:36 |
CWz |
does it blow stuff up in protected area |
| 09:36 |
tenplus1 |
if owner places it, yes |
| 09:36 |
Raven262 |
Noooo! My griefing ideas gone. |
| 09:36 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1833 |
| 09:50 |
* CWz |
saw a noob killed by co |
| 09:50 |
CWz |
*cow |
| 09:50 |
tenplus1 |
yay :P noob:0/nature:1 |
| 09:55 |
tenplus1 |
tnt.boom max_sound_distance for explosions, how about (radius * 15) instead of 128 default |
| 10:06 |
|
lisac joined #minetest-hub |
| 10:07 |
tenplus1 |
hi lisac |
| 10:12 |
lisac |
hi tenplus1 |
| 10:39 |
tenplus1 |
sofar: you around ? |
| 11:01 |
|
Jordach joined #minetest-hub |
| 11:01 |
tenplus1 |
hi Jordach |
| 11:03 |
|
DI3HARD139 joined #minetest-hub |
| 11:03 |
|
Fixer joined #minetest-hub |
| 11:04 |
tenplus1 |
Q. when TNT explodes, wouldnt it be easier to use the new glow setting so that tnt_boom texture glows in the dark rather than placing tnt:boom node ???? |
| 11:04 |
tenplus1 |
hi DI3HARD139, Fixer |
| 11:04 |
DI3HARD139 |
Hello |
| 11:05 |
DI3HARD139 |
Or rather just use some shaders |
| 11:05 |
tenplus1 |
when placing tnt:boom it's only lit for a split second so the glow particle would be easier and less laggy |
| 11:08 |
Fixer |
hi everyone |
| 11:09 |
tenplus1 |
o/ |
| 11:09 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1833 updated! |
| 11:11 |
Fixer |
https://www.reddit.com/r/Android/comments/6o5ifb/android_and_911_dialing_reports_compilation/ LOL |
| 11:12 |
DI3HARD139 |
Oh good. The S7 edge also has that annoying reboot bug |
| 11:12 |
tenplus1 |
damn, never good |
| 11:13 |
DI3HARD139 |
Then again. LG didn't do very good with QC on Android 7.0 for the V20. Try a full phone restart any time an io exception occurs |
| 11:17 |
Fixer |
shitology |
| 11:19 |
Fixer |
anarchocapitalismPEPE in me says it was done on purpose to reduce human population |
| 11:19 |
Fixer |
back to minetest |
| 11:19 |
tenplus1 |
conspiracy!!!!! |
| 11:19 |
Fixer |
i will look into that sea issue and maybe bisect it |
| 11:20 |
tenplus1 |
the faded colours ? |
| 11:20 |
Fixer |
yeah |
| 11:21 |
tenplus1 |
noticed that, is a strange issue... |
| 11:22 |
Fixer |
fuuuck |
| 11:22 |
Fixer |
modpack has not satisfied dependancy |
| 11:22 |
Fixer |
unifieddyes |
| 11:22 |
Fixer |
for fuck sake why it is not included in modpack? :/ |
| 11:22 |
Fixer |
modpack is after all is modpack |
| 11:23 |
tenplus1 |
with the new hardware colouring am sure many mods will be using unified dyes from here on in |
| 11:23 |
Fixer |
how modpack can have external depends, WTF!!!!^ |
| 11:27 |
Fixer |
hmm |
| 11:30 |
|
ThomasMonroe joined #minetest-hub |
| 11:30 |
tenplus1 |
hi thomas |
| 11:31 |
ThomasMonroe |
hi ten |
| 11:34 |
tenplus1 |
I sorted the centre node drop for TNT if anyone wants to help test plz |
| 11:34 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1833 |
| 11:48 |
|
NathanS21 joined #minetest-hub |
| 11:48 |
tenplus1 |
hi nathan |
| 11:49 |
NathanS21 |
hi tenplus1 |
| 11:51 |
tenplus1 |
:P |
| 12:48 |
Wayward_One |
hi all |
| 12:48 |
tenplus1 |
hi wayward |
| 13:25 |
|
octacian joined #minetest-hub |
| 13:25 |
tenplus1 |
wb oc |
| 13:25 |
octacian |
Thx tenplus1 :D |
| 13:25 |
octacian |
BTW, you don't happen to know about when I lef,t do you? |
| 13:26 |
tenplus1 |
checking |
| 13:26 |
octacian |
Wait, >_< 5:48 I think |
| 13:26 |
tenplus1 |
13:55:29 here was yor last leave |
| 13:26 |
octacian |
huh, Power must've flickered or something, ugh |
| 13:26 |
tenplus1 |
before that it was 10:26:10 |
| 13:26 |
tenplus1 |
and before that it was 09:31:04 |
| 13:27 |
octacian |
Yeah, my internet isn't as reliable as I'd like and therefore causes stuff like those last few to happen quite often |
| 13:28 |
tenplus1 |
who are ya with ? |
| 13:30 |
octacian |
xplornet. Canada. In a slightly rural area. There's a possibility that telus may expand in our direction sometime soon though |
| 13:31 |
tenplus1 |
would be nice to have a stable connection to play with dude |
| 13:32 |
octacian |
I don't typically have too many issues regarding playing TBH. |
| 13:32 |
octacian |
It's just plain annoying considering that it averages at about 1Mbp/s D/L |
| 13:32 |
* tenplus1 |
installs global Wi-Fi... w00000t |
| 13:39 |
rubenwardy |
My server is in Canada now |
| 13:39 |
rubenwardy |
a dedi |
| 13:39 |
tenplus1 |
hi ruben... does it work okie ? |
| 13:40 |
rubenwardy |
the shell lag is noticeable at times |
| 13:40 |
rubenwardy |
like, subtly |
| 13:40 |
rubenwardy |
but it's considerably better than my old VPS |
| 13:41 |
* rubenwardy |
is going to host a server |
| 13:41 |
* rubenwardy |
is going to host a *minetest server |
| 13:42 |
nerzhul |
rubenwardy is going to host a minetest amazing server |
| 13:42 |
tenplus1 |
hi nrz... |
| 13:43 |
shivajiva |
good luck rubenwardy :) |
| 13:43 |
tenplus1 |
is it running a custom [game] ? |
| 13:44 |
CWz |
rubenwardy, really |
| 13:44 |
* octacian |
is working on a minigames server |
| 13:45 |
tenplus1 |
kewl :P |
| 13:47 |
rubenwardy |
yes, tenplus1 - but I need to finish it first |
| 13:47 |
tenplus1 |
lemmie know when it's finished, would love to have a go :D |
| 13:47 |
shivajiva |
^ |
| 13:48 |
octacian |
I've been busy lately, so still have several things to do. I've already written an entire protection mod though - like areas but nicer :P |
| 13:48 |
tenplus1 |
ooh, is it on your git page ? |
| 13:49 |
octacian |
Yes, not released on the forums though as I still want to implement protection blocks like those from your mod and from landrush |
| 13:49 |
octacian |
https://github.com/octacian/protplus |
| 13:49 |
rubenwardy |
protplus sounds like a pill |
| 13:49 |
octacian |
heh, You're right, it does :rofl: |
| 13:49 |
tenplus1 |
ehehe, cure your constipation :P |
| 13:50 |
octacian |
Some of the statements in the README and description aren't entirely true though, considering that not all the features have been implemented yet |
| 13:50 |
shivajiva |
proplus is a caffeine supplement, similar names I guess |
| 13:51 |
octacian |
But already it can show borders as can WE, add members to areas, show an HUD when in areas, and even disable damage for the particular area |
| 13:51 |
octacian |
Well, if someone has a better suggestion, I'm all ears :P |
| 13:51 |
tenplus1 |
sounds good... I'd add a 1 second timer to the globalstep in hud.lua though |
| 13:52 |
octacian |
I suppose it *could* become quite heavy on servers with large amounts of players... |
| 13:52 |
tenplus1 |
yeah, that's what I was thinking... checking each players area every tick |
| 13:52 |
octacian |
Will push that as soon as I can. |
| 13:53 |
tenplus1 |
the only thing that bothers me with areas style protection is that IF the server crashes in the middle of a list-write you lose ALL protected areas |
| 13:53 |
rubenwardy |
seems like we need safeWriteToFile for mods |
| 13:54 |
tenplus1 |
same with auth.txt file... that needs a backup of sorts |
| 13:54 |
octacian |
True. |
| 13:54 |
octacian |
modstorage could be a possible solution, but it'd need some improvement |
| 13:56 |
shivajiva |
is there a size limit on the table it can hold? |
| 13:56 |
octacian |
Not that I know of. The thought never occurred to me :P |
| 13:56 |
tenplus1 |
that was the initial reason I took over Protector mod, placable blocks were a safer bet at the time |
| 13:56 |
shivajiva |
auth can get large |
| 13:57 |
tenplus1 |
yeah... we;ve lost auth.txt twice on Xanadu and had to go back to a backup which was out of date |
| 13:57 |
shivajiva |
like >80MB |
| 13:57 |
octacian |
I dunno, placeable blocks aren't a bad solution, but I think the best solution is to fix the issue that causes files to be lost on crash if a write is in progress |
| 13:57 |
shivajiva |
depends how long the server is around for though |
| 13:58 |
tenplus1 |
+1 oc... we need a safe way to backup old file, write new and on error switch old one back in |
| 13:59 |
tenplus1 |
e.g. write auth.txt.out and if done successfully rename auth.txt to auth.txt.bak and auth.txt.out to auth.txt |
| 13:59 |
shivajiva |
I instigated that for xban and it can arrive in a loop state occasionally |
| 14:00 |
shivajiva |
hence the move to sqlite to see how that performs |
| 14:00 |
rubenwardy |
tenplus1, that's what safeWriteToFile does |
| 14:01 |
tenplus1 |
lua ? never noticed that before |
| 14:03 |
rubenwardy |
C++ |
| 14:03 |
tenplus1 |
ahh, can minetest use it ? |
| 14:03 |
rubenwardy |
<@ubenwardy> seems like we need safeWriteToFile for mods |
| 14:04 |
rubenwardy |
Minetest uses it to write the player files |
| 14:04 |
tenplus1 |
+1000 |
| 14:05 |
CWz |
+1001 |
| 14:05 |
tenplus1 |
ehehehe |
| 14:06 |
rubenwardy |
= 10001 |
| 14:06 |
rubenwardy |
or 2001 |
| 14:06 |
rubenwardy |
depending on base |
| 14:07 |
tenplus1 |
but yeah, we need a safe way to save important files for mods... |
| 14:07 |
tenplus1 |
cant rely on databases for everything |
| 14:08 |
shivajiva |
isn't that what mod_storage is for |
| 14:08 |
nerzhul |
hi tenplus1 |
| 14:08 |
tenplus1 |
hi nrz |
| 14:08 |
nerzhul |
i agree protplus = proot-plus for me :D |
| 14:09 |
nerzhul |
octacian, use mod storage and forget raw io |
| 14:09 |
tenplus1 |
is mod storage safe ? cant corrupt |
| 14:09 |
rubenwardy |
confirmed, mod storage is save writing |
| 14:09 |
octacian |
nerzhul: Yes, I've been slowly switching my mods over. Quite annoying considering implementing backwards compatibility though |
| 14:10 |
rubenwardy |
https://github.com/minetest/minetest/commit/ef6feca501fcf0d5a1fd2021f1d4df96a4533f65#diff-516797c75a56873a5d67ac35f5bbef2dR390 |
| 14:10 |
octacian |
Especially when I had to support 3 different formats for the one mod xD |
| 14:10 |
nerzhul |
rubenwardy, mod storage is with map db or a file on disk, cannot remember ? |
| 14:10 |
nerzhul |
octacian, backward compat on a such change is not easy |
| 14:10 |
rubenwardy |
nerzhul, file, but written with safeWriteToFile |
| 14:10 |
tenplus1 |
ahh |
| 14:10 |
nerzhul |
rubenwardy, nice |
| 14:10 |
octacian |
nerzhul: It's honestly not all that bad. |
| 14:10 |
tenplus1 |
any size limits ? |
| 14:11 |
nerzhul |
if i remember 10MB per mod no ? |
| 14:11 |
|
paramat joined #minetest-hub |
| 14:11 |
tenplus1 |
hi paramat |
| 14:11 |
octacian |
nerzhul: BTW, you mentioned that you'd prefer to see mods switching over to modstorage and meta rather than implementing APIs like rmdir and cpdir |
| 14:12 |
nerzhul |
it must be done as it is a new standard since 0.4.16 |
| 14:12 |
octacian |
I agree, however, I honestly think that they should either be implemented anyways to fill the gap, or the entire API regarding raw filesystem management should be removed. |
| 14:12 |
nerzhul |
it will permit to drop io in a future release |
| 14:12 |
nerzhul |
i don't know when, maybe minetest 0.6 xD |
| 14:12 |
tenplus1 |
how do you remove a commit |
| 14:12 |
tenplus1 |
using web interface ? |
| 14:13 |
nerzhul |
remove commit loosing change or keeping change ? |
| 14:13 |
octacian |
tenplus1: You can't AFAIK. |
| 14:13 |
nerzhul |
web interface = fail |
| 14:13 |
tenplus1 |
losing change |
| 14:13 |
nerzhul |
git reset --hard HEAD~1 |
| 14:13 |
|
RobbieF joined #minetest-hub |
| 14:13 |
nerzhul |
it permits to remove last commit in tree |
| 14:13 |
tenplus1 |
wb robbie |
| 14:13 |
octacian |
nerzhul: That's my point. Minetest 0.6. If it's going to be that long, we should implemented the 2 missing features in the meantime. |
| 14:14 |
nerzhul |
we have time heh |
| 14:14 |
octacian |
Plus, I hear that there is going to be a 0.4.17, with some changes from 0.5 that are still backwards compatible. |
| 14:14 |
octacian |
For that matter, why not drop I/O in 0.5? |
| 14:14 |
nerzhul |
yeah, i hope 0.5 will advance a little bit more doing breaking asap permitting to ensure all works |
| 14:14 |
nerzhul |
i think i will send a packet PR with breaking compat |
| 14:15 |
nerzhul |
permitting to fix some protocol bugs, which are randomly present but not fatal |
| 14:15 |
octacian |
It would only entirely break my computer mod and I'd have to rework it to use meta - which believe it or not, I'm looking forward to xD |
| 14:15 |
tenplus1 |
some io is still needed for things like signs_lib to check png width's etc |
| 14:15 |
nerzhul |
tenplus1, for me signs_lib is a hack |
| 14:15 |
octacian |
You can do that with I/O? |
| 14:15 |
nerzhul |
we should provide a way to transmit a meta showing the test client side direct |
| 14:15 |
octacian |
But yes, i've got to agree with nerzhul. |
| 14:15 |
tenplus1 |
hack yes, but good to show text on signs... unless something is added in-game to show coloured text on a node face |
| 14:16 |
nerzhul |
text* directly* |
| 14:16 |
octacian |
+1, I'd really like to see that |
| 14:17 |
nerzhul |
if someone wants to work on it, it's not very difficult i think except the rendering part, and this will permit to do nice feature |
| 14:17 |
* octacian |
wishes he actually knew C++ |
| 14:17 |
nerzhul |
as all my main PR are now merged i will start working on an official NPC API |
| 14:17 |
nerzhul |
i think tenplus1 we should work together to define what is a NPC |
| 14:18 |
octacian |
TBH, I'd honestly prefer to see something to replace the signs_lib hack first. It would open up quite a few other possibilities too. |
| 14:19 |
tenplus1 |
paramat: re-added tnt:boom |
| 14:20 |
octacian |
nerzhul: If possible, I'd be happy to help on anything regarding NPCs or better mobs in general |
| 14:21 |
tenplus1 |
npc would be a simple mob that could contain a custom function for different tasks... stand, survive, walk around, sell, fight etc |
| 14:21 |
tenplus1 |
in mobs redo it's up to the do_custom function to add these specifications |
| 14:21 |
paramat |
ok |
| 14:22 |
tenplus1 |
also I've had no issuewith infinite loops |
| 14:22 |
nerzhul |
octacian, no problem |
| 14:22 |
nerzhul |
we will start talking about this when i will add the new core interface for this |
| 14:23 |
nerzhul |
but yes, i prefer npc:walk_to() and npc:stop() npc:attack(entity) |
| 14:23 |
nerzhul |
instead of raw API we have |
| 14:24 |
tenplus1 |
those could be added via do_custom |
| 14:26 |
nerzhul |
high level api |
| 14:26 |
nerzhul |
extensible, but high level |
| 14:26 |
nerzhul |
stop having 50 mods doing mobs with raw API, just design your mobs and extend core features :) |
| 14:27 |
nerzhul |
core.register_mob('octacian', friendly=yes, attack_range=10, attack_speed=20) |
| 14:27 |
nerzhul |
imagine just that :) |
| 14:27 |
nerzhul |
yes we need a on_step for special things |
| 14:27 |
octacian |
heh, :D |
| 14:27 |
nerzhul |
but it can permit to do many many mobs similar and very fast as they are managed in core |
| 14:27 |
nerzhul |
the difficulty is path finding, and path finding should be partially client side (for rendering) |
| 14:28 |
nerzhul |
npc:move_to(x,y,z) should be an order sent to client with a calcul server side to verify position |
| 14:30 |
octacian |
Pathfinding (especially when trying to look around in order to find another object to move to) is quite limited ATM though. I mean, stuff like line_of_sight can be blocked by a torch |
| 14:34 |
tenplus1 |
https://github.com/minetest/minetest/pull/5762 |
| 14:40 |
octacian |
Saw that a while back, I'd really like to see it merged. |
| 14:57 |
tenplus1 |
sadly it remains untested |
| 14:58 |
tenplus1 |
seems my tnt pull doesnt do anything for the looping issue |
| 14:59 |
tenplus1 |
just drops centre node ok :P |
| 15:04 |
octacian |
tenplus1: hmm, Your line_of_sights improvements PR still doesn't deal with torches and doors though (torches aren't buildable_to) |
| 15:05 |
tenplus1 |
oh crap, did I forget that bit... |
| 15:06 |
tenplus1 |
I kinda left it at grass and flowers and water... oops |
| 15:09 |
octacian |
What I did for my item entity to avoid picking up stuff through walls is also checked if the blocking node was not walkable, was a nodebox, or had sunlight_propagates |
| 15:09 |
octacian |
However, sunlight_propagates isn't a very good check |
| 15:09 |
octacian |
(considering the use case |
| 15:09 |
tenplus1 |
good idea |
| 15:29 |
|
Brackston joined #minetest-hub |
| 15:36 |
|
sniper338 joined #minetest-hub |
| 15:39 |
* Jordach |
had a nap |
| 15:39 |
* Jordach |
found a kitten between my legs also napping |
| 15:40 |
Jordach |
lifting goddamn quantum drives are a bitch |
| 15:40 |
Jordach |
(Quantum L700) |
| 15:43 |
tenplus1 |
is that a tape drive ? |
| 15:46 |
Jordach |
yes |
| 15:46 |
Jordach |
thing weighs a metric ton |
| 15:46 |
tenplus1 |
erk... how much storage does the tape hold ? |
| 15:46 |
Jordach |
12.80TB |
| 15:47 |
Jordach |
as an SAN drive over Ethernet |
| 15:47 |
garywhite |
12.8TB on a tape? I don't believe you |
| 15:47 |
tenplus1 |
nice :P 2x bluray's worth :D |
| 15:47 |
tenplus1 |
hig ary |
| 15:47 |
tenplus1 |
er.. hi gary |
| 15:47 |
Jordach |
garywhite, tape stores so much fucking data compared to magnetic disk |
| 15:47 |
Jordach |
and doesn't fade away |
| 15:47 |
Jordach |
it's why 1960s compact cassettes are still nice sounding |
| 15:47 |
Jordach |
(and that's why many archives have still listenable nazi tape recordings) |
| 15:48 |
tenplus1 |
lolol |
| 15:49 |
Jordach |
yes, many loudspeakers in germany at the time were powered by reel to reels |
| 15:56 |
tenplus1 |
I have a 5 1/4 dat drive for an oooooooold floppy controller that takes 80mb tapes... ahahahaha |
| 15:59 |
* octacian |
leaves to wait for more discussion to occur so that the language will disappear |
| 15:59 |
tenplus1 |
? |
| 16:06 |
octacian |
You know, considering the current state, #4 here should just be removed: http://dev.minetest.net/How_to_communicate#Be_nice |
| 16:07 |
* octacian |
is now gonna shut up before he gets into trouble :rofl: |
| 16:08 |
tenplus1 |
:) |
| 16:11 |
octacian |
In all seriousness though, I'd personally appreciate it if "Be appropriate. You never know the age of people on the channel." and "Watch your language." were more consistently followed. |
| 16:12 |
tenplus1 |
yeah... same with servers |
| 16:12 |
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Krock joined #minetest-hub |
| 16:12 |
Krock |
hi tenplus1 |
| 16:13 |
* Krock |
is worried about tenplus1 for not "ninja'd"-ing him |
| 16:13 |
tenplus1 |
hi krock |
| 16:13 |
tenplus1 |
ehe, am trying to figure out this TNT mod... got ot dropping centre node but the loop is weird |
| 16:14 |
Krock |
weird loops? that sounds interesting |
| 16:16 |
tenplus1 |
if do boom 1st then place tnt:boom node after it goes into a weird loop |
| 16:16 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1833 |
| 16:17 |
Calinou |
KaadmY: http://blog.habrador.com/2017/07/what-happened-to-john-carmack-after.html |
| 16:17 |
Calinou |
(found on /r/quake) |
| 16:18 |
KaadmY |
I'm reading that |
| 16:18 |
KaadmY |
Like right now |
| 16:19 |
tenplus1 |
same :P |
| 16:19 |
KaadmY |
I saw that like 5 minutes ago |
| 16:19 |
tenplus1 |
70 hours a week... no way |
| 16:19 |
KaadmY |
How do you handle third-party developers when you license your engines? Carmack: It's, "Here's a CD. Thank you for the half-million dollars. Have a nice life." |
| 16:19 |
Krock |
who's john |
| 16:19 |
KaadmY |
Krock: ._. |
| 16:21 |
Krock |
tenplus1, I don't understand what you mean with "goes into weird loop".. what happens? |
| 16:22 |
tenplus1 |
once it starts blowing up centre node, which tends to be a tnt node it calls on_blast for that node and goes into a loop |
| 16:22 |
tenplus1 |
the first 3x3x3 area is removed and ignites the nearby one's which go into same loop |
| 16:23 |
tenplus1 |
we need a better way to handle tnt explosions |
| 16:23 |
Krock |
uhm... make a queue? |
| 16:24 |
tenplus1 |
that's one of the things am looking into... trying to simplify |
| 16:24 |
Krock |
if you don't remove that TNT node BEFORE tnt_explore, you've got an endless loop |
| 16:24 |
Krock |
the explode function is calling itself.. forever |
| 16:25 |
tenplus1 |
yeh... and using tnt.boom outwith tnt nodes destroy middle block and never drops anything |
| 16:26 |
behalebabo |
what about removing/replacing the TNT node before calling tnt.boom? |
| 16:26 |
tenplus1 |
that's how it works just now behalebabo, also hi |
| 16:27 |
tenplus1 |
but in doing that other mods that use explosions never drop the middle item, so you lose out |
| 16:27 |
behalebabo |
I mean further up, perhaps in the node definition, so that only tnt:tnt would be removed |
| 16:27 |
behalebabo |
other mods could use the same method if they make node similiar to tnt |
| 16:28 |
Krock |
all you'd have to do is to move "on_blast_queue" outside of tnt_explode to destroy() the TNT node too |
| 16:28 |
Krock |
before removing it |
| 16:28 |
Krock |
and before calling tnt_explode at all |
| 16:28 |
Krock |
pass it as yet another argument. we don't care - it's a reference passed to the function, so no performance loss |
| 16:29 |
Krock |
I hope this helps :3 |
| 16:29 |
tenplus1 |
heh, thx |
| 16:30 |
Krock |
!next |
| 16:30 |
ShadowBot |
Another satisfied customer. Next! |
| 16:31 |
tenplus1 |
seems on_blast_queue is already in destroy, it gets passed back to tnt_explode |
| 16:35 |
* tenplus1 |
makes coffee... time for a break |
| 16:47 |
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| 17:09 |
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| 17:09 |
tenplus1 |
wb |
| 17:11 |
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| 17:12 |
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| 17:30 |
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| 17:30 |
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| 17:31 |
sofar |
tenplus1: around now, anything you need? |
| 17:31 |
tenplus1 |
hi dude, cant remember what I was gonna ask now, lol... but the tnt.boom function has a weird loopback issue when exloding centre nodes and was looking for your input |
| 17:33 |
sofar |
I was thinking about that... can't you manually handle the center node drops before calling tnt.boom? |
| 17:33 |
sofar |
maybe that's an easy solution |
| 17:33 |
tenplus1 |
once explosion is finished it drops all items so I dare say trying to insert into that, otherwise the item dropped will be blown up |
| 17:34 |
sofar |
well you'd determine drop, tnt.boom(), and *then* drop the items |
| 17:34 |
sofar |
it's not a super clean solution, of course |
| 17:35 |
tenplus1 |
basically juggling the drops around to start inside tnt.boom |
| 17:35 |
sofar |
the tnt code wrongly assumes the center node is always an exploding node like tnt |
| 17:35 |
sofar |
it never incorporated exploding entities, basically |
| 17:35 |
tenplus1 |
yeah that was the initial issue... for mods that use it as say a missle or fireball |
| 17:38 |
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| 17:38 |
tenplus1 |
brb |
| 17:38 |
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| 17:45 |
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| 17:54 |
lisac |
hey why don't default carts work with anticheat on? |
| 17:54 |
tenplus1 |
the player moves too fast in carts and anticheat picks up on that |
| 17:56 |
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| 17:56 |
Shara |
Hello all |
| 17:56 |
tenplus1 |
hi shara |
| 17:57 |
Amaz |
Hi Shara :) |
| 17:57 |
Shara |
Hi 11 |
| 17:58 |
Shara |
Hi Amaz, nice to see you back again :) |
| 17:58 |
tenplus1 |
o/ |
| 17:58 |
RobbieF |
Oy! |
| 17:59 |
tenplus1 |
wb Robbie |
| 17:59 |
Shara |
Hi RobbieF! |
| 17:59 |
RobbieF |
Allo there Shara! |
| 18:05 |
Amaz |
Thanks Shara :) |
| 18:10 |
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| 18:11 |
* Krock |
is afraid that the new 45° rail code could become longer than with the stupid copypasta lookup table method |
| 18:11 |
tenplus1 |
damn |
| 18:11 |
Krock |
going to cry |
| 18:11 |
* tenplus1 |
understands |
| 18:12 |
* tenplus1 |
isnt doing tnt any justice eitehr |
| 18:12 |
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| 18:12 |
tenplus1 |
*either |
| 18:12 |
tenplus1 |
hi cx384 |
| 18:12 |
cx384 |
hello tenplus1 |
| 18:12 |
Shara |
Apparently even MTG description fixing leads to disagreements. We should all hide under rocks! |
| 18:13 |
* tenplus1 |
is already there |
| 18:13 |
* Shara |
steals that rock |
| 18:13 |
Shara |
Mine! |
| 18:13 |
tenplus1 |
am giving up for tonight... no good coding with food poisoning |
| 18:13 |
tenplus1 |
noooo, ah rock |
| 18:13 |
tenplus1 |
*mah |
| 18:14 |
Dargod |
hi all |
| 18:14 |
tenplus1 |
wb Dargod |
| 18:14 |
Dargod |
anyone have problems with sign_lib mod? |
| 18:14 |
tenplus1 |
not lately... whassup ? |
| 18:15 |
Dargod |
dunno why, but when some players joined the game, its have error |
| 18:15 |
tenplus1 |
can you show error |
| 18:15 |
Dargod |
2017-07-19 14:12:39: WARNING[Main]: Client with unhandled version to handle: '0'Client with unhandled version to handle: '0'Client with unhandled version to handle: '0'ServerEnv: Trying to store id = 513 statically but block (-25,1,2) already contains 64 objects. Forcing delete. |
| 18:15 |
Dargod |
2017-07-19 14:12:40: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'signs_lib' in callback luaentity_Activate(): /home/dargod/minetest/bin/../mods/signs_lib/init.lua:416: attempt to index local 'n' (a nil value) |
| 18:15 |
Dargod |
2017-07-19 14:12:40: ERROR[Main]: stack traceback: |
| 18:15 |
Dargod |
2017-07-19 14:12:40: ERROR[Main]: /home/dargod/minetest/bin/../mods/signs_lib/init.lua:416: in function 'set_obj_text' |
| 18:15 |
Dargod |
2017-07-19 14:12:40: ERROR[Main]: /home/dargod/minetest/bin/../mods/signs_lib/init.lua:904: in function </home/dargod/minetest/bin/../mods/signs_lib/init.lua:897> |
| 18:15 |
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| 18:15 |
tenplus1 |
ah yes, |
| 18:16 |
tenplus1 |
robbie had same issue with that, blank signs add an entity as well as signs with text, and too many in the same area/block will bring up that error |
| 18:17 |
tenplus1 |
I think we removed the lbm that renews signs and added the good old abm back again with an object count |
| 18:18 |
Dargod |
hmm, lbm? |
| 18:18 |
tenplus1 |
are you using latest signs_lib mod ??? |
| 18:18 |
Dargod |
yes |
| 18:19 |
tenplus1 |
lemmie check for changes |
| 18:20 |
Dargod |
27 april last commit |
| 18:20 |
tenplus1 |
it's missing a nil check |
| 18:20 |
tenplus1 |
after line 415 you could add: if not n then return end |
| 18:21 |
tenplus1 |
cause even with the OR statement the n.text_scale may not be available to check |
| 18:30 |
* paramat |
hides under a Grey Rock |
| 18:30 |
tenplus1 |
so many rocks in the room tonight |
| 18:30 |
tenplus1 |
paramat: am closing the tnt pull |
| 18:30 |
Shara |
Not a Common Rock, paramat? |
| 18:34 |
paramat |
a Posh Rock |
| 18:34 |
tenplus1 |
lol |
| 18:35 |
Dargod |
tenplus1: so? https://a.uguu.se/4d51PmRKu4w7.png |
| 18:35 |
paramat |
ok, are you unsure how to implement sofar's suggestion? |
| 18:35 |
tenplus1 |
yeah, that should stop the nil check error |
| 18:36 |
tenplus1 |
it's not that paramat, many functions lead into each other and share drops and pass back values and tables etc |
| 18:36 |
tenplus1 |
I wanna start from scratch and look at it anew |
| 18:36 |
paramat |
ah ok, good |
| 18:36 |
tenplus1 |
plus am not in the right mind to code tonight, touch of foody poisoning |
| 18:37 |
Shara |
Make sure you give yourself enough rest, Ten |
| 18:37 |
tenplus1 |
will do... been sipping water for ages now |
| 18:40 |
Dargod |
Thanks tenplus1! It's works fine now! |
| 18:40 |
tenplus1 |
sweet |
| 18:41 |
tenplus1 |
if you keep getting the 56+ objects in one area error then you can comment out the lbm at the bottom of the code... |
| 18:41 |
Dargod |
btw, Why is it still not in the repository? |
| 18:41 |
tenplus1 |
that auto udpates every sign and isnt really needed... if a sign doesnt look right you can punch it to renew it |
| 18:45 |
tenplus1 |
you've added an issue, am surprised no-one has seen to it yet |
| 18:47 |
tenplus1 |
https://github.com/minetest-mods/signs_lib/pull/20 |
| 18:47 |
tenplus1 |
that should help |
| 18:53 |
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| 18:53 |
tenplus1 |
hi tumeninodes |
| 18:53 |
tumeninodes |
hi tenplus1 |
| 18:55 |
tumeninodes |
is building a wall around himself with common stone :P thpltpltpltplt |
| 18:55 |
tenplus1 |
lol |
| 18:55 |
* tenplus1 |
uses silver sandstone |
| 18:55 |
tumeninodes |
ha |
| 18:57 |
tumeninodes |
I do like silver sandstone, it definitely looks very nice on buildings |
| 18:57 |
tenplus1 |
http://timhawthorn.co.uk/mt/images/choice/summer_palace4.png |
| 18:59 |
tumeninodes |
WHOAH! |
| 19:00 |
sofar |
I generally don't like slopes, but that's a nice build |
| 19:00 |
tenplus1 |
stairs redo in action :D |
| 19:00 |
Raven262 |
slope users 1:0 slope haters |
| 19:00 |
sofar |
reminds me of the korean royal palace |
| 19:01 |
tumeninodes |
It really is. The style and all the colors |
| 19:01 |
tenplus1 |
you shoudl see the shakespear theatre on server |
| 19:01 |
sofar |
have you been there? |
| 19:02 |
tumeninodes |
hi sofar, hi Raven |
| 19:02 |
tenplus1 |
sounds a nice place to visit (hoping it's in s.korea) :P |
| 19:02 |
sofar |
yes, seoul |
| 19:02 |
tumeninodes |
haha, I was just going to ask N. or S. |
| 19:03 |
sofar |
I have been to seoul several times, obviously I have no desire to visit the north half of the peninsula there :) |
| 19:03 |
tenplus1 |
heh, the fat man lives there :P |
| 19:04 |
sofar |
correction |
| 19:04 |
sofar |
ONE fat man lives there |
| 19:04 |
tenplus1 |
sadly true... |
| 19:04 |
tumeninodes |
My Uncle was in Korea during the 50's, but I don't think he had much time to take in the beauty. He has mentioned at times regrets never being able to return after the fact |
| 19:05 |
sofar |
south korea is a very easy place to visit |
| 19:05 |
tenplus1 |
am hoping to visit Japan later in the year though |
| 19:05 |
sofar |
hop on a plane, no visa needed for most, public transportation everywhere, good to great amenities |
| 19:05 |
sofar |
taxis everywhere |
| 19:05 |
sofar |
even the language isn't really an issue if you stay in touristic places or the main cities |
| 19:05 |
tumeninodes |
I think it was just the basic means (old world people) ;) |
| 19:06 |
tenplus1 |
am sure their is a translation app for mobile phone that'd help out |
| 19:06 |
sofar |
I did without, easy enough to get around with the trains in seoul for the attractions |
| 19:07 |
sofar |
I did have rasterman take me for a tour in seoul one day |
| 19:07 |
sofar |
but that's cheating ;) |
| 19:07 |
tenplus1 |
lol |
| 19:08 |
tenplus1 |
woudl be nice to have someone take you around and show you the sights |
| 19:08 |
tumeninodes |
free tours are the best |
| 19:08 |
sofar |
I certainly recommend getting a hotheaded aussie from german parents who lives in south korea, wrote enlightenment and works for samsung |
| 19:09 |
sofar |
but, his fees may be steep |
| 19:09 |
tenplus1 |
lol |
| 19:09 |
tumeninodes |
hahaha |
| 19:09 |
* tenplus1 |
likes 17 |
| 19:09 |
tenplus1 |
*e17 |
| 19:09 |
sofar |
we worked together on a project for several years, so, I got to know him well |
| 19:10 |
tumeninodes |
When I was with Granular Linux e17 was one of the optional DE's I loved it |
| 19:10 |
tenplus1 |
I ran e17 for over a year, was different but very fast and many effects to play with :) nto tried e19 yet |
| 19:11 |
tumeninodes |
extremely light |
| 19:12 |
* sofar |
updates work distro to systemd-234 |
| 19:12 |
tenplus1 |
all working a-ok ? |
| 19:12 |
tumeninodes |
I tried Bodhi a while back |
| 19:12 |
sofar |
looks OK so far |
| 19:12 |
sofar |
need to validate changes and no new breakages |
| 19:13 |
sofar |
kernel boots in 0.091sec... nice |
| 19:13 |
tenplus1 |
ncie one... wonder if that'll be in next ubuntu release |
| 19:13 |
tumeninodes |
with Mint 18.1 I seem to be running into initramfs a few times : / |
| 19:14 |
sofar |
87.8ms (kernel) + 223.3ms (userspace) |
| 19:14 |
sofar |
0.3 seconds to start a VM |
| 19:14 |
Raven262 |
Hello tumeninodes |
| 19:15 |
tumeninodes |
hi Raven. |
| 19:16 |
tumeninodes |
woops, gotta go pick up my kid. just noticed the time. bye folks |
| 19:17 |
tenplus1 |
cya dude |
| 19:17 |
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| 19:20 |
tenplus1 |
what'e everyone's fav. Desktop Environment ? |
| 19:21 |
sofar |
sofar xfce.org |
| 19:21 |
tenplus1 |
heh... LXDE here |
| 19:21 |
sofar |
(yes, that's actually a valid email of mine) |
| 19:21 |
tenplus1 |
:P |
| 19:22 |
sofar |
I used to do the sysadmin stuff for xfce.org |
| 19:22 |
sofar |
ran their website/server for a while |
| 19:22 |
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RobbieF left #minetest-hub |
| 19:22 |
tenplus1 |
I always recommend Xubuntu to my clients and to-date everyone has been happy using it :) |
| 19:23 |
sofar |
I switched to gnome for work, but still use xfce at home everywhere |
| 19:23 |
tenplus1 |
I am curious about ubuntu switching to gnome, wanna see how they fair |
| 19:28 |
Raven262 |
KDE! |
| 19:28 |
* Raven262 |
hides |
| 19:28 |
tenplus1 |
heh, kde is full of eye candy and special features... I really liked it but too heavy for me |
| 19:28 |
sofar |
fare? |
| 19:28 |
tenplus1 |
*fare... yeah :P ahahah |
| 19:28 |
Raven262 |
I know a few people who hate kde |
| 19:28 |
sofar |
sorry I'm not a native scottish speaker :P |
| 19:29 |
tenplus1 |
LxQt is looking good but I dont like the power or network manager... missing features from gtk equivalents |
| 19:32 |
Dargod |
gnome shell |
| 19:33 |
tenplus1 |
I tried it a while back and found it lacking in so many areas, but who knows, this time around it might work out :) |
| 19:34 |
tenplus1 |
wish I could find a gtk3 version of ThinIce... love that theme |
| 19:37 |
nerzhul |
hey sofar |
| 19:37 |
tenplus1 |
wb nrz |
| 19:38 |
tenplus1 |
nite folks o/ |
| 19:38 |
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| 19:42 |
sofar |
afk lunch |
| 19:46 |
benrob0329 |
Bspwm :PP |
| 19:52 |
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DonBatman joined #minetest-hub |
| 20:04 |
benrob0329 |
A wild DonBatman appears :-OO |
| 20:05 |
Raven262 |
Hello DonBatman. |
| 20:08 |
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| 20:10 |
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elinor joined #minetest-hub |
| 20:11 |
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| 20:16 |
DonBatman |
Hi people |
| 20:18 |
Shara |
Hi Don |
| 20:18 |
DonBatman |
Hi Shara |
| 20:19 |
DonBatman |
I am taking a quick break and then back to packing |
| 20:40 |
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| 20:42 |
tumeninodes |
Batman returns? :) |
| 20:43 |
tumeninodes |
Shara, sorry to be a pain in the butt :D |
| 20:48 |
Shara |
Hah! No problem :D |
| 20:49 |
tumeninodes |
I just get nervous when people touch my stones love :P (a little Jack Sparrow there) |
| 20:49 |
Shara |
Hehehe |
| 20:49 |
Shara |
I am trying to be gentle :D |
| 20:50 |
tumeninodes |
:o |
| 20:50 |
* Shara |
hides under another Grey Stone |
| 20:50 |
tumeninodes |
(red faced) |
| 20:51 |
tumeninodes |
It will be funny when I release a TP with a brown stone texture for Grey Stone just to cause confusion and chaos |
| 20:55 |
Shara |
Don't forget blue Red Roses |
| 20:57 |
tumeninodes |
oh, that's a good one too... (adds to notes) |
| 20:58 |
tumeninodes |
Excuse me for a bit. brb-ish |
| 21:45 |
Jordach |
I think Microsoft named .Net so it wouldn’t show up in a Unix directory listing |
| 21:47 |
rubenwardy |
it makes me happy that http://dot.net goes to Microsoft's .Net docs |
| 21:53 |
Fixer |
hmmhmhmh |
| 21:58 |
Fixer |
Shara: make sure you have newest sea modpack and newest unifieddyes |
| 22:00 |
Fixer |
8c1b4f2 - good |
| 22:01 |
Fixer |
87e9466 - bad |
| 22:06 |
Fixer |
i hope compilation itself will be fine |
| 22:09 |
Fixer |
it is not |
| 22:14 |
Shara |
Fixer: I don't use unifieddyes. |
| 22:15 |
Shara |
And use a fork of sea. |
| 22:15 |
Fixer |
Shara: it seems sea depends on it |
| 22:15 |
Shara |
Normal sea might |
| 22:15 |
Shara |
But I wrote dependency for unifieddyes out of all mods on RC long ago |
| 22:15 |
Fixer |
Shara: i've used this one https://bitbucket.org/minetest_gamers/minetest-mod-sea/get/master.zip |
| 22:16 |
Shara |
Fixer: I don't want to lose all my changes. Reverting to original sea mod would actually be very dangerous for my server |
| 22:16 |
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| 22:16 |
Shara |
the clams are a nightmare, the ABMs are horrible and run too often, and it would lose4 all my light changes |
| 22:16 |
Fixer |
Shara: then you have something wrong in your fork, since i don't have that problem in original |
| 22:17 |
Shara |
Fixer: Nope, since the change is specific to 0.4.16 |
| 22:17 |
Shara |
Same fork, unchanged, works fine in 0.4.15 |
| 22:17 |
Calinou |
rubenwardy: node.cool |
| 22:17 |
Fixer |
Shara: can you share your fork? |
| 22:17 |
Calinou |
rubenwardy: https://node.cool/ |
| 22:17 |
Calinou |
;) |
| 22:17 |
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| 22:17 |
Shara |
0.4.14* |
| 22:17 |
Calinou |
(it's just a redirect) |
| 22:17 |
Shara |
Sorry, the sea part of the issue broke in .15 |
| 22:17 |
Calinou |
(to a GitHub repository) |
| 22:18 |
Fixer |
Shara: anyway, if it works in default sea in 0.4.16 I bet you can fix it in mod itself somehow |
| 22:18 |
Shara |
Hmmm, maybe, but I really am more worried about the other parts of the issue |
| 22:18 |
Fixer |
Shara: i will look into glass |
| 22:19 |
Shara |
I'm hoping I can switch sea plants to use the new water plant type (or whatever that will be... didn't look into it yet) |
| 22:19 |
Fixer |
Shara: you should really publish your sea fork for greater good |
| 22:19 |
Shara |
I doubt it is much good, as it is mostly messy :) |
| 22:20 |
Shara |
I did publish my bewarethedark fork finally though, so I am getting there slowly |
| 22:20 |
Fixer |
Shara: also, you should clarify about sea in that issue, since people don't test your fork but original |
| 22:20 |
Shara |
Thought I did |
| 22:20 |
Fixer |
and original renders just fine |
| 22:21 |
Shara |
included "I will note that my version of the sea modpack is, though largely the same, a fork which adds light to the plants. I have no idea if this could change things." |
| 22:22 |
Shara |
That and lowering frequency of ABMs were only changes related to plants/noairblocks I think |
| 22:22 |
Shara |
I can do some local tests with mod you linked though, and try to think about differences |
| 22:23 |
Shara |
But glass/water texture are the more important issues. |
| 22:23 |
Fixer |
Shara: try looking at differences and figuring out what change broke it |
| 22:24 |
Fixer |
Shara: i will look at glass |
| 22:24 |
Shara |
Thank you. |
| 22:27 |
Shara |
Hmm, no, that version of sea is also not correct |
| 22:27 |
Shara |
I still get air around the plants, though at least I can see the plants |
| 22:28 |
paramat |
yes, as reported in the mod thread |
| 22:28 |
Fixer |
Shara: air was around - yes, but it was transperent, thats correct, same for torches underwate |
| 22:28 |
Fixer |
rr |
| 22:29 |
Shara |
I wonder if the light is causing that opaque effect |
| 22:29 |
Fixer |
Shara: thats why there was new feature recently that adds plants without air around them |
| 22:29 |
Shara |
Fixer: in 0.4.14 there was no air around them |
| 22:29 |
Shara |
But again, sea is less important than glass :) |
| 22:30 |
Fixer |
Shara: doubt it, i see this square crap around torch since forever |
| 22:30 |
paramat |
Fixer any air bubble is a bug in that mod |
| 22:30 |
Shara |
Fixer: sea has something built in to deal with it |
| 22:30 |
Fixer |
mod problem? |
| 22:30 |
Shara |
But from earlier client, the problem is gone |
| 22:30 |
Shara |
no change to mod |
| 22:31 |
paramat |
air bubble around torch is a differernt issue because 'noairnodes' doesn't deal with that |
| 22:31 |
Shara |
Look at this screenshot: http://rc.minetest.tv/wp-content/uploads/2016/09/seamodchanges.png |
| 22:31 |
Shara |
No air bubbles at all |
| 22:31 |
rubenwardy |
:O |
| 22:31 |
Shara |
That is the exact same version of the mod still running on the server |
| 22:31 |
Shara |
So the change is in MT somewhere |
| 22:32 |
Fixer |
Shara: then something changed in mt so this hacky method is not working |
| 22:32 |
Shara |
Yup. But there is also secondary issue of opaque water around the plants for me, even when water itself is not set to opaque |
| 22:32 |
Fixer |
Shara: try default config |
| 22:32 |
Shara |
(plus the glass, plus the other water texture issue I showed...) |
| 22:33 |
Shara |
So it just says there have been some changing which are affecting mods |
| 22:33 |
Shara |
Try what in config? |
| 22:34 |
Fixer |
Shara: just rename your minetest.conf to something and start again with clean one |
| 22:34 |
paramat |
you could try removing light in your version of the mod to see if the tiles become translucent again |
| 22:34 |
Shara |
Hmm, and now it gets stranger |
| 22:35 |
Shara |
In local game, I don't get the opaque airbubbles |
| 22:35 |
Shara |
and my fork acts just like the official mod |
| 22:36 |
Shara |
Checking server with this client |
| 22:36 |
Shara |
Back to opaque aitbubbles |
| 22:36 |
Shara |
air* |
| 22:37 |
Shara |
It's the exact same mod... so I have no clue why |
| 22:37 |
Shara |
Unless... |
| 22:37 |
Shara |
I use a different water texture on the server. |
| 22:38 |
paramat |
do your plants have 'paramtype = "light",'? that's needed for any light source |
| 22:38 |
Shara |
Okay... it's the water texture |
| 22:38 |
paramat |
ahh |
| 22:39 |
Shara |
So we have alpha issues with two liquids and glass |
| 22:41 |
paramat |
i'm wondering if the noairnodes mod is so hacky it simply cannot work from 0.4.15 onwards. but then, maybe it will highlight a mistake somewhere |
| 22:42 |
Shara |
I can live with the airbubbles if the texture/alpha issue can be beaten |
| 22:42 |
Fixer |
i'm bisecting right now, so just wait |
| 22:42 |
Fixer |
few more tries |
| 22:43 |
Shara |
Okay :) |
| 22:43 |
Shara |
Thanks again |
| 22:43 |
Shara |
I updated issue as well |
| 22:43 |
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| 22:44 |
Shara |
Will make tea then try to find out in what way my water override is different rfom current water as well |
| 22:44 |
Shara |
Feels like maybe some backwards compatibility got lost somewhere |
| 22:52 |
benrob0329 |
ahh, i can finally relax to some chill music |
| 22:54 |
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| 23:01 |
Shara |
okay, difference in water override is not the code. So must be something about the texture itself |
| 23:18 |
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| 23:34 |
rubenwardy |
dark theme for Minetest Mods app: https://rubenwardy.com/p/Screenshot_20170720-003210.png |
| 23:34 |
rubenwardy |
using Android day night |
| 23:34 |
rubenwardy |
(so in future versions you'll be able to set it from the settings app) |
| 23:34 |
rubenwardy |
(and it can also be done based on time of day) |
| 23:35 |
* Shara |
likes dark themes |
| 23:37 |
Fixer |
Shara: https://github.com/minetest/minetest/issues/6151#issuecomment-316551159 |
| 23:41 |
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| 23:44 |
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| 23:53 |
Shara |
Hmm, thanks Fixer |
| 23:53 |
Shara |
Sadly I suspect this means no fix is likely for me |