| Time |
Nick |
Message |
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| 10:10 |
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| 10:33 |
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| 10:34 |
* shivajiva |
adds ownership to compost barrels and throws out the ABM's for node timers... |
| 11:08 |
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| 11:16 |
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| 11:24 |
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| 11:49 |
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IhrFussel joined #minetest-hub |
| 11:49 |
IhrFussel |
Say bye bye to any iOS player with this mod https://forum.minetest.net/viewtopic.php?f=9&t=20196 |
| 11:50 |
IhrFussel |
Also the formspec of that mod not only is displayed when a player is attached to an entity but also if they lost connection for 10 seconds (which happens a lot with mobile players) |
| 12:07 |
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longerstaff13 joined #minetest-hub |
| 12:13 |
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| 12:37 |
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| 12:48 |
Fixer |
when YT in a name is not enough, so they print it twice... |
| 13:42 |
BillyS |
With regards to the memory problems my server has, I found a cool little package for ubuntu called "glances" which does a good job at monitoring system resources |
| 14:09 |
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| 14:38 |
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Krock joined #minetest-hub |
| 14:39 |
Krock |
Appealing Hello Message |
| 14:39 |
BillyS |
Krock: Do you have any idea why I can't seem to put numbers in a minetest formspec textlist? |
| 14:40 |
rubenwardy |
are you esaping? |
| 14:40 |
rubenwardy |
minetest.formspec_escape("text for a single row") |
| 14:40 |
BillyS |
No, I'll do that. |
| 14:40 |
BillyS |
Thanks |
| 14:41 |
Krock |
huh? numbers generally shouldn't be a problem. Please link the code if escape doesn't work |
| 14:42 |
Krock |
everything is handled as a string. https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L799 -- so you'll only have to escape the commas, but not the numbers |
| 14:42 |
Krock |
since the numbers are formatted with a full stop in Lua |
| 14:43 |
rubenwardy |
could be done manually with a comma |
| 14:44 |
BillyS |
that seems to have worked, thanks |
| 14:46 |
Krock |
uh well. good. |
| 14:46 |
Krock |
!next |
| 14:46 |
MinetestBot |
Another satisfied customer. Next! |
| 15:14 |
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Mr_Pardison joined #minetest-hub |
| 15:26 |
BillyS |
The strangest thing is happening to me . . |
| 15:27 |
BillyS |
If I use //lua to set the texture for my player, it just goes white. |
| 15:27 |
BillyS |
There is no error, and I know the image exists, but it doesn't seem to apply to my player |
| 15:30 |
BillyS |
Also, I stole tenplus1's texture mod and modified it to work with the texture database, and it doesn't seem to work either. |
| 16:02 |
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| 16:51 |
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| 16:53 |
Krock |
BillyS, if there's no error in the debug output/console/terminal window, then the texture was found. However, it might have wrong dimensions to be displayed correctly |
| 16:54 |
BillyS |
Maybe |
| 17:04 |
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| 17:52 |
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| 18:00 |
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| 18:06 |
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| 18:32 |
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tenplus1 joined #minetest-hub |
| 18:32 |
tenplus1 |
hifolks |
| 18:32 |
Mr_Pardison |
greetings, 11 |
| 18:32 |
tenplus1 |
hi mister :P |
| 18:33 |
tenplus1 |
Mobs Redo API 1.42 released |
| 18:34 |
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paramat joined #minetest-hub |
| 18:34 |
rubenwardy |
would you consider tagging versions on git? |
| 18:34 |
rubenwardy |
can be done with the release feature |
| 18:34 |
tenplus1 |
hi ruben, hi paramat |
| 18:34 |
tenplus1 |
the release feature on the git ste ? |
| 18:34 |
tenplus1 |
*site |
| 18:35 |
rubenwardy |
if you go here: https://github.com/tenplus1/mobs_redo/releases |
| 18:35 |
rubenwardy |
you can say a certain commit is 1.42 |
| 18:35 |
rubenwardy |
it then makes it easier to see where each version is |
| 18:35 |
rubenwardy |
you can then link to :https://github.com/tenplus1/mobs_redo/archive/v1.42.zip |
| 18:35 |
tenplus1 |
will that have more than one api on that git page ? |
| 18:35 |
rubenwardy |
also, made a release ( https://content.minetest.net/packages/TenPlus1/mobs/ ) |
| 18:36 |
rubenwardy |
version |
| 18:37 |
tenplus1 |
can nametags for entities be configured, e.g. height above entity? |
| 18:38 |
Calinou |
heh, found this while searching for voxel mesh rendering articles: https://store.steampowered.com/app/404530/Voxel_Turf/ |
| 18:38 |
tenplus1 |
hi Cal |
| 18:50 |
Krock |
hi tenplus1 |
| 18:51 |
tenplus1 |
o/ krock :) |
| 18:56 |
tenplus1 |
hrm, entity selectionbox doesnt seem to affect nametag height |
| 18:58 |
paramat |
nametag height is fixed above collisionbox top i think |
| 19:01 |
tenplus1 |
tried changing both collision and selectionbox, stays in same place sadly |
| 19:14 |
IhrFussel |
tenplus1, hi there =) I think the adjustable height for the nametag only exists in 0.5.0 |
| 19:15 |
tenplus1 |
hi fussel |
| 19:16 |
tenplus1 |
yeah I noticed a pull for that one... was hoping there was another way to do it :PP |
| 19:33 |
tenplus1 |
ooh, a few good smelting mods on forum :) very nice |
| 19:34 |
* Mr_Pardison |
starts smelting tenplus1 |
| 19:34 |
* tenplus1 |
smelts into bacon |
| 19:35 |
Mr_Pardison |
mm... bacon. |
| 19:35 |
tenplus1 |
ehehe |
| 19:35 |
Mr_Pardison |
good addition to the nuked PB and ice cream I will add to it. |
| 19:35 |
tenplus1 |
sounds devilish |
| 19:36 |
tenplus1 |
Stairs Redo updated to use new inner_ outer_ names with aliases set for compatibility |
| 19:37 |
Mr_Pardison |
devilish, maybe. good, oh yes. healthy? nope :P |
| 19:37 |
* tenplus1 |
is craving ice cream now |
| 19:43 |
tenplus1 |
hrm, wonder if I can add a recipe for that in-game :P |
| 19:44 |
tenplus1 |
gelatine from leaves or cows, rosewater, sugar, cornflour... that's all we need I think |
| 19:44 |
Amaz |
Yes! Turkish delight in Minetest would be great! |
| 19:44 |
tenplus1 |
o/ Amaz |
| 19:44 |
Amaz |
Hi :) |
| 19:45 |
Mr_Pardison |
roses? check. sugar? yup. rosewater? crafting group:bucket w/ water or water source + rose. cornflour? I would think craft of corn and flour. |
| 19:45 |
Krock |
tenplus1, a pot to mix the stuff would be helpful too |
| 19:46 |
tenplus1 |
corn on cob + pestle could be an easy recipe for cornflour |
| 19:46 |
tenplus1 |
farming redo has utensils now :) |
| 19:46 |
tenplus1 |
just gotta amend some recipes to use them :D |
| 19:46 |
Mr_Pardison |
perfect for it. |
| 19:46 |
Mr_Pardison |
ez enough to do. |
| 19:47 |
* Mr_Pardison |
takes a vote |
| 19:47 |
Mr_Pardison |
who wants Turkish delight as a food in MT? |
| 19:47 |
tenplus1 |
ehehe, may even add wild mint so we can make those into turkish delight also |
| 19:47 |
tenplus1 |
what's the other one... rose, mint and lemon I think |
| 19:50 |
tenplus1 |
so cooking bones could give gelatin... sorry to all vegetarians in advance :P |
| 20:01 |
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TommyTreasure joined #minetest-hub |
| 20:18 |
tenplus1 |
wb tommy |
| 20:18 |
tenplus1 |
nite folks o// |
| 20:18 |
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tenplus1 left #minetest-hub |
| 20:29 |
Fixer |
\\o |
| 20:36 |
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benrob0329 joined #minetest-hub |
| 20:39 |
benrob0329 |
o/ everyone |
| 20:47 |
Mr_Pardison |
greetings, benrob0329 |
| 21:01 |
sofar |
Tenplus1: soup? |
| 21:03 |
Mr_Pardison |
sofar: they left so the foodie discussion will (sadly) have to wait :/ |
| 21:11 |
|
zorman2000 joined #minetest-hub |
| 21:12 |
zorman2000 |
rubenwardy, for the online content site, does it only accepts mods that are from Mod Released forum section? |
| 21:12 |
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Ruslan1 joined #minetest-hub |
| 21:17 |
Shara |
zorman2000: they don't need to be on the forum (I've added ones that aren't) |
| 21:19 |
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| 21:20 |
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sniper338 joined #minetest-hub |
| 21:24 |
zorman2000 |
Shara, awesome... do you happen to have the link handy? (don't know where to find it) |
| 21:24 |
Shara |
https://content.minetest.net/ |
| 21:24 |
zorman2000 |
Thanks you so much! |
| 21:25 |
Shara |
No problem. Just let us know if you need any help with it :) |
| 21:26 |
zorman2000 |
Sure, will do! |
| 21:35 |
zorman2000 |
Ok, yes, got a question. Trying to make a release, and want to do it from precise commit. What to provide? |
| 21:36 |
zorman2000 |
I tried the full commit key but it didn't work |
| 21:37 |
Shara |
Hmm, haven't tried that yet. There is a place to pick a branch, but not sure about specific commits. |
| 21:38 |
Shara |
You may need to wait on rubenwardy for that |
| 21:38 |
zorman2000 |
Ok, no problem... I can mine from branch for now :) |
| 21:39 |
zorman2000 |
The label does says "VCS Commit or Branch" |
| 21:39 |
Shara |
Yes. But no idea how it would work |
| 21:41 |
zorman2000 |
Got you, that is fine... it says now "Waiting for approval" ... does anyone actually approves? |
| 21:42 |
Shara |
We check them :) |
| 21:42 |
Shara |
I see three different releases? |
| 21:43 |
Shara |
Also license you've set doesn't match the one in the forum topic |
| 22:06 |
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entuland joined #minetest-hub |
| 22:16 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=9&t=20195 |
| 22:54 |
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Jordach joined #minetest-hub |
| 23:05 |
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Jordach_ joined #minetest-hub |
| 23:09 |
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paramat joined #minetest-hub |
| 23:17 |
zorman2000 |
Hey, sorry Shara I was afk |
| 23:17 |
zorman2000 |
The three releases were accidental |
| 23:20 |
Calinou |
rubenwardy: https://forum.minetest.net/viewtopic.php?f=3&t=20155#p319811 |
| 23:20 |
Calinou |
actually, no, HTTPS for apt transport is more secure. But obviously, Debian is being deaf :) |
| 23:20 |
Calinou |
https://blog.packagecloud.io/eng/2018/02/21/attacks-against-secure-apt-repositories/ |
| 23:20 |
Calinou |
"The easiest way to prevent the attacks covered below is to always serve your APT repository over TLS; no exceptions." |
| 23:21 |
zorman2000 |
Shara, also fixed the license |
| 23:22 |
zorman2000 |
Thanks for approving though |
| 23:23 |
rubenwardy |
I deleted the bad releases and approved it |
| 23:23 |
rubenwardy |
the github API claimed it was any valid refs |
| 23:23 |
rubenwardy |
but I only checked branches and tags, and not commits |
| 23:24 |
rubenwardy |
did you provide the correct hash? Ie: not a url, but a 32-character ish long piece of text |
| 23:24 |
rubenwardy |
The import job resulted in a 404 |
| 23:25 |
zorman2000 |
rubenwardy, thanks. Yes I did used the long hex number |
| 23:25 |
zorman2000 |
Maybe I was wrong and not understanding |
| 23:25 |
rubenwardy |
well, idk |
| 23:25 |
zorman2000 |
I wasn't sure that the releases got approved by real humans |
| 23:25 |
zorman2000 |
Thought that the message was because the commit was wrong :) |
| 23:25 |
rubenwardy |
yeah |
| 23:26 |
zorman2000 |
Probably my bad, no worries... if I found other issue when I upload another will let you know |
| 23:26 |
rubenwardy |
you made 3 releases - 2 of them were correct and 1 failed |
| 23:26 |
rubenwardy |
the 1 that failed was due to a 404 |
| 23:26 |
rubenwardy |
doesn't tell me the URL though :( |
| 23:26 |
zorman2000 |
That was probably me putting wrong stuff in the text field |
| 23:27 |
zorman2000 |
I can't remember which one I did that failed (I did see that) |
| 23:27 |
rubenwardy |
it was one of the 2 "alpha" releases |
| 23:31 |
zorman2000 |
I think I tried to use a zip file link from Github (was really doing bizarre stuff) |
| 23:31 |
rubenwardy |
yeah, that won't work |
| 23:32 |
rubenwardy |
hmm, need to add some fancy JS to the releases page |
| 23:32 |
zorman2000 |
I will try a full commit hash next time and if I find anything then I report it here |
| 23:32 |
rubenwardy |
to hide the file upload and vcs ref text box when not needed |
| 23:33 |
zorman2000 |
You could use at the very list JQuery |
| 23:33 |
rubenwardy |
already do |
| 23:33 |
rubenwardy |
it's done on the package page |
| 23:33 |
rubenwardy |
when you change the type |
| 23:33 |
zorman2000 |
It is not that fancy then I guess :) (not sure, mostly worked with Angular but know this can be done in Jquery too) |
| 23:34 |
rubenwardy |
yeah, not fancy at all |
| 23:35 |
zorman2000 |
I do know most people around here don't like JS |
| 23:35 |
rubenwardy |
I don't require it to use the site, it just makes things a lot easier and clearer |
| 23:36 |
rubenwardy |
which is how JS should be |
| 23:36 |
zorman2000 |
Yeah, it is best |
| 23:36 |
rubenwardy |
less for functionality, more for effects and convenience |
| 23:36 |
zorman2000 |
Things such as hiding/showing elements are pure basics |
| 23:36 |
zorman2000 |
And need to be done |
| 23:37 |
zorman2000 |
Btw, mostly good job on the page |
| 23:37 |
zorman2000 |
Just some text is not centered correctly in buttons (vertically) |
| 23:37 |
rubenwardy |
not sure how to do that |
| 23:37 |
rubenwardy |
CSS sucks |
| 23:38 |
rubenwardy |
anyway, gtg |
| 23:38 |
rubenwardy |
o/ |
| 23:41 |
zorman2000 |
o/ |
| 23:44 |
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paramat joined #minetest-hub |
| 23:46 |
BillyS |
"CSS sucks". The truest words I've heard in a long time . . . |
| 23:48 |
rdococ |
... |