| Time |
Nick |
Message |
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| 07:58 |
IcyDiamond |
o/ |
| 08:34 |
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| 09:43 |
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| 10:12 |
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| 10:46 |
rubenwardy |
https://github.com/shivajiva101/sauth/pull/9 |
| 10:46 |
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Fixer joined #minetest-hub |
| 10:48 |
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tenplus1 joined #minetest-hub |
| 10:48 |
tenplus1 |
hi folks |
| 10:48 |
tenplus1 |
could someone help me with a mesecons problem |
| 10:50 |
VanessaE |
it's mesecons, no one can help with THAT monstrosity ;Z) |
| 10:50 |
VanessaE |
;) |
| 10:50 |
tenplus1 |
lol |
| 10:50 |
tenplus1 |
the mesecon switch, when right clicked turns on/off and powers any cables beside it |
| 10:51 |
VanessaE |
yes, so long as they're connected to it. |
| 10:51 |
tenplus1 |
but... if I call on_rightclick the node turns on/off as usual but doesnt power cables |
| 10:51 |
VanessaE |
odd. |
| 10:51 |
tenplus1 |
very |
| 10:51 |
tenplus1 |
def.on_rightclick(pos, self.node, user) should act the same way as if a player has done it |
| 11:00 |
tenplus1 |
https://notabug.org/TenPlus1/bows/src/master/items.lua#L114 is boggling my mind! |
| 11:04 |
|
longerstaff13 joined #minetest-hub |
| 11:04 |
tenplus1 |
hi longer |
| 11:05 |
longerstaff13 |
o/ |
| 11:05 |
longerstaff13 |
forgot to add these channels when I switched ZNCs |
| 11:05 |
longerstaff13 |
(sorry :P) |
| 11:05 |
tenplus1 |
lol |
| 11:18 |
|
aerozoic joined #minetest-hub |
| 11:20 |
tenplus1 |
hi aerozoic |
| 11:20 |
aerozoic |
wazup tenplus1! |
| 11:21 |
tenplus1 |
trying to figure out something weird... how's you ? |
| 11:21 |
aerozoic |
yes i know i'm weird XD |
| 11:21 |
tenplus1 |
lol |
| 11:21 |
aerozoic |
So good luck with that! LOL |
| 11:22 |
tenplus1 |
thankfully it's not you :D ehehe |
| 11:22 |
aerozoic |
Oh well then maybe you have a chance :) |
| 11:23 |
tenplus1 |
udpated bows mod, working smoother :D |
| 11:31 |
|
Krock joined #minetest-hub |
| 11:31 |
tenplus1 |
hi Krock |
| 11:31 |
Krock |
hi tenplus1 |
| 11:31 |
Krock |
:D |
| 11:31 |
tenplus1 |
:P you busy ? |
| 11:31 |
Krock |
updating a mod.. but not more |
| 11:32 |
tenplus1 |
I have a mesecon puzzle if your up for it |
| 11:32 |
tenplus1 |
https://notabug.org/TenPlus1/bows/src/master/items.lua#L114 |
| 11:32 |
Krock |
oh, that kind of mesecon puzzle |
| 11:32 |
Krock |
I thought of a circuit |
| 11:32 |
tenplus1 |
that wee snippet calls the on_rightclick for the mesecon switch |
| 11:33 |
tenplus1 |
but... ti changes the node only, doesnt activate any wires or lights connected to said switch... but... rightclicking it normally works ok |
| 11:33 |
Krock |
so "self.node.name" is the same as core.get_node(pos).name ? |
| 11:34 |
Krock |
2nd argument of your on_rightclick args isn't an itemstack |
| 11:36 |
tenplus1 |
yup |
| 11:37 |
tenplus1 |
on_rightclick = func(pos, node, clicker, itemstack, pointed_thing), |
| 11:37 |
Krock |
err, 4th argument in this case |
| 11:38 |
Krock |
and is "user" a valid player object? |
| 11:38 |
tenplus1 |
for the actual mesecon switch itself itemstack and pointed thing arent used at all, and it works ok |
| 11:38 |
tenplus1 |
user is indeed a valid player, uyes... the one shooting the arrow |
| 11:39 |
tenplus1 |
when the arror hits and the on_rightclick is run, the switch turns on and off ok, just no wires or lights beside it light up |
| 11:41 |
Krock |
*tests* |
| 11:41 |
tenplus1 |
heh, definitely a strange issue that shouldnt be |
| 11:43 |
Krock |
how do I shoot with David BOWie? |
| 11:44 |
tenplus1 |
place mese arrows on left side of bow |
| 11:44 |
tenplus1 |
use bow to load and fire |
| 11:44 |
tenplus1 |
if you hti glass with diamond arrow it shatters and drops bits |
| 11:44 |
Krock |
oh. left side, not right sidfe. |
| 11:44 |
Krock |
-f |
| 11:46 |
Krock |
interesting. it does not update for me either |
| 11:47 |
tenplus1 |
the on_rightclick is definitely being called, with the same information given as if the player right clicked the block itself, and udpated node, but not mesecon signal ?!?!/! |
| 11:47 |
tenplus1 |
I cant explain this |
| 11:49 |
tenplus1 |
thanks for testing it out :) |
| 11:56 |
Krock |
ahaahh |
| 11:56 |
tenplus1 |
? |
| 11:56 |
Krock |
it works if you do it right |
| 11:56 |
Krock |
https://pastebin.com/raw/CF7ZfXPR |
| 11:56 |
Krock |
apparently the mesecons register function also has additional triggers registered which need these params |
| 11:57 |
Krock |
nvm, I'm supid |
| 11:57 |
Krock |
clicking the wrong mouse button |
| 11:57 |
tenplus1 |
even though the original switch never passes itemstack or pointed_thing and that works fine ?D |
| 11:58 |
tenplus1 |
heh, still same :P |
| 11:58 |
tenplus1 |
almost |
| 11:58 |
Krock |
getting to it |
| 11:58 |
Krock |
works with vector.round(pos) |
| 11:58 |
tenplus1 |
? |
| 11:59 |
Krock |
because the "pos" you specify in the on_his_node callback is not a whole number |
| 11:59 |
Krock |
*on_hit_node |
| 11:59 |
Krock |
thus, mesecons fails to calculate the circuit |
| 11:59 |
Krock |
MYTH BUSTED |
| 11:59 |
tenplus1 |
what the ???? a round value... |
| 11:59 |
tenplus1 |
ahahaha, thanks Krock :PPP |
| 11:59 |
Krock |
!next |
| 11:59 |
MinetestBot |
Another satisfied customer. Next! |
| 12:00 |
Krock |
yes, the pos looks like this: https://pastebin.com/raw/7XDHDd3A |
| 12:01 |
IcyDiamond |
how do i make a game and include someone else's mod in it? |
| 12:01 |
IcyDiamond |
git submodules? |
| 12:01 |
Krock |
yes |
| 12:01 |
Krock |
updating is much easier with submodules |
| 12:02 |
IcyDiamond |
rubenwardy: does contentdb init submodules as well? |
| 12:05 |
rubenwardy |
It's on the issue tracker |
| 12:05 |
tenplus1 |
Bows updated on git and CDB |
| 12:06 |
rubenwardy |
https://github.com/minetest/contentdb/issues/94 |
| 12:06 |
rubenwardy |
Yay |
| 12:06 |
tenplus1 |
ruben, if I untick (is approved) will it delete an older release? |
| 12:06 |
rubenwardy |
You should never need to |
| 12:06 |
rubenwardy |
And it won't |
| 12:06 |
rubenwardy |
It'll just unapprove it |
| 12:06 |
tenplus1 |
I have 2 releases and I wanna remove the older one |
| 12:06 |
rubenwardy |
Why? |
| 12:07 |
tenplus1 |
so no-one downloads it |
| 12:07 |
tenplus1 |
also to save space |
| 12:08 |
rubenwardy |
I'll delete it |
| 12:08 |
rubenwardy |
How's? |
| 12:08 |
rubenwardy |
It won't save space currently though |
| 12:08 |
tenplus1 |
no worries then |
| 12:38 |
IcyDiamond |
\o/ |
| 12:48 |
tenplus1 |
hi icy |
| 12:55 |
IcyDiamond |
Hey |
| 12:55 |
IcyDiamond |
I want a mobs_birds |
| 12:55 |
IcyDiamond |
XD |
| 12:56 |
IcyDiamond |
I have some ideas for a game but I can't collect em together |
| 12:56 |
tenplus1 |
mobs_flying_creatures is a thing :) |
| 12:57 |
tenplus1 |
rubenwardy: does CDB screenshots need to be a set size/aspect ? |
| 12:58 |
Krock |
IcyDiamond: add my stapled bread to trees mod |
| 12:58 |
IcyDiamond |
Lol |
| 12:58 |
IcyDiamond |
I think I might make a structure spawning mod |
| 12:59 |
rubenwardy |
They'll be automagically scaled and cropped |
| 12:59 |
IcyDiamond |
Probably exclusively for my game |
| 12:59 |
tenplus1 |
hrm, cause it's messing up some of the screenshot.png files |
| 12:59 |
IcyDiamond |
Might even give a shot at villages |
| 12:59 |
Krock |
300x200 px usually |
| 13:00 |
rubenwardy |
355x233 |
| 13:00 |
IcyDiamond |
I need to collect ideas |
| 13:00 |
rubenwardy |
But it should be bigger |
| 13:00 |
Krock |
that's at least what the lua_api.txt documents. surely, a 600x400px image would show much more :D |
| 13:00 |
rubenwardy |
Bigger the better |
| 13:00 |
rubenwardy |
I'd go with 600x400 or abovr |
| 13:00 |
tenplus1 |
https://content.minetest.net/packages/TenPlus1/real_torch/ |
| 13:00 |
tenplus1 |
seems to have cropped it a tad short |
| 13:01 |
Krock |
IcyDiamond: bows, slippery nodes, movement effects, dehydrate bar.. |
| 13:01 |
IcyDiamond |
Yeah |
| 13:01 |
rubenwardy |
If it's not 3:2 it'll be cropped to 3:2 |
| 13:01 |
IcyDiamond |
tenplus1: including that as well |
| 13:01 |
IcyDiamond |
XD |
| 13:01 |
tenplus1 |
oh |
| 13:02 |
rubenwardy |
It's a good idea to submit a 3:2 image, 600x400 at least |
| 13:03 |
tenplus1 |
gotcha |
| 13:03 |
tenplus1 |
thanks |
| 13:04 |
* Krock |
wonders what happens with slippery=-1 |
| 13:05 |
Krock |
nothing :( |
| 13:05 |
tenplus1 |
still gotta fix the disable_jump=1 for water nodes so players cant swim up |
| 13:06 |
Krock |
ahahah. slippery=99 is so smooth |
| 13:08 |
|
twoelk joined #minetest-hub |
| 13:08 |
tenplus1 |
hi twoelk |
| 13:08 |
twoelk |
o/ |
| 13:40 |
|
IhrFussel joined #minetest-hub |
| 13:56 |
tenplus1 |
hi fussel |
| 14:11 |
tenplus1 |
screenshots added to CDB: https://content.minetest.net/users/TenPlus1/ |
| 14:15 |
rubenwardy |
Nice! |
| 14:15 |
tenplus1 |
:P |
| 14:15 |
rubenwardy |
That's what I like to see |
| 14:16 |
rubenwardy |
Every package could have an image |
| 14:16 |
rubenwardy |
Just some need you to be a bit creative |
| 14:16 |
tenplus1 |
got latest GIMP update so thought I'd fiddle :D |
| 14:18 |
rubenwardy |
The new GIMP is ? |
| 14:18 |
tenplus1 |
?? i cvant see that |
| 14:19 |
rubenwardy |
Copy it and Google it |
| 14:19 |
tenplus1 |
ohhh |
| 14:19 |
tenplus1 |
:P |
| 14:20 |
Fixer |
? ? ? |
| 14:20 |
Fixer |
row of cocks |
| 14:20 |
* rubenwardy |
kicks Fixer |
| 14:21 |
tenplus1 |
lol |
| 14:30 |
longerstaff13 |
:P |
| 14:31 |
tenplus1 |
o/ longer |
| 14:31 |
longerstaff13 |
o/ |
| 14:33 |
IhrFussel |
Hi there^^ Should I open an issue regarding the disappearing of objects you are attached to when logging out? |
| 14:34 |
tenplus1 |
erk |
| 14:34 |
IhrFussel |
In the case of cars the car appears either when 1. Driver logs off 2. Passenger logs off or 3. Someone next to the car log off |
| 14:35 |
Fixer |
IhrFussel: yes |
| 14:35 |
IhrFussel |
disappears* |
| 14:36 |
IhrFussel |
I didn't test scenario 3 with carts yet |
| 14:37 |
IhrFussel |
Also when it disappears you keep the sit animation so the "detach" code never runs |
| 14:50 |
IhrFussel |
I might be custom code that causes this behavior...one sec testing |
| 14:54 |
* tenplus1 |
is having way too much fun breaking glass windows with diamond arrows :D |
| 15:04 |
IcyDiamond |
lol |
| 15:05 |
tenplus1 |
just remembered to add a protection check... dont want rogue players running around server with diamond arrows and breaking windows |
| 15:05 |
IcyDiamond |
XD |
| 15:06 |
IcyDiamond |
add a settingtype |
| 15:06 |
tenplus1 |
nah, protection check by default for this one |
| 15:06 |
tenplus1 |
considered griefing |
| 15:06 |
IcyDiamond |
why does nobody ever add setting types in this community |
| 15:06 |
tenplus1 |
and mese arrows can turn on/off a mesecon switch :D |
| 15:06 |
IcyDiamond |
whats so scary about setting types |
| 15:07 |
tenplus1 |
I dont like adding settings for thigns that arent important |
| 15:07 |
IcyDiamond |
xD |
| 15:08 |
IcyDiamond |
I really want to make a village mod |
| 15:08 |
tenplus1 |
new arrow on_step is a lot smoother, doesnt use get_node's at all until the arrow stops moving |
| 15:08 |
tenplus1 |
check out settlements mod and add new schems :D always need new buildings |
| 15:09 |
IcyDiamond |
!mod settlements |
| 15:09 |
MinetestBot |
IcyDiamond: Settlements [settlements] by Rochambeau - https://forum.minetest.net/viewtopic.php?t=20425 |
| 15:09 |
IcyDiamond |
License |
| 15:09 |
IcyDiamond |
WTFPL |
| 15:09 |
IcyDiamond |
time to steal code |
| 15:09 |
tenplus1 |
hahaha |
| 15:09 |
IcyDiamond |
ok no |
| 15:11 |
IcyDiamond |
now that i think about it, npc build queues should be considered an example instead of a mod |
| 15:11 |
tenplus1 |
still like the idea of giving work orders for differnet vbuildings and having them build it |
| 15:11 |
tenplus1 |
then you can get free buildings from treasure chests or even lucky blocks :P |
| 15:14 |
IcyDiamond |
can i use the default player model for npcs or do i have to like copy the one from mobs_npcs |
| 15:14 |
IcyDiamond |
xD |
| 15:14 |
tenplus1 |
if you want it to work with 0.5.0 then use the npc model |
| 15:14 |
IcyDiamond |
ok |
| 15:14 |
IcyDiamond |
do i need to credit you? |
| 15:14 |
rubenwardy |
Yes |
| 15:14 |
tenplus1 |
nuuuuu |
| 15:14 |
tenplus1 |
the mob npc model IS the 0.4.16 player model |
| 15:14 |
rubenwardy |
You can use it, but either target 0.4 or 5 |
| 15:14 |
IcyDiamond |
ok |
| 15:15 |
IcyDiamond |
i guess ill target 5 then |
| 15:15 |
IcyDiamond |
no biggie |
| 15:15 |
IcyDiamond |
xD |
| 15:16 |
tenplus1 |
the NPC builder that minecraft uses stands off to the corner of the build and punches the air a lot until it's done |
| 15:16 |
tenplus1 |
npc builder for minetest has already beaten that by walking aroud the build and doing it that way |
| 15:16 |
IcyDiamond |
lol |
| 15:17 |
IcyDiamond |
wait where is the default player model |
| 15:17 |
IcyDiamond |
or whats it called |
| 15:17 |
tenplus1 |
character.b3d |
| 15:18 |
twoelk |
hm, a wizard waving a wand might also look nice :-D |
| 15:18 |
tenplus1 |
lol twoelk, would be fun :D |
| 15:18 |
twoelk |
we realy do need hats in minetest |
| 15:19 |
Krock |
we really need fox tails in minetest |
| 15:19 |
IhrFussel |
Okay it's not an engine bug...it was a mod that removes all objects near the player when they leave ... I added an entity name check to that callback now and everything works fine again |
| 15:19 |
tenplus1 |
+10000... was thinking that a week ago, could make hat models that attach to player using 3d_armor and different textures for different hats |
| 15:19 |
tenplus1 |
kewl fussel |
| 15:21 |
* twoelk |
had once extended th 3d_armor model to include fancy old helmets with. plumes, tails and viking horns or wings |
| 15:23 |
twoelk |
didn't look convincing and has since been lost |
| 15:23 |
IcyDiamond |
hmm, where do i get textures for npcs |
| 15:23 |
IcyDiamond |
will minecraft skins work? |
| 15:23 |
IcyDiamond |
xD |
| 15:23 |
tenplus1 |
a helmet object with a plantlike + on top could be used with multiple textures to handle hats and addons on top |
| 15:25 |
tenplus1 |
that way you could have a helmet and depending on texture add things like ears or mohawk etc |
| 15:27 |
BillyS |
o/ tenplus1 |
| 15:27 |
tenplus1 |
hi billy |
| 15:30 |
twoelk |
the goblin mobs have interesting heads |
| 15:31 |
tenplus1 |
yeahhhh, that's exactly what I mean... depending on the texture used you can have crowns and different hair etc :) |
| 15:31 |
tenplus1 |
great for a hats mod |
| 15:31 |
tenplus1 |
or at least the default model |
| 15:33 |
twoelk |
lol, an animated gesture taking of the hat when entering buildings of worship might be fun |
| 15:34 |
tenplus1 |
hahahaha |
| 15:34 |
tenplus1 |
and the fedora has a sound "m'lady" |
| 15:38 |
tenplus1 |
animated hats would be funny tho |
| 15:39 |
BillyS |
!server Blocky Survival |
| 15:39 |
MinetestBot |
BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 16/50, 6/23 | Version: 0.4.17 / minetest_game_modified | Ping: 91ms |
| 15:39 |
BillyS |
Oh yay |
| 15:42 |
tenplus1 |
!server xanadu |
| 15:42 |
MinetestBot |
tenplus1: Xanadu | 98.166.127.241 | Clients: 3/40, 3/14 | Version: 0.4.16 / minetest | Ping: 109ms |
| 15:45 |
|
Mr_Pardison joined #minetest-hub |
| 15:45 |
tenplus1 |
hi mister |
| 15:45 |
Mr_Pardison |
hello |
| 15:48 |
BillyS |
yayperdizon |
| 15:48 |
BillyS |
*pardizon |
| 15:56 |
tenplus1 |
Mr_Pordizord... |
| 15:56 |
tenplus1 |
:P |
| 15:57 |
tenplus1 |
what's new with you dude ? |
| 15:58 |
Mr_Pardison |
well, looking online for college syllabi and any required textbooks for my classes. |
| 15:59 |
tenplus1 |
ekk... textbook prices |
| 16:07 |
twoelk |
textbooks? like those to scribble sidenotes into? not gone fully digital yet? |
| 16:08 |
tenplus1 |
prolly... I hate that college textbooks are so ridiculously priced... |
| 16:09 |
A-Hamilton |
worst thing is that I can't find either a syllabus for that specific professor and class combo or any textbooks that would be needed for them. |
| 16:09 |
tenplus1 |
what's the class ? |
| 16:09 |
twoelk |
what's the subject? ( not that I would have any booklist ) |
| 16:10 |
* twoelk |
types toooooo sloooow |
| 16:10 |
A-Hamilton |
I can't find anything for any of them that I am taking. |
| 16:11 |
twoelk |
ah, so finding the correct resources is the first task to master |
| 16:11 |
A-Hamilton |
yup. |
| 16:11 |
twoelk |
wicked |
| 16:12 |
twoelk |
no older fellows selling info? :-D |
| 16:14 |
tenplus1 |
you'd think the class itself would provide reading materials to pass the course |
| 16:14 |
rubenwardy |
Yeah, it'll cost £200 and be written by the professor |
| 16:15 |
tenplus1 |
they prolly do just that, recommend their own books so they get a sale |
| 16:16 |
twoelk |
sigh - researching for obscure information and the casual access to the most fascinating semipublic libraries is something I really miss from university |
| 16:17 |
tenplus1 |
heh |
| 16:18 |
twoelk |
we often had older students selling, er cough, handing out for a little copy fee transcripts of previous years |
| 16:18 |
tenplus1 |
glad to hear :) gotta recoup some of the costs and getrid of the books you only use once :D |
| 16:19 |
twoelk |
just informative enough to get an idea but not enough to be able to skip the course alltogether and learn at home |
| 16:20 |
* twoelk |
is terrified by the idea of selling his books - however useless they may be for him |
| 16:23 |
* Shara |
can't imagine studying anywhere other than home... |
| 16:24 |
tenplus1 |
hi shara |
| 16:25 |
tenplus1 |
agree'd... I like studying at home better :D with internet access |
| 16:25 |
Shara |
Well, it's what I do. |
| 16:25 |
twoelk |
I sometimes did research jobs on old buildings in libraries and archives. I loved doing that and was sometimes paid quite ridiculous amounts of money - but in the end ends never met financially |
| 16:25 |
Shara |
And in general I've found it so much better than needing to attend classes like I did the first time I studied |
| 16:26 |
Shara |
But then I also often work from home as well |
| 16:26 |
twoelk |
but then you miss the talking to peers |
| 16:26 |
twoelk |
or to the prof |
| 16:28 |
Shara |
I did one degree actually attending somewhere... to be honest, it's something I'm happy to miss |
| 16:28 |
twoelk |
on the other end I like burrowing into old archives - where you often don't meet anyone for days :-D |
| 16:28 |
rubenwardy |
> Implying people talk to people, anyway |
| 16:28 |
Shara |
I know, just crazy |
| 16:29 |
Shara |
I also wouldn't be able to study like that again because my job comes first |
| 16:29 |
|
Darcidride joined #minetest-hub |
| 16:29 |
twoelk |
sigh - the need to earn money indeed |
| 16:30 |
tenplus1 |
hi Darcidride |
| 16:30 |
rubenwardy |
Sigh |
| 16:30 |
twoelk |
I wish there were more jobs where you got paid for learning |
| 16:31 |
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Gael-de-Sailly joined #minetest-hub |
| 16:31 |
tenplus1 |
wb Gael-de-Sailly |
| 16:31 |
tenplus1 |
any course that would better your current job should be paid for by your workplace |
| 16:31 |
Shara |
twoelk: technically mine is one |
| 16:32 |
twoelk |
well where I work now started like that for me |
| 16:32 |
Shara |
I had to agree to raise my qualifications just to get the job |
| 16:33 |
Shara |
But yea, in general it would be good if more employers encouraged learning |
| 16:33 |
twoelk |
they wanted to merge databases and let me experiment for a year - was wonderfull - learnt a lot and did the impossible |
| 16:34 |
twoelk |
funfact, I never studied any computer science related stuff (officially) |
| 16:35 |
Shara |
I hadn't, then one day I realised I kind of wanted to, and it suddenly made enough sense with everything else I was doing. |
| 16:35 |
Shara |
So started studying and also looked for excuses to try and write code of any kind at all (hello MT modding :D) |
| 16:36 |
tenplus1 |
mt modding can be fun, brought me back into programming from an old basic/pascal/cobol background :D |
| 16:38 |
twoelk |
basically I'm a somewhat upgraded draughtsman with basic civil engineering skills and too much interest in old buildings |
| 16:38 |
tenplus1 |
that's a good thing in it's own way due, modern vs old architecture |
| 16:39 |
tenplus1 |
style and function etc :) |
| 16:41 |
twoelk |
and I've always been some sort of middleman between the hands on construction world and the digital world |
| 16:41 |
tenplus1 |
Richard Jeffried has minetest videos that kinda lean into architecture with his builds :) |
| 16:41 |
tenplus1 |
quite fascinating |
| 16:42 |
* benrob0329 |
wonders when the next building competition will be on Xanadu |
| 16:43 |
twoelk |
my first real program was in basic for a programmable calculater to calculate the dewpoint in walls considering different materials |
| 16:43 |
tenplus1 |
hi benrob :) |
| 16:43 |
benrob0329 |
and whether or not it's "bring your own blocks" |
| 16:43 |
tenplus1 |
many new buildings are cropping up on the Xanadu thread on forum :P they are really nice |
| 16:44 |
tenplus1 |
handy tool twoelk :) my first was an animation program on my c16 Plus4 |
| 16:44 |
A-Hamilton |
tenplus1: is my stuff still good and not for sale? |
| 16:45 |
tenplus1 |
lol, you were on last in may, so 6 months after that is wrecking crew party :D |
| 16:45 |
tenplus1 |
of coruse any good builds are kept :D |
| 16:45 |
* benrob0329 |
is finding ffmpeg to be an invaluable tool for production |
| 16:45 |
A-Hamilton |
so then I'm still good for another couple of months but I'll try and hop on if I can. |
| 16:47 |
twoelk |
last time I visited my little meadow near spawn I just couldn't start hacking down the trees for another building, it looks so pretty, so I extended my caverns somewhat |
| 16:47 |
twoelk |
on xanadu that is |
| 16:48 |
tenplus1 |
Xanadu now has an area called Second Spawn that is like the older server... 4 huge roads where players can build alongside them :P |
| 16:51 |
* twoelk |
looks around - all alone in the office? - lets do some minetesting pssssssss |
| 16:53 |
A-Hamilton |
heh |
| 16:53 |
tenplus1 |
lolol |
| 16:58 |
Shara |
tenplus1: Stopppp.. now I'll have to show up to look at it |
| 16:58 |
tenplus1 |
lolol |
| 16:59 |
tenplus1 |
if it helps, each of the big roads at Second Spawn ends in a special build with charity chests :D |
| 17:02 |
Shara |
I don't care about chests, just about nice buildings :P |
| 17:03 |
tenplus1 |
oh many of those :D |
| 17:03 |
* Shara |
gives up and signs in |
| 17:03 |
tenplus1 |
afflatus, waffle and many others are building nice things : |
| 17:23 |
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| 17:23 |
tenplus1 |
hi gary |
| 17:24 |
garywhite |
hi 11 |
| 17:31 |
twoelk |
gtg, might join again later tonight |
| 17:31 |
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| 18:11 |
tenplus1 |
Shara: -50 should be a good level to enable the darkness ? |
| 18:13 |
Shara |
I would think so |
| 18:13 |
tenplus1 |
:P |
| 18:32 |
tenplus1 |
thanks Shara, works like a charm :D |
| 18:33 |
Shara |
You have it running? :D |
| 18:33 |
tenplus1 |
only on standalone for testing :D will go live tonight with new Bow changes :) |
| 18:34 |
Shara |
Awesome :D |
| 18:42 |
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| 18:42 |
tenplus1 |
o/ andro |
| 18:59 |
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Krock joined #minetest-hub |
| 19:01 |
tenplus1 |
wb |
| 19:01 |
Krock |
ty |
| 19:02 |
Krock |
computer froze again entirely. no idea why. It might need some compressed air soon |
| 19:02 |
tenplus1 |
dust buildup ? |
| 19:02 |
Krock |
not really, no. That's why I find it a bit strange |
| 19:02 |
tenplus1 |
what os ? |
| 19:03 |
Krock |
still ubuntu 18.04. Since this now happened after ~10 hours of uptime, I doubt that it's a kernel issue or anything related to software |
| 19:03 |
tenplus1 |
power surge |
| 19:08 |
benrob0329 |
Krock: Ubuntu or a spin? |
| 19:09 |
Krock |
a spin towards X |
| 19:11 |
tenplus1 |
what's the spin called ? |
| 19:11 |
benrob0329 |
X + ubuntu |
| 19:12 |
benrob0329 |
I'd assume Xubuntu |
| 19:12 |
Krock |
I thought that would be self-explanatory.. yes. |
| 19:12 |
tenplus1 |
lol, Xubuntu is ok, use that one myself :) nice n stable |
| 19:13 |
* benrob0329 |
uses Fedora, machine still running fine >15 hours after boot |
| 19:16 |
tenplus1 |
Xanadu runs Xubuntu and has been online for many weeks now which is nice :P |
| 19:17 |
benrob0329 |
Xubuntu? Its a server though |
| 19:17 |
benrob0329 |
why not Ubuntu Server/Debian? |
| 19:17 |
Krock |
I'd rather go for Debian when running a server, but I guess Ubuntu is okay too |
| 19:17 |
tenplus1 |
cause Shinji isnt tech savvy and Xubuntu works really well and gives him a full desktop to use inbetween server work |
| 19:18 |
benrob0329 |
I see |
| 19:22 |
* longerstaff13 |
peers out from the attic |
| 19:23 |
tenplus1 |
wblonger |
| 19:32 |
aerozoic |
wtf? my server just crashed from this: "2018-07-30 19:27:25: ERROR[ConnectionSend]: src/network/connection.cpp:60d: bool con::ConnectionSendThread::rawSendAsPacket(u16, u8, SharedBuffer<u8>, bool): A fatal error occured: Trying to send raw packet reliable but no peer found!" |
| 19:33 |
tenplus1 |
o.O if a server cannot find a client it shouldnt crash... damn! |
| 19:34 |
sofar |
yeah, bug in engine |
| 19:34 |
aerozoic |
There were also many attempts to join by an invalid playername just prior |
| 19:34 |
sofar |
which version? |
| 19:34 |
aerozoic |
4.16 |
| 19:35 |
Fixer |
Krock: check PSU voltages, check badblocks on your hard-drive, check videocard |
| 19:36 |
Krock |
there's no version 4.16 |
| 19:37 |
tenplus1 |
lol |
| 19:37 |
Krock |
Fixer: I'll go for the option of compressed air and check whether it still happens afterwards |
| 19:38 |
Krock |
it's not a HDD issue - the computer does not simply freeze entirely (mouse inclusive, and sound) when the HDD is faulty |
| 19:42 |
Fixer |
Krock: it did for me long time ago on WinXP |
| 19:42 |
Fixer |
Krock: check temps, voltages, then try loading all cores for some time |
| 19:48 |
Fixer |
the more I look into mc, the more silly it gets |
| 19:48 |
Fixer |
especially farming of everything |
| 19:48 |
Fixer |
with some trully overpowered stuff |
| 19:48 |
tenplus1 |
how so ? |
| 19:48 |
Fixer |
it is like not original beta minecraft... where you just mine, travel on carts, build simple |
| 19:49 |
tenplus1 |
they;ve added far too much ?# |
| 19:51 |
Fixer |
it is huge farming capabilities |
| 19:51 |
Fixer |
you farm gold via... killing a mob |
| 19:51 |
Fixer |
on huge scale |
| 19:52 |
Fixer |
or silly iron farms |
| 19:52 |
Fixer |
on huge scale |
| 19:52 |
Fixer |
it is not about mining anymore :D |
| 19:52 |
tenplus1 |
that's making it too easy, kinda like the papyrus or wood ore mod we have on mt |
| 19:52 |
Fixer |
same for travel, you travel via flying now |
| 19:53 |
Fixer |
carts are not needed much |
| 19:55 |
Fixer |
join any survival server and you find this https://www.youtube.com/watch?v=qtHzOsqSyDk |
| 19:56 |
Fixer |
or this https://www.youtube.com/watch?v=_L9IW_wrYo0 |
| 19:56 |
Fixer |
or huge loot farms |
| 19:56 |
Fixer |
or AFK fishing |
| 19:57 |
A-Hamilton |
Flitzpiepe has made an auto-fisher using pipeworks. |
| 19:57 |
tenplus1 |
I prefer the infinite clicking of an ethereal fishing pole on water :DDD |
| 19:58 |
Fixer |
also, if you look at blocks in MC these days... there are shiiiiit-tons of blocks, now you have even different colour buttons... |
| 19:58 |
tenplus1 |
overkill and fluff... |
| 19:58 |
Fixer |
game is so complex, and gameplay is so silly |
| 19:59 |
Fixer |
only thing you mine is diamonds... then you build xp grinder farm, with loot output, afk fish, iron and gold farm, villager farm, autochicken/pumpkin/melonfarm, enderman farm, it is crazy |
| 19:59 |
tenplus1 |
I do like mc's hedges though, simple trunk block surrounded by leaves... no need for separate nodes |
| 20:00 |
Fixer |
game has became one big gameplay exploit |
| 20:01 |
Fixer |
even snow farms... |
| 20:01 |
Fixer |
you place just one snow golem, and just mine snow indefinitely |
| 20:01 |
Fixer |
voila |
| 20:01 |
tenplus1 |
hrm, too eaasy |
| 20:02 |
Fixer |
maybe that is why there are so many hardcore farms and contraptions in mc |
| 20:02 |
Fixer |
people wanting to exploit the system |
| 20:03 |
Fixer |
in minetest you can't exploit anything much -> it is empty :D |
| 20:04 |
tenplus1 |
true :P |
| 20:04 |
tenplus1 |
and if you do find a glitch to exploit the system it's usually fixed quickly :D |
| 20:04 |
A-Hamilton |
you could exploit smartshops until the latest fix. |
| 20:05 |
Fixer |
but that is a mod |
| 20:05 |
A-Hamilton |
you were able to put an item with a wear rate for the price of itself and 1 of that in stock and get a brand new tool. |
| 20:05 |
Fixer |
try to exploit plane mtg... |
| 20:05 |
Fixer |
it has no mobs, no water push, no machines, no automation... |
| 20:05 |
tenplus1 |
it's all in what you make it to be :D |
| 20:06 |
Fixer |
i would still like to see it having mobs, with some basic automatic, switches, plates, loot (not overpowered) |
| 20:07 |
tenplus1 |
xdecor has simple plates and switches that handle doors only |
| 20:07 |
tenplus1 |
dungeon loot has been added to 0.5 |
| 20:07 |
tenplus1 |
mobs is a big thing which prolly needs the api converted to c++ |
| 20:08 |
Fixer |
i know |
| 20:08 |
tenplus1 |
pathfinding needs an upgrade so it can whitelist nodes to pass through |
| 20:08 |
Fixer |
but mc went further, added shipwrecks with loot, some dungeons, mines, etc |
| 20:13 |
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| 20:17 |
tenplus1 |
lol |
| 20:18 |
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| 20:19 |
tenplus1 |
wb Gael-de-Sailly |
| 20:19 |
Gael-de-Sailly |
Hi again |
| 20:20 |
tenplus1 |
Xanadu updated with new Bows and undersky |
| 20:34 |
tenplus1 |
nite all o/ |
| 20:34 |
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| 20:41 |
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| 20:45 |
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| 21:04 |
IhrFussel |
Does it make sense to cleanup /players while the server runs? |
| 21:05 |
IhrFussel |
I only want to touch player files that are long untouched |
| 21:33 |
longerstaff13 |
I would touch files while the server is offline, don't wanna corrupt anything :P <- IhrFussel |
| 21:34 |
IhrFussel |
The worst that can happen is a broken/missing inventory I'd guess |
| 21:35 |
IhrFussel |
Still happens in 0.4.17.1 ... segfault caused by Server::SendMovePlayer(unsigned short) |
| 23:32 |
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