| Time |
Nick |
Message |
| 00:44 |
BillyS |
There should be some way to decrease mouse sensitivity based on zoom_fov |
| 00:48 |
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| 04:07 |
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| 06:32 |
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| 06:48 |
ANAND |
BillyS: Agreed. It should definitely be a part of SSCSM. |
| 07:05 |
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| 08:29 |
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| 09:31 |
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| 10:16 |
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| 11:23 |
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| 11:41 |
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| 12:39 |
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| 13:46 |
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| 14:10 |
Bobr |
hello :) |
| 15:24 |
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| 15:54 |
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| 16:36 |
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| 17:01 |
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| 17:07 |
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| 17:07 |
tenplus1 |
hi folks |
| 17:07 |
* tenplus1 |
yeets a box of donuts into the middle of the room :P |
| 17:07 |
_Xenon |
o/ |
| 17:07 |
tenplus1 |
hey xenon o/ |
| 17:08 |
tenplus1 |
how's thingsd ? |
| 17:09 |
_Xenon |
Good |
| 17:09 |
tenplus1 |
kewl... has been cold today, think it's gonna snow again... brr |
| 17:09 |
VanessaE |
ah HAH |
| 17:09 |
tenplus1 |
hi Vanessa o/ |
| 17:09 |
* VanessaE |
pounces on tenplus1 |
| 17:10 |
* tenplus1 |
dodges and dives into a pile of donunts |
| 17:10 |
VanessaE |
regarding baked clay I was gonna suggest, |
| 17:10 |
VanessaE |
ooo donutsa |
| 17:10 |
* VanessaE |
munches.. |
| 17:10 |
tenplus1 |
bevarian cream... om nom nom |
| 17:10 |
sofar |
send snow |
| 17:10 |
sofar |
I'm tired of this summer already |
| 17:11 |
tenplus1 |
hey sofar, how hot ya got today ? |
| 17:11 |
sofar |
friggen heat wave lol |
| 17:11 |
sofar |
28C at the end of this week, apparently |
| 17:11 |
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| 17:11 |
tenplus1 |
hi rafie |
| 17:11 |
VanessaE |
*mff* I was *smack* gonna s- s-...*swallow* say that *smack* you should separate-out the flowers from baked clay, into their own mod, then convert bakedclay itself into a UD-friendly mod :) |
| 17:11 |
tenplus1 |
damn, that's melting weather |
| 17:11 |
VanessaE |
*smack* *smack* |
| 17:12 |
VanessaE |
sofar: oof, a tad warm yeah |
| 17:12 |
tenplus1 |
am more worried about the lbm having to replace every baked clay block and stair (default, redo, stairsplus) and how laggy it'll end up |
| 17:12 |
VanessaE |
I doubt it would be especially laggy. |
| 17:12 |
tenplus1 |
personally I wouldnt mind bakedclay being added to default... 1 block that can be coloured |
| 17:12 |
VanessaE |
plus LBMs can run just once. |
| 17:12 |
Rafi59 |
Hi :) |
| 17:13 |
tenplus1 |
the flowers were added to make up for missing dye's, but thankfully 5.0 has new one's for that :D |
| 17:13 |
VanessaE |
yup I assumed so |
| 17:13 |
VanessaE |
but those flowers are a nice addition |
| 17:13 |
VanessaE |
I'd keep them anyways even without baked clay |
| 17:14 |
tenplus1 |
yeah, they were based on plants megapack, got permission to use, but I redrew them slightly :P |
| 17:14 |
VanessaE |
maybe I should add them to plantlife modpack ;) |
| 17:14 |
* tenplus1 |
just realised the license.txt files are gonna be a pain for most mods |
| 17:14 |
tenplus1 |
I get permission for textures but never know what license to use for them... they are just free to use mostly |
| 17:15 |
VanessaE |
use their original license? |
| 17:15 |
tenplus1 |
I would but deviantart users just say "free to use" and never giver one :P |
| 17:16 |
VanessaE |
I'm sure deviantart has a "default" license for that sorta thing? |
| 17:16 |
tenplus1 |
will check :) |
| 17:16 |
* tenplus1 |
worries about the size of the lbm for bakedclay... heh... lotta nodes to replace |
| 17:17 |
Calinou |
DeviantArt users aren't very good at licensing their work in my experience :( |
| 17:17 |
tenplus1 |
hi Cal, very true :) |
| 17:17 |
VanessaE |
tenplus1: it should be pretty easy actually |
| 17:18 |
VanessaE |
you've got 15 colors * 40 shapes, but you could pattern-match on the node names when transforming them, and the new palette index for each would be a fixed value |
| 17:18 |
tenplus1 |
*scared* |
| 17:18 |
tenplus1 |
somany stairsplus stairs and shapes to replace |
| 17:19 |
VanessaE |
and then after that, I could combine it with unifiedbricks ;) |
| 17:19 |
VanessaE |
(it has colored uncooked clay blocks) |
| 17:20 |
VanessaE |
(baked clay would thus make a good companion) |
| 17:21 |
tenplus1 |
we have many good blocks :P should make an image to block photo converter using unifieddyes :P |
| 17:21 |
VanessaE |
heh |
| 17:21 |
* BuckarooBanzai |
likes param2 coloring (feels better than multiple nodes for *every* color) ;) |
| 17:22 |
tenplus1 |
does it work with stairs tho ? param2 = "rotate" would need to be "coloured" ? |
| 17:22 |
tenplus1 |
hi Buckaroo |
| 17:22 |
BuckarooBanzai |
o/ |
| 17:22 |
VanessaE |
tenplus1: "colorfacedir" and then use UD's split palette |
| 17:23 |
VanessaE |
you get 197 colors of stairsplus cuts that way |
| 17:23 |
* tenplus1 |
has some studying to do on new api features :D |
| 17:23 |
BuckarooBanzai |
Lurking here since i got used to the irc stuff :) |
| 17:23 |
tenplus1 |
irc rocks!!! |
| 17:23 |
VanessaE |
it's thousands of nodes, but you already HAVE thousands, so there would probably be no appreciable change aside from lots more colors |
| 17:23 |
tenplus1 |
oh yeah, quick update for Ethereal NG to tweak swamp biomes to make it a little better |
| 17:24 |
VanessaE |
in other news, I migrated everything on daconcepts to a new box. again. (this one's much faster, dual SSD, lots of RAM, etc) |
| 17:24 |
VanessaE |
so if anyone comes looking for my minetest servers tell then the DNS changed |
| 17:24 |
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| 17:24 |
tenplus1 |
ooh nice :) always fun to update a server |
| 17:24 |
tenplus1 |
hi bobr |
| 17:24 |
BuckarooBanzai |
Does the current minetestmapper support param2 coloring...? |
| 17:24 |
VanessaE |
(176.31.241.177 now) |
| 17:24 |
VanessaE |
BuckarooBanzai: no :( |
| 17:24 |
tenplus1 |
aw |
| 17:25 |
tenplus1 |
btw, anyone trying to use Farming Redo with More Ores and Toolranks that end up with the dependency issue, check out my notabug.org page, it has fixed mods |
| 17:26 |
BuckarooBanzai |
Using the combo on pandorabox, never had an issue... |
| 17:27 |
tenplus1 |
glad to hear :) |
| 17:27 |
tenplus1 |
been worried over it all |
| 17:30 |
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| 17:30 |
tenplus1 |
hi calcul0n |
| 17:30 |
calcul0n_ |
hello |
| 17:31 |
BuckarooBanzai |
hey |
| 17:32 |
calcul0n_ |
hi buckaroo |
| 17:35 |
benrob0329 |
hey ten |
| 17:36 |
tenplus1 |
hi benrob, how's tricks ? :P |
| 17:36 |
benrob0329 |
tricks? |
| 17:36 |
tenplus1 |
*things :P hehee |
| 17:37 |
benrob0329 |
Silly 11, tricks are for kids |
| 17:37 |
* tenplus1 |
steals all the tricks |
| 17:37 |
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| 17:37 |
tenplus1 |
hi Gael-de-Sailly |
| 17:37 |
benrob0329 |
They're good, a mesecons video will be coming out this friday, and an episode of Ayums next friday |
| 17:38 |
Gael-de-Sailly |
hi tenplus1 |
| 17:38 |
Gael-de-Sailly |
long time no see |
| 17:38 |
tenplus1 |
:))) |
| 17:38 |
benrob0329 |
o/ Gael-de-Sailly |
| 17:38 |
tenplus1 |
ooh mesecons are interesting, look forward to seeing it |
| 17:38 |
Gael-de-Sailly |
hi :) |
| 17:41 |
tenplus1 |
seems the next big mc update might have cobalt added with electrical properties like mesecons... |
| 17:49 |
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| 17:49 |
tenplus1 |
wb |
| 17:49 |
tenplus1 |
I kinda feel that pathfinding really needs a whitelist and blacklist feature of nodes it can avoid or search through |
| 17:53 |
benrob0329 |
yes |
| 17:54 |
tenplus1 |
would really help with mesecon builds, could pathfind between machines (through cables) when placed and instead of working with each single cable node, it can run between the 2 connected parts/machines only |
| 17:59 |
benrob0329 |
Perhaps, but then we'd need more straightforward connection rules |
| 18:00 |
tenplus1 |
mesecons does need to be looked at at some point, it's a great mod but sloooow |
| 18:00 |
benrob0329 |
Its not as slow as it used to be, and a lot of it is down to people being bad builders :P |
| 18:00 |
tenplus1 |
hehehe |
| 18:01 |
BuckarooBanzai |
tenplus1: its only slow if you let the actions accumulate (even in unloaded areas) :/ |
| 18:01 |
tenplus1 |
am thinking more of a server setup with 10+ players using it |
| 18:01 |
BuckarooBanzai |
i added a /mesecons_flush command to purge the actionqueue from time to time... |
| 18:01 |
tenplus1 |
ooh nice :P |
| 18:01 |
BuckarooBanzai |
haven't made a PR yet though.. |
| 18:02 |
tenplus1 |
Do it! |
| 18:02 |
tenplus1 |
Doooo it! :P |
| 18:02 |
BuckarooBanzai |
soo much other things to do :D |
| 18:02 |
tenplus1 |
ehehe, I hear ya... rl stuff appears in the long grass |
| 18:06 |
tenplus1 |
nom time... laters all o/ |
| 18:06 |
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| 18:13 |
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| 18:28 |
Fixer |
tidyman |
| 19:53 |
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| 19:53 |
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| 21:10 |
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| 21:10 |
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| 21:27 |
VanessaE |
colors.txt: foo:bar r g b a t .... so node color in RGB, plus alpha, and ..."t" ? What is this fifth parameter? example: default:water_source 39 66 106 128 224 .... what is the 224? |
| 21:35 |
VanessaE |
("t" is what Rogier5's docs call that parameter, but it's otherwise not explained) |
| 21:35 |
rubenwardy |
I can't think of anything |
| 21:37 |
sfan5 |
https://github.com/minetest/minetestmapper/blob/master/TileGenerator.cpp#L479 |
| 21:37 |
VanessaE |
thickness?? |
| 21:37 |
VanessaE |
weird. :P |
| 21:37 |
sfan5 |
makes shadow less visible under water |
| 21:37 |
sfan5 |
idk why I didn't just somehow do that with the alpha |
| 21:37 |
VanessaE |
aaaahhhhhh |
| 21:38 |
VanessaE |
reason I ask is I'm tweaking my colors.txt to make glass more pleasing, since it's frequently used for ceilings in outdoor structures |
| 21:40 |
VanessaE |
also Rogier's mapper seems to be abandoned. I might recommend pulling/syncing into upstream |
| 21:40 |
VanessaE |
(I use his fork because upstream doesn't work with leaflet, though I don't remember why) |
| 21:51 |
Fixer |
thiccness |
| 21:58 |
sfan5 |
VanessaE: the leaflet script wants centered coordinates, which isn't implemented |
| 21:58 |
sfan5 |
IIRC |
| 21:58 |
VanessaE |
sounds about right |
| 22:00 |
VanessaE |
plus Rogier's fork has a bunch of other features that might be of interest to someone (meh, not me though. just the basics is good enough for me :) ) |
| 22:23 |
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