| Time |
Nick |
Message |
| 01:07 |
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| 02:39 |
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| 03:17 |
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| 05:07 |
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| 07:11 |
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| 09:24 |
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| 10:25 |
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| 10:25 |
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| 14:37 |
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| 14:42 |
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| 15:45 |
Fixer |
Your skyblock is buggy and obtuse to use |
| 15:47 |
VanessaE |
oh well. |
| 15:48 |
VanessaE |
blame rnd :P |
| 15:48 |
VanessaE |
he codes it and maintains the modpack. I just run it :P |
| 15:58 |
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tenplus1 joined #minetest-hub |
| 15:58 |
tenplus1 |
hi folks :) |
| 15:59 |
rubenwardy |
o/ |
| 15:59 |
tenplus1 |
Mobs Redo API updated to 1.50 (uses raycasting for line_of_sight when mt5.0 detected) |
| 15:59 |
tenplus1 |
hey ruben |
| 15:59 |
VanessaE |
hey tenplus1 |
| 16:00 |
tenplus1 |
hi Vanessa o/ |
| 16:00 |
VanessaE |
fix the protector placement areas volume check. :) |
| 16:00 |
tenplus1 |
made a backup of my .minetest folder and wondered why it shot up to 50mb... lol, was homedecor_modpack :D |
| 16:00 |
VanessaE |
50 MB? that's all? |
| 16:00 |
VanessaE |
:) |
| 16:00 |
tenplus1 |
I keep things lite :D |
| 16:28 |
VanessaE |
lite .... heh |
| 16:28 |
tenplus1 |
always trying to find ways to optimize things :) |
| 16:28 |
tenplus1 |
'tis fun |
| 16:29 |
VanessaE |
after all the optimizing I've done, Dreambuilder still hovers at close to 17,000 node defs :P |
| 16:30 |
tenplus1 |
oof! that many... wow |
| 16:30 |
VanessaE |
mmhmm |
| 16:30 |
VanessaE |
but that kinda comes with the territory when you have lots of moreblocks table saw cut shapes :P |
| 16:31 |
VanessaE |
we need some kind of "mesh atlas" |
| 16:31 |
tenplus1 |
very true, that's why I limit server to stairs redo (5 per node) |
| 16:32 |
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pyrollo joined #minetest-hub |
| 16:36 |
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| 16:36 |
tenplus1 |
o/ Gael-de-Sailly |
| 16:36 |
Gael-de-Sailly |
hi |
| 16:37 |
VanessaE |
hi |
| 16:43 |
VanessaE |
tenplus1: --> /msg |
| 17:05 |
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Gael-de-Sailly joined #minetest-hub |
| 17:05 |
tenplus1 |
wb |
| 17:05 |
Fixer |
my cache folder alone is 400 mb |
| 17:09 |
tenplus1 |
hi fixer, and ouch! |
| 17:09 |
Fixer |
hi |
| 17:09 |
tenplus1 |
I clear my cache out many times, then again I only play on a few servers :) |
| 17:10 |
VanessaE |
I don't bother, unless something's broken |
| 17:14 |
Sokomine |
1.5 gb for mt with worlds, backups of server worlds, mods etc. - and that's not really all...some older worlds are elsewhere on backup |
| 17:14 |
tenplus1 |
o/ soko |
| 17:15 |
Sokomine |
hi :-) |
| 17:24 |
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ANAND_ joined #minetest-hub |
| 17:24 |
tenplus1 |
wb anand |
| 17:24 |
sfan5 |
ah tenplus |
| 17:24 |
sfan5 |
farmind redo jack'o'laterns don't check protection |
| 17:25 |
sfan5 |
I have people who keep turning them off inside my protected area (standard areas mod) |
| 17:25 |
tenplus1 |
hi sfan, and no they dont :) I allow anyone to turn them on/off on purpose :P |
| 17:25 |
sfan5 |
oh |
| 17:25 |
tenplus1 |
ah, is it really annoying ? |
| 17:25 |
sfan5 |
not really, was just wondering whether it's a bug |
| 17:25 |
tenplus1 |
if it's annoying I could add a protection check |
| 17:26 |
tenplus1 |
am already working on farming water/soil tweaks |
| 17:32 |
tenplus1 |
it works Vanessa... |
| 17:33 |
tenplus1 |
water anywhere above soil_dry wont do anything, it has to be within 3 nodes beside or 2 below |
| 17:34 |
VanessaE |
yay! |
| 17:34 |
VanessaE |
light level also? |
| 17:34 |
tenplus1 |
huh ? |
| 17:34 |
VanessaE |
-> msg |
| 17:35 |
tenplus1 |
light level is 13+ and each crop is configurable so you can set levels |
| 17:35 |
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calcul0n_ joined #minetest-hub |
| 17:35 |
tenplus1 |
wb calcul0n_ |
| 17:35 |
calcul0n_ |
o/ |
| 17:36 |
tenplus1 |
u haz tail :P |
| 17:36 |
* VanessaE |
bats at calcul0n_'s tail |
| 17:36 |
tenplus1 |
aw |
| 17:36 |
VanessaE |
aw |
| 17:36 |
calcul0n |
not anymore :p |
| 17:36 |
tenplus1 |
eehehe |
| 17:39 |
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FrostRanger joined #minetest-hub |
| 17:39 |
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benrob0329 joined #minetest-hub |
| 17:39 |
tenplus1 |
hi benrob |
| 18:14 |
|
Fixer joined #minetest-hub |
| 18:31 |
tenplus1 |
Farming Redo updated with new water checks for soil and protected jack o lanterns |
| 18:39 |
VanessaE |
and more immediately soon ;) |
| 18:52 |
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Fixer joined #minetest-hub |
| 18:53 |
* tenplus1 |
fwaps Fixer with a donut |
| 18:57 |
Sokomine |
oh. er. hope the range of the water source didn't get greduced? |
| 18:58 |
tenplus1 |
no, range is same (3 horizontal, 2 below, 0 above) |
| 18:59 |
* Sokomine |
is relieved |
| 19:12 |
VanessaE |
https://github.com/minetest/minetest_game/issues/2362 |
| 19:14 |
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Fixer_ joined #minetest-hub |
| 19:14 |
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pyrollo joined #minetest-hub |
| 19:15 |
calcul0n |
hmm, i like the idea but that would break many underground farms |
| 19:15 |
calcul0n |
including mine :) |
| 19:16 |
VanessaE |
what, the heat thing? |
| 19:16 |
calcul0n |
yep |
| 19:16 |
* VanessaE |
tweaks |
| 19:16 |
tenplus1 |
do you use lava to light the farm :P |
| 19:16 |
VanessaE |
"if a heat source is too hot and too close," :) |
| 19:17 |
VanessaE |
it'd be up to the mod doing the killing to decide what "too hot and too close" means. |
| 19:17 |
calcul0n |
ho i see |
| 19:17 |
VanessaE |
a torch right next to something? yeah, kill it with fire, literally. a mese lamp block? not so much. |
| 19:18 |
tenplus1 |
and I like the idea of torches hurting players...it IS fire afterall (hence ethereal and 3d_armor) |
| 19:20 |
calcul0n |
i agree, let's make mining dangerous again :) |
| 19:21 |
VanessaE |
mobs_redo/mobs_monster handles that :P |
| 19:21 |
tenplus1 |
yaaaay |
| 19:21 |
tenplus1 |
also real torches mod... lights go out eventually meaning you gotta craft better light sources |
| 19:21 |
tenplus1 |
and water puts them out also and drops torch |
| 19:21 |
tenplus1 |
many little things can make a game interesting :D |
| 19:21 |
VanessaE |
ohoho that'll break worlds like never before :P |
| 19:22 |
tenplus1 |
torches that have gone out glow a little so you can relight them with coal dust/gunpowder/flint n steel |
| 19:22 |
VanessaE |
just yesterday, someone was showing me on Bananaland, this huge underground structure. had torches literally covering the walls in places |
| 19:22 |
tenplus1 |
mwhehehehe |
| 19:23 |
tenplus1 |
apart from homedecor and meselamp, we added Shara's abritorches made from crystals and all sorts to have players make better lights |
| 19:24 |
VanessaE |
there, more tweaks to my "issue", and now with a complete proposed range: meselamp = 1, torch = 2, active furnace = 3, fire = 4, lava = 5 |
| 19:25 |
tenplus1 |
looks around the same levels I added to fire protection... ahaha |
| 19:28 |
VanessaE |
if devs like what I've proposed, I'm willing to code it and submit a proper PR. |
| 19:28 |
VanessaE |
shouldn't be hard to do.. |
| 19:36 |
tenplus1 |
okies, I go for now... nite all o/// |
| 19:37 |
tenplus1 |
thanks for the assist Vanessa |
| 19:37 |
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| 19:57 |
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| 19:57 |
VanessaE |
:) |
| 20:15 |
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| 20:16 |
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| 20:16 |
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| 20:27 |
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| 20:28 |
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| 20:28 |
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| 20:49 |
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| 20:51 |
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| 21:02 |
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| 21:20 |
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| 23:06 |
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| 23:08 |
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| 23:11 |
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| 23:22 |
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