| Time |
Nick |
Message |
| 00:17 |
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| 00:25 |
tumeninodes |
https://github.com/minetest/minetest_game/pull/2449 |
| 00:25 |
tumeninodes |
!title |
| 00:25 |
MinetestBot |
tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub |
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| 09:07 |
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| 09:53 |
IcyDiamond |
https://i.lunasqu.ee/magicalities/cauldron.gif got the brilliant idea of showing off mod features with gifs |
| 09:53 |
IcyDiamond |
everybody loves gifs, right? |
| 10:10 |
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| 11:50 |
Calinou |
IcyDiamond: videos are a better format than GIFs, but sure :P |
| 11:50 |
Calinou |
unfortunately, you can't display videos on GitHub directly |
| 11:51 |
IcyDiamond |
Can I embed videos on the forum? |
| 11:51 |
Calinou |
you can encode a video using https://github.com/ImageOptim/gifski to get a nice-looking GIF, it's the best option if you want universal embedding |
| 11:51 |
Calinou |
I don't remember if we have a YouTube embed, but I don't think so |
| 11:51 |
Calinou |
we definitely don't have a Gfycat embed or similar |
| 11:51 |
Calinou |
(which is better suited to short, sound-less videos) |
| 11:51 |
IcyDiamond |
That's why I converted it to gif |
| 11:52 |
IcyDiamond |
!mod magicalities |
| 11:52 |
MinetestBot |
IcyDiamond: Magicalities [magicalities] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=23049 |
| 12:33 |
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| 16:16 |
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| 16:24 |
tumeninodes |
hey? how come MT/MTG isn't on this list? https://wiki.xiph.org/Games_that_use_Vorbis :P |
| 16:37 |
Krock |
what's xiph |
| 16:37 |
Krock |
and other than MT there are way more games that use vorbis internally |
| 16:38 |
Krock |
maybe with copy-protection around so steam users can't copy it |
| 16:39 |
sofar |
xiph is the folks that made ogg/vorbis/theora and a bunch of other codecs |
| 16:41 |
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| 16:45 |
tumeninodes |
It's good to get the name in and out there, where ever the opportunity exists (this would be one of them) |
| 16:45 |
tumeninodes |
I only came across it because HybridDog mentioned using it because I'm screwing around with the tnt sounds right now |
| 16:47 |
tumeninodes |
shameless plug incoming https://github.com/minetest/minetest_game/pull/2449 |
| 16:47 |
tumeninodes |
!title |
| 16:47 |
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| 16:47 |
MinetestBot |
tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub |
| 16:47 |
Krock |
sofar: til. Thanks for the input |
| 16:52 |
sofar |
tumeninodes: I'm shocked tbh that I never discovered that myself btw |
| 16:52 |
sofar |
good find |
| 16:53 |
tumeninodes |
Thanks but I didn't find it... :P |
| 16:53 |
sofar |
fading is really difficult |
| 16:53 |
tumeninodes |
ya it is |
| 16:53 |
sofar |
best bet is to give yourself 0.5-1.0 secs for a good fade that's not weird |
| 16:54 |
tumeninodes |
If I were more efficient with audacity it might be easier |
| 16:54 |
sofar |
if you recode, make sure to start with the original sounds at all times, too :) |
| 16:55 |
tumeninodes |
sound engineering is... alien to me :D |
| 16:56 |
tumeninodes |
I was not aware vectors can play a part in a sound file 0_o |
| 16:59 |
tumeninodes |
Two channel vector based amplitude Panning <--- just reading this title of a publication made me tired |
| 17:03 |
tumeninodes |
The one question which remains in the entire situation is, where did the tnt_gunpowder_burning sound file come from? And what is it's license. It was not removed from the mod but no mention whether someone knows it's origin |
| 17:04 |
sofar |
safest bet is to remove it |
| 17:04 |
tumeninodes |
that's what Ive been thinking |
| 17:04 |
sofar |
I need to check whether I did so for ITB as well |
| 17:04 |
sofar |
although I did a lot to remove stock sounds there |
| 17:05 |
tumeninodes |
how many other games out there are using the original file? 00 |
| 17:05 |
tumeninodes |
>/s |
| 17:05 |
sofar |
https://gitlab.com/sofar/insidethebox/blob/master/mods/nodes/license.md |
| 17:05 |
sofar |
ahh I took a freesound one |
| 17:05 |
tumeninodes |
cuz your efficient |
| 17:05 |
sofar |
look at me documenting everything |
| 17:05 |
tumeninodes |
ha |
| 17:05 |
sofar |
almost like I want people to take it |
| 17:06 |
tumeninodes |
I have one file for the gunpowder out of about 100 I listened through which seems good |
| 17:07 |
tumeninodes |
I didn't have any gunpowder handy so had to resort to looking online :P |
| 17:08 |
tumeninodes |
so... if we changed these sounds now, if other games out there still use the originals... who does the blame fall on at that point? (just curious) |
| 17:09 |
tumeninodes |
I mean, approx 9 years and nothing has come up about them until now so... |
| 18:05 |
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| 18:18 |
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| 18:20 |
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| 18:22 |
IcyDiamond |
why does item_drop fling the item |
| 18:22 |
IcyDiamond |
i expect the item to appear at the pos i specified |
| 18:22 |
IcyDiamond |
instead it flies off a little ways to the direction the player is facing |
| 18:23 |
IcyDiamond |
oh, huh, setting user to nil doesnt do that |
| 18:23 |
IcyDiamond |
why isnt this documented? |
| 18:24 |
IcyDiamond |
dropper* not user |
| 18:26 |
Krock |
I suppose it takes the player's position as origin to interpolate |
| 18:27 |
Krock |
add_item is the way to go, I guess? |
| 18:28 |
IcyDiamond |
oh, i didnt notice that one |
| 18:29 |
IcyDiamond |
but still, item_drop could use better documentation |
| 18:59 |
Krock |
please help to make it better |
| 19:09 |
IcyDiamond |
hmm, right |
| 19:16 |
Krock |
hmm.. new tnt sounds |
| 19:16 |
Krock |
*listens* |
| 19:16 |
Krock |
like what else can you expect. full volume |
| 19:16 |
Krock |
well played firefox |
| 19:17 |
Krock |
and the ignite sound could possibly be recorded using a dusty vinyl record |
| 20:08 |
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| 20:20 |
BuckarooBanzai |
hi all :) were some armor-related changes introduced in the engine on the last few commits? i heard some reports of radiation-protection not working anymore... :/ (technic, hazmat) |
| 20:20 |
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